21 June 2009 12:14:38 PM TRIANGULATION_QUALITY: C++ version: Compute triangulation quality measures. Compiled on Jun 21 2009 at 12:14:21. Read the header of "ell3_nodes.txt". Spatial dimension DIM_NUM = 2 Number of nodes NODE_NUM = 22 Read the data in "ell3_nodes.txt". First 5 nodes: Row: 1 2 Col 1 0 0 2 1 0 3 2 0 4 3 0 5 4 0 Read the header of "ell3_triangles.txt". Triangle order TRIANGLE_ORDER = 3 Number of triangles TRIANGLE_NUM = 24 Read the data in "ell3_triangles.txt". First 5 triangles: Row: 1 2 3 Col 1 1 2 6 2 7 6 2 3 2 3 7 4 8 7 3 5 3 4 8 ALPHA compares the smallest angle against 60 degrees. Values of ALPHA range from 0 (extremely poor) to 1 (excellent). ALPHA_MIN = minimum over all triangles = 0.75 ALPHA_AVE = average over all triangles = 0.75 ALPHA_AREA = average weighted by area = 0.75 AREA compares the areas of the triangles. Values of AREA_RATIO range from 0 (extremely poor) to 1 (excellent). AREA_MIN = minimum area = 0.5 AREA_MAX = maximum area = 0.5 AREA_RATIO = minimum/maximum area = 1 AREA_AVE = average area = 0.5 AREA_STD = standard deviation = 0 Q is the ratio of 2 * inradius to outradius. Values of Q range from 0 (extremely poor) to 1 (excellent). Q_MIN = minimum Q = 0.828427 Q_MAX = maximum Q = 0.828427 Q_AVE = average Q = 0.828427 Q_AREA = average Q weighted by area = 0.828427 The geometric bandwidth M = 11 TRIANGULATION_QUALITY: Normal end of execution. 21 June 2009 12:14:38 PM