MTL Files
Material Definitions for OBJ Files
MTL is a data directory which
contains examples of MTL files. An MTL file is an auxilliary
file containing definitions of materials that may be accessed by
an OBJ file. The OBJ file must specify the name of the MTL file
by a command such as
mltlib file_name
It is presumed that the MTL file names and defines various
materials, such as, perhaps, "shinyred" or "iron".
Then, within the OBJ file, the command
usemtl shinyred
indicates that all subsequence faces should be rendered with
this material, until a new material is invoked.
An MTL file contains a sequence of definitions of materials.
Each definition begins with a newmtl statement that defines
the name of the material, followed by lines specifying particular
properties.
Example MTL File:
newmtl shinyred
Ka 0.1986 0.0000 0.0000
Kd 0.5922 0.0166 0.0000
Ks 0.5974 0.2084 0.2084
illum 2
Ns 100.2237
MTL File Characteristics:
Comments begin with a '#' character in column 1. Blank lines
may be inserted for clarity. Otherwise, the file consists of
a sequence of newmtl statements, followed by a definition
of various properties for that material.
The quantities that may be defined for a material include:
-
Ka r g b
-
defines the ambient color of the material to be (r,g,b).
The default is (0.2,0.2,0.2);
-
Kd r g b
-
defines the diffuse color of the material to be (r,g,b).
The default is (0.8,0.8,0.8);
-
Ks r g b
-
defines the specular color of the material to be (r,g,b).
This color shows up in highlights.
The default is (1.0,1.0,1.0);
-
d alpha
-
defines the non-transparency of the material to be alpha.
The default is 1.0 (not transparent at all). The quantities
d and Tr are the opposites of each other, and specifying
transparency or nontransparency is simply a matter of user convenience.
-
Tr alpha
-
defines the transparency of the material to be alpha.
The default is 0.0 (not transparent at all). The quantities
d and Tr are the opposites of each other, and specifying
transparency or nontransparency is simply a matter of user convenience.
-
Ns s
-
defines the shininess of the material to be s.
The default is 0.0;
-
illum n
-
denotes the illumination model used by the material.
illum = 1 indicates a flat material with no specular
highlights, so the value of Ks is not used. illum = 2
denotes the presence of specular highlights, and so a specification
for Ks is required.
-
map_Ka filename
-
names a file containing a texture map, which should just be
an ASCII dump of RGB values;
Licensing:
The computer code and data files described and made available on this web page
are distributed under
the GNU LGPL license.
Reference:
-
The Alias Wavefront website.
Sample Files:
You can go up one level to
the DATA page.
Last revised on 07 June 2018.