# include # include # include # include using namespace std; # include "vandermonde_interp_2d.hpp" //****************************************************************************80 int triangle_num ( int n ) //****************************************************************************80 // // Purpose: // // TRIANGLE_NUM returns the N-th triangular number. // // Discussion: // // The N-th triangular number T(N) is formed by the sum of the first // N integers: // // T(N) = sum ( 1 <= I <= N ) I // // By convention, T(0) = 0. // // T(N) can be computed quickly by the formula: // // T(N) = ( N * ( N + 1 ) ) / 2 // // First Values: // // 0 // 1 // 3 // 6 // 10 // 15 // 21 // 28 // 36 // 45 // 55 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 October 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the index of the desired number, // which must be at least 0. // // Output, int TRIANGLE_NUM, the N-th triangular number. // { int value; value = ( n * ( n + 1 ) ) / 2; return value; } //****************************************************************************80 double *vandermonde_interp_2d_matrix ( int n, int m, double x[], double y[] ) //****************************************************************************80 // // Purpose: // // VANDERMONDE_INTERP_2D_MATRIX computes a Vandermonde 2D interpolation matrix. // // Discussion: // // We assume the approximating function has the form of a polynomial // in X and Y of total degree M. // // p(x,y) = c00 // + c10 * x + c01 * y // + c20 * x^2 + c11 * xy + c02 * y^2 // + ... // + cm0 * x^(m) + ... + c0m * y^m. // // If we let T(K) = the K-th triangular number // = sum ( 1 <= I <= K ) I // then the number of coefficients in the above polynomial is T(M+1). // // We have n data locations (x(i),y(i)) and values z(i) to approximate: // // p(x(i),y(i)) = z(i) // // and we assume that N = T(M+1). // // This can be cast as an NxN linear system for the polynomial // coefficients: // // [ 1 x1 y1 x1^2 ... y1^m ] [ c00 ] = [ z1 ] // [ 1 x2 y2 x2^2 ... y2^m ] [ c10 ] = [ z2 ] // [ 1 x3 y3 x3^2 ... y3^m ] [ c01 ] = [ z3 ] // [ ...................... ] [ ... ] = [ ... ] // [ 1 xn yn xn^2 ... yn^m ] [ c0n ] = [ zn ] // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 October 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of data points. It is necessary // that N = T(M+1), where T(K) is the K-th triangular number. // // Input, int M, the degree of the polynomial. // // Input, double X[N], Y[N], the data locations. // // Output, double VANDERMONDE_INTERP_2D_MATRIX[N*N], the Vandermonde matrix for X. // { double *a; int ex; int ey; int i; int j; int s; int tmp1; tmp1 = triangle_num ( m + 1 ); if ( n != tmp1 ) { cerr << "\n"; cerr << "VANDERMONDE_INTERP_2D_MATRIX - Fatal error!\n"; cerr << " For interpolation, we need N = T(M+1).\n"; cerr << " But we have N = " << n << "\n"; cerr << " M = " << m << "\n"; cerr << " and T(M+1) = " << tmp1 << "\n"; exit ( 1 ); } a = new double[n*n]; j = 0; for ( s = 0; s <= m; s++ ) { for ( ex = s; 0 <= ex; ex-- ) { ey = s - ex; for ( i = 0; i < n; i++ ) { a[i+j*n] = pow ( x[i], ex ) * pow ( y[i], ey ); } j = j + 1; } } return a; }