subroutine bin_search_one_2d ( bin, nset, pset, nbin, bin_start, bin_next, & ptest, found_a_neighbor, i_min, dist_min_sq, compares ) !*****************************************************************************80 ! !! BIN_SEARCH_ONE_2D searches one cell in a 2D array of bins. ! ! Discussion: ! ! The bins are presumed to have been set up by successive calls to: ! ! R82VEC_BIN_EVEN2, ! R82VEC_BINNED_REORDER, and ! R82VEC_BINNED_SORT_A. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 26 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) BIN(2), the indices of the cell to be examined. ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the coordinates of the points ! in the set. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of cells in the horizontal ! and vertical directions. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), indicates the index of the first and last ! element in the bin, or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, real ( kind = 8 ) PTEST(2), the coordinates of the test point. ! ! Input/output, logical FOUND_A_NEIGHBOR, is set to TRUE if at least ! one point of PSET is found in the current bin. Otherwise, it retains its ! input value. ! ! Input/output, integer ( kind = 4 ) I_MIN, the index of the nearest neighbor ! in PSET to PTEST, if at least one neighbor has been found. ! ! Input/output, real ( kind = 8 ) DIST_MIN_SQ, the square of the distance ! from the nearest neighbor in PSET to PTEST, if at least one neighbor ! has been found. ! ! Input/output, integer ( kind = 4 ) COMPARES, the number of elements of ! PSET whose distance to PTEST has been computed. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nbin(ndim) integer ( kind = 4 ) nset integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_next(nset) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) integer ( kind = 4 ) compares real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq logical found_a_neighbor integer ( kind = 4 ) i_min integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim) node = bin_start(bin(1),bin(2)) do while ( 0 < node ) found_a_neighbor = .true. dist_sq = sum ( ( ptest(1:ndim) - pset(1:ndim,node) )**2 ) compares = compares + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min = node end if node = bin_next(node) end do return end subroutine bin_to_r8_even ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R8_EVEN returns the limits for a given "bin" in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN-2 equal subintervals or bins. ! An initial bin takes everything less than A, and a final bin takes ! everything greater than B. ! ! Example: ! ! NBIN = 7, A = 10, B = 20 ! ! BIN CMIN CMAX ! ! 1 -HUGE 10 ! 2 10 12 ! 3 12 14 ! 4 14 16 ! 5 16 18 ! 6 18 20 ! 7 20 HUGE ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. NBIN is normally ! at least 3. If NBIN is 1 or 2, then everything is assigned to bin 1. ! ! Input, integer ( kind = 4 ) BIN, the index of the bin to be considered. ! If BIN is less than 1, or greater than NBIN, the user will get what ! the user deserves. ! ! Input, real ( kind = 8 ) A, B, the lower and upper limits of the ! bin interval. While A is expected to be less than B, the code ! should return useful results if A is actually greater than B. ! ! Output, real ( kind = 8 ) CMIN, CMAX, the minimum and maximum ! limits on the bin. ! implicit none real ( kind = 8 ) a real ( kind = 8 ) b integer ( kind = 4 ) bin real ( kind = 8 ) cmax real ( kind = 8 ) cmin integer ( kind = 4 ) nbin ! ! Take care of special cases. ! if ( nbin <= 2 ) then cmin = -huge ( cmin ) cmax = huge ( cmax ) return end if if ( b == a ) then cmin = -huge ( cmin ) cmax = huge ( cmax ) return end if ! ! Compute the bin limits. ! if ( bin == 1 ) then cmin = -huge ( cmin ) cmax = a else if ( bin < nbin ) then cmin = ( real ( nbin - bin, kind = 8 ) * a & + real ( bin - 2, kind = 8 ) * b ) & / real ( nbin - 2, kind = 8 ) cmax = ( real ( nbin - bin - 1, kind = 8 ) * a & + real ( bin - 1, kind = 8 ) * b ) & / real ( nbin - 2, kind = 8 ) else if ( bin == nbin ) then cmin = b cmax = huge ( cmax ) else cmin = -huge ( cmin ) cmax = huge ( cmax ) end if return end subroutine bin_to_r8_even2 ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R8_EVEN2 returns the limits for a given "bin" in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN equal subintervals or bins. ! ! Example: ! ! NBIN = 5, A = 10, B = 20 ! ! BIN CMIN CMAX ! ! 1 10 12 ! 2 12 14 ! 3 14 16 ! 4 16 18 ! 5 18 20 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, integer ( kind = 4 ) BIN, the index of the bin to be considered. ! If BIN is less than 1, or greater than NBIN, the user will get what ! the user deserves. ! ! Input, real ( kind = 8 ) A, B, the lower and upper limits of the bin ! interval. While A is expected to be less than B, the code should ! return useful results if A is actually greater than B. ! ! Output, real ( kind = 8 ) CMIN, CMAX, the minimum and maximum limits ! on the bin. ! implicit none real ( kind = 8 ) a real ( kind = 8 ) b integer ( kind = 4 ) bin real ( kind = 8 ) cmax real ( kind = 8 ) cmin integer ( kind = 4 ) nbin ! ! Compute the bin limits. ! if ( bin < 1 ) then cmin = - huge ( cmin ) cmax = a else if ( bin <= nbin ) then cmin = ( real ( nbin - bin + 1, kind = 8 ) * a & + real ( bin - 1, kind = 8 ) * b ) & / real ( nbin, kind = 8 ) cmax = ( real ( nbin - bin, kind = 8 ) * a & + real ( bin, kind = 8 ) * b ) & / real ( nbin, kind = 8 ) else if ( nbin < bin ) then cmin = b cmax = huge ( cmax ) end if return end subroutine bin_to_r82_even ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R82_EVEN returns the limits for a given R82 "bin" in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN-2 equal subintervals or bins. ! An initial bin takes everything less than A, and a final bin takes ! everything greater than B. ! ! Example: ! ! NBIN = 7, A(1) = 5, B(1) = 15 ! A(2) = 0, B(2) = 20 ! ! BIN CMIN CMAX ! ------ ----------- -------- ! 1, 1 -HUGE -HUGE 5 0 ! 2, 2 5 0 7 4 ! 3, 3 7 4 9 8 ! 4, 4 9 8 11 12 ! 5, 5 11 12 13 16 ! 6, 6 13 16 15 20 ! 7, 7 15 20 HUGE HUGE ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. NBIN is normally ! at least 3. If NBIN is 1 or 2, then everything is assigned to bin 1. ! ! Input, integer ( kind = 4 ) BIN(2), the index of the bin to be considered. ! If BIN(I) is less than 1, or greater than NBIN, the user will get what ! the user deserves. ! ! Input, real ( kind = 8 ) A(2), B(2), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Output, real ( kind = 8 ) CMIN(2), CMAX(2), the minimum and maximum ! limits on the bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) cmax(ndim) real ( kind = 8 ) cmin(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin do i = 1, ndim call bin_to_r8_even ( nbin, bin(i), a(i), b(i), cmin(i), cmax(i) ) end do return end subroutine bin_to_r82_even2 ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R82_EVEN2 returns the limits for a given R82 "bin" in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN equal subintervals or bins. ! ! Example: ! ! NBIN = 5, A(1) = 5, B(1) = 15 ! A(2) = 0, B(2) = 20 ! ! BIN CMIN CMAX ! ------ ----------- -------- ! 1, 1 5 0 7 4 ! 2, 2 7 4 9 8 ! 3, 3 9 8 11 12 ! 4, 4 11 12 13 16 ! 5, 5 13 16 15 20 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 07 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, integer ( kind = 4 ) BIN(2), the index of the bin to be considered. ! ! Input, real ( kind = 8 ) A(2), B(2), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Output, real ( kind = 8 ) CMIN(2), CMAX(2), the minimum and maximum ! limits on the bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) cmax(ndim) real ( kind = 8 ) cmin(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin do i = 1, ndim call bin_to_r8_even2 ( nbin, bin(i), a(i), b(i), cmin(i), cmax(i) ) end do return end subroutine bin_to_r82_even3 ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R82_EVEN3 returns the limits for a given R82 "bin" in [A,B]. ! ! Discussion: ! ! The interval from A(I) to B(I) is divided into NBIN(I) equal ! subintervals or bins. ! ! Example: ! ! NBIN = (/ 4, 5, /) ! ! A(1) = 5, B(1) = 15 ! A(2) = 0, B(2) = 20 ! ! BIN CMIN CMAX ! ------ ----------- -------- ! 1, 1 5 0 7 4 ! 2, 2 7 4 9 8 ! 3, 3 9 8 11 12 ! 4, 4 11 12 13 16 ! 5, 5 13 16 15 20 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 18 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN(2), the number of bins in each dimension. ! ! Input, integer ( kind = 4 ) BIN(2), the index of the bin to be considered. ! ! Input, real ( kind = 8 ) A(2), B(2), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Output, real ( kind = 8 ) CMIN(2), CMAX(2), the minimum and maximum ! limits on the bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) cmax(ndim) real ( kind = 8 ) cmin(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin(ndim) do i = 1, ndim call bin_to_r8_even2 ( nbin(i), bin(i), a(i), b(i), cmin(i), cmax(i) ) end do return end subroutine bin_to_r83_even2 ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R83_EVEN2 returns the limits for a given R83 "bin" in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN equal subintervals or bins. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, integer ( kind = 4 ) BIN(), the index of the bin to be considered. ! ! Input, real ( kind = 8 ) A(3), B(3), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Output, real ( kind = 8 ) CMIN(3), CMAX(3), the minimum and maximum ! limits on the bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) cmax(ndim) real ( kind = 8 ) cmin(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin do i = 1, ndim call bin_to_r8_even2 ( nbin, bin(i), a(i), b(i), cmin(i), cmax(i) ) end do return end subroutine bin_to_r83_even3 ( nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R83_EVEN3 returns the limits for a given R83 "bin" in [A,B]. ! ! Discussion: ! ! The interval from A(I) to B(I) is divided into NBIN(I) equal ! subintervals or bins. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 30 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN(3), the number of bins in each dimension. ! ! Input, integer ( kind = 4 ) BIN(3), the index of the bin to be considered. ! ! Input, real ( kind = 8 ) A(3), B(3), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Output, real ( kind = 8 ) CMIN(3), CMAX(3), the minimum and maximum ! limits on the bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) cmax(ndim) real ( kind = 8 ) cmin(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin(ndim) do i = 1, ndim call bin_to_r8_even2 ( nbin(i), bin(i), a(i), b(i), cmin(i), cmax(i) ) end do return end subroutine bin_to_r8vec_even3 ( ndim, nbin, bin, a, b, cmin, cmax ) !*****************************************************************************80 ! !! BIN_TO_R8VEC_EVEN3 returns the limits for a given R8VEC "bin" in [A,B]. ! ! Discussion: ! ! The interval from A(I) to B(I) is divided into NBIN(I) equal ! subintervals or bins. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NDIM, the dimension of the space. ! ! Input, integer ( kind = 4 ) NBIN(NDIM), the number of bins in ! each dimension. ! ! Input, integer ( kind = 4 ) BIN(NDIM), the index of the bin to be ! considered. ! ! Input, real ( kind = 8 ) A(NDIM), B(NDIM), the lower and upper limits ! of the bin interval. While A(I) is expected to be less than B(I), ! the code should return useful results if A(I) is actually greater ! than B(I). ! ! Output, real ( kind = 8 ) CMIN(NDIM), CMAX(NDIM), the minimum and ! maximum limits on the bin. ! implicit none integer ( kind = 4 ) ndim real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) cmax(ndim) real ( kind = 8 ) cmin(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin(ndim) do i = 1, ndim call bin_to_r8_even2 ( nbin(i), bin(i), a(i), b(i), cmin(i), cmax(i) ) end do return end function diaedg ( x0, y0, x1, y1, x2, y2, x3, y3 ) !*****************************************************************************80 ! !! DIAEDG chooses a diagonal edge. ! ! Discussion: ! ! The routine determines whether 0--2 or 1--3 is the diagonal edge ! that should be chosen, based on the circumcircle criterion, where ! (X0,Y0), (X1,Y1), (X2,Y2), (X3,Y3) are the vertices of a simple ! quadrilateral in counterclockwise order. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 19 February 2001 ! ! Author: ! ! Original FORTRAN77 version by Barry Joe. ! FORTRAN90 version by John Burkardt. ! ! Reference: ! ! Barry Joe, ! GEOMPACK - a software package for the generation of meshes ! using geometric algorithms, ! Advances in Engineering Software, ! Volume 13, pages 325-331, 1991. ! ! Parameters: ! ! Input, real ( kind = 8 ) X0, Y0, X1, Y1, X2, Y2, X3, Y3, the ! coordinates of the vertices of a quadrilateral, given in ! counter clockwise order. ! ! Output, integer ( kind = 4 ) DIAEDG, chooses a diagonal: ! +1, if diagonal edge 02 is chosen; ! -1, if diagonal edge 13 is chosen; ! 0, if the four vertices are cocircular. ! implicit none real ( kind = 8 ) ca real ( kind = 8 ) cb integer ( kind = 4 ) diaedg real ( kind = 8 ) dx10 real ( kind = 8 ) dx12 real ( kind = 8 ) dx30 real ( kind = 8 ) dx32 real ( kind = 8 ) dy10 real ( kind = 8 ) dy12 real ( kind = 8 ) dy30 real ( kind = 8 ) dy32 real ( kind = 8 ) s real ( kind = 8 ) tol real ( kind = 8 ) tola real ( kind = 8 ) tolb real ( kind = 8 ) x0 real ( kind = 8 ) x1 real ( kind = 8 ) x2 real ( kind = 8 ) x3 real ( kind = 8 ) y0 real ( kind = 8 ) y1 real ( kind = 8 ) y2 real ( kind = 8 ) y3 tol = 100.0D+00 * epsilon ( tol ) dx10 = x1 - x0 dy10 = y1 - y0 dx12 = x1 - x2 dy12 = y1 - y2 dx30 = x3 - x0 dy30 = y3 - y0 dx32 = x3 - x2 dy32 = y3 - y2 tola = tol * max ( abs ( dx10 ), abs ( dy10 ), abs ( dx30 ), abs ( dy30 ) ) tolb = tol * max ( abs ( dx12 ), abs ( dy12 ), abs ( dx32 ), abs ( dy32 ) ) ca = dx10 * dx30 + dy10 * dy30 cb = dx12 * dx32 + dy12 * dy32 if ( tola < ca .and. tolb < cb ) then diaedg = -1 else if ( ca < -tola .and. cb < -tolb ) then diaedg = 1 else tola = max ( tola, tolb ) s = ( dx10 * dy30 - dx30 * dy10 ) * cb + ( dx32 * dy12 - dx12 * dy32 ) * ca if ( tola < s ) then diaedg = -1 else if ( s < -tola ) then diaedg = 1 else diaedg = 0 end if end if return end subroutine dtris2 ( point_num, point_xy, tri_num, tri_vert, tri_nabe ) !*****************************************************************************80 ! !! DTRIS2 constructs a Delaunay triangulation of 2D vertices. ! ! Discussion: ! ! The routine constructs the Delaunay triangulation of a set of 2D vertices ! using an incremental approach and diagonal edge swaps. Vertices are ! first sorted in lexicographically increasing (X,Y) order, and ! then are inserted one at a time from outside the convex hull. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 25 August 2001 ! ! Author: ! ! Original FORTRAN77 version by Barry Joe. ! FORTRAN90 version by John Burkardt. ! ! Reference: ! ! Barry Joe, ! GEOMPACK - a software package for the generation of meshes ! using geometric algorithms, ! Advances in Engineering Software, ! Volume 13, pages 325-331, 1991. ! ! Parameters: ! ! Input, integer ( kind = 4 ) POINT_NUM, the number of vertices. ! ! Input/output, real ( kind = 8 ) POINT_XY(2,POINT_NUM), the coordinates ! of the vertices. On output, the vertices have been sorted into ! dictionary order. ! ! Output, integer ( kind = 4 ) TRI_NUM, the number of triangles in the ! triangulation; TRI_NUM is equal to 2*POINT_NUM - NB - 2, where NB is ! the number of boundary vertices. ! ! Output, integer ( kind = 4 ) TRI_VERT(3,TRI_NUM), the nodes that make up ! each triangle. The elements are indices of POINT_XY. The vertices of ! the triangles are in counter clockwise order. ! ! Output, integer ( kind = 4 ) TRI_NABE(3,TRI_NUM), the triangle neighbor ! list. Positive elements are indices of TIL; negative elements are used ! for links of a counter clockwise linked list of boundary edges; ! LINK = -(3*I + J-1) where I, J = triangle, edge index; TRI_NABE(J,I) refers ! to the neighbor along edge from vertex J to J+1 (mod 3). ! implicit none integer ( kind = 4 ) point_num real ( kind = 8 ) cmax integer ( kind = 4 ) e integer ( kind = 4 ) i integer ( kind = 4 ) ierr integer ( kind = 4 ) indx(point_num) integer ( kind = 4 ) j integer ( kind = 4 ) k integer ( kind = 4 ) l integer ( kind = 4 ) ledg integer ( kind = 4 ) lr integer ( kind = 4 ) lrline integer ( kind = 4 ) ltri integer ( kind = 4 ) m integer ( kind = 4 ) m1 integer ( kind = 4 ) m2 integer ( kind = 4 ) n real ( kind = 8 ) point_xy(2,point_num) integer ( kind = 4 ) redg integer ( kind = 4 ) rtri integer ( kind = 4 ) stack(point_num) integer ( kind = 4 ) t real ( kind = 8 ) tol integer ( kind = 4 ) top integer ( kind = 4 ) tri_nabe(3,point_num*2) integer ( kind = 4 ) tri_num integer ( kind = 4 ) tri_vert(3,point_num*2) tol = 100.0D+00 * epsilon ( tol ) ierr = 0 ! ! Sort the vertices by increasing (x,y). ! call r82vec_sort_heap_index_a ( point_num, point_xy, indx ) call r82vec_permute ( point_num, point_xy, indx ) ! ! Make sure that the data points are "reasonably" distinct. ! m1 = 1 do i = 2, point_num m = m1 m1 = i k = 0 do j = 1, 2 cmax = max ( abs ( point_xy(j,m) ), abs ( point_xy(j,m1) ) ) if ( tol * ( cmax + 1.0D+00 ) & < abs ( point_xy(j,m) - point_xy(j,m1) ) ) then k = j exit end if end do if ( k == 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'DTRIS2 - Fatal error!' write ( *, '(a,i6)' ) ' Fails for point number I = ', i write ( *, '(a,i6)' ) ' M = ', m write ( *, '(a,i6)' ) ' M1 = ', m1 write ( *, '(a,2g14.6)' ) ' X,Y(M) = ', point_xy(1,m), point_xy(2,m) write ( *, '(a,2g14.6)' ) ' X,Y(M1) = ', point_xy(1,m1), point_xy(2,m1) ierr = 224 return end if end do ! ! Starting from points M1 and M2, search for a third point M that ! makes a "healthy" triangle (M1,M2,M) ! m1 = 1 m2 = 2 j = 3 do if ( point_num < j ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'DTRIS2 - Fatal error!' ierr = 225 return end if m = j lr = lrline ( point_xy(1,m), point_xy(2,m), point_xy(1,m1), & point_xy(2,m1), point_xy(1,m2), point_xy(2,m2), 0.0D+00 ) if ( lr /= 0 ) then exit end if j = j + 1 end do ! ! Set up the triangle information for (M1,M2,M), and for any other ! triangles you created because points were collinear with M1, M2. ! tri_num = j - 2 if ( lr == -1 ) then tri_vert(1,1) = m1 tri_vert(2,1) = m2 tri_vert(3,1) = m tri_nabe(3,1) = -3 do i = 2, tri_num m1 = m2 m2 = i+1 tri_vert(1,i) = m1 tri_vert(2,i) = m2 tri_vert(3,i) = m tri_nabe(1,i-1) = -3 * i tri_nabe(2,i-1) = i tri_nabe(3,i) = i - 1 end do tri_nabe(1,tri_num) = -3 * tri_num - 1 tri_nabe(2,tri_num) = -5 ledg = 2 ltri = tri_num else tri_vert(1,1) = m2 tri_vert(2,1) = m1 tri_vert(3,1) = m tri_nabe(1,1) = -4 do i = 2, tri_num m1 = m2 m2 = i+1 tri_vert(1,i) = m2 tri_vert(2,i) = m1 tri_vert(3,i) = m tri_nabe(3,i-1) = i tri_nabe(1,i) = -3 * i - 3 tri_nabe(2,i) = i - 1 end do tri_nabe(3,tri_num) = -3 * tri_num tri_nabe(2,1) = -3 * tri_num - 2 ledg = 2 ltri = 1 end if ! ! Insert the vertices one at a time from outside the convex hull, ! determine visible boundary edges, and apply diagonal edge swaps until ! Delaunay triangulation of vertices (so far) is obtained. ! top = 0 do i = j+1, point_num m = i m1 = tri_vert(ledg,ltri) if ( ledg <= 2 ) then m2 = tri_vert(ledg+1,ltri) else m2 = tri_vert(1,ltri) end if lr = lrline ( point_xy(1,m), point_xy(2,m), point_xy(1,m1), & point_xy(2,m1), point_xy(1,m2), point_xy(2,m2), 0.0D+00 ) if ( 0 < lr ) then rtri = ltri redg = ledg ltri = 0 else l = -tri_nabe(ledg,ltri) rtri = l / 3 redg = mod(l,3) + 1 end if call vbedg ( point_xy(1,m), point_xy(2,m), point_num, point_xy, tri_num, & tri_vert, tri_nabe, ltri, ledg, rtri, redg ) n = tri_num + 1 l = -tri_nabe(ledg,ltri) do t = l / 3 e = mod ( l, 3 ) + 1 l = -tri_nabe(e,t) m2 = tri_vert(e,t) if ( e <= 2 ) then m1 = tri_vert(e+1,t) else m1 = tri_vert(1,t) end if tri_num = tri_num + 1 tri_nabe(e,t) = tri_num tri_vert(1,tri_num) = m1 tri_vert(2,tri_num) = m2 tri_vert(3,tri_num) = m tri_nabe(1,tri_num) = t tri_nabe(2,tri_num) = tri_num - 1 tri_nabe(3,tri_num) = tri_num + 1 top = top + 1 if ( point_num < top ) then ierr = 8 write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'DTRIS2 - Fatal error!' write ( *, '(a)' ) ' Stack overflow.' return end if stack(top) = tri_num if ( t == rtri .and. e == redg ) then exit end if end do tri_nabe(ledg,ltri) = -3 * n - 1 tri_nabe(2,n) = -3 * tri_num - 2 tri_nabe(3,tri_num) = -l ltri = n ledg = 2 call swapec ( m, top, ltri, ledg, point_num, point_xy, tri_num, & tri_vert, tri_nabe, stack, ierr ) if ( ierr /= 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'DTRIS2 - Fatal error!' write ( *, '(a)' ) ' Error return from SWAPEC.' return end if end do ! ! Now account for the sorting that we did. ! do i = 1, 3 do j = 1, tri_num tri_vert(i,j) = indx ( tri_vert(i,j) ) end do end do call perm_inv ( point_num, indx ) call r82vec_permute ( point_num, point_xy, indx ) return end subroutine get_seed ( seed ) !*****************************************************************************80 ! !! GET_SEED returns a seed for the random number generator. ! ! Discussion: ! ! The seed depends on the current time, and ought to be (slightly) ! different every millisecond. Once the seed is obtained, a random ! number generator should be called a few times to further process ! the seed. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 17 November 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Output, integer ( kind = 4 ) SEED, a pseudorandom seed value. ! implicit none integer ( kind = 4 ) seed real ( kind = 8 ) temp character ( len = 10 ) time character ( len = 8 ) today integer ( kind = 4 ) values(8) character ( len = 5 ) zone call date_and_time ( today, time, zone, values ) temp = 0.0D+00 temp = temp + real ( values(2) - 1, kind = 8 ) / 11.0D+00 temp = temp + real ( values(3) - 1, kind = 8 ) / 30.0D+00 temp = temp + real ( values(5), kind = 8 ) / 23.0D+00 temp = temp + real ( values(6), kind = 8 ) / 59.0D+00 temp = temp + real ( values(7), kind = 8 ) / 59.0D+00 temp = temp + real ( values(8), kind = 8 ) / 999.0D+00 temp = temp / 6.0D+00 ! ! Force 0 < TEMP <= 1. ! do while ( temp <= 0.0D+00 ) temp = temp + 1.0D+00 end do do while ( 1.0D+00 < temp ) temp = temp - 1.0D+00 end do seed = int ( real ( huge ( 1 ), kind = 8 ) * temp ) ! ! Never use a seed of 0 or maximum integer. ! if ( seed == 0 ) then seed = 1 end if if ( seed == huge ( 1 ) ) then seed = seed - 1 end if return end function i4_modp ( i, j ) !*****************************************************************************80 ! !! I4_MODP returns the nonnegative remainder of integer division. ! ! Discussion: ! ! If ! NREM = I4_MODP ( I, J ) ! NMULT = ( I - NREM ) / J ! then ! I = J * NMULT + NREM ! where NREM is always nonnegative. ! ! The MOD function computes a result with the same sign as the ! quantity being divided. Thus, suppose you had an angle A, ! and you wanted to ensure that it was between 0 and 360. ! Then mod(A,360) would do, if A was positive, but if A ! was negative, your result would be between -360 and 0. ! ! On the other hand, I4_MODP(A,360) is between 0 and 360, always. ! ! Example: ! ! I J MOD I4_MODP Factorization ! ! 107 50 7 7 107 = 2 * 50 + 7 ! 107 -50 7 7 107 = -2 * -50 + 7 ! -107 50 -7 43 -107 = -3 * 50 + 43 ! -107 -50 -7 43 -107 = 3 * -50 + 43 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 02 March 1999 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) I, the number to be divided. ! ! Input, integer ( kind = 4 ) J, the number that divides I. ! ! Output, integer ( kind = 4 ) I4_MODP, the nonnegative remainder when I is ! divided by J. ! implicit none integer ( kind = 4 ) i integer ( kind = 4 ) i4_modp integer ( kind = 4 ) j if ( j == 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'I4_MODP - Fatal error!' write ( *, '(a,i6)' ) ' I4_MODP ( I, J ) called with J = ', j stop 1 end if i4_modp = mod ( i, j ) if ( i4_modp < 0 ) then i4_modp = i4_modp + abs ( j ) end if return end subroutine i4_swap ( i, j ) !*****************************************************************************80 ! !! I4_SWAP switches two integer values. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 30 November 1998 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input/output, integer ( kind = 4 ) I, J. On output, the values of I and ! J have been interchanged. ! implicit none integer ( kind = 4 ) i integer ( kind = 4 ) j integer ( kind = 4 ) k k = i i = j j = k return end function i4_wrap ( ival, ilo, ihi ) !*****************************************************************************80 ! !! I4_WRAP forces an integer to lie between given limits by wrapping. ! ! Example: ! ! ILO = 4, IHI = 8 ! ! I I4_WRAP ! ! -2 8 ! -1 4 ! 0 5 ! 1 6 ! 2 7 ! 3 8 ! 4 4 ! 5 5 ! 6 6 ! 7 7 ! 8 8 ! 9 4 ! 10 5 ! 11 6 ! 12 7 ! 13 8 ! 14 4 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 19 August 2003 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) IVAL, an integer value. ! ! Input, integer ( kind = 4 ) ILO, IHI, the desired bounds for the value. ! ! Output, integer ( kind = 4 ) I4_WRAP, a "wrapped" version of IVAL. ! implicit none integer ( kind = 4 ) i4_modp integer ( kind = 4 ) i4_wrap integer ( kind = 4 ) ihi integer ( kind = 4 ) ilo integer ( kind = 4 ) ival integer ( kind = 4 ) jhi integer ( kind = 4 ) jlo integer ( kind = 4 ) wide jlo = min ( ilo, ihi ) jhi = max ( ilo, ihi ) wide = jhi - jlo + 1 if ( wide == 1 ) then i4_wrap = jlo else i4_wrap = jlo + i4_modp ( ival - jlo, wide ) end if return end subroutine i4mat_print ( m, n, a, title ) !*****************************************************************************80 ! !! I4MAT_PRINT prints an integer matrix. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 30 June 2003 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, the number of rows in A. ! ! Input, integer ( kind = 4 ) N, the number of columns in A. ! ! Input, integer ( kind = 4 ) A(M,N), the matrix to be printed. ! ! Input, character ( len = * ) TITLE, a title. ! implicit none integer ( kind = 4 ) m integer ( kind = 4 ) n integer ( kind = 4 ) a(m,n) integer ( kind = 4 ) ihi integer ( kind = 4 ) ilo integer ( kind = 4 ) jhi integer ( kind = 4 ) jlo character ( len = * ) title ilo = 1 ihi = m jlo = 1 jhi = n call i4mat_print_some ( m, n, a, ilo, jlo, ihi, jhi, title ) return end subroutine i4mat_print_some ( m, n, a, ilo, jlo, ihi, jhi, title ) !*****************************************************************************80 ! !! I4MAT_PRINT_SOME prints some of an integer matrix. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 04 November 2003 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, N, the number of rows and columns. ! ! Input, integer ( kind = 4 ) A(M,N), an M by N matrix to be printed. ! ! Input, integer ( kind = 4 ) ILO, JLO, the first row and column to print. ! ! Input, integer ( kind = 4 ) IHI, JHI, the last row and column to print. ! ! Input, character ( len = * ) TITLE, a title. ! implicit none integer ( kind = 4 ), parameter :: incx = 10 integer ( kind = 4 ) m integer ( kind = 4 ) n integer ( kind = 4 ) a(m,n) character ( len = 7 ) ctemp(incx) integer ( kind = 4 ) i integer ( kind = 4 ) i2hi integer ( kind = 4 ) i2lo integer ( kind = 4 ) ihi integer ( kind = 4 ) ilo integer ( kind = 4 ) inc integer ( kind = 4 ) j integer ( kind = 4 ) j2 integer ( kind = 4 ) j2hi integer ( kind = 4 ) j2lo integer ( kind = 4 ) jhi integer ( kind = 4 ) jlo character ( len = * ) title write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) do j2lo = max ( jlo, 1 ), min ( jhi, n ), incx j2hi = j2lo + incx - 1 j2hi = min ( j2hi, n ) j2hi = min ( j2hi, jhi ) inc = j2hi + 1 - j2lo write ( *, '(a)' ) ' ' do j = j2lo, j2hi j2 = j + 1 - j2lo write ( ctemp(j2), '(i7)') j end do write ( *, '('' Col '',10a7)' ) ctemp(1:inc) write ( *, '(a)' ) ' Row' write ( *, '(a)' ) ' ' i2lo = max ( ilo, 1 ) i2hi = min ( ihi, m ) do i = i2lo, i2hi do j2 = 1, inc j = j2lo - 1 + j2 write ( ctemp(j2), '(i7)' ) a(i,j) end do write ( *, '(i5,1x,10a7)' ) i, ( ctemp(j), j = 1, inc ) end do end do return end subroutine i4mat_transpose_print ( m, n, a, title ) !*****************************************************************************80 ! !! I4MAT_TRANSPOSE_PRINT prints an IMAT, transposed. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 28 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, N, the number of rows and columns. ! ! Input, integer ( kind = 4 ) A(M,N), an M by N matrix to be printed. ! ! Input, character ( len = * ) TITLE, a title. ! implicit none integer ( kind = 4 ) m integer ( kind = 4 ) n integer ( kind = 4 ) a(m,n) character ( len = * ) title call i4mat_transpose_print_some ( m, n, a, 1, 1, m, n, title ) return end subroutine i4mat_transpose_print_some ( m, n, a, ilo, jlo, ihi, jhi, title ) !*****************************************************************************80 ! !! I4MAT_TRANSPOSE_PRINT_SOME prints some of the transpose of an integer matrix. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 28 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, N, the number of rows and columns. ! ! Input, integer ( kind = 4 ) A(M,N), an M by N matrix to be printed. ! ! Input, integer ( kind = 4 ) ILO, JLO, the first row and column to print. ! ! Input, integer ( kind = 4 ) IHI, JHI, the last row and column to print. ! ! Input, character ( len = * ) TITLE, a title. ! implicit none integer ( kind = 4 ), parameter :: incx = 10 integer ( kind = 4 ) m integer ( kind = 4 ) n integer ( kind = 4 ) a(m,n) character ( len = 7 ) ctemp(incx) integer ( kind = 4 ) i integer ( kind = 4 ) i2 integer ( kind = 4 ) i2hi integer ( kind = 4 ) i2lo integer ( kind = 4 ) ihi integer ( kind = 4 ) ilo integer ( kind = 4 ) inc integer ( kind = 4 ) j integer ( kind = 4 ) j2hi integer ( kind = 4 ) j2lo integer ( kind = 4 ) jhi integer ( kind = 4 ) jlo character ( len = * ) title write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) do i2lo = max ( ilo, 1 ), min ( ihi, m ), incx i2hi = i2lo + incx - 1 i2hi = min ( i2hi, m ) i2hi = min ( i2hi, ihi ) inc = i2hi + 1 - i2lo write ( *, '(a)' ) ' ' do i = i2lo, i2hi i2 = i + 1 - i2lo write ( ctemp(i2), '(i7)') i end do write ( *, '('' Row '',10a7)' ) ctemp(1:inc) write ( *, '(a)' ) ' Col' write ( *, '(a)' ) ' ' j2lo = max ( jlo, 1 ) j2hi = min ( jhi, m ) do j = j2lo, j2hi do i2 = 1, inc i = i2lo - 1 + i2 write ( ctemp(i2), '(i7)' ) a(i,j) end do write ( *, '(i5,1x,10a7)' ) j, ( ctemp(i), i = 1, inc ) end do end do return end subroutine i4vec_heap_d ( n, a ) !*****************************************************************************80 ! !! I4VEC_HEAP_D reorders an I4VEC into a descending heap. ! ! Discussion: ! ! A descending heap is an array A with the property that, for every index J, ! A(2*J) <= A(J) and A(2*J+1) <= A(J), (as long as the indices ! 2*J and 2*J+1 are legal). ! ! Diagram: ! ! A(1) ! / \ ! A(2) A(3) ! / \ / \ ! A(4) A(5) A(6) A(7) ! / \ / \ ! A(8) A(9) A(10) A(11) ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 15 April 1999 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Albert Nijenhuis, Herbert Wilf, ! Combinatorial Algorithms, ! Academic Press, 1978, second edition, ! ISBN 0-12-519260-6. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the size of the input array. ! ! Input/output, integer ( kind = 4 ) A(N). ! On input, an unsorted array. ! On output, the array has been reordered into a heap. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a(n) integer ( kind = 4 ) i integer ( kind = 4 ) ifree integer ( kind = 4 ) key integer ( kind = 4 ) m ! ! Only nodes N/2 down to 1 can be "parent" nodes. ! do i = n/2, 1, -1 ! ! Copy the value out of the parent node. ! Position IFREE is now "open". ! key = a(i) ifree = i do ! ! Positions 2*IFREE and 2*IFREE + 1 are the descendants of position ! IFREE. (One or both may not exist because they exceed N.) ! m = 2 * ifree ! ! Does the first position exist? ! if ( n < m ) then exit end if ! ! Does the second position exist? ! if ( m + 1 <= n ) then ! ! If both positions exist, take the larger of the two values, ! and update M if necessary. ! if ( a(m) < a(m+1) ) then m = m + 1 end if end if ! ! If the large descendant is larger than KEY, move it up, ! and update IFREE, the location of the free position, and ! consider the descendants of THIS position. ! if ( a(m) <= key ) then exit end if a(ifree) = a(m) ifree = m end do ! ! Once there is no more shifting to do, KEY moves into the free spot IFREE. ! a(ifree) = key end do return end subroutine i4vec_indicator ( n, a ) !*****************************************************************************80 ! !! I4VEC_INDICATOR sets an I4VEC to the indicator vector. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 November 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of elements of A. ! ! Output, integer ( kind = 4 ) A(N), the array to be initialized. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a(n) integer ( kind = 4 ) i do i = 1, n a(i) = i end do return end subroutine i4vec_print ( n, a, title ) !*****************************************************************************80 ! !! I4VEC_PRINT prints an I4VEC. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 28 November 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of components of the vector. ! ! Input, integer ( kind = 4 ) A(N), the vector to be printed. ! ! Input, character ( len = * ) TITLE, a title. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a(n) integer ( kind = 4 ) big integer ( kind = 4 ) i character ( len = * ) title write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) big = maxval ( abs ( a(1:n) ) ) write ( *, '(a)' ) ' ' if ( big < 1000 ) then do i = 1, n write ( *, '(2x,i6,2x,i4)' ) i, a(i) end do else if ( big < 1000000 ) then do i = 1, n write ( *, '(2x,i6,2x,i7)' ) i, a(i) end do else do i = 1, n write ( *, '(2x,i6,2x,i12)' ) i, a(i) end do end if return end subroutine i4vec_sort_heap_a ( n, a ) !*****************************************************************************80 ! !! I4VEC_SORT_HEAP_A ascending sorts an I4VEC using heap sort. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 15 April 1999 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Albert Nijenhuis, Herbert Wilf, ! Combinatorial Algorithms, ! Academic Press, 1978, second edition, ! ISBN 0-12-519260-6. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the array. ! ! Input/output, integer ( kind = 4 ) A(N). ! On input, the array to be sorted; ! On output, the array has been sorted. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a(n) integer ( kind = 4 ) n1 if ( n <= 1 ) then return end if ! ! 1: Put A into descending heap form. ! call i4vec_heap_d ( n, a ) ! ! 2: Sort A. ! ! The largest object in the heap is in A(1). ! Move it to position A(N). ! call i4_swap ( a(1), a(n) ) ! ! Consider the diminished heap of size N1. ! do n1 = n-1, 2, -1 ! ! Restore the heap structure of A(1) through A(N1). ! call i4vec_heap_d ( n1, a ) ! ! Take the largest object from A(1) and move it to A(N1). ! call i4_swap ( a(1), a(n1) ) end do return end subroutine i4vec_sorted_unique ( n, a, nuniq ) !*****************************************************************************80 ! !! I4VEC_SORTED_UNIQUE finds the number of unique elements in a sorted I4VEC. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 July 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of elements in A. ! ! Input/output, integer ( kind = 4 ) A(N). On input, the sorted ! integer ( kind = 4 ) array. On output, the unique elements in A. ! ! Output, integer ( kind = 4 ) NUNIQ, the number of unique elements in A. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a(n) integer ( kind = 4 ) itest integer ( kind = 4 ) nuniq nuniq = 0 if ( n <= 0 ) then return end if nuniq = 1 do itest = 2, n if ( a(itest) /= a(nuniq) ) then nuniq = nuniq + 1 a(nuniq) = a(itest) end if end do return end subroutine i4vec2_compare ( n, a1, a2, i, j, isgn ) !*****************************************************************************80 ! !! I4VEC2_COMPARE compares pairs of integers stored in two vectors. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 22 October 1999 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data items. ! ! Input, integer ( kind = 4 ) A1(N), A2(N), contain the two components ! of each item. ! ! Input, integer ( kind = 4 ) I, J, the items to be compared. ! ! Output, integer ( kind = 4 ) ISGN, the results of the comparison: ! -1, item I < item J, ! 0, item I = item J, ! +1, item J < item I. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a1(n) integer ( kind = 4 ) a2(n) integer ( kind = 4 ) i integer ( kind = 4 ) isgn integer ( kind = 4 ) j isgn = 0 if ( a1(i) < a1(j) ) then isgn = -1 else if ( a1(i) == a1(j) ) then if ( a2(i) < a2(j) ) then isgn = -1 else if ( a2(i) < a2(j) ) then isgn = 0 else if ( a2(j) < a2(i) ) then isgn = +1 end if else if ( a1(j) < a1(i) ) then isgn = +1 end if return end subroutine i4vec2_sort_a ( n, a1, a2 ) !*****************************************************************************80 ! !! I4VEC2_SORT_A ascending sorts a vector of pairs of integers. ! ! Discussion: ! ! Each item to be sorted is a pair of integers (I,J), with the I ! and J values stored in separate vectors A1 and A2. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 27 June 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of items of data. ! ! Input/output, integer ( kind = 4 ) A1(N), A2(N), the data to be sorted.. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a1(n) integer ( kind = 4 ) a2(n) integer ( kind = 4 ) i integer ( kind = 4 ) indx integer ( kind = 4 ) isgn integer ( kind = 4 ) j ! ! Initialize. ! i = 0 indx = 0 isgn = 0 j = 0 ! ! Call the external heap sorter. ! do call sort_heap_external ( n, indx, i, j, isgn ) ! ! Interchange the I and J objects. ! if ( 0 < indx ) then call i4_swap ( a1(i), a1(j) ) call i4_swap ( a2(i), a2(j) ) ! ! Compare the I and J objects. ! else if ( indx < 0 ) then call i4vec2_compare ( n, a1, a2, i, j, isgn ) else if ( indx == 0 ) then exit end if end do return end subroutine i4vec2_sorted_unique ( n, a1, a2, nuniq ) !*****************************************************************************80 ! !! I4VEC2_SORTED_UNIQUE keeps unique elements in a array of pairs of integers. ! ! Discussion: ! ! Item I is stored as the pair A1(I), A2(I). ! ! The items must have been sorted, or at least it must be the ! case that equal items are stored in adjacent vector locations. ! ! If the items were not sorted, then this routine will only ! replace a string of equal values by a single representative. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 July 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of items. ! ! Input/output, integer ( kind = 4 ) A1(N), A2(N). ! On input, the array of N items. ! On output, an array of NUNIQ unique items. ! ! Output, integer ( kind = 4 ) NUNIQ, the number of unique items. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) a1(n) integer ( kind = 4 ) a2(n) integer ( kind = 4 ) itest integer ( kind = 4 ) nuniq nuniq = 0 if ( n <= 0 ) then return end if nuniq = 1 do itest = 2, n if ( a1(itest) /= a1(nuniq) .or. a2(itest) /= a2(nuniq) ) then nuniq = nuniq + 1 a1(nuniq) = a1(itest) a2(nuniq) = a2(itest) end if end do return end subroutine index_box2_next_2d ( n1, n2, ic, jc, i, j, more ) !*****************************************************************************80 ! !! INDEX_BOX2_NEXT_2D produces indices on the surface of a box in 2D. ! ! Discussion: ! ! The box has center at (IC,JC), and has half-widths N1 and N2. ! The indices are exactly those which are between (IC-N1,JC-N2) and ! (IC+N1,JC+N2) with the property that at least one of I and J ! is an "extreme" value. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 02 May 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N1, N2, the half-widths of the box, that is, ! the maximum distance allowed between (IC,JC) and (I,J). ! ! Input, integer ( kind = 4 ) IC, JC, the central cell of the box. ! ! Input/output, integer ( kind = 4 ) I, J. On input, the previous index set. ! On output, the next index set. On the first call, MORE should ! be set to FALSE, and the input values of I and J are ignored. ! ! Input/output, logical MORE. ! On the first call for a given box, the user should set MORE to FALSE. ! On return, the routine sets MORE to TRUE. ! When there are no more indices, the routine sets MORE to FALSE. ! implicit none integer ( kind = 4 ) i integer ( kind = 4 ) ic integer ( kind = 4 ) j integer ( kind = 4 ) jc logical more integer ( kind = 4 ) n1 integer ( kind = 4 ) n2 if ( .not. more ) then more = .true. i = ic - n1 j = jc - n2 return end if if ( i == ic + n1 .and. & j == jc + n2 ) then more = .false. return end if ! ! Increment J. ! j = j + 1 ! ! Check J. ! if ( jc + n2 < j ) then j = jc - n2 i = i + 1 else if ( j < jc + n2 .and. & ( i == ic - n1 .or. i == ic + n1 ) ) then return else j = jc + n2 return end if return end subroutine index_box2_next_3d ( n1, n2, n3, ic, jc, kc, i, j, k, more ) !*****************************************************************************80 ! !! INDEX_BOX2_NEXT_3D produces indices on the surface of a box in 3D. ! ! Discussion: ! ! The box has a central cell of (IC,JC,KC), with a half widths of ! (N1,N2,N3). The indices are exactly those between (IC-N1,JC-N2,KC-N3) and ! (IC+N1,JC+N2,KC+N3) with the property that at least one of I, J, and K ! is an "extreme" value. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 02 May 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N1, N2, N3, the "half widths" of the box, ! that is, the maximum distances from the central cell allowed for ! I, J and K. ! ! Input, integer ( kind = 4 ) IC, JC, KC, the central cell of the box. ! ! Input/output, integer ( kind = 4 ) I, J, K. On input, the previous ! index set. On output, the next index set. On the first call, MORE should ! be set to FALSE, and the input values of I, J, and K are ignored. ! ! Input/output, logical MORE. ! On the first call for a given box, the user should set MORE to FALSE. ! On return, the routine sets MORE to TRUE. ! When there are no more indices, the routine sets MORE to FALSE. ! implicit none integer ( kind = 4 ) i integer ( kind = 4 ) ic integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) k integer ( kind = 4 ) kc logical more integer ( kind = 4 ) n1 integer ( kind = 4 ) n2 integer ( kind = 4 ) n3 if ( .not. more ) then more = .true. i = ic - n1 j = jc - n2 k = kc - n3 return end if if ( i == ic + n1 .and. & j == jc + n2 .and. & k == kc + n3 ) then more = .false. return end if ! ! Increment K. ! k = k + 1 ! ! Check K. ! if ( kc + n3 < k ) then k = kc - n3 j = j + 1 else if ( k < kc + n3 .and. & ( i == ic - n1 .or. i == ic + n1 .or. & j == jc - n2 .or. j == jc + n2 ) ) then return else k = kc + n3 return end if ! ! Check J. ! if ( jc + n2 < j ) then j = jc - n2 i = i + 1 else if ( j < jc + n2 .and. & ( i == ic - n1 .or. i == ic + n1 .or. & k == kc - n3 .or. k == kc + n3 ) ) then return else j = jc + n2 return end if return end function lrline ( xu, yu, xv1, yv1, xv2, yv2, dv ) !*****************************************************************************80 ! !! LRLINE determines where a point lies in relation to a directed line. ! ! Discussion: ! ! LRLINE determines whether a point is to the left of, right of, ! or on a directed line parallel to a line through given points. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 18 June 2001 ! ! Author: ! ! Original FORTRAN77 version by Barry Joe. ! FORTRAN90 version by John Burkardt. ! ! Reference: ! ! Barry Joe, ! GEOMPACK - a software package for the generation of meshes ! using geometric algorithms, ! Advances in Engineering Software, ! Volume 13, pages 325-331, 1991. ! ! Parameters: ! ! Input, real ( kind = 8 ) XU, YU, XV1, YV1, XV2, YV2, are vertex ! coordinates; the directed line is parallel to and at signed distance ! DV to the left of the directed line from (XV1,YV1) to (XV2,YV2); (XU,YU) ! is the vertex for which the position relative to the directed line is ! to be determined. ! ! Input, real ( kind = 8 ) DV, the signed distance, positive for left. ! ! Output, integer ( kind = 4 ) LRLINE, is +1, 0, or -1 depending on ! whether (XU,YU) is to the right of, on, or left of the directed line. ! LRLINE is 0 if the line degenerates to a point. ! implicit none real ( kind = 8 ) dv real ( kind = 8 ) dx real ( kind = 8 ) dxu real ( kind = 8 ) dy real ( kind = 8 ) dyu integer ( kind = 4 ) lrline real ( kind = 8 ) t real ( kind = 8 ), parameter :: tol = 0.0000001D+00 real ( kind = 8 ) tolabs real ( kind = 8 ) xu real ( kind = 8 ) xv1 real ( kind = 8 ) xv2 real ( kind = 8 ) yu real ( kind = 8 ) yv1 real ( kind = 8 ) yv2 dx = xv2 - xv1 dy = yv2 - yv1 dxu = xu - xv1 dyu = yu - yv1 tolabs = tol * max ( abs ( dx ), abs ( dy ), abs ( dxu ), abs ( dyu ), & abs ( dv ) ) t = dy * dxu - dx * dyu + dv * sqrt ( dx * dx + dy * dy ) if ( tolabs < t ) then lrline = 1 else if ( -tolabs <= t ) then lrline = 0 else if ( t < -tolabs ) then lrline = -1 end if return end subroutine perm_inv ( n, p ) !*****************************************************************************80 ! !! PERM_INV inverts a permutation "in place". ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 25 July 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of objects being permuted. ! ! Input/output, integer ( kind = 4 ) P(N), the permutation, in standard ! index form. On output, P describes the inverse permutation ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) i integer ( kind = 4 ) i0 integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) is integer ( kind = 4 ) p(n) if ( n <= 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'PERM_INV - Fatal error!' write ( *, '(a,i8)' ) ' Input value of N = ', n stop 1 end if is = 1 do i = 1, n i1 = p(i) do while ( i < i1 ) i2 = p(i1) p(i1) = -i2 i1 = i2 end do is = -sign ( 1, p(i) ) p(i) = sign ( p(i), is ) end do do i = 1, n i1 = -p(i) if ( 0 <= i1 ) then i0 = i do i2 = p(i1) p(i1) = i0 if ( i2 < 0 ) then exit end if i0 = i1 i1 = i2 end do end if end do return end subroutine points_nearest_point_bins_2d ( nset, pset, nbin, bin_min, bin_max, & bin_start, bin_last, bin_next, p, i_min, dist_min, compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_BINS_2D finds the nearest point to a given point in 2D. ! ! Discussion: ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN by NBIN regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = 5: ! ! *----*----*----*----*----* ! | | | | | | ! | 21 | 22 | 23 | 24 | 25 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point P, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if P lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing P, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to P. We now know that ! we don't need to search any cell whose points will all be further ! from P than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! P than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 23 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN, the number of cells. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), ! indicates the index of the first and last element in the bin, ! or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, real ( kind = 8 ) P(2), the point to be tested. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to P. ! ! Output, real ( kind = 8 ) DIST_MIN, the distance between P and ! PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES, the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nset integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin,nbin) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares real ( kind = 8 ) dist_min real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min integer ( kind = 4 ) ic integer ( kind = 4 ) il integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) jl integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) p(ndim) real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) search_radius compares = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min = huge ( dist_min ) i_min = 0 return end if if ( nset == 1 ) then dist_min = sqrt ( sum ( ( p(1:ndim) - pset(1:ndim,1) )**2 ) ) compares = 1 i_min = 1 return end if ! ! Initialize. ! dist_min_sq = huge ( dist_min_sq ) i_min = 0 search_radius = 0.0D+00 layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin, kind = 8 ) & ) ! ! Determine the bin coordinates of the point P. ! call r82_to_bin_even2 ( nbin, bin_min, bin_max, p, bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r82_even2 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) ! ! Set ! * the current layer, ! * the starting bin of the current layer, ! * the current bin ! layer = 0 il = ic jl = jc i = il j = jl do ! ! Search all legal bins in layer LAYER. ! do ! ! Search BIN I, J. ! if ( 1 <= i .and. i <= nbin .and. 1 <= j .and. j <= nbin ) then node = bin_start(i,j) do while ( 0 < node ) dist_sq = sum ( ( p(1:ndim) - pset(1:ndim,node) )**2 ) compares = compares + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! more_bins = .true. do if ( i < ic + layer .and. j == jc - layer ) then i = i + 1 else if ( i == ic + layer .and. j < jc + layer ) then j = j + 1 else if ( ic - layer < i .and. j == jc + layer ) then i = i - 1 else if ( i == ic - layer .and. jc - layer + 1 < j ) then j = j - 1 else more_bins = .false. exit end if if ( 1 <= i .and. i <= nbin .and. & 1 <= j .and. j <= nbin ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed this layer. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( p(1:ndim) - c_min(1:ndim) ) ), & minval ( abs ( p(1:ndim) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We can stop if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with P at the center and the nearest N on the circumference. ! if ( i_min /= 0 ) then dist_min = sqrt ( dist_min_sq ) if ( dist_min <= search_radius ) then exit end if end if ! ! Prepare to search the next layer. ! layer = layer + 1 il = ic - layer jl = jc - layer i = il j = jl end do return end subroutine points_nearest_point_bins_2d_2 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ptest, i_min, dist_min, compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_BINS_2D_2: nearest point to a given point in 2D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINT_BINS_2D by calling ! a subroutine to compute the next bin index. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN by NBIN regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = 5: ! ! *----*----*----*----*----* ! | | | | | | ! | 21 | 22 | 23 | 24 | 25 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 23 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN, the number of cells. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), ! indicates the index of the first and last element in the bin, ! or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, real ( kind = 8 ) PTEST(2), the coordinates of the test points. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to PTEST. ! ! Output, real ( kind = 8 ) DIST_MIN, the distance between PTEST and ! PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES, the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nset integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin,nbin) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares real ( kind = 8 ) dist_min real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min integer ( kind = 4 ) ic integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim) real ( kind = 8 ) search_radius compares = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min = huge ( dist_min ) i_min = 0 return end if if ( nset == 1 ) then dist_min = sqrt ( sum ( ( ptest(1:ndim) - pset(1:ndim,1) )**2 ) ) compares = 1 i_min = 1 return end if layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin, kind = 8 ) & ) ! ! Search for each of the NTEST points. ! dist_min_sq = huge ( dist_min_sq ) i_min = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r82_to_bin_even2 ( nbin, bin_min, bin_max, ptest, bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r82_even2 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) ! ! In layer LAYER, search each BIN I, J. ! do if ( 1 <= i .and. i <= nbin .and. 1 <= j .and. j <= nbin ) then node = bin_start(i,j) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim) - pset(1:ndim,node) )**2 ) compares = compares + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! do call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin .and. & 1 <= j .and. j <= nbin ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done with PTEST if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min /= 0 ) then dist_min = sqrt ( dist_min_sq ) if ( dist_min <= search_radius ) then exit end if end if layer = layer + 1 end do ! ! We are now done with all the layers. ! return end subroutine points_nearest_point_bins_2d_3 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ptest, i_min, dist_min, compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_BINS_2D_3: nearest point to a given point in 2D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINTS_BINS_2D by allowing the ! user to specify the number of bins in each dimension. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN(1) by NBIN(2) regular grid of ! cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = (/ 5, 4 /) ! ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 23 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of cells in the horizontal ! and vertical directions. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), indicate the index of the first and last ! elements in the bin, or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, real ( kind = 8 ) PTEST(2), the coordinates of the test point. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to PTEST. ! ! Output, real ( kind = 8 ) DIST_MIN, the distance between PTEST and ! PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES, the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nbin(ndim) integer ( kind = 4 ) nset integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares real ( kind = 8 ) dist_min real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min integer ( kind = 4 ) ic integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim) real ( kind = 8 ) search_radius compares = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min = huge ( dist_min ) i_min = 0 return end if if ( nset == 1 ) then dist_min = sqrt ( sum ( ( ptest(1:ndim) - pset(1:ndim,1) )**2 ) ) i_min = 1 compares = 1 return end if ! ! The efficiency of the code will suffer if the data in the vector ! ! ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin(1:ndim), kind = 8 ) ! ! varies significantly. ! layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin(1:ndim), kind = 8 ) & ) dist_min_sq = huge ( dist_min_sq ) i_min = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r82_to_bin_even3 ( nbin, bin_min, bin_max, ptest, bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r82_even3 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) ! ! In layer LAYER, search each BIN I, J. ! do if ( 1 <= i .and. i <= nbin(1) .and. 1 <= j .and. j <= nbin(2) ) then node = bin_start(i,j) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim) - pset(1:ndim,node) )**2 ) compares = compares + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! do call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin(1) .and. & 1 <= j .and. j <= nbin(2) ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min /= 0 ) then dist_min = sqrt ( dist_min_sq ) if ( dist_min <= search_radius ) then exit end if end if layer = layer + 1 end do return end subroutine points_nearest_point_bins_3d_3 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ptest, i_min ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_BINS_3D_3: nearest point to a given point in 3D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINTS_BINS_3D by allowing the ! user to specify the number of bins in each dimension. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! box. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN(1) by NBIN(2) by NBIN(3) ! regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = (/ 5, 4, 2 /) ! ! Z LAYER 1 Z LAYER 2 ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 16 | 17 | 18 | 19 | 20 | | 36 | 37 | 38 | 39 | 40 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 11 | 12 | 13 | 14 | 15 | | 31 | 32 | 33 | 34 | 35 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 6 | 7 | 8 | 9 | 10 | | 26 | 27 | 28 | 29 | 30 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 1 | 2 | 3 | 4 | 5 | | 21 | 22 | 23 | 24 | 25 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! * P1 is in the same cell as P2, P1.X = P2.X, P1.Y = P2.Y, ! but P1.Z < P2.Z ! ! The arrays BIN_START(I,J,K) and BIN_LAST(I,J,K) are given the coordinates ! I, J, K of a cell, and return the lowest and highest index in PSET of a ! point in the I, J, K cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we do not need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 26 February 2015 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in ! the set. ! ! Input, real ( kind = 8 ) PSET(3,NSET), the coordinates of the points ! in the set. ! ! Input, integer ( kind = 4 ) NBIN(3), the number of cells in the X, Y ! and Z directions. ! ! Input, real ( kind = 8 ) BIN_MIN(3), BIN_MAX(3), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2),NBIN(3)), ! BIN_LAST(NBIN(1),NBIN(2),NBIN(3)), the index of the first and last ! element in the bin, or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, real ( kind = 8 ) PTEST(3), the coordinates of the test points. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to PTEST. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) nbin(ndim) integer ( kind = 4 ) nset integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2),nbin(3)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) real ( kind = 8 ) d_min real ( kind = 8 ) d_min_sq real ( kind = 8 ) d_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min integer ( kind = 4 ) ic integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) k integer ( kind = 4 ) kc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim) real ( kind = 8 ) search_radius ! ! Special cases. ! if ( nset <= 0 ) then d_min = huge ( d_min ) i_min = 0 return end if if ( nset == 1 ) then d_min = 0.0D+00 do i = 1, ndim d_min = d_min + ( ptest(i) - pset(i,1) ) ** 2 end do d_min = sqrt ( d_min ) i_min = 1 return end if ! ! The efficien!y of the code will suffer if the data in the vector ! ! bin_max(1:ndim) - bin_min(1:ndim) / real ( nbin(1:ndim) ) ! ! varies significantly. ! layer_width = huge ( layer_width ) do i = 1, ndim layer_width = min ( layer_width, & ( bin_max(i) - bin_min(i) ) / real ( nbin(i), kind = 8 ) ) end do d_min_sq = huge ( d_min_sq ) i_min = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r8vec_to_bin_even3 ( ndim, nbin, bin_min, bin_max, ptest(1), bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r8vec_even3 ( ndim, nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) kc = bin(3) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_3d ( layer, layer, layer, ic, jc, kc, i, j, k, & more_bins ) ! ! In layer LAYER, search each BIN I, J, K. ! do if ( 1 <= i .and. i <= nbin(1) .and. & 1 <= j .and. j <= nbin(2) .and. & 1 <= k .and. k <= nbin(3) ) then node = bin_start(i,j,k) do while ( 0 < node ) d_sq = 0.0 do i = 1, ndim d_sq = d_sq + ( ptest(i) - pset(i,node) )**2 end do if ( d_sq < d_min_sq ) then d_min_sq = d_sq i_min = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J, K. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you are done the layer. ! do call index_box2_next_3d ( layer, layer, layer, ic, jc, & kc, i, j, k, more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin(1) .and. & 1 <= j .and. j <= nbin(2) .and. & 1 <= k .and. k <= nbin(3) ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We have completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = huge ( search_radius ) do i = 1, ndim search_radius = min ( search_radius, abs ( ptest(i) - c_min(i) ) ) end do do i = 1, ndim search_radius = min ( search_radius, abs ( ptest(i) - c_max(i) ) ) end do else search_radius = search_radius + layer_width end if ! ! We are done with PTEST if: ! ! * We have found at least one neighbor; ! AND ! * We have searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min /= 0 ) then d_min = sqrt ( d_min_sq ) if ( d_min <= search_radius ) then exit end if end if layer = layer + 1 end do ! ! We are now done with all the layers. ! return end subroutine points_nearest_point_del_2d ( point_num, xc, xd, nabes_first, & nabes_num, nabes_dim, nabes, nnear, dnear ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_DEL_2D: nearest neighbor in a Delaunay triangulation. ! ! Discussion: ! ! A set of points XC is given, along with its Delaunay triangulation. ! Now a new point XD is given, and we need to know the closest point in XC. ! ! This algorithm starts at a random point in XC, and then repeatedly moves ! to a neighboring point that is closer to XD. This is guaranteed to be ! possible because the triangulation is Delaunay. Otherwise, it ! would be possible to reach a vertex which was not the closest, ! but for which all neighbors were further away. ! ! This algorithm is able to handle the case where the point XD lies ! outside the convex hull. ! ! The algorithm is very simple to code. In the most likely ! case, it should have an expected time complexity of O(sqrt(N)). ! ! Overhead occurs in the development of the vertex adjacency data ! structure. The size of this array should be roughly 6*N on average. ! Given the list of nodes that make up triangles, the vertex adjacency ! data can be constructed by storing every pair of nodes (I,J) and (J,I), ! and sorting the data into dictionary order. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 20 July 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) POINT_NUM, the number of points. ! ! Input, real ( kind = 8 ) XC(2,POINT_NUM), the set of points. ! ! Input, real ( kind = 8 ) XD(2), a point whose nearest neighbor is ! to be found. ! ! Input, integer ( kind = 4 ) NABES_FIRST(POINT_NUM), the index in NABES of ! the first neighbor in the list for each node. ! ! Input, integer ( kind = 4 ) NABES_NUM(POINT_NUM), the number of neighbors ! of each node. ! ! Input, integer ( kind = 4 ) NABES_DIM, the dimension of NABES. ! ! Input, integer ( kind = 4 ) NABES(NABES_DIM), a list of the neighbors of ! all the nodes. Neighbors of node 1 are listed first, and so on. ! ! Output, integer ( kind = 4 ) NNEAR, the nearest node to XD. ! ! Output, real ( kind = 8 ) DNEAR, the distance of the nearest node to XD. ! implicit none integer ( kind = 4 ) nabes_dim integer ( kind = 4 ) point_num real ( kind = 8 ) dist real ( kind = 8 ) dnear integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) j integer ( kind = 4 ) nabes(nabes_dim) integer ( kind = 4 ) nabes_first(point_num) integer ( kind = 4 ) nabes_num(point_num) integer ( kind = 4 ) nnear integer ( kind = 4 ) nnear_old real ( kind = 8 ) x real ( kind = 8 ) x1 real ( kind = 8 ) xc(2,point_num) real ( kind = 8 ) xd(2) real ( kind = 8 ) y real ( kind = 8 ) y1 x = xd(1) y = xd(2) ! ! Select a random vertex. ! nnear = 1 x1 = xc(1,nnear) y1 = xc(2,nnear) dnear = sqrt ( ( x1 - x ) ** 2 + ( y1 - y ) ** 2 ) ! ! From the current vertex, consider all neighboring vertices. ! For each neighbor, compute the distance to the point. ! If no neighbor is closer, then the current vertex is the closest. ! Otherwise, set the current vertex to the neighbor that was closest, ! and repeat. ! do nnear_old = nnear j = nabes_first(nnear_old) do i = 1, nabes_num(nnear_old) i1 = nabes(j) x1 = xc(1,i1) y1 = xc(2,i1) dist = sqrt ( ( x1 - x ) ** 2 + ( y1 - y ) ** 2 ) if ( dist < dnear ) then dnear = dist nnear = i1 end if j = j + 1 end do ! ! If no neighbor was closer, we're done. ! if ( nnear == nnear_old ) then exit end if end do return end subroutine points_nearest_point_naive_2d ( nset, pset, ptest, i_min, dist_min ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_NAIVE_2D finds the nearest point to a given point in 2D. ! ! Discussion: ! ! A naive algorithm is used. The distance to every point is calculated, ! in order to determine the smallest. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 06 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, real ( kind = 8 ) PTEST(2), the point whose nearest neighbor ! is sought. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to P. ! ! Output, real ( kind = 8 ) DIST_MIN, the distance between P ! and PSET(*,I_MIN). ! implicit none integer ( kind = 4 ) nset integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) d real ( kind = 8 ) dist_min integer ( kind = 4 ) i integer ( kind = 4 ) i_min real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim) dist_min = huge ( dist_min ) i_min = -1 do i = 1, nset d = sum ( ( ptest(1:ndim) - pset(1:ndim,i) ) ** 2 ) if ( d < dist_min ) then dist_min = d i_min = i end if end do dist_min = sqrt ( dist_min ) return end subroutine points_nearest_point_naive_3d ( nset, pset, ptest, i_min, dist_min ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_NAIVE_3D finds the nearest point to a given point in 3D. ! ! Discussion: ! ! A naive algorithm is used. The distance to every point is calculated, ! in order to determine the smallest. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(3,NSET), the points in the set. ! ! Input, real ( kind = 8 ) PTEST(3), the point whose nearest neighbor ! is sought. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to P. ! ! Output, real ( kind = 8 ) DIST_MIN, the distance between P ! and PSET(*,I_MIN). ! implicit none integer ( kind = 4 ) nset integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) d real ( kind = 8 ) dist_min integer ( kind = 4 ) i integer ( kind = 4 ) i_min real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim) dist_min = huge ( dist_min ) i_min = -1 do i = 1, nset d = sum ( ( ptest(1:ndim) - pset(1:ndim,i) ) ** 2 ) if ( d < dist_min ) then dist_min = d i_min = i end if end do dist_min = sqrt ( dist_min ) return end subroutine points_nearest_point_naive_nd ( ndim, n, pset, p, i_min, dist_min ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINT_NAIVE_ND finds the nearest point to a given point in ND. ! ! Discussion: ! ! A naive algorithm is used. No attempt is made to optimize the ! calculation, so there will be N distance calculations done. ! ! For a large dataset, it would be better to group the points into ! clusters, so that far fewer distance calculations need to be done. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 31 January 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NDIM, the dimension of the points. ! ! Input, integer ( kind = 4 ) N, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(NDIM,N), the coordinates of the points ! in the set. ! ! Input, real ( kind = 8 ) P(NDIM), the point to be tested. ! ! Output, integer ( kind = 4 ) I_MIN, the index of the nearest point in ! PSET to P. ! ! Output, real ( kind = 8 ) DIST_MIN, the distance between P ! and PSET(*,I_MIN). ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) ndim real ( kind = 8 ) d real ( kind = 8 ) dist_min integer ( kind = 4 ) i integer ( kind = 4 ) i_min real ( kind = 8 ) p(ndim) real ( kind = 8 ) pset(ndim,n) dist_min = huge ( dist_min ) i_min = -1 do i = 1, n d = sum ( ( p(1:ndim) - pset(1:ndim,i) ) ** 2 ) if ( d < dist_min ) then dist_min = d i_min = i end if end do ! ! We save a little work by waiting til the end to take the square root. ! dist_min = sqrt ( dist_min ) return end subroutine points_nearest_points_bins_2d ( nset, pset, nbin, bin_min, bin_max, & bin_start, bin_last, bin_next, ntest, ptest, i_min, dist_min, compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_BINS_2D finds the nearest point to given points in 2D. ! ! Discussion: ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN by NBIN regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = 5: ! ! *----*----*----*----*----* ! | | | | | | ! | 21 | 22 | 23 | 24 | 25 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 23 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN, the number of cells. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), ! indicates the index of the first and last element in the bin, or -1 ! if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(2,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES(NTEST), the number of ! point-to-point comparisons. ! implicit none integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nset integer ( kind = 4 ) ntest integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin,nbin) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares(ntest) real ( kind = 8 ) dist_min(ntest) real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) ic integer ( kind = 4 ) il integer ( kind = 4 ) itest integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) jl integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) real ( kind = 8 ) search_radius compares(1:ntest) = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min(1:ntest) = huge ( dist_min ) i_min(1:ntest) = 0 return end if if ( nset == 1 ) then do itest = 1, ntest dist_min(itest) = sqrt ( & sum ( ( ptest(1:ndim,itest) - pset(1:ndim,1) ) ** 2 ) ) end do compares(1:ntest) = 1 i_min(1:ntest) = 1 return end if layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin, kind = 8 ) & ) ! ! Search for each of the NTEST points. ! do itest = 1, ntest dist_min_sq = huge ( dist_min_sq ) i_min(itest) = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r82_to_bin_even2 ( nbin, bin_min, bin_max, ptest(1,itest), bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r82_even2 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) ! ! Set ! * the current layer, ! * the starting bin of the current layer, ! * the current bin ! layer = 0 il = ic jl = jc i = il j = jl do ! ! Search all legal bins in layer LAYER. ! do ! ! Search BIN I, J. ! if ( 1 <= i .and. i <= nbin .and. 1 <= j .and. j <= nbin ) then node = bin_start(i,j) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,node) ) ** 2 ) compares(itest) = compares(itest) + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min(itest) = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! more_bins = .true. do if ( i < ic + layer .and. j == jc - layer ) then i = i + 1 else if ( i == ic + layer .and. j < jc + layer ) then j = j + 1 else if ( ic - layer < i .and. j == jc + layer ) then i = i - 1 else if ( i == ic - layer .and. jc - layer + 1 < j ) then j = j - 1 else more_bins = .false. exit end if if ( 1 <= i .and. i <= nbin .and. & 1 <= j .and. j <= nbin ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed this layer. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim,itest) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim,itest) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done with PTEST(*,ITEST) if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min(itest) /= 0 ) then dist_min(itest) = sqrt ( dist_min_sq ) if ( dist_min(itest) <= search_radius ) then exit end if end if ! ! Prepare to search the next layer. ! layer = layer + 1 il = ic - layer jl = jc - layer i = il j = jl end do end do return end subroutine points_nearest_points_bins_2d_2 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ntest, ptest, i_min, dist_min, & compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_BINS_2D_2: nearest point to given points in 2D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINTS_BINS_2D by calling ! a subroutine to compute the next bin index. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN by NBIN regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = 5: ! ! *----*----*----*----*----* ! | | | | | | ! | 21 | 22 | 23 | 24 | 25 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 23 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN, the number of cells. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), ! indicates the index of the first and last element in the bin, ! or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(2,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES(NTEST), the number of ! point-to-point comparisons. ! implicit none integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nset integer ( kind = 4 ) ntest integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin,nbin) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares(ntest) real ( kind = 8 ) dist_min(ntest) real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) ic integer ( kind = 4 ) itest integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) real ( kind = 8 ) search_radius compares(1:ntest) = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min(1:ntest) = huge ( dist_min ) i_min(1:ntest) = 0 return end if if ( nset == 1 ) then do itest = 1, ntest dist_min(itest) = sqrt ( & sum ( ( ptest(1:ndim,itest) - pset(1:ndim,1) )**2 ) ) end do compares(1:ntest) = 1 i_min(1:ntest) = 1 return end if layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin, kind = 8 ) & ) ! ! Search for each of the NTEST points. ! do itest = 1, ntest dist_min_sq = huge ( dist_min_sq ) i_min(itest) = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r82_to_bin_even2 ( nbin, bin_min, bin_max, ptest(1,itest), bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r82_even2 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) ! ! In layer LAYER, search each BIN I, J. ! do if ( 1 <= i .and. i <= nbin .and. 1 <= j .and. j <= nbin ) then node = bin_start(i,j) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,node) ) ** 2 ) compares(itest) = compares(itest) + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min(itest) = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! do call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin .and. & 1 <= j .and. j <= nbin ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim,itest) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim,itest) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done with PTEST(*,ITEST) if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min(itest) /= 0 ) then dist_min(itest) = sqrt ( dist_min_sq ) if ( dist_min(itest) <= search_radius ) then exit end if end if layer = layer + 1 end do ! ! We are now done with all the layers. ! end do ! ! We are now done with all the test points. ! return end subroutine points_nearest_points_bins_2d_3 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ntest, ptest, i_min, dist_min, & compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_BINS_2D_3: nearest point to given points in 2D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINTS_BINS_2D by allowing the ! user to specify the number of bins in each dimension. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN(1) by NBIN(2) regular grid of ! cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = (/ 5, 4 /) ! ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 22 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of cells in the horizontal ! and vertical directions. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), indicates the index of the first and last ! element in the bin, or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(2,NTEST), the coordinates of the ! test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES(NTEST), the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nbin(ndim) integer ( kind = 4 ) nset integer ( kind = 4 ) ntest integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares(ntest) real ( kind = 8 ) dist_min(ntest) real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) ic integer ( kind = 4 ) itest integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) real ( kind = 8 ) search_radius compares(1:ntest) = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min(1:ntest) = huge ( dist_min(1) ) i_min(1:ntest) = 0 return end if if ( nset == 1 ) then do itest = 1, ntest dist_min(itest) = & sqrt ( sum ( ( ptest(1:ndim,itest) - pset(1:ndim,1) ) ** 2 ) ) end do compares(1:ntest) = 1 i_min(1:ntest) = 1 return end if ! ! The efficiency of the code will suffer if the data in the vector ! ! ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin(1:ndim), kind = 8 ) ! ! varies significantly. ! layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin(1:ndim), kind = 8 ) & ) ! ! Search for each of the NTEST points. ! do itest = 1, ntest dist_min_sq = huge ( dist_min_sq ) i_min(itest) = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r82_to_bin_even3 ( nbin, bin_min, bin_max, ptest(1,itest), bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r82_even3 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) ! ! In layer LAYER, search each BIN I, J. ! do if ( 1 <= i .and. i <= nbin(1) .and. 1 <= j .and. j <= nbin(2) ) then node = bin_start(i,j) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,node) )**2 ) compares(itest) = compares(itest) + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min(itest) = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! do call index_box2_next_2d ( layer, layer, ic, jc, i, j, more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin(1) .and. & 1 <= j .and. j <= nbin(2) ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim,itest) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim,itest) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done with PTEST(*,ITEST) if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min(itest) /= 0 ) then dist_min(itest) = sqrt ( dist_min_sq ) if ( dist_min(itest) <= search_radius ) then exit end if end if layer = layer + 1 end do ! ! We are now done with all the layers. ! end do ! ! We are now done with all the test points. ! return end subroutine points_nearest_points_bins_2d_4 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ntest, ptest, i_min, dist_min, & compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_BINS_2D_4: nearest point to given points in 2D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINTS_BINS_2D by allowing the ! user to specify the number of bins in each dimension. The main reason ! for doing this is to efficiently handle problems where the extent ! of the region varies widely from one dimension to another. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN(1) by NBIN(2) regular grid of ! cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = (/ 5, 4 /) ! ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J) and BIN_LAST(I,J) are given the coordinates ! I, J of a cell, and return the lowest and highest index in PSET of a ! point in the I, J cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 18 March 2001 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of cells in the horizontal ! and vertical directions. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), indicates the index of the first and last ! element in the bin, or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(2,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES(NTEST), the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) nbin(ndim) integer ( kind = 4 ) nset integer ( kind = 4 ) ntest integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) real ( kind = 8 ) cell_width_i integer ( kind = 4 ) compares(ntest) real ( kind = 8 ) dist_min(ntest) real ( kind = 8 ) dist_min_sq real ( kind = 8 ) disc real ( kind = 8 ) first_dist logical found_a_neighbor integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) itest integer ( kind = 4 ) k real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) integer ( kind = 4 ) rank integer ( kind = 4 ) search1(ndim) integer ( kind = 4 ) search2(ndim) logical searched_everywhere integer ( kind = 4 ) searched_hi(ndim) integer ( kind = 4 ) searched_hi_new(ndim) integer ( kind = 4 ) searched_lo(ndim) integer ( kind = 4 ) searched_lo_new(ndim) real ( kind = 8 ) w real ( kind = 8 ) wall real ( kind = 8 ) wall_dist real ( kind = 8 ) width real ( kind = 8 ) width_i compares(1:ntest) = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min(1:ntest) = huge ( dist_min(1) ) i_min(1:ntest) = 0 return end if if ( nset == 1 ) then do itest = 1, ntest dist_min(itest) = sqrt ( & sum ( ( ptest(1:ndim,itest) - pset(1:ndim,1) )**2 ) ) end do compares(1:ntest) = 1 i_min(1:ntest) = 1 return end if ! ! Search for each of the NTEST points. ! do itest = 1, ntest ! ! PART ONE: Initialize data. ! ! Determine the bin coordinates of the test point. ! Determine the limits of the bin containing P. ! Search the bin. ! Set the indices of the searched region to the index of this bin. ! dist_min_sq = huge ( dist_min_sq ) i_min(itest) = 0 found_a_neighbor = .false. searched_everywhere = .false. call r82_to_bin_even3 ( nbin, bin_min, bin_max, ptest(1,itest), bin ) call bin_to_r82_even3 ( nbin, bin, bin_min, bin_max, c_min, c_max ) call bin_search_one_2d ( bin, nset, pset, nbin, bin_start, bin_next, & ptest(1,itest), found_a_neighbor, i_min(itest), dist_min_sq, & compares(itest) ) if ( found_a_neighbor) then dist_min(itest) = sqrt ( dist_min_sq ) end if searched_lo(1:ndim) = bin(1:ndim) searched_hi(1:ndim) = bin(1:ndim) if ( all ( nbin(1:ndim) == 1 ) ) then if ( found_a_neighbor ) then dist_min(itest) = sqrt ( dist_min_sq ) else dist_min(itest) = huge ( dist_min(1) ) end if searched_everywhere = .true. cycle end if ! ! PART TWO. Look for a neighbor. ! ! Expand the search area in each dimension. ! Consider push the search limits out in every direction by 1 index. ! Determine the maximum width of the search region achieved in this way. ! Where possible, move all smaller indices out to the maximum width. ! ! Organize the search of the annexed region by dimension. ! Decrease and increase the first dimension to its new limits. ! Repeat for each dimension. ! ! Jump to next section ALMOST as soon as you have found a neighbor; ! just finish up the search in that coordinate direction, so that the ! search can be picked up cleanly in the final section. ! do while ( .not. found_a_neighbor ) do i = 1, ndim searched_hi_new(i) = min ( searched_hi(i) + 1, nbin(i) ) searched_lo_new(i) = max ( searched_lo(i) - 1, 1 ) end do width = 0.0D+00 do i = 1, ndim width_i = ( searched_hi_new(i) + 1 - searched_lo_new(i) ) * & ( bin_max(i) - bin_min(i) ) / nbin(i) width = max ( width, width_i ) end do do i = 1, ndim cell_width_i = ( bin_max(i) - bin_min(i) ) / nbin(i) width_i = ( searched_hi_new(i) + 1 - searched_lo_new(i) ) * cell_width_i disc = width - width_i if ( 2.0D+00 * cell_width_i <= disc ) then k = int ( disc / ( 2.0D+00 * cell_width_i ) ) searched_hi_new(i) = searched_hi_new(i) + k searched_lo_new(i) = searched_lo_new(i) - k searched_hi_new(i) = min ( searched_hi_new(i), nbin(i) ) searched_lo_new(i) = max ( searched_lo_new(i), 1 ) end if end do searched_everywhere = .true. do i = 1, ndim if ( searched_hi(i) < searched_hi_new(i) ) then searched_everywhere = .false. exit end if if ( searched_lo_new(i) < searched_lo(i) ) then searched_everywhere = .false. exit end if end do if ( searched_everywhere ) then exit end if do i = 1, ndim if ( searched_lo_new(i) < searched_lo(i) ) then search1(1:ndim) = searched_lo(1:ndim) search1(i) = searched_lo_new(i) search2(1:i-1) = searched_hi(1:i-1) search2(i) = searched_lo(i) - 1 search2(i+1:ndim) = searched_lo(i+1:ndim) rank = 0 do call tuple_next2 ( ndim, search1, search2, bin, rank ) if ( rank == 0 ) then exit end if call bin_search_one_2d ( bin, nset, pset, nbin, bin_start, & bin_next, ptest(1,itest), found_a_neighbor, i_min(itest), & dist_min_sq, compares(itest) ) end do searched_lo(i) = searched_lo_new(i) if ( found_a_neighbor ) then exit end if end if if ( searched_hi(i) < searched_hi_new(i) ) then search1(1:i-1) = searched_lo(1:ndim) search1(i) = searched_hi(i) + 1 search1(i+1:ndim) = searched_hi(1:ndim) search2(1:ndim) = searched_hi(1:ndim) search2(i) = searched_hi_new(i) rank = 0 do call tuple_next2 ( ndim, search1, search2, bin, rank ) if ( rank == 0 ) then exit end if call bin_search_one_2d ( bin, nset, pset, nbin, bin_start, & bin_next, ptest(1,itest), found_a_neighbor, i_min(itest), & dist_min_sq, compares(itest) ) end do searched_hi(i) = searched_hi_new(i) if ( found_a_neighbor ) then exit end if end if end do dist_min(itest) = sqrt ( dist_min_sq ) end do ! ! PART THREE: Final search ! ! You have found a neighbor in PSET to PTEST. ! If the neighbor is closer than the nearest wall which might have ! something on the other side, you're done. ! Otherwise, expand the region enough in each direction so that, once ! it is searched, we are sure to be done. ! wall_dist = huge ( wall_dist ) do i = 1, ndim if ( 1 < searched_lo(i) ) then wall = & ( real ( nbin(i) - searched_lo(i) + 1, kind = 8 ) * bin_min(i) & + real ( searched_lo(i) - 1, kind = 8 ) * bin_max(i) ) & / real ( nbin(i), kind = 8 ) wall_dist = min ( wall_dist, ptest(i,itest) - wall ) end if if ( searched_hi(i) < nbin(i) ) then wall = & ( real ( nbin(i) - searched_hi(i), kind = 8 ) * bin_min(i) & + real ( searched_hi(i), kind = 8 ) * bin_max(i) ) & / real ( nbin(i), kind = 8 ) wall_dist = min ( wall_dist, wall - ptest(i,itest) ) end if end do first_dist = dist_min(itest) if ( first_dist < wall_dist ) then cycle end if do i = 1, ndim if ( 1 < searched_lo(i) ) then ! ! Solve for SEARCH_NEW(I) so that FIRST_DIST < PTEST(I,ITEST) - WALL. ! w = ( ptest(i,itest) - first_dist - bin_min(i) ) & / real ( bin_max(i) - bin_min(i), kind = 8 ) k = int ( real ( nbin(i), kind = 8 ) * w ) k = max ( k, 1 ) search1(1:ndim) = searched_lo(1:ndim) search1(i) = k search2(1:ndim) = searched_hi(1:ndim) search2(i) = searched_lo(i) - 1 if ( search1(i) <= search2(i) ) then rank = 0 do call tuple_next2 ( ndim, search1, search2, bin, rank ) if ( rank == 0 ) then exit end if call bin_search_one_2d ( bin, nset, pset, nbin, bin_start, & bin_next, ptest(1,itest), found_a_neighbor, i_min(itest), & dist_min_sq, compares(itest) ) end do searched_lo(i) = k end if end if if ( searched_hi(i) < nbin(i) ) then ! ! Solve for SEARCH_NEW(I) so that FIRST_DIST < WALL - PTEST(I,ITEST). ! w = ( ptest(i,itest) + first_dist - bin_min(i) ) & / real ( bin_max(i) - bin_min(i), kind = 8 ) k = 1 + int ( real ( nbin(i), kind = 8 ) * w ) k = min ( k, nbin(i) ) search1(1:ndim) = searched_lo(1:ndim) search1(i) = searched_hi(i)+1 search2(1:ndim) = searched_hi(1:ndim) search2(i) = k if ( search1(i) <= search2(i) ) then rank = 0 do call tuple_next2 ( ndim, search1, search2, bin, rank ) if ( rank == 0 ) then exit end if call bin_search_one_2d ( bin, nset, pset, nbin, bin_start, & bin_next, ptest(1,itest), found_a_neighbor, i_min(itest), & dist_min_sq, compares(itest) ) end do searched_hi(i) = k end if end if end do dist_min(itest) = sqrt ( dist_min_sq ) end do return end subroutine points_nearest_points_bins_3d_2 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ntest, ptest, i_min, dist_min, & compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_BINS_3D_2: nearest point to given points in 3D. ! ! Discussion: ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! rectangle. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN by NBIN regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = 5: ! ! *----*----*----*----*----* ! | | | | | | ! | 21 | 22 | 23 | 24 | 25 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 16 | 17 | 18 | 19 | 20 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 11 | 12 | 13 | 14 | 15 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 6 | 7 | 8 | 9 | 10 | ! | | | | | | ! *----*----*----*----*----* ! | | | | | | ! | 1 | 2 | 3 | 4 | 5 | ! | | | | | | ! *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! ! The arrays BIN_START(I,J,K) and BIN_LAST(I,J,K) are given the coordinates ! I, J, K of a cell, and return the lowest and highest index in PSET of a ! point in the I, J, K cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 15 February 2001 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(3,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN, the number of cells. NBIN must be at ! least 3. ! ! Input, real ( kind = 8 ) BIN_MIN(3), BIN_MAX(3), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN,NBIN), ! BIN_LAST(NBIN,NBIN,NBIN), the index of the first and last element in ! the bin, or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(3,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES(NTEST), the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) nset integer ( kind = 4 ) ntest integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin,nbin,nbin) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares(ntest) real ( kind = 8 ) dist_min(ntest) real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) ic integer ( kind = 4 ) itest integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) k integer ( kind = 4 ) kc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) real ( kind = 8 ) search_radius compares(1:ntest) = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min(1:ntest) = huge ( dist_min ) i_min(1:ntest) = 0 return end if if ( nset == 1 ) then do itest = 1, ntest dist_min(itest) = sqrt ( & sum ( ( ptest(1:ndim,itest) - pset(1:ndim,1) )**2 ) ) end do compares(1:ntest) = 1 i_min(1:ntest) = 1 return end if layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin, kind = 8 ) & ) ! ! Search for each of the NTEST points. ! do itest = 1, ntest dist_min_sq = huge ( dist_min_sq ) i_min(itest) = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r83_to_bin_even2 ( nbin, bin_min, bin_max, ptest(1,itest), bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r83_even2 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) kc = bin(3) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_3d ( layer, layer, layer, ic, jc, kc, i, j, k, & more_bins ) ! ! In layer LAYER, search each BIN I, J, K. ! do if ( 1 <= i .and. i <= nbin .and. & 1 <= j .and. j <= nbin .and. & 1 <= k .and. k <= nbin ) then node = bin_start(i,j,k) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,node) )**2 ) compares(itest) = compares(itest) + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min(itest) = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J, K. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! do call index_box2_next_3d ( layer, layer, layer, ic, jc, kc, & i, j, k, more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin .and. & 1 <= j .and. j <= nbin .and. & 1 <= k .and. k <= nbin ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim,itest) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim,itest) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done with PTEST(*,ITEST) if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min(itest) /= 0 ) then dist_min(itest) = sqrt ( dist_min_sq ) if ( dist_min(itest) <= search_radius ) then exit end if end if ! ! Prepare to search the next layer. ! layer = layer + 1 end do end do return end subroutine points_nearest_points_bins_3d_3 ( nset, pset, nbin, bin_min, & bin_max, bin_start, bin_last, bin_next, ntest, ptest, i_min, dist_min, & compares ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_BINS_3D_3: nearest point to given points in 3D. ! ! Discussion: ! ! This code differs from POINTS_NEAREST_POINTS_BINS_3D by allowing the ! user to specify the number of bins in each dimension. ! ! A set of NSET points with coordinates PSET is assumed to lie within a ! box. The limits of this rectangle are given in BIN_MIN and BIN_MAX. ! The rectangle is divided up into an NBIN(1) by NBIN(2) by NBIN(3) ! regular grid of cells. ! ! The cells are ordered lexicographically, as suggested by the following ! diagram for NBIN = (/ 5, 4, 2 /) ! ! Z LAYER 1 Z LAYER 2 ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 16 | 17 | 18 | 19 | 20 | | 36 | 37 | 38 | 39 | 40 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 11 | 12 | 13 | 14 | 15 | | 31 | 32 | 33 | 34 | 35 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 6 | 7 | 8 | 9 | 10 | | 26 | 27 | 28 | 29 | 30 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! | | | | | | | | | | | | ! | 1 | 2 | 3 | 4 | 5 | | 21 | 22 | 23 | 24 | 25 | ! | | | | | | | | | | | | ! *----*----*----*----*----* *----*----*----*----*----* ! ! The points in PSET are ordered by cell, and within a cell they ! are ordered lexicographically. Thus, for points P1 and P2, ! ! P1 < P2 implies that ! * P1 is in a lower ordered cell than P2, or ! * P1 is in the same cell as P2, but P1.X < P2.X, or ! * P1 is in the same cell as P2, P1.X = P2.X, but P1.Y < P2.Y. ! * P1 is in the same cell as P2, P1.X = P2.X, P1.Y = P2.Y, but P1.Z < P2.Z ! ! The arrays BIN_START(I,J,K) and BIN_LAST(I,J,K) are given the coordinates ! I, J, K of a cell, and return the lowest and highest index in PSET of a ! point in the I, J, K cell. All indices in between also belong to ! this cell. If the cell has no points, then both arrays are -1. ! ! ! After all this preprocessing, the algorithm for finding the nearest ! point goes as follows: ! ! 1) for a point PTEST, determine the cell it belongs to. ! Note that this algorithm will NOT be valid if PTEST lies outside ! the bin limits. ! ! 2) Search for a cell that has at least one member of PSET in it. ! We start at the cell containing PTEST, but if there are no members ! there, we spiral out from the cell, one layer at a time. ! ! 3) Within this cell, find the point nearest to PTEST. We now know that ! we don't need to search any cell whose points will all be further ! from PTEST than this distance. ! ! 4) Now, search in all other cells that could have a point closer to ! PTEST than what we have found so far. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 22 July 2008 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Jon Bentley, Bruce Weide, Andrew Yao, ! Optimal Expected Time Algorithms for Closest Point Problems, ! ACM Transactions on Mathematical Software, ! Volume 6, Number 4, December 1980, pages 563-580. ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(3,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NBIN(3), the number of cells in the X, Y ! and Z directions. ! ! Input, real ( kind = 8 ) BIN_MIN(3), BIN_MAX(3), the minimum and ! maximum bin values. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2),NBIN(3)), ! BIN_LAST(NBIN(1),NBIN(2),NBIN(3)), ! indicates the index of the first and last element in the bin, ! or -1 if none. ! ! Input, integer ( kind = 4 ) BIN_NEXT(NSET), the index of the next element ! of the bin containing this element. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(3,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! ! Output, integer ( kind = 4 ) COMPARES(NTEST), the number of point-to-point ! comparisons. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) nbin(ndim) integer ( kind = 4 ) nset integer ( kind = 4 ) ntest integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2),nbin(3)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) bin_start(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) bin_next(nset) real ( kind = 8 ) c_max(ndim) real ( kind = 8 ) c_min(ndim) integer ( kind = 4 ) compares(ntest) real ( kind = 8 ) dist_min(ntest) real ( kind = 8 ) dist_min_sq real ( kind = 8 ) dist_sq integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) ic integer ( kind = 4 ) itest integer ( kind = 4 ) j integer ( kind = 4 ) jc integer ( kind = 4 ) k integer ( kind = 4 ) kc integer ( kind = 4 ) layer real ( kind = 8 ) layer_width logical more_bins integer ( kind = 4 ) node real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) real ( kind = 8 ) search_radius compares(1:ntest) = 0 ! ! Special cases. ! if ( nset <= 0 ) then dist_min(1:ntest) = huge ( dist_min(1) ) i_min(1:ntest) = 0 return end if if ( nset == 1 ) then do itest = 1, ntest dist_min(itest) = sqrt ( & sum ( ( ptest(1:ndim,itest) - pset(1:ndim,1) )**2 ) ) end do compares(1:ntest) = 1 i_min(1:ntest) = 1 return end if ! ! The efficiency of the code will suffer if the data in the vector ! ! ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin(1:ndim), kind = 8 ) ! ! varies significantly. ! layer_width = minval ( & ( bin_max(1:ndim) - bin_min(1:ndim) ) / real ( nbin(1:ndim), kind = 8 ) & ) ! ! Search for each of the NTEST points. ! do itest = 1, ntest dist_min_sq = huge ( dist_min_sq ) i_min(itest) = 0 search_radius = 0.0D+00 ! ! Determine the bin coordinates of the point P. ! call r83_to_bin_even3 ( nbin, bin_min, bin_max, ptest(1,itest), bin ) ! ! Determine the radius of the ball of space that will be completely ! searched after this first bin, "layer 0", is done. ! call bin_to_r83_even3 ( nbin, bin, bin_min, bin_max, c_min, c_max ) ! ! Set the central bin of the layers. ! ic = bin(1) jc = bin(2) kc = bin(3) layer = 0 ! ! Search all legal bins in layer LAYER. ! do more_bins = .false. call index_box2_next_3d ( layer, layer, layer, ic, jc, kc, i, j, k, & more_bins ) ! ! In layer LAYER, search each BIN I, J, K. ! do if ( 1 <= i .and. i <= nbin(1) .and. & 1 <= j .and. j <= nbin(2) .and. & 1 <= k .and. k <= nbin(3) ) then node = bin_start(i,j,k) do while ( 0 < node ) dist_sq = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,node) )**2 ) compares(itest) = compares(itest) + 1 if ( dist_sq < dist_min_sq ) then dist_min_sq = dist_sq i_min(itest) = node end if node = bin_next(node) end do end if ! ! We have now searched all points in bin I, J, K. ! ! Determine the next bin in this layer. ! ! But if it lies outside the region, discard it, and go on to the next one. ! Once you get past the last bin, exit because you're done the layer. ! do call index_box2_next_3d ( layer, layer, layer, ic, jc, kc, i, j, k, & more_bins ) if ( .not. more_bins ) then exit end if if ( 1 <= i .and. i <= nbin(1) .and. & 1 <= j .and. j <= nbin(2) .and. & 1 <= k .and. k <= nbin(3) ) then exit end if end do if ( .not. more_bins ) then exit end if end do ! ! We've completed layer LAYER. ! Update the radius of the searched area. ! if ( layer == 0 ) then search_radius = min ( & minval ( abs ( ptest(1:ndim,itest) - c_min(1:ndim) ) ), & minval ( abs ( ptest(1:ndim,itest) - c_max(1:ndim) ) ) ) else search_radius = search_radius + layer_width end if ! ! We are done with PTEST(*,ITEST) if: ! ! * We've found at least one neighbor; ! AND ! * We've searched all legal boxes that contain the circle ! with PTEST at the center and the nearest neighbor on the circumference. ! if ( i_min(itest) /= 0 ) then dist_min(itest) = sqrt ( dist_min_sq ) if ( dist_min(itest) <= search_radius ) then exit end if end if layer = layer + 1 end do ! ! We are now done with all the layers. ! end do ! ! We are now done with all the test points. ! return end subroutine points_nearest_points_naive_2d ( nset, pset, ntest, ptest, i_min, & dist_min ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_NAIVE_2D finds the nearest point to given points in 2D. ! ! Discussion: ! ! A naive algorithm is used. The distance to every point is calculated, ! in order to determine the smallest. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(2,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(2,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest ! point in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! implicit none integer ( kind = 4 ) nset integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) ntest real ( kind = 8 ) d real ( kind = 8 ) dist_min(ntest) integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) itest real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) do itest = 1, ntest dist_min(itest) = huge ( dist_min ) i_min(itest) = -1 do i = 1, nset d = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,i) )**2 ) if ( d < dist_min(itest) ) then dist_min(itest) = d i_min(itest) = i end if end do dist_min(itest) = sqrt ( dist_min(itest) ) end do return end subroutine points_nearest_points_naive_3d ( nset, pset, ntest, ptest, i_min, & dist_min ) !*****************************************************************************80 ! !! POINTS_NEAREST_POINTS_NAIVE_3D finds the nearest point to given points in 3D. ! ! Discussion: ! ! A naive algorithm is used. The distance to every point is calculated, ! in order to determine the smallest. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NSET, the number of points in the set. ! ! Input, real ( kind = 8 ) PSET(3,NSET), the points in the set. ! ! Input, integer ( kind = 4 ) NTEST, the number of test points. ! ! Input, real ( kind = 8 ) PTEST(3,NTEST), the test points. ! ! Output, integer ( kind = 4 ) I_MIN(NTEST), the index of the nearest point ! in PSET to PTEST(ITEST). ! ! Output, real ( kind = 8 ) DIST_MIN(NTEST), the distance between ! PTEST(*,ITEST) and PSET(*,I_MIN). ! implicit none integer ( kind = 4 ) nset integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) ntest real ( kind = 8 ) d real ( kind = 8 ) dist_min(ntest) integer ( kind = 4 ) i integer ( kind = 4 ) i_min(ntest) integer ( kind = 4 ) itest real ( kind = 8 ) pset(ndim,nset) real ( kind = 8 ) ptest(ndim,ntest) do itest = 1, ntest dist_min(itest) = huge ( dist_min ) i_min(itest) = -1 do i = 1, nset d = sum ( ( ptest(1:ndim,itest) - pset(1:ndim,i) )**2 ) if ( d < dist_min(itest) ) then dist_min(itest) = d i_min(itest) = i end if end do dist_min(itest) = sqrt ( dist_min(itest) ) end do return end subroutine r8_to_bin_even ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R8_TO_BIN_EVEN determines the appropriate "bin" for C in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN-2 equal subintervals or bins. ! An initial bin takes everything less than A, and a final bin takes ! everything greater than B. ! ! Example: ! ! NBIN = 7, A = 5, B = 15 ! ! C BIN ! ! 1 1 ! 3 1 ! 4.9 1 ! 5 2 ! 6 2 ! 7 3 ! 8 3 ! 9.5 4 ! 13 6 ! 14 6 ! 15 6 ! 15.1 7 ! 99 7 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. NBIN is normally at ! least 3. If NBIN is 1 or 2, then everything is assigned to bin 1. ! ! Input, real ( kind = 8 ) A, B, the lower and upper limits of the bin ! interval. While A is expected to be less than B, the code should ! return useful results if A is actually greater than B. ! ! Input, real ( kind = 8 ) C, a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN, the index of the bin to which C is ! assigned. ! implicit none real ( kind = 8 ) a real ( kind = 8 ) a2 real ( kind = 8 ) b real ( kind = 8 ) b2 integer ( kind = 4 ) bin real ( kind = 8 ) c integer ( kind = 4 ) nbin logical switch ! ! Take care of special cases. ! if ( nbin < 1 ) then bin = 0 return else if ( nbin == 1 .or. nbin == 2 ) then bin = 1 return end if if ( b == a ) then bin = 0 return end if ! ! If the limits are descending, then we switch them now, and ! unswitch the results at the end. ! if ( a < b ) then switch = .false. a2 = a b2 = b else switch = .true. a2 = b b2 = a end if ! ! Compute the bin. ! if ( c < a2 ) then bin = 1 else if ( c == a2 ) then bin = 2 else if ( c == b2 ) then bin = nbin - 1 else if ( b2 < c ) then bin = nbin else bin = 2 + int ( real ( nbin - 2, kind = 8 ) * ( c - a2 ) / ( b2 - a2 ) ) bin = max ( bin, 2 ) bin = min ( bin, nbin-1 ) end if ! ! Reverse the switching. ! if ( switch ) then bin = nbin + 1 - bin end if return end subroutine r8_to_bin_even2 ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R8_TO_BIN_EVEN2 determines the appropriate "bin" for C in [A,B]. ! ! Discussion: ! ! The interval from A to B is divided into NBIN equal subintervals or bins. ! ! Example: ! ! NBIN = 5, A = 5, B = 15 ! ! <-1-+-2-+-3-+-4-+-5-> ! 5 7 9 11 13 15 ! ! ! C BIN ! ! 1 1 ! 3 1 ! 4.9 1 ! 5 1 ! 6 1 ! 7.1 2 ! 8 2 ! 9.5 3 ! 12 4 ! 14 5 ! 15 5 ! 15.1 5 ! 99 5 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 06 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, real ( kind = 8 ) A, B, the lower and upper limits of the bin ! interval. While A is expected to be less than B, the code should ! return useful results if A is actually greater than B. ! ! Input, real ( kind = 8 ) C, a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN, the index of the bin to which C ! is assigned. ! implicit none real ( kind = 8 ) a real ( kind = 8 ) a2 real ( kind = 8 ) b real ( kind = 8 ) b2 integer ( kind = 4 ) bin real ( kind = 8 ) c integer ( kind = 4 ) nbin logical switch ! ! Take care of special cases. ! if ( nbin < 1 ) then bin = 0 return end if if ( nbin == 1 ) then bin = 1 return end if if ( b == a ) then bin = 1 return end if ! ! If the limits are descending, then we switch them now, and ! unswitch the results at the end. ! if ( a < b ) then switch = .false. a2 = a b2 = b else switch = .true. a2 = b b2 = a end if ! ! Compute the bin. ! if ( c <= a2 ) then bin = 1 else if ( b2 <= c ) then bin = nbin else bin = 1 + int ( real ( nbin, kind = 8 ) * ( c - a2 ) / ( b2 - a2 ) ) bin = max ( bin, 1 ) bin = min ( bin, nbin ) end if ! ! Reverse the switching. ! if ( switch ) then bin = nbin + 1 - bin end if return end subroutine r8_to_bin_uneven ( nbin, xbin, x, bin ) !*****************************************************************************80 ! !! R8_TO_BIN_UNEVEN places X in one of several unevenly spaced bins. ! ! Discussion: ! ! The XBIN array is assumed to be sorted. ! ! Example: ! ! NBIN = 5 ! XBIN(1:4) = (/ 0.0, 2.0, 8.0, 9.0 /) ! ! so bins are ! ! 1 ( -Inf, 0 ) ! 2 ( 0, 2 ) ! 3 ( 2, 8 ) ! 4 ( 8, 9 ) ! 5 ( 9, Inf ) ! ! X BIN ! ! -7 1 ! -3 1 ! 0 1 ! 0.1 2 ! 1 2 ! 3 3 ! 8 3 ! 9.5 5 ! 13 5 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, real ( kind = 8 ) XBIN(NBIN-1), the dividing values for the bins. ! ! Input, real ( kind = 8 ) X, a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN, the index of the bin to which X ! is assigned. ! implicit none integer ( kind = 4 ) nbin integer ( kind = 4 ) bin real ( kind = 8 ) x real ( kind = 8 ) xbin(nbin-1) bin = 1 do while ( bin < nbin ) if ( x <= xbin(bin) ) then return end if bin = bin + 1 end do return end function r8_uniform_01 ( seed ) !*****************************************************************************80 ! !! R8_UNIFORM_01 returns a unit pseudorandom R8. ! ! Discussion: ! ! An R8 is a real ( kind = 8 ) value. ! ! For now, the input quantity SEED is an integer ( kind = 4 ) variable. ! ! This routine implements the recursion ! ! seed = 16807 * seed mod ( 2^31 - 1 ) ! r8_uniform_01 = seed / ( 2^31 - 1 ) ! ! The integer arithmetic never requires more than 32 bits, ! including a sign bit. ! ! If the initial seed is 12345, then the first three computations are ! ! Input Output R8_UNIFORM_01 ! SEED SEED ! ! 12345 207482415 0.096616 ! 207482415 1790989824 0.833995 ! 1790989824 2035175616 0.947702 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 July 2006 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Paul Bratley, Bennett Fox, Linus Schrage, ! A Guide to Simulation, ! Springer Verlag, pages 201-202, 1983. ! ! Pierre L'Ecuyer, ! Random Number Generation, ! in Handbook of Simulation, ! edited by Jerry Banks, ! Wiley Interscience, page 95, 1998. ! ! Bennett Fox, ! Algorithm 647: ! Implementation and Relative Efficiency of Quasirandom ! Sequence Generators, ! ACM Transactions on Mathematical Software, ! Volume 12, Number 4, pages 362-376, 1986. ! ! Peter Lewis, Allen Goodman, James Miller ! A Pseudo-Random Number Generator for the System/360, ! IBM Systems Journal, ! Volume 8, pages 136-143, 1969. ! ! Parameters: ! ! Input/output, integer ( kind = 4 ) SEED, the "seed" value, which should ! NOT be 0. On output, SEED has been updated. ! ! Output, real ( kind = 8 ) R8_UNIFORM_01, a new pseudorandom variate, ! strictly between 0 and 1. ! implicit none integer ( kind = 4 ) k real ( kind = 8 ) r8_uniform_01 integer ( kind = 4 ) seed if ( seed == 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R8_UNIFORM_01 - Fatal error!' write ( *, '(a)' ) ' Input value of SEED = 0.' stop 1 end if k = seed / 127773 seed = 16807 * ( seed - k * 127773 ) - k * 2836 if ( seed < 0 ) then seed = seed + 2147483647 end if ! ! Although SEED can be represented exactly as a 32 bit integer, ! it generally cannot be represented exactly as a 32 bit real number! ! r8_uniform_01 = real ( seed, kind = 8 ) * 4.656612875D-10 return end function r8_uniform_ab ( a, b, seed ) !*****************************************************************************80 ! !! R8_UNIFORM_AB returns a scaled pseudorandom R8. ! ! Discussion: ! ! An R8 is a real ( kind = 8 ) value. ! ! For now, the input quantity SEED is an integer variable. ! ! The pseudorandom number should be uniformly distributed ! between A and B. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 July 2006 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, real ( kind = 8 ) A, B, the limits of the interval. ! ! Input/output, integer ( kind = 4 ) SEED, the "seed" value, which should ! NOT be 0. On output, SEED has been updated. ! ! Output, real ( kind = 8 ) R8_UNIFORM_AB, a number strictly between A and B. ! implicit none real ( kind = 8 ) a real ( kind = 8 ) b integer ( kind = 4 ), parameter :: i4_huge = 2147483647 integer ( kind = 4 ) k real ( kind = 8 ) r8_uniform_ab integer ( kind = 4 ) seed if ( seed == 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R8_UNIFORM_AB - Fatal error!' write ( *, '(a)' ) ' Input value of SEED = 0.' stop 1 end if k = seed / 127773 seed = 16807 * ( seed - k * 127773 ) - k * 2836 if ( seed < 0 ) then seed = seed + i4_huge end if r8_uniform_ab = a + ( b - a ) * real ( seed, kind = 8 ) * 4.656612875D-10 return end subroutine r82_to_bin_even ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R82_TO_BIN_EVEN determines the appropriate "bin" for an R82 value. ! ! Discussion: ! ! The intervals [A(1),B(1)] and [A(2),B(2)] are each divided into NBIN-2 ! equal subintervals or bins. Boundary bins take care of extreme values. ! ! Example: ! ! NBIN = 7, A(1) = 5, A(2) = 0, ! B(1) = 15, B(2) = 20. ! ! C BIN ! ------ ------ ! 8 -2 3 1 ! 0 1 1 2 ! 6 9 2 4 ! 10 11 4 4 ! 14 23 6 7 ! 25 13 7 5 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins in each dimension. ! NBIN is normally at least 3. If NBIN is 1 or 2, then everything ! is assigned to bin 1. ! ! Input, real ( kind = 8 ) A(2), B(2), the lower and upper limits of ! the bin interval. While A(I) is expected to be less than B(I), the ! code should return useful results if A(I) is actually greater than B(I). ! ! Input, real ( kind = 8 ) C(2), a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN(2), the index of the bin to which C ! is assigned. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) c(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin do i = 1, ndim call r8_to_bin_even ( nbin, a(i), b(i), c(i), bin(i) ) end do return end subroutine r82_to_bin_even2 ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R82_TO_BIN_EVEN2 determines the appropriate "bin" for an R82 value. ! ! Discussion: ! ! The intervals [A(1),B(1)] and [A(2),B(2)] are each divided into NBIN ! equal subintervals or bins. Boundary bins take care of extreme values. ! ! Example: ! ! NBIN = 5, A(1) = 5, A(2) = 0, ! B(1) = 15, B(2) = 20. ! ! 20 + + + + + + ! 15 | 25 | 35 | 45 | 55 ! 16 +----+----+----+----+----+ ! 14 | 24 | 34 | 44 | 54 ! 12 +----+----+----+----+----+ ! 13 | 23 | 33 | 43 | 53 ! 8 +----+----+----+----+----+ ! 12 | 22 | 32 | 42 | 52 ! 4 +----+----+----+----+----+ ! 11 | 21 | 31 | 41 | 51 ! 0 + + + + + + ! 5 7 9 11 13 15 ! ! C BIN ! ------ ------ ! 8 -2 2 1 ! 0 1 1 1 ! 6 9 1 3 ! 10 11 3 3 ! 14 23 5 5 ! 25 13 5 4 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 April 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins in each dimension. ! NBIN must be at least 1. ! ! Input, real ( kind = 8 ) A(2), B(2), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Input, real ( kind = 8 ) C(2), a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN(2), the index of the bin to which C ! is assigned. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) c(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin do i = 1, ndim call r8_to_bin_even2 ( nbin, a(i), b(i), c(i), bin(i) ) end do return end subroutine r82_to_bin_even3 ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R82_TO_BIN_EVEN3 determines the appropriate "bin" for an R82 value. ! ! Discussion: ! ! The interval [A(I),B(I)] is divided into NBIN(I) equal subintervals ! or bins. ! ! Example: ! ! NBIN = (/ 4, 5 /), ! ! A(1) = 1, A(2) = 0, ! B(1) = 17, B(2) = 20. ! ! 20 + + + + + ! 15 | 25 | 35 | 45 ! 16 +----+----+----+----+ ! 14 | 24 | 34 | 44 ! 12 +----+----+----+----+ ! 13 | 23 | 33 | 43 ! 8 +----+----+----+----+ ! 12 | 22 | 32 | 42 ! 4 +----+----+----+----+ ! 11 | 21 | 31 | 41 ! 0 + + + + + ! 1 5 9 13 17 ! ! C BIN ! ------ ------ ! 8 -2 2 1 ! 0 1 1 1 ! 6 9 2 3 ! 10 11 3 3 ! 14 23 4 5 ! 25 13 4 4 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 18 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN(2), the number of bins in each dimension. ! ! Input, real ( kind = 8 ) A(2), B(2), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Input, real ( kind = 8 ) C(2), a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN(2), the index of the bin to which C is ! assigned. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) c(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin(ndim) do i = 1, ndim call r8_to_bin_even2 ( nbin(i), a(i), b(i), c(i), bin(i) ) end do return end subroutine r82_uniform ( rlo, rhi, seed, r ) !*****************************************************************************80 ! !! R82_UNIFORM returns a random R82 value in a given range. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, real ( kind = 8 ) RLO(2), RHI(2), the minimum and maximum values. ! ! Input/output, integer ( kind = 4 ) SEED, a seed for the random ! number generator. ! ! Output, real ( kind = 8 ) R(2), the randomly chosen value. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) i real ( kind = 8 ) r(ndim) real ( kind = 8 ) r8_uniform_ab real ( kind = 8 ) rhi(ndim) real ( kind = 8 ) rlo(ndim) integer ( kind = 4 ) seed do i = 1, ndim r(i) = r8_uniform_ab ( rlo(i), rhi(i), seed ) end do return end subroutine r82vec_bin_even ( n, a, nbin, bin_min, bin_max, bin_start, & bin_last, bin_next ) !*****************************************************************************80 ! !! R82VEC_BIN_EVEN bins an R82VEC into evenly spaced bins. ! ! Discussion: ! ! This is only a partial, indexed, sorting of the data. To sort ! the data, it is necessary to build a new array by extracting the ! data for each bin, sorting that, and appending it to the array. ! ! There are NBIN 1D bins in both X and Y directions, making a total ! of NBIN**2 2D bins. Each set of 1D bins begins and ends with an ! "open-ended" bin that catches extreme values. ! ! The 2D bins are indexed by the X and Y bins that construct them, ! and ordered lexicographically by these indices: ! ! 1,4 | 2,4 | 3,4 | 4,4 ! ----+-----+-----+---- ! 1,3 | 2,3 | 3,3 | 4,3 ! ----+-----+-----+---- ! 1,2 | 2,2 | 3,2 | 4,2 ! ----+-----+-----+---- ! 1,1 | 2,1 | 3,1 | 4,1 ! ! Thus, the 2D bin sequence is (1,1), (1,2), (1,3), (1,4), (2,1), ..., (4,4). ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Thomas Cormen, Charles Leiserson, Ronald Rivest, ! Introduction to Algorithms, ! MIT Press, page 180. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of points in the data set. ! ! Input, real ( kind = 8 ) A(2,N), the R82 data to be binned. ! ! Input, integer ( kind = 4 ) NBIN, the (square root of) the number of bins. ! NBIN must be at least 3. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the bin limits. ! ! Output, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), ! the index of the first and last elements of A that went into each bin, or ! -1 if there were no entries in the bin. ! ! Output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next element ! of A that follows this element in the same bin. A value of 0 means this ! is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Initialize the bin pointers to -1. ! bin_last(1:nbin,1:nbin) = -1 bin_start(1:nbin,1:nbin) = -1 bin_next(1:n) = -1 ! ! Build up linked lists of entries that go into each bin. ! do j = 1, n call r82_to_bin_even ( nbin, bin_min, bin_max, a(1:ndim,j), bin ) i1 = bin(1) i2 = bin(2) if ( bin_start(i1,i2) == -1 ) then bin_start(i1,i2) = j else k = bin_last(i1,i2) bin_next(k) = j end if bin_next(j) = 0 bin_last(i1,i2) = j end do return end subroutine r82vec_bin_even2 ( n, a, nbin, bin_min, bin_max, bin_start, & bin_last, bin_next ) !*****************************************************************************80 ! !! R82VEC_BIN_EVEN2 bins an R82VEC into evenly spaced bins. ! ! Discussion: ! ! This is only a partial, indexed, sorting of the data. To sort ! the data, it is necessary to build a new array by extracting the ! data for each bin, sorting that, and appending it to the array. ! ! There are NBIN 1D bins in both X and Y directions, making a total ! of NBIN**2 2D bins. Each set of 1D bins begins and ends at user ! specified mininum and maximum values. ! ! The 2D bins are indexed by the X and Y bins that construct them, ! and ordered lexicographically by these indices: ! ! 1,4 | 2,4 | 3,4 | 4,4 ! ----+-----+-----+---- ! 1,3 | 2,3 | 3,3 | 4,3 ! ----+-----+-----+---- ! 1,2 | 2,2 | 3,2 | 4,2 ! ----+-----+-----+---- ! 1,1 | 2,1 | 3,1 | 4,1 ! ! Thus, the 2D bin sequence is (1,1), (1,2), (1,3), (1,4), (2,1), ..., (4,4). ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Thomas Cormen, Charles Leiserson, Ronald Rivest, ! Introduction to Algorithms, ! MIT Press, page 180. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of points in the data set. ! ! Input, real ( kind = 8 ) A(2,N), the R82 data to be binned. ! ! Input, integer ( kind = 4 ) NBIN, the (square root of) the number of bins. ! NBIN must be at least 1. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the bin limits. ! ! Output, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), the ! index of the first and last elements of A that went into each bin, ! or -1 if there are no entries in the bin. ! ! Output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next element ! of A that follows this element in the same bin. A value of 0 means this ! is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Initialize the bin pointers to -1. ! bin_last(1:nbin,1:nbin) = -1 bin_start(1:nbin,1:nbin) = -1 bin_next(1:n) = -1 ! ! Build up linked lists of entries that go into each bin. ! do j = 1, n call r82_to_bin_even2 ( nbin, bin_min, bin_max, a(1:ndim,j), bin ) i1 = bin(1) i2 = bin(2) if ( bin_start(i1,i2) == -1 ) then bin_start(i1,i2) = j else k = bin_last(i1,i2) bin_next(k) = j end if bin_next(j) = 0 bin_last(i1,i2) = j end do return end subroutine r82vec_bin_even3 ( n, a, nbin, bin_min, bin_max, bin_start, & bin_last, bin_next ) !*****************************************************************************80 ! !! R82VEC_BIN_EVEN3 bins an R82VEC into evenly spaced bins. ! ! Discussion: ! ! A different number of bins may be used in each dimension. ! ! This is only a partial, indexed, sorting of the data. To sort ! the data, it is necessary to build a new array by extracting the ! data for each bin, sorting that, and appending it to the array. ! ! There are NBIN(1) 1D bins in the X direction, NBIN(2) for Y, making a ! total of NBIN(1) * NBIN(2) 2D bins. Each set of 1D bins begins and ! ends at user specified mininum and maximum values. ! ! The 2D bins are indexed by the X and Y bins that construct them, ! and ordered lexicographically by these indices: ! ! 1,4 | 2,4 | 3,4 | 4,4 | 5,4 ! ----+-----+-----+-----+----- ! 1,3 | 2,3 | 3,3 | 4,3 | 5,3 ! ----+-----+-----+-----+----- ! 1,2 | 2,2 | 3,2 | 4,2 | 5,2 ! ----+-----+-----+-----+----- ! 1,1 | 2,1 | 3,1 | 4,1 | 5,1 ! ! Thus, the 2D bin sequence is (1,1), (1,2), (1,3), (1,4), (2,1), ..., (5,4). ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 26 March 2001 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Thomas Cormen, Charles Leiserson, Ronald Rivest, ! Introduction to Algorithms, ! MIT Press, page 180. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of points in the data set. ! ! Input, real ( kind = 8 ) A(2,N), the R82 data to be binned. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of bins in each dimension. ! NBIN must be at least 1. ! ! Input, real ( kind = 8 ) BIN_MIN(2), BIN_MAX(2), the bin limits. ! ! Output, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), the index of the first and last elements of A ! that went into each bin, or -1 if there are no entries in the bin. ! ! Output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next element ! of A that follows this element in the same bin. A value of 0 means this ! is the last entry in the particular bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) n integer ( kind = 4 ) nbin(ndim) real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2)) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Initialize the bin pointers to -1. ! bin_last(1:nbin(1),1:nbin(2)) = -1 bin_start(1:nbin(1),1:nbin(2)) = -1 bin_next(1:n) = -1 ! ! Build up linked lists of entries that go into each bin. ! do j = 1, n call r82_to_bin_even3 ( nbin, bin_min, bin_max, a(1:ndim,j), bin ) i1 = bin(1) i2 = bin(2) if ( bin_start(i1,i2) == -1 ) then bin_start(i1,i2) = j else k = bin_last(i1,i2) bin_next(k) = j end if bin_next(j) = 0 bin_last(i1,i2) = j end do return end subroutine r82vec_binned_reorder ( n, a, nbin, bin_start, bin_last, bin_next ) !*****************************************************************************80 ! !! R82VEC_BINNED_REORDER reorders a binned R82 data vector. ! ! Discussion: ! ! The bin vectors define an implicit ordering of the data ! vector. This routine physically rearranges the data vector ! so that items in the first bin come first, and so on. The ! data within a bin is not reordered. ! ! On output, the BIN_START and BIN_NEXT arrays have also been updated ! so that they still correspond to the (rearranged) vector A. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(2,N), the R82 data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN, the (square root of the) number of bins. ! ! Input/output, integer ( kind = 4 ) BIN_START(NBIN,NBIN), ! BIN_LAST(NBIN,NBIN), the index of the first and last element of A that ! went into each bin, or -1 if there are no entries in the bin. ! ! Input/output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next ! element of A that follows this element in the same bin. A value of 0 ! means this is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) real ( kind = 8 ) a2(ndim,n) integer ( kind = 4 ) bin_last(nbin,nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin,nbin) integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Bin by bin, copy the contents of A to A2. ! The BIN_START array is also updated as we go. ! k = 0 do i1 = 1, nbin do i2 = 1, nbin j = bin_start(i1,i2) if ( 0 < j ) then bin_start(i1,i2) = k + 1 end if do while ( 0 < j ) k = k + 1 bin_last(i1,i2) = k a2(1:ndim,k) = a(1:ndim,j) j = bin_next(j) end do end do end do ! ! Copy A2 back into A. ! a(1:ndim,1:n) = a2(1:ndim,1:n) ! ! Now update the BIN_NEXT array. ! do i = 1, n bin_next(i) = i+1 end do do i1 = 1, nbin do i2 = 1, nbin k = bin_last(i1,i2) if ( 0 < k ) then bin_next(k) = 0 end if end do end do return end subroutine r82vec_binned_reorder2 ( n, a, nbin, bin_start, bin_last, bin_next ) !*****************************************************************************80 ! !! R82VEC_BINNED_REORDER2 reorders a binned R82VEC. ! ! Discussion: ! ! This routine allows there to be a different number of bins in ! each dimension. ! ! The bin vectors define an implicit ordering of the data ! vector. This routine physically rearranges the data vector ! so that items in the first bin come first, and so on. The ! data within a bin is not reordered. ! ! On output, the BIN_START and BIN_NEXT arrays have also been updated ! so that they still correspond to the (rearranged) vector A. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 26 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(2,N), the R82 data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of bins in each direction. ! ! Input/output, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), the index of the first and last element of A ! that went into each bin, or -1 if there are no entries in the bin. ! ! Input/output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next ! element of A that follows this element in the same bin. A value of 0 ! means this is the last entry in the particular bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) n integer ( kind = 4 ) nbin(ndim) real ( kind = 8 ) a(ndim,n) real ( kind = 8 ) a2(ndim,n) integer ( kind = 4 ) bin_last(nbin(1),nbin(2)) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Bin by bin, copy the contents of A to A2. ! The BIN_START array is also updated as we go. ! k = 0 do i1 = 1, nbin(1) do i2 = 1, nbin(2) j = bin_start(i1,i2) if ( 0 < j ) then bin_start(i1,i2) = k + 1 end if do while ( 0 < j ) k = k + 1 bin_last(i1,i2) = k a2(1:ndim,k) = a(1:ndim,j) j = bin_next(j) end do end do end do ! ! Copy A2 back into A. ! a(1:ndim,1:n) = a2(1:ndim,1:n) ! ! Now update the BIN_NEXT array. ! do i = 1, n bin_next(i) = i+1 end do do i1 = 1, nbin(1) do i2 = 1, nbin(2) k = bin_last(i1,i2) if ( 0 < k ) then bin_next(k) = 0 end if end do end do return end subroutine r82vec_binned_sort_a ( n, a, nbin, bin_start, bin_last ) !*****************************************************************************80 ! !! R82VEC_BINNED_SORT_A sorts each bin of a binned R82VEC. ! ! Discussion: ! ! Presumably, the data vector was first binned by R82VEC_BIN_EVEN, ! then reordered by R82VEC_BINNED_REORDER. Now, each of the ! bins of data is sorted one at a time. ! ! The result is NOT a lexicographically sorted R82VEC. ! ! What is true is that if I < J, then either the I-th element of A occurs ! in a lexicographically smaller bin than J, or they share a bin, ! and the I-th element is lexicographically less than or equal to ! the J-th element. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(2,N), the R82 data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN, the (square root of the) number of bins. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN), BIN_LAST(NBIN,NBIN), ! the index of the first and last element of A that went into each bin, or -1 ! if there are no entries in this bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin_last(nbin,nbin) integer ( kind = 4 ) bin_start(nbin,nbin) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j1 integer ( kind = 4 ) j2 integer ( kind = 4 ) n1 do i1 = 1, nbin do i2 = 1, nbin j1 = bin_start(i1,i2) if ( 0 < j1 ) then j2 = bin_last(i1,i2) n1 = j2 + 1 - j1 if ( 1 < n1 ) then call r82vec_sort_quick_a ( n1, a(1:ndim,j1:j2) ) end if end if end do end do return end subroutine r82vec_binned_sort_a2 ( n, a, nbin, bin_start, bin_last ) !*****************************************************************************80 ! !! R82VEC_BINNED_SORT_A2 sorts each bin of a binned R82VEC. ! ! Discussion: ! ! This routine allows a different number of bins in each dimension. ! ! Presumably, the data vector was first binned by R82VEC_BIN_EVEN3, ! then reordered by R82VEC_BINNED_REORDER2. Now, each of the ! bins of data is sorted one at a time. ! ! The result is NOT a lexicographically sorted R82 vector. ! ! What is true is that if I < J, then either the I-th element of A occurs ! in a lexicographically smaller bin than J, or they share a bin, ! and the I-th element is lexicographically less than or equal to ! the J-th element. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 26 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(2,N), the R82 data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN(2), the number of bins in each dimension. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2)), ! BIN_LAST(NBIN(1),NBIN(2)), the index of the first and last elements of A ! that went into each bin, or -1 if there are no entries in this bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 2 integer ( kind = 4 ) n integer ( kind = 4 ) nbin(ndim) real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin_last(nbin(1),nbin(2)) integer ( kind = 4 ) bin_start(nbin(1),nbin(2)) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) j1 integer ( kind = 4 ) j2 integer ( kind = 4 ) n1 do i1 = 1, nbin(1) do i2 = 1, nbin(2) j1 = bin_start(i1,i2) if ( 0 < j1 ) then j2 = bin_last(i1,i2) n1 = j2 + 1 - j1 if ( 1 < n1 ) then call r82vec_sort_quick_a ( n1, a(1:ndim,j1:j2) ) end if end if end do end do return end subroutine r82vec_part_quick_a ( n, a, l, r ) !*****************************************************************************80 ! !! R82VEC_PART_QUICK_A reorders an R82VEC as part of a quick sort. ! ! Discussion: ! ! The routine reorders the entries of A. Using A(1:2,1) as a ! key, all entries of A that are less than or equal to the key will ! precede the key, which precedes all entries that are greater than the key. ! ! Example: ! ! Input: ! ! N = 8 ! ! A = ( (2,4), (8,8), (6,2), (0,2), (10,6), (10,0), (0,6), (4,8) ) ! ! Output: ! ! L = 2, R = 4 ! ! A = ( (0,2), (0,6), (2,4), (8,8), (6,2), (10,6), (10,0), (4,8) ) ! ----------- ---------------------------------- ! LEFT KEY RIGHT ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries of A. ! ! Input/output, real ( kind = 8 ) A(2,N). On input, the array to be checked. ! On output, A has been reordered as described above. ! ! Output, integer ( kind = 4 ) L, R, the indices of A that define the ! three segments. Let KEY = the input value of A(1:2,1). Then ! I <= L A(1:2,I) < KEY; ! L < I < R A(1:2,I) = KEY; ! R <= I A(1:2,I) > KEY. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) logical r8vec_eq logical r8vec_gt logical r8vec_lt integer ( kind = 4 ) i real ( kind = 8 ) key(ndim) integer ( kind = 4 ) l integer ( kind = 4 ) m integer ( kind = 4 ) r if ( n < 1 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R82VEC_PART_QUICK_A - Fatal error!' write ( *, '(a)' ) ' N < 1.' stop 1 else if ( n == 1 ) then l = 0 r = 2 return end if key(1:ndim) = a(1:ndim,1) m = 1 ! ! The elements of unknown size have indices between L+1 and R-1. ! l = 1 r = n + 1 do i = 2, n if ( r8vec_gt ( ndim, a(1:ndim,l+1), key(1:ndim) ) ) then r = r - 1 call r8vec_swap ( ndim, a(1:ndim,r), a(1:ndim,l+1) ) else if ( r8vec_eq ( ndim, a(1:ndim,l+1), key(1:ndim) ) ) then m = m + 1 call r8vec_swap ( ndim, a(1:ndim,m), a(1:ndim,l+1) ) l = l + 1 else if ( r8vec_lt ( ndim, a(1:ndim,l+1), key(1:ndim) ) ) then l = l + 1 end if end do ! ! Now shift small elements to the left, and KEY elements to center. ! do i = 1, l - m a(1:ndim,i) = a(1:ndim,i+m) end do l = l - m do i = 1, ndim a(i,l+1:l+m) = key(i) end do return end subroutine r82vec_permute ( n, a, p ) !*****************************************************************************80 ! !! R82VEC_PERMUTE permutes an R82VEC in place. ! ! Discussion: ! ! This routine permutes an array of real "objects", but the same ! logic can be used to permute an array of objects of any arithmetic ! type, or an array of objects of any complexity. The only temporary ! storage required is enough to store a single object. The number ! of data movements made is N + the number of cycles of order 2 or more, ! which is never more than N + N/2. ! ! Example: ! ! Input: ! ! N = 5 ! P = ( 2, 4, 5, 1, 3 ) ! A = ( 1.0, 2.0, 3.0, 4.0, 5.0 ) ! (11.0, 22.0, 33.0, 44.0, 55.0 ) ! ! Output: ! ! A = ( 2.0, 4.0, 5.0, 1.0, 3.0 ) ! ( 22.0, 44.0, 55.0, 11.0, 33.0 ). ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 11 January 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of objects. ! ! Input/output, real ( kind = 8 ) A(2,N), the array to be permuted. ! ! Input, integer ( kind = 4 ) P(N), the permutation. P(I) = J means ! that the I-th element of the output array should be the J-th ! element of the input array. P must be a legal permutation ! of the integers from 1 to N, otherwise the algorithm will ! fail catastrophically. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a(2,n) real ( kind = 8 ) a_temp(2) integer ( kind = 4 ) iget integer ( kind = 4 ) iput integer ( kind = 4 ) istart integer ( kind = 4 ) p(n) ! ! Search for the next element of the permutation that has not been used. ! do istart = 1, n if ( p(istart) < 0 ) then cycle else if ( p(istart) == istart ) then p(istart) = - p(istart) cycle else a_temp(1:2) = a(1:2,istart) iget = istart ! ! Copy the new value into the vacated entry. ! do iput = iget iget = p(iget) p(iput) = - p(iput) if ( iget < 1 .or. n < iget ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R82VEC_PERMUTE - Fatal error!' stop 1 end if if ( iget == istart ) then a(1:2,iput) = a_temp(1:2) exit end if a(1:2,iput) = a(1:2,iget) end do end if end do ! ! Restore the signs of the entries. ! p(1:n) = -p(1:n) return end subroutine r82vec_print ( n, a, title ) !*****************************************************************************80 ! !! R82VEC_PRINT prints an R82VEC. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 03 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of components of the vector. ! ! Input, real ( kind = 8 ) A(2,N), the R82 vector to be printed. ! ! Input, character ( len = * ) TITLE, a title to be printed first. ! TITLE may be blank. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) i character ( len = * ) title if ( title /= ' ' ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) end if write ( *, '(a)' ) ' ' do i = 1, n write ( *, '(i6,(5g14.6))' ) i, a(1:ndim,i) end do return end subroutine r82vec_sort_heap_index_a ( n, a, indx ) !*****************************************************************************80 ! !! R82VEC_SORT_HEAP_INDEX_A does an indexed heap ascending sort of an R82VEC. ! ! Discussion: ! ! The sorting is not actually carried out. Rather an index array is ! created which defines the sorting. This array may be used to sort ! or index the array, or to sort or index related arrays keyed on the ! original array. ! ! Once the index array is computed, the sorting can be carried out ! "implicitly: ! ! A(1:2,INDX(I)), I = 1 to N is sorted, ! ! or explicitly, by the call ! ! call R82VEC_PERMUTE ( N, A, INDX ) ! ! after which A(1:2,I), I = 1 to N is sorted. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 11 January 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the array. ! ! Input, real ( kind = 8 ) A(2,N), an array to be index-sorted. ! ! Output, integer ( kind = 4 ) INDX(N), the sort index. The ! I-th element of the sorted array is A(1:2,INDX(I)). ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a(2,n) real ( kind = 8 ) aval(2) integer ( kind = 4 ) i integer ( kind = 4 ) indx(n) integer ( kind = 4 ) indxt integer ( kind = 4 ) ir integer ( kind = 4 ) j integer ( kind = 4 ) l if ( n < 1 ) then return end if if ( n == 1 ) then indx(1) = 1 return end if call i4vec_indicator ( n, indx ) l = n / 2 + 1 ir = n do if ( 1 < l ) then l = l - 1 indxt = indx(l) aval(1:2) = a(1:2,indxt) else indxt = indx(ir) aval(1:2) = a(1:2,indxt) indx(ir) = indx(1) ir = ir - 1 if ( ir == 1 ) then indx(1) = indxt exit end if end if i = l j = l + l do while ( j <= ir ) if ( j < ir ) then if ( a(1,indx(j)) < a(1,indx(j+1)) .or. & ( a(1,indx(j)) == a(1,indx(j+1)) .and. & a(2,indx(j)) < a(2,indx(j+1)) ) ) then j = j + 1 end if end if if ( aval(1) < a(1,indx(j)) .or. & ( aval(1) == a(1,indx(j)) .and. & aval(2) < a(2,indx(j)) ) ) then indx(i) = indx(j) i = j j = j + j else j = ir + 1 end if end do indx(i) = indxt end do return end subroutine r82vec_sort_quick_a ( n, a ) !*****************************************************************************80 ! !! R82VEC_SORT_QUICK_A ascending sorts an R82VEC using quick sort. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the array. ! ! Input/output, real ( kind = 8 ) A(2,N). ! On input, the array to be sorted. ! On output, the array has been sorted. ! implicit none integer ( kind = 4 ), parameter :: maxlevel = 25 integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 2 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) base integer ( kind = 4 ) l_segment integer ( kind = 4 ) level integer ( kind = 4 ) n_segment integer ( kind = 4 ) rsave(maxlevel) integer ( kind = 4 ) r_segment if ( n < 1 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R82VEC_SORT_QUICK_A - Fatal error!' write ( *, '(a)' ) ' N < 1.' stop 1 else if ( n == 1 ) then return end if level = 1 rsave(level) = n + 1 base = 1 n_segment = n do ! ! Partition the segment. ! call r82vec_part_quick_a ( n_segment, a(1,base), l_segment, r_segment ) ! ! If the left segment has more than one element, we need to partition it. ! if ( 1 < l_segment ) then if ( maxlevel < level ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R82VEC_SORT_QUICK_A - Fatal error!' write ( *, '(a,i6)' ) ' Exceeding recursion maximum of ', maxlevel stop 1 end if level = level + 1 n_segment = l_segment rsave(level) = r_segment + base - 1 ! ! The left segment and the middle segment are sorted. ! Must the right segment be partitioned? ! else if ( r_segment < n_segment ) then n_segment = n_segment + 1 - r_segment base = base + r_segment - 1 ! ! Otherwise, we back up a level if there is an earlier one. ! else do if ( level <= 1 ) then return end if base = rsave(level) n_segment = rsave(level-1) - rsave(level) level = level - 1 if ( 0 < n_segment ) then exit end if end do end if end do return end subroutine r82vec_uniform ( n, alo, ahi, seed, a ) !*****************************************************************************80 ! !! R82VEC_UNIFORM returns a random R82VEC in a given range. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 21 April 2007 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the vector. ! ! Input, real ( kind = 8 ) ALO(2), AHI(2), the minimum and maximum ! values allowed for A(1,1:N) and A(2,1:N). ! ! Input/output, integer ( kind = 4 ) SEED, a seed for the random ! number generator. ! ! Output, real ( kind = 8 ) A(2,N), the vector of randomly chosen values. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a(2,n) real ( kind = 8 ) ahi(2) real ( kind = 8 ) alo(2) integer ( kind = 4 ) i integer ( kind = 4 ) j real ( kind = 8 ) r8_uniform_ab integer ( kind = 4 ) seed do i = 1, 2 do j = 1, n a(i,j) = r8_uniform_ab ( alo(i), ahi(i), seed ) end do end do return end subroutine r83_to_bin_even2 ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R83_TO_BIN_EVEN2 determines the appropriate "bin" for an R83 value. ! ! Discussion: ! ! The intervals [A(I),B(I)] are each divided into NBIN ! equal subintervals or bins. Boundary bins take care of extreme values. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 April 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN, the number of bins in each dimension. ! NBIN must be at least 1. ! ! Input, real ( kind = 8 ) A(3), B(3), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Input, real ( kind = 8 ) C(3), a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN(3), the index of the bin to which C ! is assigned. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) c(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin do i = 1, ndim call r8_to_bin_even2 ( nbin, a(i), b(i), c(i), bin(i) ) end do return end subroutine r83_to_bin_even3 ( nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R83_TO_BIN_EVEN3 determines the appropriate "bin" for an R83 value. ! ! Discussion: ! ! The interval [A(I),B(I)] is divided into NBIN(I) equal subintervals ! or bins. ! ! Example: ! ! NBIN = (/ 4, 5, 2 /), ! ! A(1) = 1, A(2) = 0, A(3) = 8 ! B(1) = 17, B(2) = 20, B(3) = 10 ! ! ! 8 < Z < 9 9 < Z < 10 ! ! 20 + + + + + 20 + + + + + ! 151 | 251 | 351 | 451 152 | 252 | 352 | 452 ! 16 +-----+-----+-----+-----+ 16 +-----+-----+-----+-----+ ! 141 | 241 | 341 | 441 142 | 242 | 342 | 442 ! 12 +-----+-----+-----+-----+ 12 +-----+-----+-----+-----+ ! 131 | 231 | 331 | 431 132 | 232 | 332 | 432 ! 8 +-----+-----+-----+-----+ 8 +-----+-----+-----+-----+ ! 121 | 221 | 321 | 421 122 | 222 | 322 | 422 ! 4 +-----+-----+-----+-----+ 4 +-----+-----+-----+-----+ ! 111 | 211 | 311 | 411 112 | 212 | 312 | 412 ! 0 + + + + + 0 + + + + + ! 1 5 9 13 17 1 5 9 13 17 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 April 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NBIN(3), the number of bins in each dimension. ! ! Input, real ( kind = 8 ) A(3), B(3), the lower and upper limits of the ! bin interval. While A(I) is expected to be less than B(I), the code ! should return useful results if A(I) is actually greater than B(I). ! ! Input, real ( kind = 8 ) C(3), a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN(3), the index of the bin to which C ! is assigned. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) c(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin(ndim) do i = 1, ndim call r8_to_bin_even2 ( nbin(i), a(i), b(i), c(i), bin(i) ) end do return end subroutine r83vec_bin_even2 ( n, a, nbin, bin_min, bin_max, bin_start, & bin_last, bin_next ) !*****************************************************************************80 ! !! R83VEC_BIN_EVEN2 bins an R83VEC into evenly spaced bins. ! ! Discussion: ! ! This is only a partial, indexed, sorting of the data. To sort ! the data, it is necessary to build a new array by extracting the ! data for each bin, sorting that, and appending it to the array. ! ! There are NBIN 1D bins in each coordinate, making a total ! of NBIN**NDIM bins. Each set of 1D bins begins and ends at user ! specified mininum and maximum values. ! ! The bins are indexed by the 1D bins that construct them, ! and ordered lexicographically by these indices: ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Thomas Cormen, Charles Leiserson, Ronald Rivest, ! Introduction to Algorithms, ! MIT Press, page 180. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of points in the data set. ! ! Input, real ( kind = 8 ) A(3,N), the data to be binned. ! ! Input, integer ( kind = 4 ) NBIN, the (cube root of) the number of bins. ! NBIN must be at least 1. ! ! Input, real ( kind = 8 ) BIN_MIN(3), BIN_MAX(3), the bin limits. ! ! Output, integer ( kind = 4 ) BIN_START(NBIN,NBIN,NBIN), ! BIN_LAST(NBIN,NBIN,NBIN), the index of the first and last elements of A ! that went into each bin, or -1 if there are no entries in the bin. ! ! Output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next element ! of A that follows this element in the same bin. A value of 0 means this ! is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin,nbin,nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin,nbin,nbin) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Initialize the bin pointers to -1. ! bin_last(1:nbin,1:nbin,1:nbin) = -1 bin_start(1:nbin,1:nbin,1:nbin) = -1 bin_next(1:n) = -1 ! ! Build up linked lists of entries that go into each bin. ! do j = 1, n call r83_to_bin_even2 ( nbin, bin_min, bin_max, a(1:ndim,j), bin ) i1 = bin(1) i2 = bin(2) i3 = bin(3) if ( bin_start(i1,i2,i3) == -1 ) then bin_start(i1,i2,i3) = j else k = bin_last(i1,i2,i3) bin_next(k) = j end if bin_next(j) = 0 bin_last(i1,i2,i3) = j end do return end subroutine r83vec_bin_even3 ( n, a, nbin, bin_min, bin_max, bin_start, & bin_last, bin_next ) !*****************************************************************************80 ! !! R83VEC_BIN_EVEN3 bins an R83 array into evenly spaced bins. ! ! Discussion: ! ! A different number of bins may be used in each dimension. ! ! This is only a partial, indexed, sorting of the data. To sort ! the data, it is necessary to build a new array by extracting the ! data for each bin, sorting that, and appending it to the array. ! ! There are NBIN(1) 1D bins in the X direction, NBIN(2) for Y, and ! NBIN(3) for Z, making a total of NBIN(1) * NBIN(2) * NBIN(3) 3D bins. ! Each set of 1D bins begins and ends at user specified mininum and ! maximum values. ! ! The 3D bins are indexed by the X, Y and Z bins that construct them, ! and ordered lexicographically by these indices. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 07 December 2004 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Thomas Cormen, Charles Leiserson, Ronald Rivest, ! Introduction to Algorithms, ! MIT Press, page 180. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of points in the data set. ! ! Input, real ( kind = 8 ) A(3,N), the R83 data to be binned. ! ! Input, integer ( kind = 4 ) NBIN(3), the number of bins in each dimension. ! NBIN must be at least 1. ! ! Input, real ( kind = 8 ) BIN_MIN(3), BIN_MAX(3), the bin limits. ! ! Output, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2),NBIN(3)), ! BIN_LAST(NBIN(1),NBIN(2),NBIN(3)), the ! index of the first and last elements of A that went into each bin, ! or -1 if there are no entries in the bin. ! ! Output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next element ! of A that follows this element in the same bin. A value of 0 means this ! is the last entry in the particular bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) n integer ( kind = 4 ) nbin(ndim) real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin(ndim) integer ( kind = 4 ) bin_last(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin(1),nbin(2),nbin(3)) real ( kind = 8 ) bin_max(ndim) real ( kind = 8 ) bin_min(ndim) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Initialize the bin pointers to -1. ! bin_last(1:nbin(1),1:nbin(2),1:nbin(3)) = -1 bin_start(1:nbin(1),1:nbin(2),1:nbin(3)) = -1 bin_next(1:n) = -1 ! ! Build up linked lists of entries that go into each bin. ! do j = 1, n call r83_to_bin_even3 ( nbin, bin_min, bin_max, a(1:ndim,j), bin ) i1 = bin(1) i2 = bin(2) i3 = bin(3) if ( bin_start(i1,i2,i3) == -1 ) then bin_start(i1,i2,i3) = j else k = bin_last(i1,i2,i3) bin_next(k) = j end if bin_next(j) = 0 bin_last(i1,i2,i3) = j end do return end subroutine r83vec_binned_reorder ( n, a, nbin, bin_start, bin_last, bin_next ) !*****************************************************************************80 ! !! R83VEC_BINNED_REORDER reorders a binned R83 data vector. ! ! Discussion: ! ! The bin vectors define an implicit ordering of the data ! vector. This routine physically rearranges the data vector ! so that items in the first bin come first, and so on. The ! data within a bin is not reordered. ! ! On output, the BIN_START and BIN_NEXT arrays have also been updated ! so that they still correspond to the (rearranged) vector A. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(3,N), the data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN, the (cube root of the) number of bins. ! ! Input/output, integer ( kind = 4 ) BIN_START(NBIN,NBIN,NBIN), ! BIN_LAST(NBIN,NBIN,NBIN), the index of the first and last element of A ! that went into each bin, or -1 if there are no entries in the bin. ! ! Input/output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next ! element of A that follows this element in the same bin. A value of 0 ! means this is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) real ( kind = 8 ) a2(ndim,n) integer ( kind = 4 ) bin_last(nbin,nbin,nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin,nbin,nbin) integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Bin by bin, copy the contents of A to A2. ! The BIN_START array is also updated as we go. ! k = 0 do i1 = 1, nbin do i2 = 1, nbin do i3 = 1, nbin j = bin_start(i1,i2,i3) if ( 0 < j ) then bin_start(i1,i2,i3) = k + 1 end if do while ( 0 < j ) k = k + 1 bin_last(i1,i2,i3) = k a2(1:ndim,k) = a(1:ndim,j) j = bin_next(j) end do end do end do end do ! ! Copy A2 back into A. ! a(1:ndim,1:n) = a2(1:ndim,1:n) ! ! Now update the BIN_NEXT array. ! do i = 1, n bin_next(i) = i+1 end do do i1 = 1, nbin do i2 = 1, nbin do i3 = 1, nbin k = bin_last(i1,i2,i3) if ( 0 < k ) then bin_next(k) = 0 end if end do end do end do return end subroutine r83vec_binned_reorder2 ( n, a, nbin, bin_start, bin_last, bin_next ) !*****************************************************************************80 ! !! R83VEC_BINNED_REORDER2 reorders a binned R83 data vector. ! ! Discussion: ! ! This routine allows there to be a different number of bins in ! each dimension. ! ! The bin vectors define an implicit ordering of the data ! vector. This routine physically rearranges the data vector ! so that items in the first bin come first, and so on. The ! data within a bin is not reordered. ! ! On output, the BIN_START and BIN_NEXT arrays have also been updated ! so that they still correspond to the (rearranged) vector A. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 30 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(3,N), the data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN(3), the number of bins in each dimension. ! ! Input/output, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2),NBIN(3)), ! BIN_LAST(NBIN(1),NBIN(2),NBIN(3)), the ! index of the first and last element of A that went into each bin, ! or -1 if there are no entries in the bin. ! ! Input/output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next ! element of A that follows this element in the same bin. A value of 0 ! means this is the last entry in the particular bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) n integer ( kind = 4 ) nbin(ndim) real ( kind = 8 ) a(ndim,n) real ( kind = 8 ) a2(ndim,n) integer ( kind = 4 ) bin_last(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Bin by bin, copy the contents of A to A2. ! The BIN_START array is also updated as we go. ! k = 0 do i1 = 1, nbin(1) do i2 = 1, nbin(2) do i3 = 1, nbin(3) j = bin_start(i1,i2,i3) if ( 0 < j ) then bin_start(i1,i2,i3) = k + 1 end if do while ( 0 < j ) k = k + 1 bin_last(i1,i2,i3) = k a2(1:ndim,k) = a(1:ndim,j) j = bin_next(j) end do end do end do end do ! ! Copy A2 back into A. ! a(1:ndim,1:n) = a2(1:ndim,1:n) ! ! Now update the BIN_NEXT array. ! do i = 1, n bin_next(i) = i+1 end do do i1 = 1, nbin(1) do i2 = 1, nbin(2) do i3 = 1, nbin(3) k = bin_last(i1,i2,i3) if ( 0 < k ) then bin_next(k) = 0 end if end do end do end do return end subroutine r83vec_binned_sort_a ( n, a, nbin, bin_start, bin_last ) !*****************************************************************************80 ! !! R83VEC_BINNED_SORT_A sorts each bin of a binned R83VEC. ! ! Discussion: ! ! Presumably, the data vector was first binned by R83VEC_BIN_EVEN, ! then reordered by R83VEC_BINNED_REORDER. Now, each of the ! bins of data is sorted one at a time. ! ! The result is NOT a lexicographically sorted R83 vector. ! ! What is true is that if I < J, then either the I-th element of A occurs ! in a lexicographically smaller bin than J, or they share a bin, ! and the I-th element is lexicographically less than or equal to ! the J-th element. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(3,N), the data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN, the (cube root of the) number of bins. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN,NBIN,NBIN), ! BIN_LAST(NBIN,NBIN,NBIN), the index of the first and last element of A ! that went into each bin, or -1 if there are no entries in this bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin_last(nbin,nbin,nbin) integer ( kind = 4 ) bin_start(nbin,nbin,nbin) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) j1 integer ( kind = 4 ) j2 integer ( kind = 4 ) n1 do i1 = 1, nbin do i2 = 1, nbin do i3 = 1, nbin j1 = bin_start(i1,i2,i3) if ( 0 < j1 ) then j2 = bin_last(i1,i2,i3) n1 = j2 + 1 - j1 if ( 1 < n1 ) then call r83vec_sort_quick_a ( n1, a(1:ndim,j1:j2) ) end if end if end do end do end do return end subroutine r83vec_binned_sort_a2 ( n, a, nbin, bin_start, bin_last ) !*****************************************************************************80 ! !! R83VEC_BINNED_SORT_A2 sorts each bin of an R83 binned data vector. ! ! Discussion: ! ! This routine allows a different number of bins in each dimension. ! ! Presumably, the data vector was first binned by R83VEC_BIN_EVEN3, ! then reordered by R83VEC_BINNED_REORDER2. Now, each of the ! bins of data is sorted one at a time. ! ! The result is NOT a lexicographically sorted R83 vector. ! ! What is true is that if I < J, then either the I-th element of A occurs ! in a lexicographically smaller bin than J, or they share a bin, ! and the I-th element is lexicographically less than or equal to ! the J-th element. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 07 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(3,N), the data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN(3), the number of bins in each dimension. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN(1),NBIN(2),NBIN(3)), ! BIN_LAST(NBIN(1),NBIN(2),NBIN(3)), ! the index of the first and last element of A that went into each bin, ! or -1 if there are no entries in this bin. ! implicit none integer ( kind = 4 ), parameter :: ndim = 3 integer ( kind = 4 ) n integer ( kind = 4 ) nbin(ndim) real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) bin_last(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) bin_start(nbin(1),nbin(2),nbin(3)) integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) j1 integer ( kind = 4 ) j2 integer ( kind = 4 ) n1 if ( n <= 1 ) then return end if do i1 = 1, nbin(1) do i2 = 1, nbin(2) do i3 = 1, nbin(3) j1 = bin_start(i1,i2,i3) if ( 0 < j1 ) then j2 = bin_last(i1,i2,i3) n1 = j2 + 1 - j1 if ( 1 < n1 ) then call r83vec_sort_quick_a ( n1, a(1:ndim,j1:j2) ) end if end if end do end do end do return end subroutine r83vec_part_quick_a ( n, a, l, r ) !*****************************************************************************80 ! !! R83VEC_PART_QUICK_A reorders an R83VEC as part of a quick sort. ! ! Discussion: ! ! The routine reorders the entries of A. Using A(1:3,1) as a ! key, all entries of A that are less than or equal to the key will ! precede the key, which precedes all entries that are greater than the key. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 09 February 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries of A. ! ! Input/output, real ( kind = 8 ) A(3,N). On input, the array to be checked. ! On output, A has been reordered as described above. ! ! Output, integer ( kind = 4 ) L, R, the indices of A that define the ! three segments. ! Let KEY = the input value of A(1:3,1). Then ! I <= L A(1:3,I) < KEY; ! L < I < R A(1:3,I) = KEY; ! R <= I A(1:3,I) > KEY. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) logical r8vec_eq logical r8vec_gt logical r8vec_lt integer ( kind = 4 ) i real ( kind = 8 ) key(ndim) integer ( kind = 4 ) l integer ( kind = 4 ) m integer ( kind = 4 ) r if ( n < 1 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R83VEC_PART_QUICK_A - Fatal error!' write ( *, '(a)' ) ' N < 1.' stop 1 else if ( n == 1 ) then l = 0 r = 2 return end if key(1:ndim) = a(1:ndim,1) m = 1 ! ! The elements of unknown size have indices between L+1 and R-1. ! l = 1 r = n + 1 do i = 2, n if ( r8vec_gt ( ndim, a(1:ndim,l+1), key(1:ndim) ) ) then r = r - 1 call r8vec_swap ( ndim, a(1:ndim,r), a(1:ndim,l+1) ) else if ( r8vec_eq ( ndim, a(1:ndim,l+1), key(1:ndim) ) ) then m = m + 1 call r8vec_swap ( ndim, a(1:ndim,m), a(1:ndim,l+1) ) l = l + 1 else if ( r8vec_lt ( ndim, a(1:ndim,l+1), key(1:ndim) ) ) then l = l + 1 end if end do ! ! Now shift small elements to the left, and KEY elements to center. ! do i = 1, l - m a(1:ndim,i) = a(1:ndim,i+m) end do l = l - m do i = 1, ndim a(i,l+1:l+m) = key(i) end do return end subroutine r83vec_print ( n, a, title ) !*****************************************************************************80 ! !! R83VEC_PRINT prints an R83VEC. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 06 September 2003 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of components of the vector. ! ! Input, real ( kind = 8 ) A(3,N), the R83 vector to be printed. ! ! Input, character ( len = * ) TITLE, a title to be printed first. ! TITLE may be blank. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) i character ( len = * ) title if ( title /= ' ' ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) end if write ( *, '(a)' ) ' ' do i = 1, n write ( *, '(i6,(5g14.6))' ) i, a(1:ndim,i) end do return end subroutine r83vec_sort_quick_a ( n, a ) !*****************************************************************************80 ! !! R83VEC_SORT_QUICK_A ascending sorts an R83VEC using quick sort. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 20 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the array. ! ! Input/output, real ( kind = 8 ) A(3,N). ! On input, the array to be sorted. ! On output, the array has been sorted. ! implicit none integer ( kind = 4 ), parameter :: maxlevel = 25 integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) integer ( kind = 4 ) base integer ( kind = 4 ) l_segment integer ( kind = 4 ) level integer ( kind = 4 ) n_segment integer ( kind = 4 ) rsave(maxlevel) integer ( kind = 4 ) r_segment if ( n < 1 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R83VEC_SORT_QUICK_A - Fatal error!' write ( *, '(a)' ) ' N < 1.' stop 1 end if if ( n == 1 ) then return end if level = 1 rsave(level) = n + 1 base = 1 n_segment = n do ! ! Partition the segment. ! call r83vec_part_quick_a ( n_segment, a(1,base), l_segment, r_segment ) ! ! If the left segment has more than one element, we need to partition it. ! if ( 1 < l_segment ) then if ( maxlevel < level ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R83VEC_SORT_QUICK_A - Fatal error!' write ( *, '(a,i6)' ) ' Exceeding recursion maximum of ', maxlevel stop 1 end if level = level + 1 n_segment = l_segment rsave(level) = r_segment + base - 1 ! ! The left segment and the middle segment are sorted. ! Must the right segment be partitioned? ! else if ( r_segment < n_segment ) then n_segment = n_segment + 1 - r_segment base = base + r_segment - 1 ! ! Otherwise, we back up a level if there is an earlier one. ! else do if ( level <= 1 ) then return end if base = rsave(level) n_segment = rsave(level-1) - rsave(level) level = level - 1 if ( 0 < n_segment ) then exit end if end do end if end do return end subroutine r83vec_uniform ( n, alo, ahi, seed, a ) !*****************************************************************************80 ! !! R83VEC_UNIFORM returns a random R83VEC in a given range. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 21 April 2007 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the vector. ! ! Input, real ( kind = 8 ) ALO(3), AHI(3), the minimum and maximum values. ! ! Input/output, integer ( kind = 4 ) SEED, a seed for the random number ! generator. ! ! Output, real ( kind = 8 ) A(3,N), the vector of randomly chosen values. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ), parameter :: ndim = 3 real ( kind = 8 ) a(ndim,n) real ( kind = 8 ) ahi(ndim) real ( kind = 8 ) alo(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) j real ( kind = 8 ) r8_uniform_ab integer ( kind = 4 ) seed do i = 1, ndim do j = 1, n a(i,j) = r8_uniform_ab ( alo(i), ahi(i), seed ) end do end do return end subroutine r8mat_print ( m, n, a, title ) !*****************************************************************************80 ! !! R8MAT_PRINT prints an R8MAT. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 20 May 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, the number of rows in A. ! ! Input, integer ( kind = 4 ) N, the number of columns in A. ! ! Input, real ( kind = 8 ) A(M,N), the matrix. ! ! Input, character ( len = * ) TITLE, a title to be printed. ! implicit none integer ( kind = 4 ) m integer ( kind = 4 ) n real ( kind = 8 ) a(m,n) character ( len = * ) title call r8mat_print_some ( m, n, a, 1, 1, m, n, title ) return end subroutine r8mat_print_some ( m, n, a, ilo, jlo, ihi, jhi, title ) !*****************************************************************************80 ! !! R8MAT_PRINT_SOME prints some of an R8MAT. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 04 November 2003 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, N, the number of rows and columns. ! ! Input, real ( kind = 8 ) A(M,N), an M by N matrix to be printed. ! ! Input, integer ( kind = 4 ) ILO, JLO, the first row and column to print. ! ! Input, integer ( kind = 4 ) IHI, JHI, the last row and column to print. ! ! Input, character ( len = * ) TITLE, a title. ! implicit none integer ( kind = 4 ), parameter :: incx = 5 integer ( kind = 4 ) m integer ( kind = 4 ) n real ( kind = 8 ) a(m,n) character ( len = 14 ) ctemp(incx) integer ( kind = 4 ) i integer ( kind = 4 ) i2hi integer ( kind = 4 ) i2lo integer ( kind = 4 ) ihi integer ( kind = 4 ) ilo integer ( kind = 4 ) inc integer ( kind = 4 ) j integer ( kind = 4 ) j2 integer ( kind = 4 ) j2hi integer ( kind = 4 ) j2lo integer ( kind = 4 ) jhi integer ( kind = 4 ) jlo character ( len = * ) title write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) do j2lo = max ( jlo, 1 ), min ( jhi, n ), incx j2hi = j2lo + incx - 1 j2hi = min ( j2hi, n ) j2hi = min ( j2hi, jhi ) inc = j2hi + 1 - j2lo write ( *, '(a)' ) ' ' do j = j2lo, j2hi j2 = j + 1 - j2lo write ( ctemp(j2), '(i7,7x)') j end do write ( *, '('' Col '',5a14)' ) ctemp(1:inc) write ( *, '(a)' ) ' Row' write ( *, '(a)' ) ' ' i2lo = max ( ilo, 1 ) i2hi = min ( ihi, m ) do i = i2lo, i2hi do j2 = 1, inc j = j2lo - 1 + j2 write ( ctemp(j2), '(g14.6)' ) a(i,j) end do write ( *, '(i5,1x,5a14)' ) i, ( ctemp(j), j = 1, inc ) end do end do return end subroutine r8mat_transpose_print ( m, n, a, title ) !*****************************************************************************80 ! !! R8MAT_TRANSPOSE_PRINT prints an R8MAT, transposed. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 14 June 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, N, the number of rows and columns. ! ! Input, real ( kind = 8 ) A(M,N), an M by N matrix to be printed. ! ! Input, character ( len = * ) TITLE, an optional title. ! implicit none integer ( kind = 4 ) m integer ( kind = 4 ) n real ( kind = 8 ) a(m,n) character ( len = * ) title call r8mat_transpose_print_some ( m, n, a, 1, 1, m, n, title ) return end subroutine r8mat_transpose_print_some ( m, n, a, ilo, jlo, ihi, jhi, title ) !*****************************************************************************80 ! !! R8MAT_TRANSPOSE_PRINT_SOME prints some of an R8MAT, transposed. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 14 June 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) M, N, the number of rows and columns. ! ! Input, real ( kind = 8 ) A(M,N), an M by N matrix to be printed. ! ! Input, integer ( kind = 4 ) ILO, JLO, the first row and column to print. ! ! Input, integer ( kind = 4 ) IHI, JHI, the last row and column to print. ! ! Input, character ( len = * ) TITLE, an optional title. ! implicit none integer ( kind = 4 ), parameter :: incx = 5 integer ( kind = 4 ) m integer ( kind = 4 ) n real ( kind = 8 ) a(m,n) character ( len = 14 ) ctemp(incx) integer ( kind = 4 ) i integer ( kind = 4 ) i2 integer ( kind = 4 ) i2hi integer ( kind = 4 ) i2lo integer ( kind = 4 ) ihi integer ( kind = 4 ) ilo integer ( kind = 4 ) inc integer ( kind = 4 ) j integer ( kind = 4 ) j2hi integer ( kind = 4 ) j2lo integer ( kind = 4 ) jhi integer ( kind = 4 ) jlo character ( len = * ) title write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) do i2lo = max ( ilo, 1 ), min ( ihi, m ), incx i2hi = i2lo + incx - 1 i2hi = min ( i2hi, m ) i2hi = min ( i2hi, ihi ) inc = i2hi + 1 - i2lo write ( *, '(a)' ) ' ' do i = i2lo, i2hi i2 = i + 1 - i2lo write ( ctemp(i2), '(i7,7x)') i end do write ( *, '('' Row '',5a14)' ) ctemp(1:inc) write ( *, '(a)' ) ' Col' j2lo = max ( jlo, 1 ) j2hi = min ( jhi, n ) do j = j2lo, j2hi do i2 = 1, inc i = i2lo - 1 + i2 write ( ctemp(i2), '(g14.6)' ) a(i,j) end do write ( *, '(i5,1x,5a14)' ) j, ( ctemp(i), i = 1, inc ) end do end do return end subroutine r8vec_bin ( n, a, nbin, bin_min, bin_max, bin, bin_limit ) !*****************************************************************************80 ! !! R8VEC_BIN bins an R8VEC, returning the population of each bin. ! ! Discussion: ! ! The user specifies minimum and maximum bin values, BIN_MIN and ! BIN_MAX, and the number of bins, NBIN. This determines a ! "bin width": ! ! H = ( BIN_MAX - BIN_MIN ) / NBIN ! ! so that bin I will count all entries X(J) such that ! ! BIN_LIMIT(I-1) <= A(J) < BIN_LIMIT(I). ! ! The array does NOT have to be sorted. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries of A. ! ! Input, real ( kind = 8 ) A(N), an (unsorted) array to be binned. ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. Two extra bins, ! #0 and #NBIN+1, count extreme values. ! ! Input, real ( kind = 8 ) BIN_MIN, BIN_MAX, define the range and size ! of the bins. BIN_MIN and BIN_MAX must be distinct. ! Normally, BIN_MIN < BIN_MAX, and the documentation will assume ! this, but proper results will be computed if BIN_MAX < BIN_MIN. ! ! Output, integer ( kind = 4 ) BIN(0:NBIN+1). ! BIN(0) counts entries of A less than BIN_MIN. ! BIN(NBIN+1) counts entries greater than or equal to BIN_MAX. ! For 1 <= I <= NBIN, BIN(I) counts the entries X(J) such that ! BIN_LIMIT(I-1) <= A(J) < BIN_LIMIT(I). ! where H is the bin spacing. ! ! Output, real ( kind = 8 ) BIN_LIMIT(0:NBIN), the "limits" of the bins. ! BIN(I) counts the number of entries X(J) such that ! BIN_LIMIT(I-1) <= A(J) < BIN_LIMIT(I). ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin real ( kind = 8 ) a(n) integer ( kind = 4 ) bin(0:nbin+1) real ( kind = 8 ) bin_limit(0:nbin) real ( kind = 8 ) bin_max real ( kind = 8 ) bin_min integer ( kind = 4 ) i integer ( kind = 4 ) j real ( kind = 8 ) t if ( bin_max == bin_min ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R8VEC_BIN - Fatal error!' write ( *, '(a)' ) ' BIN_MIN = BIN_MAX.' stop 1 end if bin(0:nbin+1) = 0 do i = 1, n t = ( a(i) - bin_min ) / ( bin_max - bin_min ) if ( t < 0.0D+00 ) then j = 0 else if ( 1.0D+00 <= t ) then j = nbin + 1 else j = 1 + int ( real ( nbin, kind = 8 ) * t ) end if bin(j) = bin(j) + 1 end do ! ! Compute the bin limits. ! do i = 0, nbin bin_limit(i) = ( real ( nbin - i, kind = 8 ) * bin_min & + real ( i, kind = 8 ) * bin_max ) & / real ( nbin, kind = 8 ) end do return end subroutine r8vec_bin_even ( n, a, nbin, bin_min, bin_max, bin_start, & bin_last, bin_next ) !*****************************************************************************80 ! !! R8VEC_BIN_EVEN bins an R8VEC into evenly spaced bins. ! ! Discussion: ! ! This is only a partial, indexed, sorting of the data. To sort ! the data, it is necessary to build a new array by extracting the ! data for each bin, sorting that, and appending it to the array. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Reference: ! ! Thomas Cormen, Charles Leiserson, Ronald Rivest, ! Introduction to Algorithms, ! MIT Press, page 180. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of points in the set. ! ! Input, real ( kind = 8 ) A(N), the data to be binned. ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, real ( kind = 8 ) BIN_MIN, BIN_MAX, the bin limits. ! ! Output, integer ( kind = 4 ) BIN_START(NBIN), BIN_LAST(NBIN), the index of ! the first and last element of A that went into each bin, or -1 if there ! are no entries in this bin. ! ! Output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next element ! of A that follows this element in the same bin. A value of 0 means this ! is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin real ( kind = 8 ) a(n) integer ( kind = 4 ) bin_last(nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin) real ( kind = 8 ) bin_max real ( kind = 8 ) bin_min integer ( kind = 4 ) i integer ( kind = 4 ) j integer ( kind = 4 ) k ! ! Initialize the bin pointers to -1. ! bin_last(1:nbin) = -1 bin_start(1:nbin) = -1 bin_next(1:n) = -1 ! ! Build up linked lists of entries that go into each bin. ! do i = 1, n call r8_to_bin_even ( nbin, bin_min, bin_max, a(i), j ) if ( bin_start(j) == -1 ) then bin_start(j) = i else k = bin_last(j) bin_next(k) = i end if bin_next(i) = 0 bin_last(j) = i end do return end subroutine r8vec_binned_reorder ( n, a, nbin, bin_start, bin_last, bin_next ) !*****************************************************************************80 ! !! R8VEC_BINNED_REORDER reorders a binned R8VEC. ! ! Discussion: ! ! The bin vectors define an implicit ordering of the data ! vector. This routine physically rearranges the data vector ! so that items in the first bin come first, and so on. The ! data within a bin is not reordered. ! ! On output, the BIN_START, BIN_LAST and BIN_NEXT arrays have also been ! updated so that they still correspond to the (rearranged) vector A. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(N), the data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input/output, integer ( kind = 4 ) BIN_START(NBIN), BIN_LAST(NBIN), the ! index of the first and last element of A that went into each bin, or -1 if ! there are no entries in the bin. ! ! Input/output, integer ( kind = 4 ) BIN_NEXT(N), the index of the next ! element of A that follows this element in the same bin. A value of 0 ! means this is the last entry in the particular bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin real ( kind = 8 ) a(n) real ( kind = 8 ) a2(n) integer ( kind = 4 ) bin_last(nbin) integer ( kind = 4 ) bin_next(n) integer ( kind = 4 ) bin_start(nbin) integer ( kind = 4 ) i integer ( kind = 4 ) j integer ( kind = 4 ) k k = 0 do i = 1, nbin j = bin_start(i) if ( 0 < j ) then bin_start(i) = k + 1 end if do while ( 0 < j ) k = k + 1 bin_last(i) = k a2(k) = a(j) j = bin_next(j) end do end do a(1:n) = a2(1:n) ! ! Now update the BIN_NEXT array. ! do i = 1, n bin_next(i) = i+1 end do do i = 1, nbin k = bin_last(i) if ( 0 < k ) then bin_next(k) = 0 end if end do return end subroutine r8vec_binned_sort_a ( n, a, nbin, bin_start, bin_last ) !*****************************************************************************80 ! !! R8VEC_BINNED_SORT_A ascending sorts a binned reordered R8VEC. ! ! Discussion: ! ! Presumably, the data vector was first binned by R8VEC_BIN_EVEN, ! then reordered by R8VEC_BINNED_REORDER. Now, each of the ! bins of data is sorted one at a time, which results in sorting ! the entire vector. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of data points. ! ! Input/output, real ( kind = 8 ) A(N), the data to be sorted. ! ! Input, integer ( kind = 4 ) NBIN, the number of bins. ! ! Input, integer ( kind = 4 ) BIN_START(NBIN), BIN_LAST(NBIN), the index ! of the first and last element of A that went into each bin, or -1 if ! there were no elements in the bin. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) nbin real ( kind = 8 ) a(n) integer ( kind = 4 ) bin_last(nbin) integer ( kind = 4 ) bin_start(nbin) integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) n1 if ( n <= 1 ) then return end if do i = 1, nbin i1 = bin_start(i) if ( 0 < i1 ) then i2 = bin_last(i) n1 = i2 + 1 - i1 call r8vec_sort_quick_a ( n1, a(i1:i2) ) end if end do return end subroutine r8vec_bracket ( n, x, xval, left, right ) !*****************************************************************************80 ! !! R8VEC_BRACKET searches a sorted array for successive brackets of a value. ! ! Discussion: ! ! If the values in the vector are thought of as defining intervals ! on the real line, then this routine searches for the interval ! nearest to or containing the given value. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 06 April 1999 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, length of input array. ! ! Input, real ( kind = 8 ) X(N), an array that has been sorted into ! ascending order. ! ! Input, real ( kind = 8 ) XVAL, a value to be bracketed. ! ! Output, integer ( kind = 4 ) LEFT, RIGHT, the results of the search. ! Either: ! XVAL < X(1), when LEFT = 1, RIGHT = 2; ! X(N) < XVAL, when LEFT = N-1, RIGHT = N; ! or ! X(LEFT) <= XVAL <= X(RIGHT). ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) i integer ( kind = 4 ) left integer ( kind = 4 ) right real ( kind = 8 ) x(n) real ( kind = 8 ) xval do i = 2, n - 1 if ( xval < x(i) ) then left = i - 1 right = i return end if end do left = n - 1 right = n return end function r8vec_eq ( n, a1, a2 ) !*****************************************************************************80 ! !! R8VEC_EQ is true if every pair of entries in two vectors is equal. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 02 March 1999 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the vectors. ! ! Input, real ( kind = 8 ) A1(N), A2(N), two vectors to compare. ! ! Output, logical R8VEC_EQ. ! R8VEC_EQ is TRUE if every pair of elements A1(I) and A2(I) are equal, ! and FALSE otherwise. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a1(n) real ( kind = 8 ) a2(n) logical r8vec_eq r8vec_eq = ( all ( a1(1:n) == a2(1:n) ) ) return end function r8vec_gt ( n, a1, a2 ) !*****************************************************************************80 ! !! R8VEC_GT == ( A1 > A2 ) for real vectors. ! ! Discussion: ! ! The comparison is lexicographic. ! ! A1 > A2 <=> A1(1) > A2(1) or ! ( A1(1) == A2(1) and A1(2) > A2(2) ) or ! ... ! ( A1(1:N-1) == A2(1:N-1) and A1(N) > A2(N) ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 03 April 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the dimension of the vectors. ! ! Input, real ( kind = 8 ) A1(N), A2(N), the vectors to be compared. ! ! Output, logical R8VEC_GT, is TRUE if and only if A1 > A2. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a1(n) real ( kind = 8 ) a2(n) integer ( kind = 4 ) i logical r8vec_gt r8vec_gt = .false. do i = 1, n if ( a2(i) < a1(i) ) then r8vec_gt = .true. exit else if ( a1(i) < a2(i) ) then r8vec_gt = .false. exit end if end do return end function r8vec_lt ( n, a1, a2 ) !*****************************************************************************80 ! !! R8VEC_LT == ( A1 < A2 ) for real vectors. ! ! Discussion: ! ! The comparison is lexicographic. ! ! A1 < A2 <=> A1(1) < A2(1) or ! ( A1(1) == A2(1) and A1(2) < A2(2) ) or ! ... ! ( A1(1:N-1) == A2(1:N-1) and A1(N) < A2(N) ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 03 April 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the dimension of the vectors. ! ! Input, real ( kind = 8 ) A1(N), A2(N), the vectors to be compared. ! ! Output, logical R8VEC_LT, is TRUE if and only if A1 < A2. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a1(n) real ( kind = 8 ) a2(n) integer ( kind = 4 ) i logical r8vec_lt r8vec_lt = .false. do i = 1, n if ( a1(i) < a2(i) ) then r8vec_lt = .true. exit else if ( a2(i) < a1(i) ) then r8vec_lt = .false. exit end if end do return end subroutine r8vec_part_quick_a ( n, a, l, r ) !*****************************************************************************80 ! !! R8VEC_PART_QUICK_A reorders an R8VEC as part of a quick sort. ! ! Discussion: ! ! The routine reorders the entries of A. Using A(1) as the key, ! all entries of A that are less than or equal to the key will ! precede the key which precedes all entries that are greater than the key. ! ! Example: ! ! Input: ! ! N = 8 ! ! A = ( 6, 7, 3, 1, 6, 8, 2, 9 ) ! ! Output: ! ! L = 3, R = 6 ! ! A = ( 3, 1, 2, 6, 6, 8, 9, 7 ) ! ------- ------- ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries of A. ! ! Input/output, real ( kind = 8 ) A(N). On input, the array to be checked. ! On output, A has been reordered as described above. ! ! Output, integer ( kind = 4 ) L, R, the indices of A that define the ! three segments. Let KEY = the input value of A(1). Then ! I <= L A(I) < KEY; ! L < I < R A(I) = KEY; ! R <= I KEY < A(I). ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a(n) integer ( kind = 4 ) i real ( kind = 8 ) key integer ( kind = 4 ) l integer ( kind = 4 ) m integer ( kind = 4 ) r real ( kind = 8 ) temp if ( n < 1 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R8VEC_PART_QUICK_A - Fatal error!' write ( *, '(a)' ) ' N < 1.' stop 1 else if ( n == 1 ) then l = 0 r = 2 return end if key = a(1) m = 1 ! ! The elements of unknown size have indices between L+1 and R-1. ! l = 1 r = n + 1 do i = 2, n if ( key < a(l+1) ) then r = r - 1 temp = a(r) a(r) = a(l+1) a(l+1) = temp else if ( a(l+1) == key ) then m = m + 1 temp = a(m) a(m) = a(l+1) a(l+1) = temp l = l + 1 else if ( a(l+1) < key ) then l = l + 1 end if end do ! ! Now shift small elements to the left, and KEY elements to center. ! do i = 1, l - m a(i) = a(i+m) end do ! ! Out of bounds here, occasionally ! l = l - m a(l+1:l+m) = key return end subroutine r8vec_print ( n, a, title ) !*****************************************************************************80 ! !! R8VEC_PRINT prints an R8VEC. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 22 August 2000 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of components of the vector. ! ! Input, real ( kind = 8 ) A(N), the vector to be printed. ! ! Input, character ( len = * ) TITLE, an optional title. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a(n) integer ( kind = 4 ) i character ( len = * ) title if ( 0 < len_trim ( title ) ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) trim ( title ) end if write ( *, '(a)' ) ' ' do i = 1, n write ( *, '(2x,i6,g16.8)' ) i, a(i) end do return end subroutine r8vec_sort_quick_a ( n, a ) !*****************************************************************************80 ! !! R8VEC_SORT_QUICK_A ascending sorts an R8VEC using quick sort. ! ! Example: ! ! Input: ! ! N = 7 ! A = ( 6, 7, 3, 2, 9, 1, 8 ) ! ! Output: ! ! A = ( 1, 2, 3, 6, 7, 8, 9 ) ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the array. ! ! Input/output, real ( kind = 8 ) A(N). ! On input, the array to be sorted. ! On output, the array has been sorted. ! implicit none integer ( kind = 4 ), parameter :: level_max = 25 integer ( kind = 4 ) n real ( kind = 8 ) a(n) integer ( kind = 4 ) base integer ( kind = 4 ) l_segment integer ( kind = 4 ) level integer ( kind = 4 ) n_segment integer ( kind = 4 ) rsave(level_max) integer ( kind = 4 ) r_segment if ( n < 1 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R8VEC_SORT_QUICK_A - Fatal error!' write ( *, '(a)' ) ' N < 1.' stop 1 else if ( n == 1 ) then return end if level = 1 rsave(level) = n + 1 base = 1 n_segment = n do ! ! Partition the segment. ! call r8vec_part_quick_a ( n_segment, a(base), l_segment, r_segment ) ! ! If the left segment has more than one element, we need to partition it. ! if ( 1 < l_segment ) then if ( level_max < level ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'R8VEC_SORT_QUICK_A - Fatal error!' write ( *, '(a,i6)' ) ' Exceeding recursion maximum of ', level_max stop 1 end if level = level + 1 n_segment = l_segment rsave(level) = r_segment + base - 1 ! ! The left segment and the middle segment are sorted. ! Must the right segment be partitioned? ! else if ( r_segment < n_segment ) then n_segment = n_segment + 1 - r_segment base = base + r_segment - 1 ! ! Otherwise, we back up a level if there is an earlier one. ! else do if ( level <= 1 ) then return end if base = rsave(level) n_segment = rsave(level-1) - rsave(level) level = level - 1 if ( 0 < n_segment ) then exit end if end do end if end do return end subroutine r8vec_swap ( n, a1, a2 ) !*****************************************************************************80 ! !! R8VEC_SWAP swaps the entries of two real vectors. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 04 April 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the arrays. ! ! Input/output, real ( kind = 8 ) A1(N), A2(N), the vectors to swap. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a1(n) real ( kind = 8 ) a2(n) real ( kind = 8 ) a3(n) a3(1:n) = a1(1:n) a1(1:n) = a2(1:n) a2(1:n) = a3(1:n) return end subroutine r8vec_to_bin_even3 ( ndim, nbin, a, b, c, bin ) !*****************************************************************************80 ! !! R8VEC_TO_BIN_EVEN3 determines the appropriate "bin" for an R8VEC. ! ! Discussion: ! ! The interval [A(I),B(I)] is divided into NBIN(I) equal subintervals ! or bins. ! ! Example: ! ! NDIM = 3 ! NBIN = (/ 4, 5, 2 /), ! ! A(1) = 1, A(2) = 0, A(3) = 8 ! B(1) = 17, B(2) = 20, B(3) = 10 ! ! ! 8 < Z < 9 9 < Z < 10 ! ! 20 + + + + + 20 + + + + + ! 151 | 251 | 351 | 451 152 | 252 | 352 | 452 ! 16 +-----+-----+-----+-----+ 16 +-----+-----+-----+-----+ ! 141 | 241 | 341 | 441 142 | 242 | 342 | 442 ! 12 +-----+-----+-----+-----+ 12 +-----+-----+-----+-----+ ! 131 | 231 | 331 | 431 132 | 232 | 332 | 432 ! 8 +-----+-----+-----+-----+ 8 +-----+-----+-----+-----+ ! 121 | 221 | 321 | 421 122 | 222 | 322 | 422 ! 4 +-----+-----+-----+-----+ 4 +-----+-----+-----+-----+ ! 111 | 211 | 311 | 411 112 | 212 | 312 | 412 ! 0 + + + + + 0 + + + + + ! 1 5 9 13 17 1 5 9 13 17 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 08 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) NDIM, the dimension of the space. ! ! Input, integer ( kind = 4 ) NBIN(NDIM), the number of bins in ! each dimension. ! ! Input, real ( kind = 8 ) A(NDIM), B(NDIM), the lower and upper limits ! of the bin interval. While A(I) is expected to be less than B(I), ! the code should return useful results if A(I) is actually greater ! than B(I). ! ! Input, real ( kind = 8 ) C(NDIM), a value to be placed in a bin. ! ! Output, integer ( kind = 4 ) BIN(NDIM), the index of the bin to which ! C is assigned. ! implicit none integer ( kind = 4 ) ndim real ( kind = 8 ) a(ndim) real ( kind = 8 ) b(ndim) integer ( kind = 4 ) bin(ndim) real ( kind = 8 ) c(ndim) integer ( kind = 4 ) i integer ( kind = 4 ) nbin(ndim) do i = 1, ndim call r8_to_bin_even2 ( nbin(i), a(i), b(i), c(i), bin(i) ) end do return end subroutine r8vec_uniform ( n, alo, ahi, seed, a ) !*****************************************************************************80 ! !! R8VEC_UNIFORM returns a random R8VEC in a given range. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 21 April 2007 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of entries in the vector. ! ! Input, real ( kind = 8 ) ALO, AHI, the range allowed for the entries. ! ! Input/output, integer ( kind = 4 ) SEED, a seed for the random ! number generator. ! ! Output, real ( kind = 8 ) A(N), the vector of randomly chosen values. ! implicit none integer ( kind = 4 ) n real ( kind = 8 ) a(n) real ( kind = 8 ) ahi real ( kind = 8 ) alo integer ( kind = 4 ) i real ( kind = 8 ) r8_uniform_ab integer ( kind = 4 ) seed do i = 1, n a(i) = r8_uniform_ab ( alo, ahi, seed ) end do return end subroutine sort_heap_external ( n, indx, i, j, isgn ) !*****************************************************************************80 ! !! SORT_HEAP_EXTERNAL externally sorts a list of items into ascending order. ! ! Discussion: ! ! The actual list of data is not passed to the routine. Hence this ! routine may be used to sort integers, real ( kind = 8 )s, numbers, names, ! dates, shoe sizes, and so on. After each call, the routine asks ! the user to compare or interchange two items, until a special ! return value signals that the sorting is completed. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 05 February 2004 ! ! Author: ! ! Original FORTRAN77 version by Albert Nijenhuis, Herbert Wilf. ! FORTRAN90 version by John Burkardt. ! ! Reference: ! ! Albert Nijenhuis, Herbert Wilf, ! Combinatorial Algorithms, ! Academic Press, 1978, second edition, ! ISBN 0-12-519260-6. ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of items to be sorted. ! ! Input/output, integer ( kind = 4 ) INDX, the main communication signal. ! ! The user must set INDX to 0 before the first call. ! Thereafter, the user should not change the value of INDX until ! the sorting is done. ! ! On return, if INDX is ! ! greater than 0, ! * interchange items I and J; ! * call again. ! ! less than 0, ! * compare items I and J; ! * set ISGN = -1 if I < J, ISGN = +1 if J < I; ! * call again. ! ! equal to 0, the sorting is done. ! ! Output, integer ( kind = 4 ) I, J, the indices of two items. ! On return with INDX positive, elements I and J should be interchanged. ! On return with INDX negative, elements I and J should be compared, and ! the result reported in ISGN on the next call. ! ! Input, integer ( kind = 4 ) ISGN, results of comparison of elements ! I and J. (Used only when the previous call returned INDX less than 0). ! ISGN <= 0 means I is less than or equal to J; ! 0 <= ISGN means I is greater than or equal to J. ! implicit none integer ( kind = 4 ) i integer ( kind = 4 ), save :: i_save = 0 integer ( kind = 4 ) indx integer ( kind = 4 ) isgn integer ( kind = 4 ) j integer ( kind = 4 ), save :: j_save = 0 integer ( kind = 4 ), save :: k = 0 integer ( kind = 4 ), save :: k1 = 0 integer ( kind = 4 ) n integer ( kind = 4 ), save :: n1 = 0 ! ! INDX = 0: This is the first call. ! if ( indx == 0 ) then i_save = 0 j_save = 0 k = n / 2 k1 = k n1 = n ! ! INDX < 0: The user is returning the results of a comparison. ! else if ( indx < 0 ) then if ( indx == -2 ) then if ( isgn < 0 ) then i_save = i_save + 1 end if j_save = k1 k1 = i_save indx = -1 i = i_save j = j_save return end if if ( 0 < isgn ) then indx = 2 i = i_save j = j_save return end if if ( k <= 1 ) then if ( n1 == 1 ) then i_save = 0 j_save = 0 indx = 0 else i_save = n1 n1 = n1 - 1 j_save = 1 indx = 1 end if i = i_save j = j_save return end if k = k - 1 k1 = k ! ! 0 < INDX, the user was asked to make an interchange. ! else if ( indx == 1 ) then k1 = k end if do i_save = 2 * k1 if ( i_save == n1 ) then j_save = k1 k1 = i_save indx = -1 i = i_save j = j_save return else if ( i_save <= n1 ) then j_save = i_save + 1 indx = -2 i = i_save j = j_save return end if if ( k <= 1 ) then exit end if k = k - 1 k1 = k end do if ( n1 == 1 ) then i_save = 0 j_save = 0 indx = 0 i = i_save j = j_save else i_save = n1 n1 = n1 - 1 j_save = 1 indx = 1 i = i_save j = j_save end if return end subroutine swapec ( i, top, btri, bedg, point_num, point_xy, tri_num, & tri_vert, tri_nabe, stack, ierr ) !*****************************************************************************80 ! !! SWAPEC swaps diagonal edges until all triangles are Delaunay. ! ! Discussion: ! ! The routine swaps diagonal edges in a 2D triangulation, based on ! the empty circumcircle criterion, until all triangles are Delaunay, ! given that I is the index of the new vertex added to the triangulation. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 14 July 2001 ! ! Author: ! ! Original FORTRAN77 version by Barry Joe. ! FORTRAN90 version by John Burkardt. ! ! Reference: ! ! Barry Joe, ! GEOMPACK - a software package for the generation of meshes ! using geometric algorithms, ! Advances in Engineering Software, ! Volume 13, pages 325-331, 1991. ! ! Parameters: ! ! Input, integer ( kind = 4 ) I, the index of the new vertex. ! ! Input/output, integer ( kind = 4 ) TOP, the index of the top of the stack. ! On output, TOP is zero. ! ! Input/output, integer ( kind = 4 ) BTRI, BEDG; on input, if positive, ! are the triangle and edge indices of a boundary edge whose updated indices ! must be recorded. On output, these may be updated because of swaps. ! ! Input, intger POINT_NUM, the number of points. ! ! Input, real ( kind = 8 ) POINT_XY(2,POINT_NUM), the coordinates of ! the points. ! ! Input, integer ( kind = 4 ) TRI_NUM, the number of triangles. ! ! Input/output, integer ( kind = 4 ) TRI_VERT(3,TRI_NUM), the triangle ! incidence list. May be updated on output because of swaps. ! ! Input/output, integer ( kind = 4 ) TRI_NABE(3,TRI_NUM), the triangle ! neighbor list; negative values are used for links of the counter-clockwise ! linked list of boundary edges; May be updated on output because of swaps. ! ! LINK = -(3*I + J-1) where I, J = triangle, edge index. ! ! Workspace, integer STACK(MAXST); on input, entries 1 through TOP ! contain the indices of initial triangles (involving vertex I) ! put in stack; the edges opposite I should be in interior; entries ! TOP+1 through MAXST are used as a stack. ! ! Output, integer ( kind = 4 ) IERR is set to 8 for abnormal return. ! implicit none integer ( kind = 4 ) point_num integer ( kind = 4 ) tri_num integer ( kind = 4 ) a integer ( kind = 4 ) b integer ( kind = 4 ) bedg integer ( kind = 4 ) btri integer ( kind = 4 ) c integer ( kind = 4 ) diaedg integer ( kind = 4 ) e integer ( kind = 4 ) ee integer ( kind = 4 ) em1 integer ( kind = 4 ) ep1 integer ( kind = 4 ) f integer ( kind = 4 ) fm1 integer ( kind = 4 ) fp1 integer ( kind = 4 ) i integer ( kind = 4 ) ierr integer ( kind = 4 ) i4_wrap integer ( kind = 4 ) l integer ( kind = 4 ) r integer ( kind = 4 ) s integer ( kind = 4 ) stack(point_num) integer ( kind = 4 ) swap integer ( kind = 4 ) t integer ( kind = 4 ) top integer ( kind = 4 ) tri_nabe(3,tri_num) integer ( kind = 4 ) tri_vert(3,tri_num) integer ( kind = 4 ) tt integer ( kind = 4 ) u real ( kind = 8 ) point_xy(2,point_num) real ( kind = 8 ) x real ( kind = 8 ) y ! ! Determine whether triangles in stack are Delaunay, and swap ! diagonal edge of convex quadrilateral if not. ! x = point_xy(1,i) y = point_xy(2,i) do if ( top <= 0 ) then exit end if t = stack(top) top = top - 1 if ( tri_vert(1,t) == i ) then e = 2 b = tri_vert(3,t) else if ( tri_vert(2,t) == i ) then e = 3 b = tri_vert(1,t) else e = 1 b = tri_vert(2,t) end if a = tri_vert(e,t) u = tri_nabe(e,t) if ( tri_nabe(1,u) == t ) then f = 1 c = tri_vert(3,u) else if ( tri_nabe(2,u) == t ) then f = 2 c = tri_vert(1,u) else f = 3 c = tri_vert(2,u) end if swap = diaedg ( x, y, point_xy(1,a), point_xy(2,a), point_xy(1,c), & point_xy(2,c), point_xy(1,b), point_xy(2,b) ) if ( swap == 1 ) then em1 = i4_wrap ( e - 1, 1, 3 ) ep1 = i4_wrap ( e + 1, 1, 3 ) fm1 = i4_wrap ( f - 1, 1, 3 ) fp1 = i4_wrap ( f + 1, 1, 3 ) tri_vert(ep1,t) = c tri_vert(fp1,u) = i r = tri_nabe(ep1,t) s = tri_nabe(fp1,u) tri_nabe(ep1,t) = u tri_nabe(fp1,u) = t tri_nabe(e,t) = s tri_nabe(f,u) = r if ( 0 < tri_nabe(fm1,u) ) then top = top + 1 stack(top) = u end if if ( 0 < s ) then if ( tri_nabe(1,s) == u ) then tri_nabe(1,s) = t else if ( tri_nabe(2,s) == u ) then tri_nabe(2,s) = t else tri_nabe(3,s) = t end if top = top + 1 if ( point_num < top ) then ierr = 8 return end if stack(top) = t else if ( u == btri .and. fp1 == bedg ) then btri = t bedg = e end if l = - ( 3 * t + e - 1 ) tt = t ee = em1 do while ( 0 < tri_nabe(ee,tt) ) tt = tri_nabe(ee,tt) if ( tri_vert(1,tt) == a ) then ee = 3 else if ( tri_vert(2,tt) == a ) then ee = 1 else ee = 2 end if end do tri_nabe(ee,tt) = l end if if ( 0 < r ) then if ( tri_nabe(1,r) == t ) then tri_nabe(1,r) = u else if ( tri_nabe(2,r) == t ) then tri_nabe(2,r) = u else tri_nabe(3,r) = u end if else if ( t == btri .and. ep1 == bedg ) then btri = u bedg = f end if l = - ( 3 * u + f - 1 ) tt = u ee = fm1 do while ( 0 < tri_nabe(ee,tt) ) tt = tri_nabe(ee,tt) if ( tri_vert(1,tt) == b ) then ee = 3 else if ( tri_vert(2,tt) == b ) then ee = 1 else ee = 2 end if end do tri_nabe(ee,tt) = l end if end if end do return end subroutine timestamp ( ) !*****************************************************************************80 ! !! TIMESTAMP prints the current YMDHMS date as a time stamp. ! ! Example: ! ! 31 May 2001 9:45:54.872 AM ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 06 August 2005 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! None ! implicit none character ( len = 8 ) ampm integer ( kind = 4 ) d integer ( kind = 4 ) h integer ( kind = 4 ) m integer ( kind = 4 ) mm character ( len = 9 ), parameter, dimension(12) :: month = (/ & 'January ', 'February ', 'March ', 'April ', & 'May ', 'June ', 'July ', 'August ', & 'September', 'October ', 'November ', 'December ' /) integer ( kind = 4 ) n integer ( kind = 4 ) s integer ( kind = 4 ) values(8) integer ( kind = 4 ) y call date_and_time ( values = values ) y = values(1) m = values(2) d = values(3) h = values(5) n = values(6) s = values(7) mm = values(8) if ( h < 12 ) then ampm = 'AM' else if ( h == 12 ) then if ( n == 0 .and. s == 0 ) then ampm = 'Noon' else ampm = 'PM' end if else h = h - 12 if ( h < 12 ) then ampm = 'PM' else if ( h == 12 ) then if ( n == 0 .and. s == 0 ) then ampm = 'Midnight' else ampm = 'AM' end if end if end if write ( *, '(i2,1x,a,1x,i4,2x,i2,a1,i2.2,a1,i2.2,a1,i3.3,1x,a)' ) & d, trim ( month(m) ), y, h, ':', n, ':', s, '.', mm, trim ( ampm ) return end subroutine triangle_area_2d ( t, area ) !*****************************************************************************80 ! !! TRIANGLE_AREA_2D computes the area of a triangle in 2D. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 17 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, real ( kind = 8 ) T(2,3), the triangle vertices. ! ! Output, real ( kind = 8 ) AREA, the absolute area of the triangle. ! implicit none real ( kind = 8 ) area real ( kind = 8 ) t(2,3) area = 0.5D+00 * abs ( & t(1,1) * ( t(2,2) - t(2,3) ) & + t(1,2) * ( t(2,3) - t(2,1) ) & + t(1,3) * ( t(2,1) - t(2,2) ) ) return end subroutine triangle_sample_2d ( t, seed, p ) !*****************************************************************************80 ! !! TRIANGLE_SAMPLE_2D returns a random point in a triangle. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 27 December 2004 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, real ( kind = 8 ) T(2,3), the triangle vertices. ! ! Input/output, integer ( kind = 4 ) SEED, a seed for the random ! number generator. ! ! Output, real ( kind = 8 ) P(2), a random point in the triangle. ! implicit none real ( kind = 8 ) alpha real ( kind = 8 ) beta real ( kind = 8 ) p(2) real ( kind = 8 ) r real ( kind = 8 ) r8_uniform_01 integer ( kind = 4 ) seed real ( kind = 8 ) t(2,3) real ( kind = 8 ) x12 real ( kind = 8 ) x13 real ( kind = 8 ) y12 real ( kind = 8 ) y13 r = r8_uniform_01 ( seed ) ! ! Interpret R as a percentage of the triangle's area. ! ! Imagine a line L, parallel to side 1, so that the area between ! vertex 1 and line L is R percent of the full triangle's area. ! ! The line L will intersect sides 2 and 3 at a fraction ! ALPHA = SQRT ( R ) of the distance from vertex 1 to vertices 2 and 3. ! alpha = sqrt ( r ) ! ! Determine the coordinates of the points on sides 2 and 3 intersected ! by line L. ! x12 = alpha * t(1,1) + ( 1.0D+00 - alpha ) * t(1,2) y12 = alpha * t(2,1) + ( 1.0D+00 - alpha ) * t(2,2) x13 = alpha * t(1,1) + ( 1.0D+00 - alpha ) * t(1,3) y13 = alpha * t(2,1) + ( 1.0D+00 - alpha ) * t(2,3) ! ! Now choose, uniformly at random, a point on the line L. ! beta = r8_uniform_01 ( seed ) p(1) = beta * x12 + ( 1.0D+00 - beta ) * x13 p(2) = beta * y12 + ( 1.0D+00 - beta ) * y13 return end subroutine triangulation_nabe_nodes ( point_num, tri_num, tri_vert, & nabes_first, nabes_num, nabes_max, nabes_dim, nabes ) !*****************************************************************************80 ! !! TRIANGULATION_NABE_NODES determines the neighbors of triangulation nodes. ! ! Example: ! ! On input, the triangle data structure is: ! ! Triangle Nodes ! -------- ---------- ! 1 3, 4, 1 ! 2 3, 1, 2 ! 3 3, 2, 6 ! 4 2, 1, 5 ! 5 6, 2, 5 ! ! On output, the auxilliary neighbor arrays are: ! ! Node Num First ! ---- --- ----- ! 1 4 1 ! 2 4 5 ! 3 4 9 ! 4 2 13 ! 5 3 15 ! 6 3 18 ! ! and the neighbor array is: ! ! Position Node ! -------- ---- ! ! 1 2 ! 2 3 ! 3 4 ! 4 5 ! ----------- ! 5 1 ! 6 3 ! 7 5 ! 8 6 ! ----------- ! 9 1 ! 10 2 ! 11 4 ! 12 6 ! ----------- ! 13 1 ! 14 3 ! ----------- ! 15 1 ! 16 2 ! 17 6 ! ----------- ! 18 2 ! 19 3 ! 20 5 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 18 July 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) POINT_NUM, the number of points. ! ! Input, integer ( kind = 4 ) TRI_NUM, the number of triangles. ! ! Input, integer ( kind = 4 ) TRI_VERT(3,TRI_NUM), the nodes that make ! up each triangle. ! ! Output, integer ( kind = 4 ) NABES_FIRST(POINT_NUM), the index in NABES ! of the first neighbor in the list for each node. ! ! Output, integer ( kind = 4 ) NABES_NUM(POINT_NUM), the number of neighbors ! of each node. ! ! Input, integer ( kind = 4 ) NABES_MAX, the maximum dimension of NABES. ! ! Output, integer ( kind = 4 ) NABES_DIM, the dimension of NABES. ! ! Output, integer ( kind = 4 ) NABES(NABES_DIM), a list of the neighbors ! of all the nodes. Neighbors of node 1 are listed first, and so on. ! implicit none integer ( kind = 4 ) nabes_max integer ( kind = 4 ) point_num integer ( kind = 4 ) tri_num integer ( kind = 4 ) i integer ( kind = 4 ) i_current integer ( kind = 4 ) j integer ( kind = 4 ) k integer ( kind = 4 ) nabe integer ( kind = 4 ) nabes(nabes_max) integer ( kind = 4 ) nabes1(nabes_max) integer ( kind = 4 ) nabes_dim integer ( kind = 4 ) nabes_first(point_num) integer ( kind = 4 ) nabes_num(point_num) integer ( kind = 4 ) nuniq integer ( kind = 4 ) tri integer ( kind = 4 ) tri_vert(3,tri_num) ! ! Step 1. From the triangle list (I,J,K) ! construct the neighbor relations: (I,J), (J,K), (K,I), (J,I), (K,J), (I,K). ! nabes_dim = 0 do tri = 1, tri_num i = tri_vert(1,tri) j = tri_vert(2,tri) k = tri_vert(3,tri) nabes1(nabes_dim+1:nabes_dim+6) = (/ i, i, j, j, k, k /) nabes(nabes_dim+1:nabes_dim+6) = (/ j, k, i, k, i, j /) nabes_dim = nabes_dim + 6 end do ! ! Step 2. Dictionary sort the neighbor relations. ! call i4vec2_sort_a ( nabes_dim, nabes1, nabes ) ! ! Step 3. Remove duplicate entries. ! call i4vec2_sorted_unique ( nabes_dim, nabes1, nabes, nuniq ) nabes_dim = nuniq ! ! Step 4. Construct the NABES_NUM and NABES_FIRST data. ! nabes_num(1:point_num) = 0 nabes_first(1:point_num) = 0 i_current = 0 do nabe = 1, nabes_dim i = nabes1(nabe) if ( i == i_current ) then nabes_num(i) = nabes_num(i) + 1 else i_current = i nabes_first(i) = nabe nabes_num(i) = 1 end if end do return end subroutine triangulation_print ( point_num, tri_num, xc, tri_vert, tri_nabe ) !*****************************************************************************80 ! !! TRIANGULATION_PRINT prints out information defining a Delaunay triangulation. ! ! Discussion: ! ! Triangulations created by RTRIS include extra information encoded ! in the negative values of TRI_NABE. ! ! Because some of the nodes counted in POINT_NUM may not actually be ! used in the triangulation, I needed to compute the true number ! of vertices. I added this calculation on 13 October 2001. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 26 November 2002 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) POINT_NUM, the number of points. ! ! Input, integer ( kind = 4 ) TRI_NUM, the number of triangles. ! ! Input, real ( kind = 8 ) XC(2,POINT_NUM), the point coordinates. ! ! Input, integer ( kind = 4 ) TRI_VERT(3,TRI_NUM), the nodes that make ! up the triangles. ! ! Input, integer ( kind = 4 ) TRI_NABE(3,TRI_NUM), the triangle neighbors ! on each side. If there is no triangle neighbor on a particular side, the ! value of TRI_NABE should be negative. If the triangulation data was ! created by DTRIS2, then there is more information encoded in the negative ! values. ! implicit none integer ( kind = 4 ) point_num integer ( kind = 4 ) tri_num integer ( kind = 4 ) boundary_num integer ( kind = 4 ) i integer ( kind = 4 ) i4_wrap integer ( kind = 4 ) j integer ( kind = 4 ) k integer ( kind = 4 ) n1 integer ( kind = 4 ) n2 integer ( kind = 4 ) s logical skip integer ( kind = 4 ) t integer ( kind = 4 ) tri_nabe(3,tri_num) integer ( kind = 4 ) tri_vert(3,tri_num) integer ( kind = 4 ), allocatable, dimension ( : ) :: vertex_list integer ( kind = 4 ) vertex_num real ( kind = 8 ) xc(2,point_num) write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'TRIANGULATION_PRINT' write ( *, '(a)' ) ' Information defining a triangulation.' write ( *, '(a)' ) ' ' write ( *, '(a,i6)' ) ' The number of points is ', point_num call r8mat_transpose_print ( 2, point_num, xc, ' Point coordinates' ) write ( *, '(a)' ) ' ' write ( *, '(a,i6)' ) ' The number of triangles is ', tri_num write ( *, '(a)' ) ' ' write ( *, '(a)' ) ' Sets of three points are used as vertices of' write ( *, '(a)' ) ' the triangles. For each triangle, the points' write ( *, '(a)' ) ' are listed in counterclockwise order.' call i4mat_transpose_print ( 3, tri_num, tri_vert, ' Triangle nodes:' ) write ( *, '(a)' ) ' ' write ( *, '(a)' ) ' On each side of a given triangle, there is either' write ( *, '(a)' ) ' another triangle, or a piece of the convex hull.' write ( *, '(a)' ) ' For each triangle, we list the indices of the three' write ( *, '(a)' ) ' neighbors, or (if negative) the codes of the' write ( *, '(a)' ) ' segments of the convex hull.' call i4mat_transpose_print ( 3, tri_num, tri_nabe, ' Triangle neighbors' ) ! ! Determine the number of vertices. This is not the same as the ! number of points! ! allocate ( vertex_list(1:3*tri_num) ) vertex_list(1:3*tri_num) = reshape ( tri_vert(1:3,1:tri_num), & (/ 3*tri_num /) ) call i4vec_sort_heap_a ( 3*tri_num, vertex_list ) call i4vec_sorted_unique ( 3*tri_num, vertex_list, vertex_num ) deallocate ( vertex_list ) ! ! Determine the number of boundary points. ! boundary_num = 2 * vertex_num - tri_num - 2 write ( *, '(a)' ) ' ' write ( *, '(a,i6)' ) ' The number of boundary points is ', boundary_num write ( *, '(a)' ) ' ' write ( *, '(a)' ) ' The segments that make up the convex hull can be' write ( *, '(a)' ) ' determined from the negative entries of the triangle' write ( *, '(a)' ) ' neighbor list.' write ( *, '(a)' ) ' ' write ( *, '(a)' ) ' # Tri Side N1 N2' write ( *, '(a)' ) ' ' skip = .false. k = 0 do i = 1, tri_num do j = 1, 3 if ( tri_nabe(j,i) < 0 ) then s = - tri_nabe(j,i) t = s / 3 if ( t < 1 .or. tri_num < t ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) ' Sorry, this data does not use the DTRIS2' write ( *, '(a)' ) ' convention for convex hull segments.' skip = .true. exit end if s = mod ( s, 3 ) + 1 k = k + 1 n1 = tri_vert(s,t) n2 = tri_vert(i4_wrap(s+1,1,3),t) write ( *, '(5i4)' ) k, t, s, n1, n2 end if end do if ( skip ) then exit end if end do return end subroutine triangulation_sample ( point_num, xc, tri_num, tri_vert, & num_ran, seed, xd, td ) !*****************************************************************************80 ! !! TRIANGULATION_SAMPLE returns random points in a triangulation. ! ! Discussion: ! ! It is assumed that the triangulation consists of a set of non-overlapping ! triangles. ! ! The point is chosen uniformly in the area covered by the triangulation. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 13 July 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) POINT_NUM, the number of points used in ! the triangulation. ! ! Input, real ( kind = 8 ) XC(2,POINT_NUM), the point coordinates. ! ! Input, integer ( kind = 4 ) TRI_NUM, the number of triangles. ! ! Input, integer ( kind = 4 ) TRI_VERT(3,TRI_NUM), the nodes that make ! up the triangles. ! ! Input, integer ( kind = 4 ) NUM_RAN, the number of points to sample. ! ! Input/output, integer ( kind = 4 ) SEED, a seed for the random ! number generator. ! ! Output, real ( kind = 8 ) XD(2,NUM_RAN), the sample points. ! ! Output, integer ( kind = 4 ) TD(NUM_RAN), the triangle to which each ! sample point belongs. ! implicit none integer ( kind = 4 ) point_num integer ( kind = 4 ) num_ran integer ( kind = 4 ) tri_num real ( kind = 8 ) area real ( kind = 8 ) area_cum(0:tri_num) real ( kind = 8 ) area_total integer ( kind = 4 ) i integer ( kind = 4 ) i1 integer ( kind = 4 ) i2 integer ( kind = 4 ) i3 integer ( kind = 4 ) left real ( kind = 8 ) r real ( kind = 8 ) r8_uniform_01 integer ( kind = 4 ) right integer ( kind = 4 ) seed real ( kind = 8 ) t(2,3) integer ( kind = 4 ) td(num_ran) integer ( kind = 4 ) tri_vert(3,tri_num) real ( kind = 8 ) xc(2,point_num) real ( kind = 8 ) xd(2,num_ran) ! ! Compute the areas of the triangles. ! Build a cumulative area vector. ! Convert it to a relative cumulative area vector. ! area_cum(0) = 0.0D+00 do i = 1, tri_num i1 = tri_vert(1,i) i2 = tri_vert(2,i) i3 = tri_vert(3,i) t(1:2,1) = xc(1:2,i1) t(1:2,2) = xc(1:2,i2) t(1:2,3) = xc(1:2,i3) call triangle_area_2d ( t, area ) area_cum(i) = area_cum(i-1) + area end do area_total = area_cum(tri_num) area_cum(0:tri_num) = area_cum(0:tri_num) / area_total ! ! Pick random values. A random value R indicates the corresponding triangle ! whose cumulative relative area contains R. ! ! Bracket the random value in the cumulative relative areas, ! indicating a triangle. ! ! Pick a random point in the triangle. ! do i = 1, num_ran r = r8_uniform_01 ( seed ) call r8vec_bracket ( tri_num+1, area_cum, r, left, right ) td(i) = right - 1 i1 = tri_vert(1,td(i)) i2 = tri_vert(2,td(i)) i3 = tri_vert(3,td(i)) t(1:2,1) = xc(1:2,i1) t(1:2,2) = xc(1:2,i2) t(1:2,3) = xc(1:2,i3) call triangle_sample_2d ( t, seed, xd(1:2,i) ) end do return end subroutine tuple_next2 ( n, xmin, xmax, x, rank ) !*****************************************************************************80 ! !! TUPLE_NEXT2 computes the next element of an integer tuple space. ! ! Discussion: ! ! The elements X are N vectors. ! ! Each entry X(I) is constrained to lie between XMIN(I) and XMAX(I). ! ! The elements are produced one at a time. ! ! The first element is ! (XMIN(1), XMIN(2), ..., XMIN(N)), ! the second is (probably) ! (XMIN(1), XMIN(2), ..., XMIN(N)+1), ! and the last element is ! (XMAX(1), XMAX(2), ..., XMAX(N)) ! ! Intermediate elements are produced in a lexicographic order, with ! the first index more important than the last, and the ordering of ! values at a fixed index implicitly defined by the sign of ! XMAX(I) - XMIN(I). ! ! Example: ! ! N = 2, ! XMIN = (/ 1, 10 /) ! XMAX = (/ 3, 8 /) ! ! RANK X ! ---- ----- ! 1 1 10 ! 2 1 9 ! 3 1 8 ! 4 2 10 ! 5 2 9 ! 6 2 8 ! 7 3 10 ! 8 3 9 ! 9 3 8 ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 21 March 2001 ! ! Author: ! ! John Burkardt ! ! Parameters: ! ! Input, integer ( kind = 4 ) N, the number of components. ! ! Input, integer ( kind = 4 ) XMIN(N), XMAX(N), the "minimum" and "maximum" ! entry values. These values are minimum and maximum only in the sense ! of the lexicographic ordering. In fact, XMIN(I) may be less than, ! equal to, or greater than XMAX(I). ! ! Input/output, integer ( kind = 4 ) X(N), on input the previous tuple. ! On output, the next tuple. ! ! Input/output, integer ( kind = 4 ) RANK, the rank of the item. On first ! call, set RANK to 0 to start up the sequence. On return, if RANK is zero, ! there are no more items in the sequence. ! implicit none integer ( kind = 4 ) n integer ( kind = 4 ) i integer ( kind = 4 ) rank integer ( kind = 4 ) x(n) integer ( kind = 4 ) xmin(n) integer ( kind = 4 ) xmax(n) if ( rank < 0 ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'TUPLE_NEXT2 - Fatal error!' write ( *, '(a,i6)' ) ' Illegal value of RANK = ', rank stop 1 end if if ( product ( 1 + abs ( xmax(1:n) - xmin(1:n) ) ) < rank ) then write ( *, '(a)' ) ' ' write ( *, '(a)' ) 'TUPLE_NEXT2 - Fatal error!' write ( *, '(a,i6)' ) ' Illegal value of RANK = ', rank stop 1 end if if ( rank == 0 ) then x(1:n) = xmin(1:n) rank = 1 return end if rank = rank + 1 i = n do if ( x(i) /= xmax(i) ) then x(i) = x(i) + sign ( 1, xmax(i) - xmin(i) ) exit end if x(i) = xmin(i) if ( i == 1 ) then rank = 0 exit end if i = i - 1 end do return end subroutine vbedg ( x, y, point_num, point_xy, tri_num, tri_vert, tri_nabe, & ltri, ledg, rtri, redg ) !*****************************************************************************80 ! !! VBEDG determines which boundary edges are visible to a point. ! ! Discussion: ! ! The point (X,Y) is assumed to be outside the convex hull of the ! region covered by the 2D triangulation. ! ! Licensing: ! ! This code is distributed under the GNU LGPL license. ! ! Modified: ! ! 18 July 2009 ! ! Author: ! ! Original FORTRAN77 version by Barry Joe. ! FORTRAN90 version by John Burkardt. ! ! Reference: ! ! Barry Joe, ! GEOMPACK - a software package for the generation of meshes ! using geometric algorithms, ! Advances in Engineering Software, ! Volume 13, pages 325-331, 1991. ! ! Parameters: ! ! Input, real ( kind = 8 ) X, Y, the coordinates of a point outside the ! convex hull of the current triangulation. ! ! Input, integer ( kind = 4 ) POINT_NUM, the number of points. ! ! Input, real ( kind = 8 ) POINT_XY(2,POINT_NUM), the coordinates of the ! vertices. ! ! Input, integer ( kind = 4 ) TRI_NUM, the number of triangles. ! ! Input, integer ( kind = 4 ) TRI_VERT(3,TRI_NUM), the triangle ! incidence list. ! ! Input, integer ( kind = 4 ) TRI_NABE(3,TRI_NUM), the triangle neighbor ! list; negative values are used for links of a counter clockwise linked ! list of boundary edges; ! LINK = -(3*I + J-1) where I, J = triangle, edge index. ! ! Input/output, integer ( kind = 4 ) LTRI, LEDG. If LTRI /= 0 then these ! values are assumed to be already computed and are not changed, else they ! are updated. On output, LTRI is the index of boundary triangle to the ! left of the leftmost boundary triangle visible from (X,Y), and LEDG is ! the boundary edge of triangle LTRI to the left of the leftmost boundary ! edge visible from (X,Y). 1 <= LEDG <= 3. ! ! Input/output, integer ( kind = 4 ) RTRI. On input, the index of the ! boundary triangle to begin the search at. On output, the index of the ! rightmost boundary triangle visible from (X,Y). ! ! Input/output, integer ( kind = 4 ) REDG, the edge of triangle RTRI that ! is visible from (X,Y). 1 <= REDG <= 3. ! implicit none integer ( kind = 4 ) point_num integer ( kind = 4 ) tri_num integer ( kind = 4 ) a integer ( kind = 4 ) b integer ( kind = 4 ) e integer ( kind = 4 ) i4_wrap integer ( kind = 4 ) l logical ldone integer ( kind = 4 ) ledg integer ( kind = 4 ) lr integer ( kind = 4 ) lrline integer ( kind = 4 ) ltri real ( kind = 8 ) point_xy(2,point_num) integer ( kind = 4 ) redg integer ( kind = 4 ) rtri integer ( kind = 4 ) t integer ( kind = 4 ) tri_nabe(3,tri_num) integer ( kind = 4 ) tri_vert(3,tri_num) real ( kind = 8 ) x real ( kind = 8 ) y ! ! Find the rightmost visible boundary edge using links, then possibly ! leftmost visible boundary edge using triangle neighbor information. ! if ( ltri == 0 ) then ldone = .false. ltri = rtri ledg = redg else ldone = .true. end if do l = -tri_nabe(redg,rtri) t = l / 3 e = mod ( l, 3 ) + 1 a = tri_vert(e,t) if ( e <= 2 ) then b = tri_vert(e+1,t) else b = tri_vert(1,t) end if lr = lrline ( x, y, point_xy(1,a), point_xy(2,a), point_xy(1,b), & point_xy(2,b), 0.0D+00 ) if ( lr <= 0 ) then exit end if rtri = t redg = e end do if ( ldone ) then return end if t = ltri e = ledg do b = tri_vert(e,t) e = i4_wrap ( e-1, 1, 3 ) do while ( 0 < tri_nabe(e,t) ) t = tri_nabe(e,t) if ( tri_vert(1,t) == b ) then e = 3 else if ( tri_vert(2,t) == b ) then e = 1 else e = 2 end if end do a = tri_vert(e,t) lr = lrline ( x, y, point_xy(1,a), point_xy(2,a), point_xy(1,b), & point_xy(2,b), 0.0D+00 ) if ( lr <= 0 ) then exit end if end do ltri = t ledg = e return end