# TRIANGLE_NCC_RULE Newton-Cotes Closed Quadrature Rules for the Triangle

TRIANGLE_NCC_RULE is a C++ library which defines Newton-Cotes closed (NCC) quadrature rules over the interior of a triangle in 2D.

Newton-Cotes rules have the characteristic that the abscissas are equally spaced. For a triangle, this refers to spacing in the unit reference triangle, or in the barycentric coordinate system. These rules may be mapped to an arbitrary triangle, and will still be valid.

The rules are said to be "closed" when they include points on the boundary of the triangle.

The use of equally spaced abscissas may be important for your application. That may how your data was collected, for instance. On the other hand, the use of equally spaced abscissas carries a few costs. In particular, for a given degree of polynomial accuracy, there will be rules that achieve this accuracy, but use fewer abscissas than Newton-Cotes. Moreover, the Newton-Cotes approach almost always results in negative weights for some abscissas. This is generally an undesirable feature, particularly when higher order quadrature rules are being used.

(Note that the first rule included in the set is not, strictly speaking, a Newton-Cotes closed rule; it's just the rule that uses a single point at the centroid. However, by including this rule as the first in the set, we have a rule with each polynomial degree of exactness from 0 to 8.)

### Languages:

TRIANGLE_NCC_RULE is available in a C version and a C++ version and a FORTRAN90 version and a MATLAB version

### Related Data and Programs:

ANNULUS_RULE, a C++ library which computes a quadrature rule for estimating integrals of a function over the interior of a circular annulus in 2D.

CUBE_FELIPPA_RULE, a C++ library which returns the points and weights of a Felippa quadrature rule over the interior of a cube in 3D.

PYRAMID_FELIPPA_RULE, a C++ library which returns Felippa's quadratures rules for approximating integrals over the interior of a pyramid in 3D.

SIMPLEX_GM_RULE, a C++ library which defines Grundmann-Moeller quadrature rules over the interior of a simplex in M dimensions.

SQUARE_FELIPPA_RULE, a C++ library which returns the points and weights of a Felippa quadrature rule over the interior of a square in 2D.

STROUD, a C++ library which defines quadrature rules for a variety of unusual areas, surfaces and volumes in 2D, 3D and N-dimensions.

TETRAHEDRON_FELIPPA_RULE, a C++ library which returns Felippa's quadratures rules for approximating integrals over the interior of a tetrahedron in 3D.

TETRAHEDRON_NCC_RULE, a C++ library which defines Newton-Cotes closed quadrature rules over the interior of a tetrahedron in 3D.

TRIANGLE_ANALYZE, a C++ program which reads a triangle defined in a file, and uses the triangle_properties() library to compute angles, area, centroid, circumcircle, edge lengths, incircle, orientation, orthocenter, and quality.

TRIANGLE_DUNAVANT_RULE, a C++ library which sets up a Dunavant quadrature rule over the interior of a triangle in 2D.

TRIANGLE_EXACTNESS, a C++ program which investigates the polynomial exactness of a quadrature rule over the interior of a triangle in 2D.

TRIANGLE_FEKETE_RULE, a C++ library which defines Fekete rules for interpolation or quadrature over the interior of a triangle in 2D.

TRIANGLE_FELIPPA_RULE, a C++ library which returns Felippa's quadratures rules for approximating integrals over the interior of a triangle in 2D.

TRIANGLE_LYNESS_RULE, a C++ library which returns Lyness-Jespersen quadrature rules over the interior of a triangle in 2D.

TRIANGLE_MONTE_CARLO, a C++ program which uses the Monte Carlo method to estimate integrals over a triangle.

TRIANGLE_NCO_RULE, a C++ library which defines Newton-Cotes open quadrature rules over the interior of a triangle in 2D.

TRIANGLE_SYMQ_RULE, a C++ library which returns efficient symmetric quadrature rules, with exactness up to total degree 50, over the interior of an arbitrary triangle in 2D, by Hong Xiao and Zydrunas Gimbutas.

TRIANGLE_WANDZURA_RULE, a C++ library which sets up a quadrature rule of exactness 5, 10, 15, 20, 25 or 30 over the interior of a triangle in 2D.

WEDGE_FELIPPA_RULE, a C++ library which returns quadratures rules for approximating integrals over the interior of the unit wedge in 3D.

### Reference:

1. Gisela Engeln-Muellges, Frank Uhlig,
Numerical Algorithms with C,
Springer, 1996,
ISBN: 3-540-60530-4,
LC: QA297.E56213.
2. Peter Silvester,
Mathematics of Computation,
Volume 24, Number 109, January 1970, pages 95-100.

### List of Routines:

• FILE_NAME_INC increments a partially numeric file name.
• I4_MAX returns the maximum of two I4's.
• I4_MIN returns the smaller of two I4's.
• I4_MODP returns the nonnegative remainder of I4 division.
• I4_WRAP forces an I4 to lie between given limits by wrapping.
• TRIANGLE_NCC_DEGREE returns the degree of an NCC rule for the triangle.
• TRIANGLE_NCC_ORDER_NUM returns the order of an NCC rule for the triangle.
• TRIANGLE_NCC_RULE returns the points and weights of an NCC rule.
• TRIANGLE_NCC_NUM returns the number of NCC rules available.
• TRIANGLE_NCC_SUBORDER returns the suborders for an NCC rule.
• TRIANGLE_NCC_SUBORDER_NUM returns the number of suborders for an NCC rule.
• TRIANGLE_NCC_SUBRULE returns a compressed NCC rule.
• TRIANGLE_NCC_SUBRULE_01 returns a compressed NCC rule 1.
• TRIANGLE_NCC_SUBRULE_02 returns a compressed NCC rule 2.
• TRIANGLE_NCC_SUBRULE_03 returns a compressed NCC rule 3.
• TRIANGLE_NCC_SUBRULE_04 returns a compressed NCC rule 4.
• TRIANGLE_NCC_SUBRULE_05 returns a compressed NCC rule 5.
• TRIANGLE_NCC_SUBRULE_06 returns a compressed NCC rule 6.
• TRIANGLE_NCC_SUBRULE_07 returns a compressed NCC rule 7.
• TRIANGLE_NCC_SUBRULE_08 returns a compressed NCC rule 8.
• TRIANGLE_NCC_SUBRULE_09 returns a compressed NCC rule 9.
• R8_HUGE returns a "huge" R8.
• R8_NINT returns the nearest integer to an R8.
• REFERENCE_TO_PHYSICAL_T3 maps T3 reference points to physical points.
• S_LEN_TRIM returns the length of a string to the last nonblank.
• TIMESTAMP prints the current YMDHMS date as a time stamp.
• TRIANGLE_AREA computes the area of a triangle.

You can go up one level to the C++ source codes.

Last revised on 14 June 2014.