# include # include # include # include # include using namespace std; # include "sphere_quad.hpp" int main ( ); void test01 ( ); void test02 ( ); void test03 ( ); void test04 ( ); void test05 ( ); void polyterm_exponent ( string s, int e[3] ); void polyterm_value_3d ( int n, double x[], double f[] ); // // Global data. // int e_save[3]; //****************************************************************************80 int main ( ) //****************************************************************************80 // // Purpose: // // MAIN is the main program for SPHERE_QUAD_TEST. // // Discussion: // // SPHERE_QUAD_TEST tests the SPHERE_QUAD library. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // { timestamp ( ); cout << "\n"; cout << "SPHERE_QUAD_TEST\n"; cout << " C++ version\n"; cout << " Test the SPHERE_QUAD library.\n"; test01 ( ); test02 ( ); test03 ( ); test04 ( ); test05 ( ); // // Terminate. // cout << "\n"; cout << "SPHERE_QUAD_TEST\n"; cout << " Normal end of execution.\n"; cout << "\n"; timestamp ( ); return 0; } //****************************************************************************80 void test01 ( ) //****************************************************************************80 // // Purpose: // // TEST01 tests SPHERE01_QUAD_LL*. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 September 2010 // // Author: // // John Burkardt // { int e[3]; double exact; double h; int h_test; int i; int n_llc; int n_llm; int n_llv; int n_mc; double result_llc; double result_llm; double result_llv; double result_mc; int seed; seed = 123456789; cout << "\n"; cout << "TEST01\n"; cout << " Approximate the integral of a function on the unit sphere.\n"; cout << "\n"; cout << " SPHERE01_QUAD_MC uses a Monte Carlo method.\n"; cout << " SPHERE01_QUAD_LLC uses centroids of spherical triangles.\n"; cout << " SPHERE01_QUAD_LLM uses midsides of spherical triangles.\n"; cout << " SPHERE01_QUAD_LLV uses vertices of spherical triangles.\n"; cout << "\n"; cout << " H QUAD_MC QUAD_LLC QUAD_LLM QUAD_LLV EXACT\n"; for ( i = 0; i <= 17; i++ ) { if ( i == 0 ) { e[0] = 0; e[1] = 0; e[2] = 0; } else if ( i == 1 ) { e[0] = 0; e[1] = 0; e[2] = 0; } else if ( i == 2 ) { e[0] = 1; e[1] = 0; e[2] = 0; } else if ( i == 3 ) { e[0] = 0; e[1] = 1; e[2] = 0; } else if ( i == 4 ) { e[0] = 0; e[1] = 0; e[2] = 1; } else if ( i == 5 ) { e[0] = 2; e[1] = 0; e[2] = 0; } else if ( i == 6 ) { e[0] = 0; e[1] = 2; e[2] = 2; } else if ( i == 7 ) { e[0] = 2; e[1] = 2; e[2] = 2; } else if ( i == 8 ) { e[0] = 0; e[1] = 2; e[2] = 4; } else if ( i == 9 ) { e[0] = 0; e[1] = 0; e[2] = 6; } else if ( i == 10 ) { e[0] = 1; e[1] = 2; e[2] = 4; } else if ( i == 11 ) { e[0] = 2; e[1] = 4; e[2] = 2; } else if ( i == 12 ) { e[0] = 6; e[1] = 2; e[2] = 0; } else if ( i == 13 ) { e[0] = 0; e[1] = 0; e[2] = 8; } else if ( i == 14 ) { e[0] = 6; e[1] = 0; e[2] = 4; } else if ( i == 15 ) { e[0] = 4; e[1] = 6; e[2] = 2; } else if ( i == 16 ) { e[0] = 2; e[1] = 4; e[2] = 8; } else if ( i == 17 ) { e[0] = 16; e[1] = 0; e[2] = 0; } polyterm_exponent ( "SET", e ); if ( i == 0 ) { cout << "\n"; cout << "Point counts per method:\n"; } else { polyterm_exponent ( "PRINT", e ); } for ( h_test = 1; h_test <= 3; h_test++ ) { if ( h_test == 1 ) { h = 1.0; } else if ( h_test == 2 ) { h = 0.1; } else if ( h_test == 3 ) { h = 0.01; } n_mc = sphere01_quad_mc_size ( h ); result_mc = sphere01_quad_mc ( polyterm_value_3d, h, &seed, n_mc ); result_llc = sphere01_quad_llc ( polyterm_value_3d, h, &n_llc ); result_llm = sphere01_quad_llm ( polyterm_value_3d, h, &n_llm ); result_llv = sphere01_quad_llv ( polyterm_value_3d, h, &n_llv ); exact = sphere01_monomial_integral ( e ); if ( i == 0 ) { cout << " " << setw(12) << h << " " << setw(12) << n_mc << " " << setw(12) << n_llc << " " << setw(12) << n_llm << " " << setw(12) << n_llv << "\n"; } else { cout << " " << setw(12) << h << " " << setw(12) << result_mc << " " << setw(12) << result_llc << " " << setw(12) << result_llm << " " << setw(12) << result_llv << " " << setw(12) << exact << "\n"; } } } return; } //****************************************************************************80 void test02 ( ) //****************************************************************************80 // // Purpose: // // TEST02 tests SPHERE01_QUAD_ICOS1C. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // { int e[3]; double error; double exact; int factor; int factor_log; int i; int n; double result; cout << "\n"; cout << "TEST02\n"; cout << " Approximate the integral of a function on the unit sphere.\n"; cout << " SPHERE01_QUAD_ICOS1C uses centroids of spherical triangles.\n"; cout << "\n"; cout << "FACTOR N QUAD EXACT ERROR\n"; for ( i = 1; i <= 17; i++ ) { if ( i == 1 ) { e[0] = 0; e[1] = 0; e[2] = 0; } else if ( i == 2 ) { e[0] = 1; e[1] = 0; e[2] = 0; } else if ( i == 3 ) { e[0] = 0; e[1] = 1; e[2] = 0; } else if ( i == 4 ) { e[0] = 0; e[1] = 0; e[2] = 1; } else if ( i == 5 ) { e[0] = 2; e[1] = 0; e[2] = 0; } else if ( i == 6 ) { e[0] = 0; e[1] = 2; e[2] = 2; } else if ( i == 7 ) { e[0] = 2; e[1] = 2; e[2] = 2; } else if ( i == 8 ) { e[0] = 0; e[1] = 2; e[2] = 4; } else if ( i == 9 ) { e[0] = 0; e[1] = 0; e[2] = 6; } else if ( i == 10 ) { e[0] = 1; e[1] = 2; e[2] = 4; } else if ( i == 11 ) { e[0] = 2; e[1] = 4; e[2] = 2; } else if ( i == 12 ) { e[0] = 6; e[1] = 2; e[2] = 0; } else if ( i == 13 ) { e[0] = 0; e[1] = 0; e[2] = 8; } else if ( i == 14 ) { e[0] = 6; e[1] = 0; e[2] = 4; } else if ( i == 15 ) { e[0] = 4; e[1] = 6; e[2] = 2; } else if ( i == 16 ) { e[0] = 2; e[1] = 4; e[2] = 8; } else if ( i == 17 ) { e[0] = 16; e[1] = 0; e[2] = 0; } polyterm_exponent ( "SET", e ); polyterm_exponent ( "PRINT", e ); factor = 1; for ( factor_log = 0; factor_log <= 5; factor_log++ ) { result = sphere01_quad_icos1c ( factor, polyterm_value_3d, &n ); exact = sphere01_monomial_integral ( e ); error = r8_abs ( exact - result ); cout << " " << setw(4) << factor << " " << setw(8) << n << " " << setw(14) << result << " " << setw(14) << exact << " " << setw(14) << error << "\n"; factor = factor * 2; } } return; } //****************************************************************************80 void test03 ( ) //****************************************************************************80 // // Purpose: // // TEST03 tests SPHERE01_QUAD_ICOS1M. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // { int e[3]; double error; double exact; int factor; int factor_log; int i; int n; double result; cout << "\n"; cout << "TEST03\n"; cout << " Approximate the integral of a function on the unit sphere.\n"; cout << " SPHERE01_QUAD_ICOS1M uses midpoints of sides of spherical triangles.\n"; cout << "\n"; cout << "FACTOR N QUAD EXACT ERROR\n"; for ( i = 1; i <= 17; i++ ) { if ( i == 1 ) { e[0] = 0; e[1] = 0; e[2] = 0; } else if ( i == 2 ) { e[0] = 1; e[1] = 0; e[2] = 0; } else if ( i == 3 ) { e[0] = 0; e[1] = 1; e[2] = 0; } else if ( i == 4 ) { e[0] = 0; e[1] = 0; e[2] = 1; } else if ( i == 5 ) { e[0] = 2; e[1] = 0; e[2] = 0; } else if ( i == 6 ) { e[0] = 0; e[1] = 2; e[2] = 2; } else if ( i == 7 ) { e[0] = 2; e[1] = 2; e[2] = 2; } else if ( i == 8 ) { e[0] = 0; e[1] = 2; e[2] = 4; } else if ( i == 9 ) { e[0] = 0; e[1] = 0; e[2] = 6; } else if ( i == 10 ) { e[0] = 1; e[1] = 2; e[2] = 4; } else if ( i == 11 ) { e[0] = 2; e[1] = 4; e[2] = 2; } else if ( i == 12 ) { e[0] = 6; e[1] = 2; e[2] = 0; } else if ( i == 13 ) { e[0] = 0; e[1] = 0; e[2] = 8; } else if ( i == 14 ) { e[0] = 6; e[1] = 0; e[2] = 4; } else if ( i == 15 ) { e[0] = 4; e[1] = 6; e[2] = 2; } else if ( i == 16 ) { e[0] = 2; e[1] = 4; e[2] = 8; } else if ( i == 17 ) { e[0] = 16; e[1] = 0; e[2] = 0; } polyterm_exponent ( "SET", e ); polyterm_exponent ( "PRINT", e ); factor = 1; for ( factor_log = 0; factor_log <= 5; factor_log++ ) { result = sphere01_quad_icos1m ( factor, polyterm_value_3d, &n ); exact = sphere01_monomial_integral ( e ); error = r8_abs ( exact - result ); cout << " " << setw(4) << factor << " " << setw(8) << n << " " << setw(14) << result << " " << setw(14) << exact << " " << setw(14) << error << "\n"; factor = factor * 2; } } return; } //****************************************************************************80 void test04 ( ) //****************************************************************************80 // // Purpose: // // TEST04 tests SPHERE01_QUAD_ICOS1V. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // { int e[3]; double error; double exact; int factor; int factor_log; int i; int n; double result; cout << "\n"; cout << "TEST04\n"; cout << " Approximate the integral of a function on the unit sphere.\n"; cout << " SPHERE01_QUAD_ICOS1V uses vertices of spherical triangles.\n"; cout << "\n"; cout << "FACTOR N QUAD EXACT ERROR\n"; for ( i = 1; i <= 17; i++ ) { if ( i == 1 ) { e[0] = 0; e[1] = 0; e[2] = 0; } else if ( i == 2 ) { e[0] = 1; e[1] = 0; e[2] = 0; } else if ( i == 3 ) { e[0] = 0; e[1] = 1; e[2] = 0; } else if ( i == 4 ) { e[0] = 0; e[1] = 0; e[2] = 1; } else if ( i == 5 ) { e[0] = 2; e[1] = 0; e[2] = 0; } else if ( i == 6 ) { e[0] = 0; e[1] = 2; e[2] = 2; } else if ( i == 7 ) { e[0] = 2; e[1] = 2; e[2] = 2; } else if ( i == 8 ) { e[0] = 0; e[1] = 2; e[2] = 4; } else if ( i == 9 ) { e[0] = 0; e[1] = 0; e[2] = 6; } else if ( i == 10 ) { e[0] = 1; e[1] = 2; e[2] = 4; } else if ( i == 11 ) { e[0] = 2; e[1] = 4; e[2] = 2; } else if ( i == 12 ) { e[0] = 6; e[1] = 2; e[2] = 0; } else if ( i == 13 ) { e[0] = 0; e[1] = 0; e[2] = 8; } else if ( i == 14 ) { e[0] = 6; e[1] = 0; e[2] = 4; } else if ( i == 15 ) { e[0] = 4; e[1] = 6; e[2] = 2; } else if ( i == 16 ) { e[0] = 2; e[1] = 4; e[2] = 8; } else if ( i == 17 ) { e[0] = 16; e[1] = 0; e[2] = 0; } polyterm_exponent ( "SET", e ); polyterm_exponent ( "PRINT", e ); factor = 1; for ( factor_log = 0; factor_log <= 5; factor_log++ ) { result = sphere01_quad_icos1v ( factor, polyterm_value_3d, &n ); exact = sphere01_monomial_integral ( e ); error = r8_abs ( exact - result ); cout << " " << setw(4) << factor << " " << setw(8) << n << " " << setw(14) << result << " " << setw(14) << exact << " " << setw(14) << error << "\n"; factor = factor * 2; } } return; } //****************************************************************************80 void test05 ( ) //****************************************************************************80 // // Purpose: // // TEST05 tests SPHERE01_QUAD_ICOS2V. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // { int e[3]; double error; double exact; int factor; int factor_log; int i; int n; double result; cout << "\n"; cout << "TEST05\n"; cout << " Approximate the integral of a function on the unit sphere.\n"; cout << " SPHERE01_QUAD_ICOS2V uses vertices of spherical triangles.\n"; cout << "\n"; cout << "FACTOR N QUAD EXACT ERROR\n"; for ( i = 1; i <= 17; i++ ) { if ( i == 1 ) { e[0] = 0; e[1] = 0; e[2] = 0; } else if ( i == 2 ) { e[0] = 1; e[1] = 0; e[2] = 0; } else if ( i == 3 ) { e[0] = 0; e[1] = 1; e[2] = 0; } else if ( i == 4 ) { e[0] = 0; e[1] = 0; e[2] = 1; } else if ( i == 5 ) { e[0] = 2; e[1] = 0; e[2] = 0; } else if ( i == 6 ) { e[0] = 0; e[1] = 2; e[2] = 2; } else if ( i == 7 ) { e[0] = 2; e[1] = 2; e[2] = 2; } else if ( i == 8 ) { e[0] = 0; e[1] = 2; e[2] = 4; } else if ( i == 9 ) { e[0] = 0; e[1] = 0; e[2] = 6; } else if ( i == 10 ) { e[0] = 1; e[1] = 2; e[2] = 4; } else if ( i == 11 ) { e[0] = 2; e[1] = 4; e[2] = 2; } else if ( i == 12 ) { e[0] = 6; e[1] = 2; e[2] = 0; } else if ( i == 13 ) { e[0] = 0; e[1] = 0; e[2] = 8; } else if ( i == 14 ) { e[0] = 6; e[1] = 0; e[2] = 4; } else if ( i == 15 ) { e[0] = 4; e[1] = 6; e[2] = 2; } else if ( i == 16 ) { e[0] = 2; e[1] = 4; e[2] = 8; } else if ( i == 17 ) { e[0] = 16; e[1] = 0; e[2] = 0; } polyterm_exponent ( "SET", e ); polyterm_exponent ( "PRINT", e ); factor = 1; for ( factor_log = 0; factor_log <= 5; factor_log++ ) { result = sphere01_quad_icos2v ( factor, polyterm_value_3d, &n ); exact = sphere01_monomial_integral ( e ); error = r8_abs ( exact - result ); cout << " " << setw(4) << factor << " " << setw(8) << n << " " << setw(14) << result << " " << setw(14) << exact << " " << setw(14) << error << "\n"; factor = factor * 2; } } return; } //****************************************************************************80 void polyterm_exponent ( string action, int e[3] ) //****************************************************************************80 // // Purpose: // // POLYTERM_EXPONENT gets or sets the exponents for the polynomial term. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // // Parameters: // // Input, string ACTION. // 'GET' asks the routine to return the current values in E. // 'SET' asks the routine to set the current values to E. // // Input/output, int E[3], storage used to set or get values. // { int i; if ( action[0] == 'G' ) { for ( i = 0; i < 3; i++ ) { e[i] = e_save[i]; } } else if ( action[0] == 'P' ) { cout << "\n"; if ( e_save[0] == 0 && e_save[1] == 0 && e_save[2] == 0 ) { cout << "P(X,Y,Z) = 1\n"; } else { cout << "P(X,Y,Z) = "; if ( e_save[0] == 0 ) { } else if ( e_save[0] == 1 ) { cout << " X"; } else { cout << " X^" << e_save[0]; } if ( e_save[1] == 0 ) { } else if ( e_save[1] == 1 ) { cout << " Y"; } else { cout << " Y^" << e_save[1]; } if ( e_save[2] == 0 ) { } else if ( e_save[2] == 1 ) { cout << " Z"; } else { cout << " Z^" << e_save[2]; } cout << "\n"; } } else if ( action[0] == 'S' ) { for ( i = 0; i < 3; i++ ) { e_save[i] = e[i]; } } return; } //****************************************************************************80 void polyterm_value_3d ( int n, double x[], double f[] ) //****************************************************************************80 // // Purpose: // // POLYTERM_VALUE_3D evaluates a single polynomial term in 3D. // // Discussion: // // The polynomial term has the form: // // F(X) = X(1)^E(1) * X(2)^E(2) * X(3)^E(3) // // The exponents E(1:3) are set by calling POLYTERM_EXPONENT. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 September 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of points. // // Input, double X[3*N], the points where the polynomial term // is to be evaluated. // // Output, double F[N], the value of the polynomial term. // { int e[3]; int i; int j; polyterm_exponent ( "GET", e ); for ( j = 0; j < n; j++ ) { f[j] = 1.0; } for ( i = 0; i < 3; i++ ) { if ( e[i] != 0 ) { for ( j = 0; j < n; j++ ) { f[j] = f[j] * pow ( x[i+j*3], e[i] ); } } } return; }