# include # include # include # include # include # include using namespace std; # include "wavelet.hpp" //****************************************************************************80 double *cascade ( int n, int t_length, double t[], int c_length, double c[] ) //****************************************************************************80 // // Purpose: // // CASCADE carries out the cascade algorithm. // // Discussion: // // The value of T3 computed by // // call cascade ( 3, t_length, t0, c_length, c, t3 ) // // will be the same if computed in three steps by: // // call cascade ( 1, t_length, t0, c_length, c, t1 ); // call cascade ( 1, t_length, t1, c_length, c, t2 ); // call cascade ( 1, t_length, t2, c_length, c, t3 ); // // If C represents a vector of Daubechies filter coefficients, then // // call cascade ( 5, c_length, c, c_length, c, c5 ); // // computes an approximation to the corresponding scaling function, and // // call r8vec_conjugate ( c_length, c, w ) // call cascade ( 5, c_length, w, c_length, c, w5 ); // // computes an approximation to the corresponding wavelet. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of iterations to carry out. // 0 <= N. // // Input, int T_LENGTH, the length of T. // // Input, double T[T_LENGTH], the initial value of the quantity, // or the value of the quantity at the integers 0 through P-1. // // Input, int C_LENGTH, the number of transform coefficients. // // Input, double C[C_LENGTH], the transform coefficients. // // Output, double CASCADE[2^N * T_LENGTH + (2^N-1)*C_LENGTH - 2*(2^N-1)], // the values of the function. // { int i; int j; double *s; int s_length; int x_length; double *x; s_length = t_length; s = r8vec_copy_new ( t_length, t ); for ( i = 0; i < n; i++ ) { x_length = s_length * 2 - 1; x = new double[x_length]; j = 0; for ( i = 0; i < x_length; i = i + 2 ) { x[i] = s[j]; j = j + 1; } for ( i = 1; i < x_length - 1; i = i + 2 ) { x[i] = 0.0; } delete [] s; s = r8vec_convolution ( x_length, x, c_length, c ); delete [] x; s_length = x_length + c_length - 1; } return s; } //****************************************************************************80 double *daub_coefficients ( int n ) //****************************************************************************80 // // Purpose: // // DAUB_COEFFICIENTS returns a set of Daubechies coefficients. // // Discussion: // // Often, the uses to which these coefficients are applied require that they // be rescaled, by being multiplied by sqrt ( 2 ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the coefficient set. // 2 <= N <= 20, and N must be even. // // Output, double DAUB_COEFFICIENTS[N], the coefficients. // { double *c; static double c02[2] = { 7.071067811865475E-01, 7.071067811865475E-01 }; static double c04[4] = { 0.4829629131445341E+00, 0.8365163037378079E+00, 0.2241438680420133E+00, - 0.1294095225512603E+00 }; static double c06[6] = { 0.3326705529500826E+00, 0.8068915093110925E+00, 0.4598775021184915E+00, - 0.1350110200102545E+00, - 0.8544127388202666E-01, 0.3522629188570953E-01 }; static double c08[8] = { 0.2303778133088965E+00, 0.7148465705529156E+00, 0.6308807679298589E+00, -0.2798376941685985E-01, -0.1870348117190930E+00, 0.3084138183556076E-01, 0.3288301166688519E-01, -0.1059740178506903E-01 }; static double c10[10] = { 0.1601023979741929E+00, 0.6038292697971896E+00, 0.7243085284377729E+00, 0.1384281459013207E+00, -0.2422948870663820E+00, -0.3224486958463837E-01, 0.7757149384004571E-01, -0.6241490212798274E-02, -0.1258075199908199E-01, 0.3335725285473771E-02 }; static double c12[12] = { 0.1115407433501094E+00, 0.4946238903984530E+00, 0.7511339080210953E+00, 0.3152503517091976E+00, -0.2262646939654398E+00, -0.1297668675672619E+00, 0.9750160558732304E-01, 0.2752286553030572E-01, -0.3158203931748602E-01, 0.5538422011614961E-03, 0.4777257510945510E-02, -0.1077301085308479E-02 }; static double c14[14] = { 7.785205408500917E-02, 3.965393194819173E-01, 7.291320908462351E-01, 4.697822874051931E-01, -1.439060039285649E-01, -2.240361849938749E-01, 7.130921926683026E-02, 8.061260915108307E-02, -3.802993693501441E-02, -1.657454163066688E-02, 1.255099855609984E-02, 4.295779729213665E-04, -1.801640704047490E-03, 3.537137999745202E-04 }; static double c16[16] = { 5.441584224310400E-02, 3.128715909142999E-01, 6.756307362972898E-01, 5.853546836542067E-01, -1.582910525634930E-02, -2.840155429615469E-01, 4.724845739132827E-04, 1.287474266204784E-01, -1.736930100180754E-02, -4.408825393079475E-02, 1.398102791739828E-02, 8.746094047405776E-03, -4.870352993451574E-03, -3.917403733769470E-04, 6.754494064505693E-04, -1.174767841247695E-04 }; static double c18[18] = { 3.807794736387834E-02, 2.438346746125903E-01, 6.048231236901111E-01, 6.572880780513005E-01, 1.331973858250075E-01, -2.932737832791749E-01, -9.684078322297646E-02, 1.485407493381063E-01, 3.072568147933337E-02, -6.763282906132997E-02, 2.509471148314519E-04, 2.236166212367909E-02, -4.723204757751397E-03, -4.281503682463429E-03, 1.847646883056226E-03, 2.303857635231959E-04, -2.519631889427101E-04, 3.934732031627159E-05 }; static double c20[20] = { 2.667005790055555E-02, 1.881768000776914E-01, 5.272011889317255E-01, 6.884590394536035E-01, 2.811723436605774E-01, -2.498464243273153E-01, -1.959462743773770E-01, 1.273693403357932E-01, 9.305736460357235E-02, -7.139414716639708E-02, -2.945753682187581E-02, 3.321267405934100E-02, 3.606553566956169E-03, -1.073317548333057E-02, 1.395351747052901E-03, 1.992405295185056E-03, -6.858566949597116E-04, -1.164668551292854E-04, 9.358867032006959E-05, -1.326420289452124E-05 }; if ( n == 2 ) { c = r8vec_copy_new ( n, c02 ); } else if ( n == 4 ) { c = r8vec_copy_new ( n, c04 ); } else if ( n == 6 ) { c = r8vec_copy_new ( n, c06 ); } else if ( n == 8 ) { c = r8vec_copy_new ( n, c08 ); } else if ( n == 10 ) { c = r8vec_copy_new ( n, c10 ); } else if ( n == 12 ) { c = r8vec_copy_new ( n, c12 ); } else if ( n == 14 ) { c = r8vec_copy_new ( n, c14 ); } else if ( n == 16 ) { c = r8vec_copy_new ( n, c16 ); } else if ( n == 18 ) { c = r8vec_copy_new ( n, c18 ); } else if ( n == 20 ) { c = r8vec_copy_new ( n, c20 ); } else { cerr << "\n"; cerr << "DAUB_COEFFICIENTS - Fatal error!\n"; cerr << " Value of N = " << n << "\n"; cerr << " Legal values are 2, 4, 6, 8, 10, 12, 14, 16, 18, 20.\n"; exit ( 1 ); } return c; } //****************************************************************************80 double *daub2_matrix ( int n ) //****************************************************************************80 // // Purpose: // // DAUB2_MATRIX returns the DAUB2 matrix. // // Discussion: // // The DAUB2 matrix is the Daubechies wavelet transformation matrix // with 2 coefficients. // // The DAUB2 matrix is also known as the Haar matrix. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be at least 2 and a multiple of 2. // // Output, double DAUB2_MATRIX[N*N], the matrix. // { double *a; double *c; int i; if ( n < 2 || ( n % 2 ) != 0 ) { cerr << "\n"; cerr << "DAUB2_MATRIX - Fatal error!\n"; cerr << " Order N must be at least 2 and a multiple of 2.\n"; exit ( 1 ); } a = r8mat_zero_new ( n, n ); c = daub_coefficients ( 2 ); for ( i = 0; i < n - 1; i = i + 2 ) { a[i+i*n] = c[0]; a[i+(i+1)*n] = c[1]; a[i+1+i*n] = c[1]; a[i+1+(i+1)*n] = - c[0]; } delete [] c; return a; } //****************************************************************************80 double daub2_scale ( int n, double x ) //****************************************************************************80 // // Purpose: // // DAUB2_SCALE recursively evaluates the DAUB2 scaling function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the recursion level. // // Input, double X, the point at which the function is to // be evaluated. // // Output, double DAUB2_SCALE, the estimated value of the function. // { double c[2] = { 7.071067811865475E-01, 7.071067811865475E-01 }; double y; if ( 0 < n ) { y = sqrt ( 2.0 ) * ( c[0] * daub2_scale ( n - 1, 2.0 * x ) + c[1] * daub2_scale ( n - 1, 2.0 * x - 1.0 ) ); } else if ( 0.0 <= x && x < 1.0 ) { y = 1.0; } else { y = 0.0; } return y; } //****************************************************************************80 double *daub2_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB2_TRANSFORM computes the DAUB2 transform of a vector. // // Discussion: // // DAUB2 is better known as the Haar transform. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB2_TRANSFORM[N], the transformed vector. // { double c[2] = { 7.071067811865475E-01, 7.071067811865475E-01 }; int i; int m; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; for ( i = 0; i < n; i++ ) { z[i] = 0.0; } m = n; while ( 2 <= m ) { m = m / 2; for ( i = 0; i < m; i++ ) { z[i] = c[0] * ( y[2*i] + y[2*i+1] ); z[i+m] = c[1] * ( y[2*i] - y[2*i+1] ); } for ( i = 0; i < 2 * m; i++ ) { y[i] = z[i]; } } delete [] z; return y; } //****************************************************************************80 double *daub2_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB2_TRANSFORM_INVERSE inverts the DAUB2 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2. // // Input, double Y[N], the transformed vector. // // Output, double DAUB2_TRANSFORM_INVERSE[N], the original vector. // { double c[2] = { 7.071067811865475E-01, 7.071067811865475E-01 }; int i; int m; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; for ( i = 0; i < n; i++ ) { z[i] = 0.0; } m = 1; while ( m * 2 <= n ) { for ( i = 0; i < m; i++ ) { z[2*i] = c[0] * ( x[i] + x[i+m] ); z[2*i+1] = c[1] * ( x[i] - x[i+m] ); } for ( i = 0; i < 2 * m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub4_matrix ( int n ) //****************************************************************************80 // // Purpose: // // DAUB4_MATRIX returns the DAUB4 matrix. // // Discussion: // // The DAUB4 matrix is the Daubechies wavelet transformation matrix // with 4 coefficients. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be at least 4 and a multiple of 2. // // Output, double DAUB4_MATRIX[N*N], the matrix. // { double *a; double *c; int i; int j; if ( n < 4 || ( n % 2 ) != 0 ) { cerr << "\n"; cerr << "DAUB4_MATRIX - Fatal error!\n"; cerr << " Order N must be at least 4 and a multiple of 2.\n"; exit ( 1 ); } a = r8mat_zero_new ( n, n ); c = daub_coefficients ( 4 ); for ( i = 0; i < n - 1; i = i + 2 ) { j = i; a[i+j*n] = c[0]; j = i + 1; a[i+j*n] = c[1]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+j*n] = c[2]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+j*n] = c[3]; j = i; a[i+1+j*n] = c[3]; j = i + 1; a[i+1+j*n] = - c[2]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+1+j*n] = c[1]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+1+j*n] = - c[0]; } delete [] c; return a; } //****************************************************************************80 double daub4_scale ( int n, double x ) //****************************************************************************80 // // Purpose: // // DAUB4_SCALE recursively evaluates the DAUB4 scaling function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the recursion level. // // Input, double X, the point at which the function is to // be evaluated. // // Output, double DAUB4_SCALE, the estimated value of the function. // { double c[4] = { 0.4829629131445341E+00, 0.8365163037378079E+00, 0.2241438680420133E+00, -0.1294095225512603E+00 }; double y; if ( 0 < n ) { y = sqrt ( 2.0 ) * ( c[0] * daub4_scale ( n - 1, 2.0 * x ) + c[1] * daub4_scale ( n - 1, 2.0 * x - 1.0 ) + c[2] * daub4_scale ( n - 1, 2.0 * x - 2.0 ) + c[3] * daub4_scale ( n - 1, 2.0 * x - 3.0 ) ); } else if ( 0.0 <= x && x < 1.0 ) { y = 1.0; } else { y = 0.0; } return y; } //****************************************************************************80 double *daub4_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB4_TRANSFORM computes the DAUB4 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB4_TRANSFORM[N], the transformed vector. // { double c[4] = { 0.4829629131445341, 0.8365163037378079, 0.2241438680420133, -0.1294095225512603 }; int i; int j; int j0; int j1; int j2; int j3; int m; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; for ( i = 0; i < n; i++ ) { z[i] = 0.0; } m = n; while ( 4 <= m ) { i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { j0 = i4_wrap ( j, 0, m - 1 ); j1 = i4_wrap ( j + 1, 0, m - 1 ); j2 = i4_wrap ( j + 2, 0, m - 1 ); j3 = i4_wrap ( j + 3, 0, m - 1 ); z[i] = c[0] * y[j0] + c[1] * y[j1] + c[2] * y[j2] + c[3] * y[j3]; z[i+m/2] = c[3] * y[j0] - c[2] * y[j1] + c[1] * y[j2] - c[0] * y[j3]; i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub4_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB4_TRANSFORM_INVERSE inverts the DAUB4 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB4_TRANSFORM_INVERSE[N], the original vector. // { double c[4] = { 0.4829629131445341, 0.8365163037378079, 0.2241438680420133, -0.1294095225512603 }; int i; int i0; int i1; int i2; int i3; int j; int m; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; for ( i = 0; i < n; i++ ) { z[i] = 0.0; } m = 4; while ( m <= n ) { j = 0; for ( i = 0; i < m / 2; i++ ) { i0 = i4_wrap ( i - 1, 0, m / 2 - 1 ); i2 = i4_wrap ( i, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 - 1, m / 2, m - 1 ); i3 = i4_wrap ( i + m / 2, m / 2, m - 1 ); z[j] = c[2] * x[i0] + c[1] * x[i1] + c[0] * x[i2] + c[3] * x[i3]; z[j+1] = c[3] * x[i0] - c[0] * x[i1] + c[1] * x[i2] - c[2] * x[i3]; j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub6_matrix ( int n ) //****************************************************************************80 // // Purpose: // // DAUB6_MATRIX returns the DAUB6 matrix. // // Discussion: // // The DAUB6 matrix is the Daubechies wavelet transformation matrix // with 6 coefficients. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be at least 6 and a multiple of 2. // // Output, double DAUB6_MATRIX[N*N], the matrix. // { double *a; double *c; int i; int j; if ( n < 6 || ( n % 2 ) != 0 ) { cerr << "\n"; cerr << "DAUB6_MATRIX - Fatal error!\n"; cerr << " Order N must be at least 6 and a multiple of 2.\n"; exit ( 1 ); } a = r8mat_zero_new ( n, n ); c = daub_coefficients ( 6 ); for ( i = 0; i < n - 1; i = i + 2 ) { j = i; a[i+j*n] = c[0]; j = i + 1; a[i+j*n] = c[1]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+j*n] = c[2]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+j*n] = c[3]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+j*n] = c[4]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+j*n] = c[5]; j = i; a[i+1+j*n] = c[5]; j = i + 1; a[i+1+j*n] = - c[4]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+1+j*n] = c[3]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+1+j*n] = - c[2]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+1+j*n] = c[1]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+1+j*n] = - c[0]; } delete [] c; return a; } //****************************************************************************80 double daub6_scale ( int n, double x ) //****************************************************************************80 // // Purpose: // // DAUB6_SCALE recursively evaluates the DAUB6 scaling function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the recursion level. // // Input, double X, the point at which the function is to // be evaluated. // // Output, double DAUB6_SCALE, the estimated value of the function. // { double c[6] = { 0.3326705529500826E+00, 0.8068915093110925E+00, 0.4598775021184915E+00, - 0.1350110200102545E+00, - 0.08544127388202666E+00, 0.03522629188570953E+00 }; double y; if ( 0 < n ) { y = sqrt ( 2.0 ) * ( c[0] * daub6_scale ( n - 1, 2.0 * x ) + c[1] * daub6_scale ( n - 1, 2.0 * x - 1.0 ) + c[2] * daub6_scale ( n - 1, 2.0 * x - 2.0 ) + c[3] * daub6_scale ( n - 1, 2.0 * x - 3.0 ) + c[4] * daub6_scale ( n - 1, 2.0 * x - 4.0 ) + c[5] * daub6_scale ( n - 1, 2.0 * x - 5.0 ) ); } else if ( 0.0 <= x && x < 1.0 ) { y = 1.0; } else { y = 0.0; } return y; } //****************************************************************************80 double *daub6_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB6_TRANSFORM computes the DAUB6 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB6_TRANSFORM[N], the transformed vector. // { double c[6] = { 0.3326705529500826, 0.8068915093110925, 0.4598775021184915, - 0.1350110200102545, - 0.08544127388202666, 0.03522629188570953 }; int i; int j; int j0; int j1; int k; int m; int p = 5; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub6_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB6_TRANSFORM_INVERSE inverts the DAUB6 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB6_TRANSFORM_INVERSE[N], the original vector. // { double c[6] = { 0.3326705529500826, 0.8068915093110925, 0.4598775021184915, - 0.1350110200102545, - 0.08544127388202666, 0.03522629188570953 }; int i; int i0; int i1; int j; int k; int m; int p = 5; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub8_matrix ( int n ) //****************************************************************************80 // // Purpose: // // DAUB8_MATRIX returns the DAUB8 matrix. // // Discussion: // // The DAUB8 matrix is the Daubechies wavelet transformation matrix // with 8 coefficients. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be at least 8 and a multiple of 2. // // Output, double DAUB8_MATRIX[N*N], the matrix. // { double *a; double *c; int i; int j; if ( n < 8 || ( n % 2 ) != 0 ) { cerr << "\n"; cerr << "DAUB8_MATRIX - Fatal error!\n"; cerr << " Order N must be at least 8 and a multiple of 2.\n"; exit ( 1 ); } a = r8mat_zero_new ( n, n ); c = daub_coefficients ( 8 ); for ( i = 0; i < n - 1; i = i + 2 ) { j = i; a[i+j*n] = c[0]; j = i + 1; a[i+j*n] = c[1]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+j*n] = c[2]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+j*n] = c[3]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+j*n] = c[4]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+j*n] = c[5]; j = i4_wrap ( i + 6, 0, n - 1 ); a[i+j*n] = c[6]; j = i4_wrap ( i + 7, 0, n - 1 ); a[i+j*n] = c[7]; j = i; a[i+1+j*n] = c[7]; j = i + 1; a[i+1+j*n] = - c[6]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+1+j*n] = c[5]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+1+j*n] = - c[4]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+1+j*n] = c[3]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+1+j*n] = - c[2]; j = i4_wrap ( i + 6, 0, n - 1 ); a[i+1+j*n] = c[1]; j = i4_wrap ( i + 7, 0, n - 1 ); a[i+1+j*n] = - c[0]; } delete [] c; return a; } //****************************************************************************80 double daub8_scale ( int n, double x ) //****************************************************************************80 // // Purpose: // // DAUB8_SCALE recursively evaluates the DAUB8 scaling function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the recursion level. // // Input, double X, the point at which the function is to // be evaluated. // // Output, double DAUB8_SCALE, the estimated value of the function. // { double c[8] = { 0.2303778133088964E+00, 0.7148465705529154E+00, 0.6308807679298587E+00, -0.0279837694168599E+00, -0.1870348117190931E+00, 0.0308413818355607E+00, 0.0328830116668852E+00, -0.0105974017850690E+00 }; double y; if ( 0 < n ) { y = sqrt ( 2.0 ) * ( c[0] * daub8_scale ( n - 1, 2.0 * x ) + c[1] * daub8_scale ( n - 1, 2.0 * x - 1.0 ) + c[2] * daub8_scale ( n - 1, 2.0 * x - 2.0 ) + c[3] * daub8_scale ( n - 1, 2.0 * x - 3.0 ) + c[4] * daub8_scale ( n - 1, 2.0 * x - 4.0 ) + c[5] * daub8_scale ( n - 1, 2.0 * x - 5.0 ) + c[6] * daub8_scale ( n - 1, 2.0 * x - 6.0 ) + c[7] * daub8_scale ( n - 1, 2.0 * x - 7.0 ) ); } else if ( 0.0 <= x && x < 1.0 ) { y = 1.0; } else { y = 0.0; } return y; } //****************************************************************************80 double *daub8_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB8_TRANSFORM computes the DAUB8 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB8_TRANSFORM[N], the transformed vector. // { double c[8] = { 0.2303778133088964, 0.7148465705529154, 0.6308807679298587, -0.02798376941685985, -0.1870348117190931, 0.03084138183556076, 0.03288301166688519, -0.01059740178506903 }; int i; int j; int j0; int j1; int k; int m; int p = 7; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub8_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB8_TRANSFORM_INVERSE inverts the DAUB8 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB8_TRANSFORM_INVERSE[N], the original vector. // { double c[8] = { 0.2303778133088964, 0.7148465705529154, 0.6308807679298587, -0.02798376941685985, -0.1870348117190931, 0.03084138183556076, 0.03288301166688519, -0.01059740178506903 }; int i; int i0; int i1; int j; int k; int m; int p = 7; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub10_matrix ( int n ) //****************************************************************************80 // // Purpose: // // DAUB10_MATRIX returns the DAUB10 matrix. // // Discussion: // // The DAUB10 matrix is the Daubechies wavelet transformation matrix // with 10 coefficients. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be at least 10 and a multiple of 2. // // Output, double DAUB10_MATRIX[N*N], the matrix. // { double *a; double *c; int i; int j; if ( n < 10 || ( n % 2 ) != 0 ) { cerr << "\n"; cerr << "DAUB10_MATRIX - Fatal error!\n"; cerr << " Order N must be at least 10 and a multiple of 2.\n"; exit ( 1 ); } a = r8mat_zero_new ( n, n ); c = daub_coefficients ( 10 ); for ( i = 0; i < n - 1; i = i + 2 ) { j = i; a[i+j*n] = c[0]; j = i + 1; a[i+j*n] = c[1]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+j*n] = c[2]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+j*n] = c[3]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+j*n] = c[4]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+j*n] = c[5]; j = i4_wrap ( i + 6, 0, n - 1 ); a[i+j*n] = c[6]; j = i4_wrap ( i + 7, 0, n - 1 ); a[i+j*n] = c[7]; j = i4_wrap ( i + 8, 0, n - 1 ); a[i+j*n] = c[8]; j = i4_wrap ( i + 9, 0, n - 1 ); a[i+j*n] = c[9]; j = i; a[i+1+j*n] = c[9]; j = i + 1; a[i+1+j*n] = - c[8]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+1+j*n] = c[7]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+1+j*n] = - c[6]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+1+j*n] = c[5]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+1+j*n] = - c[4]; j = i4_wrap ( i + 6, 0, n - 1 ); a[i+1+j*n] = c[3]; j = i4_wrap ( i + 7, 0, n - 1 ); a[i+1+j*n] = - c[2]; j = i4_wrap ( i + 8, 0, n - 1 ); a[i+1+j*n] = c[1]; j = i4_wrap ( i + 9, 0, n - 1 ); a[i+1+j*n] = - c[0]; } delete [] c; return a; } //****************************************************************************80 double daub10_scale ( int n, double x ) //****************************************************************************80 // // Purpose: // // DAUB10_SCALE recursively evaluates the DAUB10 scaling function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the recursion level. // // Input, double X, the point at which the function is to // be evaluated. // // Output, double DAUB10_SCALE, the estimated value of the function. // { double c[10] = { 0.1601023979741929E+00, 0.6038292697971895E+00, 0.7243085284377726E+00, 0.1384281459013203E+00, -0.2422948870663823E+00, -0.0322448695846381E+00, 0.0775714938400459E+00, -0.0062414902127983E+00, -0.0125807519990820E+00, 0.0033357252854738E+00 }; double y; if ( 0 < n ) { y = sqrt ( 2.0 ) * ( c[0] * daub10_scale ( n - 1, 2.0 * x ) + c[1] * daub10_scale ( n - 1, 2.0 * x - 1.0 ) + c[2] * daub10_scale ( n - 1, 2.0 * x - 2.0 ) + c[3] * daub10_scale ( n - 1, 2.0 * x - 3.0 ) + c[4] * daub10_scale ( n - 1, 2.0 * x - 4.0 ) + c[5] * daub10_scale ( n - 1, 2.0 * x - 5.0 ) + c[6] * daub10_scale ( n - 1, 2.0 * x - 6.0 ) + c[7] * daub10_scale ( n - 1, 2.0 * x - 7.0 ) + c[8] * daub10_scale ( n - 1, 2.0 * x - 8.0 ) + c[9] * daub10_scale ( n - 1, 2.0 * x - 9.0 ) ); } else if ( 0.0 <= x && x < 1.0 ) { y = 1.0; } else { y = 0.0; } return y; } //****************************************************************************80 double *daub10_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB10_TRANSFORM computes the DAUB10 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB10_TRANSFORM[N], the transformed vector. // { double c[10] = { 1.601023979741929E-01, 6.038292697971896E-01, 7.243085284377729E-01, 1.384281459013207E-01, -2.422948870663820E-01, -3.224486958463837E-02, 7.757149384004571E-02, -6.241490212798274E-03, -1.258075199908199E-02, 3.335725285473771E-03 }; int i; int j; int j0; int j1; int k; int m; int p = 9; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub10_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB10_TRANSFORM_INVERSE inverts the DAUB10 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB10_TRANSFORM_INVERSE[N], the original vector. // { double c[10] = { 1.601023979741929E-01, 6.038292697971896E-01, 7.243085284377729E-01, 1.384281459013207E-01, -2.422948870663820E-01, -3.224486958463837E-02, 7.757149384004571E-02, -6.241490212798274E-03, -1.258075199908199E-02, 3.335725285473771E-03 }; int i; int i0; int i1; int j; int k; int m; int p = 9; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub12_matrix ( int n ) //****************************************************************************80 // // Purpose: // // DAUB12_MATRIX returns the DAUB12 matrix. // // Discussion: // // The DAUB12 matrix is the Daubechies wavelet transformation matrix // with 12 coefficients. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be at least 12 and a multiple of 2. // // Output, double DAUB12_MATRIX[N*N], the matrix. // { double *a; double *c; int i; int j; if ( n < 12 || ( n % 2 ) != 0 ) { cerr << "\n"; cerr << "DAUB12_MATRIX - Fatal error!\n"; cerr << " Order N must be at least 12 and a multiple of 2.\n"; exit ( 1 ); } a = r8mat_zero_new ( n, n ); c = daub_coefficients ( 12 ); for ( i = 0; i < n - 1; i = i + 2 ) { j = i; a[i+j*n] = c[0]; j = i + 1; a[i+j*n] = c[1]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+j*n] = c[2]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+j*n] = c[3]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+j*n] = c[4]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+j*n] = c[5]; j = i4_wrap ( i + 6, 0, n - 1 ); a[i+j*n] = c[6]; j = i4_wrap ( i + 7, 0, n - 1 ); a[i+j*n] = c[7]; j = i4_wrap ( i + 8, 0, n - 1 ); a[i+j*n] = c[8]; j = i4_wrap ( i + 9, 0, n - 1 ); a[i+j*n] = c[9]; j = i4_wrap ( i + 10, 0, n - 1 ); a[i+j*n] = c[10]; j = i4_wrap ( i + 11, 0, n - 1 ); a[i+j*n] = c[11]; j = i; a[i+1+j*n] = c[11]; j = i + 1; a[i+1+j*n] = - c[10]; j = i4_wrap ( i + 2, 0, n - 1 ); a[i+1+j*n] = c[9]; j = i4_wrap ( i + 3, 0, n - 1 ); a[i+1+j*n] = - c[8]; j = i4_wrap ( i + 4, 0, n - 1 ); a[i+1+j*n] = c[7]; j = i4_wrap ( i + 5, 0, n - 1 ); a[i+1+j*n] = - c[6]; j = i4_wrap ( i + 6, 0, n - 1 ); a[i+1+j*n] = c[5]; j = i4_wrap ( i + 7, 0, n - 1 ); a[i+1+j*n] = - c[4]; j = i4_wrap ( i + 8, 0, n - 1 ); a[i+1+j*n] = c[3]; j = i4_wrap ( i + 9, 0, n - 1 ); a[i+1+j*n] = - c[2]; j = i4_wrap ( i + 10, 0, n - 1 ); a[i+1+j*n] = c[1]; j = i4_wrap ( i + 11, 0, n - 1 ); a[i+1+j*n] = - c[0]; } delete [] c; return a; } //****************************************************************************80 double *daub12_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB12_TRANSFORM computes the DAUB12 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB12_TRANSFORM[N], the transformed vector. // { double c[12] = { 0.1115407433501095E+00, 0.4946238903984533E+00, 0.7511339080210959E+00, 0.3152503517091982E+00, -0.2262646939654400E+00, -0.1297668675672625E+00, 0.0975016055873225E+00, 0.0275228655303053E+00, -0.0315820393174862E+00, 0.0005538422011614E+00, 0.0047772575109455E+00, -0.0010773010853085E+00 }; int i; int j; int j0; int j1; int k; int m; int p = 11; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub12_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB12_TRANSFORM_INVERSE inverts the DAUB12 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB12_TRANSFORM_INVERSE[N], the original vector. // { double c[12] = { 0.1115407433501095E+00, 0.4946238903984533E+00, 0.7511339080210959E+00, 0.3152503517091982E+00, -0.2262646939654400E+00, -0.1297668675672625E+00, 0.0975016055873225E+00, 0.0275228655303053E+00, -0.0315820393174862E+00, 0.0005538422011614E+00, 0.0047772575109455E+00, -0.0010773010853085E+00 }; int i; int i0; int i1; int j; int k; int m; int p = 11; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub14_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB14_TRANSFORM computes the DAUB14 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB14_TRANSFORM[N], the transformed vector. // { double c[14] = { 7.785205408500917E-02, 3.965393194819173E-01, 7.291320908462351E-01, 4.697822874051931E-01, -1.439060039285649E-01, -2.240361849938749E-01, 7.130921926683026E-02, 8.061260915108307E-02, -3.802993693501441E-02, -1.657454163066688E-02, 1.255099855609984E-02, 4.295779729213665E-04, -1.801640704047490E-03, 3.537137999745202E-04 }; int i; int j; int j0; int j1; int k; int m; int p = 13; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub14_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB14_TRANSFORM_INVERSE inverts the DAUB14 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB14_TRANSFORM_INVERSE[N], the original vector. // { double c[14] = { 7.785205408500917E-02, 3.965393194819173E-01, 7.291320908462351E-01, 4.697822874051931E-01, -1.439060039285649E-01, -2.240361849938749E-01, 7.130921926683026E-02, 8.061260915108307E-02, -3.802993693501441E-02, -1.657454163066688E-02, 1.255099855609984E-02, 4.295779729213665E-04, -1.801640704047490E-03, 3.537137999745202E-04 }; int i; int i0; int i1; int j; int k; int m; int p = 13; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub16_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB16_TRANSFORM computes the DAUB16 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB16_TRANSFORM[N], the transformed vector. // { double c[16] = { 5.441584224310400E-02, 3.128715909142999E-01, 6.756307362972898E-01, 5.853546836542067E-01, -1.582910525634930E-02, -2.840155429615469E-01, 4.724845739132827E-04, 1.287474266204784E-01, -1.736930100180754E-02, -4.408825393079475E-02, 1.398102791739828E-02, 8.746094047405776E-03, -4.870352993451574E-03, -3.917403733769470E-04, 6.754494064505693E-04, -1.174767841247695E-04 }; int i; int j; int j0; int j1; int k; int m; int p = 15; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub16_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB16_TRANSFORM_INVERSE inverts the DAUB16 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB16_TRANSFORM_INVERSE[N], the original vector. // { double c[16] = { 5.441584224310400E-02, 3.128715909142999E-01, 6.756307362972898E-01, 5.853546836542067E-01, -1.582910525634930E-02, -2.840155429615469E-01, 4.724845739132827E-04, 1.287474266204784E-01, -1.736930100180754E-02, -4.408825393079475E-02, 1.398102791739828E-02, 8.746094047405776E-03, -4.870352993451574E-03, -3.917403733769470E-04, 6.754494064505693E-04, -1.174767841247695E-04 }; int i; int i0; int i1; int j; int k; int m; int p = 15; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub18_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB18_TRANSFORM computes the DAUB18 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB18_TRANSFORM[N], the transformed vector. // { double c[18] = { 3.807794736387834E-02, 2.438346746125903E-01, 6.048231236901111E-01, 6.572880780513005E-01, 1.331973858250075E-01, -2.932737832791749E-01, -9.684078322297646E-02, 1.485407493381063E-01, 3.072568147933337E-02, -6.763282906132997E-02, 2.509471148314519E-04, 2.236166212367909E-02, -4.723204757751397E-03, -4.281503682463429E-03, 1.847646883056226E-03, 2.303857635231959E-04, -2.519631889427101E-04, 3.934732031627159E-05 }; int i; int j; int j0; int j1; int k; int m; int p = 17; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub18_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB18_TRANSFORM_INVERSE inverts the DAUB18 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB18_TRANSFORM_INVERSE[N], the original vector. // { double c[18] = { 3.807794736387834E-02, 2.438346746125903E-01, 6.048231236901111E-01, 6.572880780513005E-01, 1.331973858250075E-01, -2.932737832791749E-01, -9.684078322297646E-02, 1.485407493381063E-01, 3.072568147933337E-02, -6.763282906132997E-02, 2.509471148314519E-04, 2.236166212367909E-02, -4.723204757751397E-03, -4.281503682463429E-03, 1.847646883056226E-03, 2.303857635231959E-04, -2.519631889427101E-04, 3.934732031627159E-05 }; int i; int i0; int i1; int j; int k; int m; int p = 17; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 double *daub20_transform ( int n, double x[] ) //****************************************************************************80 // // Purpose: // // DAUB20_TRANSFORM computes the DAUB20 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double X[N], the vector to be transformed. // // Output, double DAUB20_TRANSFORM[N], the transformed vector. // { double c[20] = { 2.667005790055555E-02, 1.881768000776914E-01, 5.272011889317255E-01, 6.884590394536035E-01, 2.811723436605774E-01, -2.498464243273153E-01, -1.959462743773770E-01, 1.273693403357932E-01, 9.305736460357235E-02, -7.139414716639708E-02, -2.945753682187581E-02, 3.321267405934100E-02, 3.606553566956169E-03, -1.073317548333057E-02, 1.395351747052901E-03, 1.992405295185056E-03, -6.858566949597116E-04, -1.164668551292854E-04, 9.358867032006959E-05, -1.326420289452124E-05 }; int i; int j; int j0; int j1; int k; int m; int p = 19; double *y; double *z; y = r8vec_copy_new ( n, x ); z = new double[n]; m = n; while ( 4 <= m ) { for ( i = 0; i < m; i++ ) { z[i] = 0.0; } i = 0; for ( j = 0; j < m - 1; j = j + 2 ) { for ( k = 0; k < p; k = k + 2 ) { j0 = i4_wrap ( j + k, 0, m - 1 ); j1 = i4_wrap ( j + k + 1, 0, m - 1 ); z[i] = z[i] + c[ k] * y[j0] + c[ k+1] * y[j1]; z[i+m/2] = z[i+m/2] + c[p-k] * y[j0] - c[p-k-1] * y[j1]; } i = i + 1; } for ( i = 0; i < m; i++ ) { y[i] = z[i]; } m = m / 2; } delete [] z; return y; } //****************************************************************************80 double *daub20_transform_inverse ( int n, double y[] ) //****************************************************************************80 // // Purpose: // // DAUB20_TRANSFORM_INVERSE inverts the DAUB20 transform of a vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 May 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // N must be a power of 2 and at least 4. // // Input, double Y[N], the transformed vector. // // Output, double DAUB20_TRANSFORM_INVERSE[N], the original vector. // { double c[20] = { 2.667005790055555E-02, 1.881768000776914E-01, 5.272011889317255E-01, 6.884590394536035E-01, 2.811723436605774E-01, -2.498464243273153E-01, -1.959462743773770E-01, 1.273693403357932E-01, 9.305736460357235E-02, -7.139414716639708E-02, -2.945753682187581E-02, 3.321267405934100E-02, 3.606553566956169E-03, -1.073317548333057E-02, 1.395351747052901E-03, 1.992405295185056E-03, -6.858566949597116E-04, -1.164668551292854E-04, 9.358867032006959E-05, -1.326420289452124E-05 }; int i; int i0; int i1; int j; int k; int m; int p = 19; int q; double *x; double *z; x = r8vec_copy_new ( n, y ); z = new double[n]; m = 4; q = ( p - 1 ) / 2; while ( m <= n ) { for ( i = 0; i < n; i++ ) { z[i] = 0.0; } j = 0; for ( i = - q; i < m / 2 - q; i++ ) { for ( k = 0; k < p; k = k + 2 ) { i0 = i4_wrap ( i + k / 2, 0, m / 2 - 1 ); i1 = i4_wrap ( i + m / 2 + k / 2, m / 2, m - 1 ); z[j] = z[j] + c[p-k-1] * x[i0] + c[k+1] * x[i1]; z[j+1] = z[j+1] + c[p-k] * x[i0] - c[k] * x[i1]; } j = j + 2; } for ( i = 0; i < m; i++ ) { x[i] = z[i]; } m = m * 2; } delete [] z; return x; } //****************************************************************************80 bool i4_is_power_of_2 ( int n ) //****************************************************************************80 // // Purpose: // // I4_IS_POWER_OF_2 reports whether an I4 is a power of 2. // // Discussion: // // The powers of 2 are 1, 2, 4, 8, 16, and so on. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 March 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the integer to be tested. // // Output, bool I4_IS_POWER_OF_2, is TRUE if N is a power of 2. // { if ( n <= 0 ) { return false; } while ( n != 1 ) { if ( ( n % 2 ) == 1 ) { return false; } n = n / 2; } return true; } //****************************************************************************80 int i4_max ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the maximum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, are two integers to be compared. // // Output, int I4_MAX, the larger of I1 and I2. // { int value; if ( i2 < i1 ) { value = i1; } else { value = i2; } return value; } //****************************************************************************80 int i4_min ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MIN returns the minimum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two integers to be compared. // // Output, int I4_MIN, the smaller of I1 and I2. // { int value; if ( i1 < i2 ) { value = i1; } else { value = i2; } return value; } //****************************************************************************80 int i4_modp ( int i, int j ) //****************************************************************************80 // // Purpose: // // I4_MODP returns the nonnegative remainder of I4 division. // // Discussion: // // If // NREM = I4_MODP ( I, J ) // NMULT = ( I - NREM ) / J // then // I = J * NMULT + NREM // where NREM is always nonnegative. // // The MOD function computes a result with the same sign as the // quantity being divided. Thus, suppose you had an angle A, // and you wanted to ensure that it was between 0 and 360. // Then mod(A,360) would do, if A was positive, but if A // was negative, your result would be between -360 and 0. // // On the other hand, I4_MODP(A,360) is between 0 and 360, always. // // I J MOD I4_MODP I4_MODP Factorization // // 107 50 7 7 107 = 2 * 50 + 7 // 107 -50 7 7 107 = -2 * -50 + 7 // -107 50 -7 43 -107 = -3 * 50 + 43 // -107 -50 -7 43 -107 = 3 * -50 + 43 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 May 1999 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the number to be divided. // // Input, int J, the number that divides I. // // Output, int I4_MODP, the nonnegative remainder when I is // divided by J. // { int value; if ( j == 0 ) { cerr << "\n"; cerr << "I4_MODP - Fatal error!\n"; cerr << " I4_MODP ( I, J ) called with J = " << j << "\n"; exit ( 1 ); } value = i % j; if ( value < 0 ) { value = value + abs ( j ); } return value; } //****************************************************************************80 int i4_wrap ( int ival, int ilo, int ihi ) //****************************************************************************80 // // Purpose: // // I4_WRAP forces an I4 to lie between given limits by wrapping. // // Example: // // ILO = 4, IHI = 8 // // I Value // // -2 8 // -1 4 // 0 5 // 1 6 // 2 7 // 3 8 // 4 4 // 5 5 // 6 6 // 7 7 // 8 8 // 9 4 // 10 5 // 11 6 // 12 7 // 13 8 // 14 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int IVAL, an integer value. // // Input, int ILO, IHI, the desired bounds for the integer value. // // Output, int I4_WRAP, a "wrapped" version of IVAL. // { int jhi; int jlo; int value; int wide; jlo = i4_min ( ilo, ihi ); jhi = i4_max ( ilo, ihi ); wide = jhi + 1 - jlo; if ( wide == 1 ) { value = jlo; } else { value = jlo + i4_modp ( ival - jlo, wide ); } return value; } //****************************************************************************80 double r8_uniform_01 ( int &seed ) //****************************************************************************80 // // Purpose: // // R8_UNIFORM_01 returns a unit pseudorandom R8. // // Discussion: // // This routine implements the recursion // // seed = ( 16807 * seed ) mod ( 2^31 - 1 ) // u = seed / ( 2^31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // If the initial seed is 12345, then the first three computations are // // Input Output R8_UNIFORM_01 // SEED SEED // // 12345 207482415 0.096616 // 207482415 1790989824 0.833995 // 1790989824 2035175616 0.947702 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 April 2012 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input/output, int &SEED, the "seed" value. Normally, this // value should not be 0. On output, SEED has been updated. // // Output, double R8_UNIFORM_01, a new pseudorandom variate, // strictly between 0 and 1. // { int i4_huge = 2147483647; int k; double r; if ( seed == 0 ) { cerr << "\n"; cerr << "R8_UNIFORM_01 - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = ( double ) ( seed ) * 4.656612875E-10; return r; } //****************************************************************************80 double r8mat_is_identity ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R8MAT_IS_IDENTITY determines if an R8MAT is the identity. // // Discussion: // // An R8MAT is a matrix of R8 values. // // The routine returns the Frobenius norm of A - I. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 July 2011 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // // Input, double A[N*N], the matrix. // // Output, double R8MAT_IS_IDENTITY, the Frobenius norm // of the difference matrix A - I, which would be exactly zero // if A were the identity matrix. // { double error_frobenius; int i; int j; double t; error_frobenius = 0.0; for ( i = 0; i < n; i++ ) { for ( j = 0; j < n; j++ ) { if ( i == j ) { t = a[i+j*n] - 1.0; } else { t = a[i+j*n]; } error_frobenius = error_frobenius + t * t; } } error_frobenius = sqrt ( error_frobenius ); return error_frobenius; } //****************************************************************************80 double *r8mat_zero_new ( int m, int n ) //****************************************************************************80 // // Purpose: // // R8MAT_ZERO_NEW returns a new zeroed R8MAT. // // Discussion: // // An R8MAT is a doubly dimensioned array of R8 values, stored as a vector // in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 October 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Output, double R8MAT_ZERO[M*N], the new zeroed matrix. // { double *a; int i; int j; a = new double[m*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a[i+j*m] = 0.0; } } return a; } //****************************************************************************80 double *r8vec_conjugate ( int n, double c[] ) //****************************************************************************80 // // Purpose: // // R8VEC_CONJUGATE reverses a vector and negates even-indexed entries. // // Discussion: // // There are many times in wavelet computations when such an operation // is invoked. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 April 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vector. // // Input, double C[N], the input vector. // // Output, double D[N], the "conjugated" vector. // { double *d; int i; d = new double[n]; for ( i = 0; i < n; i++ ) { d[i] = c[n-1-i]; } for ( i = 1; i < n; i = i + 2 ) { d[i] = - d[i]; } return d; } //****************************************************************************80 double *r8vec_convolution ( int m, double x[], int n, double y[] ) //****************************************************************************80 // // Purpose: // // R8VEC_CONVOLUTION returns the convolution of two R8VEC's. // // Discussion: // // An R8VEC is a vector of R8's. // // The I-th entry of the convolution can be formed by summing the products // that lie along the I-th diagonal of the following table: // // Y3 | 3 4 5 6 7 // Y2 | 2 3 4 5 6 // Y1 | 1 2 3 4 5 // +------------------ // X1 X2 X3 X4 X5 // // which will result in: // // Z = ( X1 * Y1, // X1 * Y2 + X2 * Y1, // X1 * Y3 + X2 * Y2 + X3 * Y1, // X2 * Y3 + X3 * Y2 + X4 * Y1, // X3 * Y3 + X4 * Y2 + X5 * Y1, // X4 * Y3 + X5 * Y2, // X5 * Y3 ) // // Example: // // Input: // // X = (/ 1, 2, 3, 4 /) // Y = (/ -1, 5, 3 /) // // Output: // // Z = (/ -1, 3, 10, 17, 29, 12 /) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 August 2011 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the dimension of X. // // Input, double X[M], the first vector to be convolved. // // Input, int N, the dimension of Y. // // Input, double Y[N], the second vector to be convolved. // // Output, double R8VEC_CONVOLUTION[M+N-1], the convolution of X and Y. // { int i; int j; double *z; z = new double[m+n-1]; for ( i = 0; i < m + n - 1; i++ ) { z[i] = 0.0; } for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { z[j+i] = z[j+i] + x[i] * y[j]; } } return z; } //****************************************************************************80 double *r8vec_copy_new ( int n, double a1[] ) //****************************************************************************80 // // Purpose: // // R8VEC_COPY_NEW copies an R8VEC to a new R8VEC. // // Discussion: // // An R8VEC is a vector of R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 July 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vectors. // // Input, double A1[N], the vector to be copied. // // Output, double R8VEC_COPY_NEW[N], the copy of A1. // { double *a2; int i; a2 = new double[n]; for ( i = 0; i < n; i++ ) { a2[i] = a1[i]; } return a2; } //****************************************************************************80 double *r8vec_linspace_new ( int n, double a_first, double a_last ) //****************************************************************************80 // // Purpose: // // R8VEC_LINSPACE_NEW creates a vector of linearly spaced values. // // Discussion: // // An R8VEC is a vector of R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 March 2011 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vector. // // Input, double A_FIRST, A_LAST, the first and last entries. // // Output, double R8VEC_LINSPACE_NEW[N], a vector of linearly spaced data. // { double *a; int i; a = new double[n]; if ( n == 1 ) { a[0] = ( a_first + a_last ) / 2.0; } else { for ( i = 0; i < n; i++ ) { a[i] = ( ( double ) ( n - 1 - i ) * a_first + ( double ) ( i ) * a_last ) / ( double ) ( n - 1 ); } } return a; } //****************************************************************************80 void r8vec_print ( int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R8VEC_PRINT prints an R8VEC. // // Discussion: // // An R8VEC is a vector of R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 16 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, double A[N], the vector to be printed. // // Input, string TITLE, a title. // { int i; cout << "\n"; cout << title << "\n"; cout << "\n"; for ( i = 0; i < n; i++ ) { cout << " " << setw(8) << i << ": " << setw(14) << a[i] << "\n"; } return; } //****************************************************************************80 double *r8vec_uniform_01_new ( int n, int &seed ) //****************************************************************************80 // // Purpose: // // R8VEC_UNIFORM_01_NEW returns a new unit pseudorandom R8VEC. // // Discussion: // // This routine implements the recursion // // seed = ( 16807 * seed ) mod ( 2^31 - 1 ) // u = seed / ( 2^31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 August 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input, int N, the number of entries in the vector. // // Input/output, int &SEED, a seed for the random number generator. // // Output, double R8VEC_UNIFORM_01_NEW[N], the vector of pseudorandom values. // { int i; int i4_huge = 2147483647; int k; double *r; if ( seed == 0 ) { cerr << "\n"; cerr << "R8VEC_UNIFORM_01_NEW - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } r = new double[n]; for ( i = 0; i < n; i++ ) { k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r[i] = ( double ) ( seed ) * 4.656612875E-10; } return r; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // 31 May 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 08 July 2009 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct std::tm *tm_ptr; std::time_t now; now = std::time ( NULL ); tm_ptr = std::localtime ( &now ); std::strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm_ptr ); std::cout << time_buffer << "\n"; return; # undef TIME_SIZE }