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G3D is written in OpenGL and Motif. By linking
to the excellently designed Mesa 3-D graphics library, (http://www.videogamedesignschools.org/resources/using-mesa-3d/)
or to commercially available OpenGL products, G3D may be
compiled on any UNIX machine running X-Windows.
The model type of the underlying simulator (US3D, for example) determines
the type of equations used. The groups of coefficients expected by those
equations are specified though `material types' in G3D, but may
be easily modified for other systems of partial differential equations
(see Appendix III). Additional model parameters,
such as initial conditions and boundary conditions, are also configured
through G3D. Thoughout the specification process, G3D employs
graphical tools and visual feedback to provide data-checking mechanisms
for input errors.