# include # include # include # include # include # include # include using namespace std; # include "quality.hpp" //****************************************************************************80 double alpha_measure ( int n, double z[], int triangle_order, int triangle_num, int triangle_node[] ) //****************************************************************************80 // // Purpose: // // ALPHA_MEASURE determines the triangulated pointset quality measure ALPHA. // // Discusion: // // The ALPHA measure evaluates the uniformity of the shapes of the triangles // defined by a triangulated pointset. // // We compute the minimum angle among all the triangles in the triangulated // dataset and divide by the maximum possible value (which, in degrees, // is 60). The best possible value is 1, and the worst 0. A good // triangulation should have an ALPHA score close to 1. // // The code has been modified to 'allow' 6-node triangulations. // However, no effort is made to actually process the midside nodes. // Only information from the vertices is used. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 November 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of points. // // Input, real ( kind = 8 ) Z(2,N), the points. // // Input, int TRIANGLE_ORDER, the order of the triangles. // // Input, int TRIANGLE_NUM, the number of triangles. // // Input, int TRIANGLE_NODE(TRIANGLE_ORDER,TRIANGLE_NUM), // the triangulation. // // Output, double ALPHA_MEASURE, the ALPHA quality measure. // { double a_angle; int a_index; double a_x; double a_y; double ab_len; double alpha; double b_angle; int b_index; double b_x; double b_y; double bc_len; double c_angle; int c_index; double c_x; double c_y; double ca_len; double pi = 3.141592653589793; int triangle; double value; alpha = r8_huge ( ); for ( triangle = 0; triangle < triangle_num; triangle++ ) { a_index = triangle_node[0+triangle*3]; b_index = triangle_node[1+triangle*3]; c_index = triangle_node[2+triangle*3]; a_x = z[0+(a_index-1)*2]; a_y = z[1+(a_index-1)*2]; b_x = z[0+(b_index-1)*2]; b_y = z[1+(b_index-1)*2]; c_x = z[0+(c_index-1)*2]; c_y = z[1+(c_index-1)*2]; ab_len = sqrt ( pow ( a_x - b_x, 2 ) + pow ( a_y - b_y, 2 ) ); bc_len = sqrt ( pow ( b_x - c_x, 2 ) + pow ( b_y - c_y, 2 ) ); ca_len = sqrt ( pow ( c_x - a_x, 2 ) + pow ( c_y - a_y, 2 ) ); // // Take care of a ridiculous special case. // if ( ab_len == 0.0 && bc_len == 0.0 && ca_len == 0.0 ) { a_angle = 2.0 * pi / 3.0; b_angle = 2.0 * pi / 3.0; c_angle = 2.0 * pi / 3.0; } else { if ( ca_len == 0.0 || ab_len == 0.0 ) { a_angle = pi; } else { a_angle = arc_cosine ( ( ca_len * ca_len + ab_len * ab_len - bc_len * bc_len ) / ( 2.0 * ca_len * ab_len ) ); } if ( ab_len == 0.0 || bc_len == 0.0 ) { b_angle = pi; } else { b_angle = arc_cosine ( ( ab_len * ab_len + bc_len * bc_len - ca_len * ca_len ) / ( 2.0 * ab_len * bc_len ) ); } if ( bc_len == 0.0 || ca_len == 0.0 ) { c_angle = pi; } else { c_angle = arc_cosine ( ( bc_len * bc_len + ca_len * ca_len - ab_len * ab_len ) / ( 2.0 * bc_len * ca_len ) ); } } alpha = r8_min ( alpha, a_angle ); alpha = r8_min ( alpha, b_angle ); alpha = r8_min ( alpha, c_angle ); } // // Normalize angles from [0,60] degrees into qualities in [0,1]. // value = alpha * 3.0 / pi; return value; } //****************************************************************************80 double arc_cosine ( double c ) //****************************************************************************80 // // Purpose: // // ARC_COSINE computes the arc cosine function, with argument truncation. // // Discussion: // // If you call your system ACOS routine with an input argument that is // outside the range [-1.0, 1.0 ], you may get an unpleasant surprise. // This routine truncates arguments outside the range. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2002 // // Author: // // John Burkardt // // Parameters: // // Input, double C, the argument, the cosine of an angle. // // Output, double ARC_COSINE, an angle whose cosine is C. // { const double r8_pi = 3.141592653589793; double value; if ( c <= -1.0 ) { value = r8_pi; } else if ( 1.0 <= c ) { value = 0.0; } else { value = acos ( c ); } return value; } //****************************************************************************80 double area_measure ( int n, double z[], int triangle_order, int triangle_num, int triangle_node[] ) //****************************************************************************80 // // Purpose: // // AREA_MEASURE determines the area ratio quality measure. // // Discusion: // // This measure computes the area of every triangle, and returns // the ratio of the minimum to the maximum triangle. A value of // 1 is "perfect", indicating that all triangles have the same area. // A value of 0 is the worst possible result. // // The code has been modified to 'allow' 6-node triangulations. // However, no effort is made to actually process the midside nodes. // Only information from the vertices is used. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 November 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of points. // // Input, double Z[2*N], the points. // // Input, int TRIANGLE_ORDER, the order of the triangles. // // Input, int TRIANGLE_NUM, the number of triangles. // // Input, int TRIANGLE_NODE[TRIANGLE_ORDER*TRIANGLE_NUM], // the triangulation. // // Output, double AREA_MEASURE, the AREA quality measure. // { double area; double area_max; double area_min; int triangle; double value; double x1; double x2; double x3; double y1; double y2; double y3; area_max = 0.0; area_min = r8_huge ( ); for ( triangle = 0; triangle < triangle_num; triangle++ ) { x1 = z[0+(triangle_node[0+triangle*3]-1)*2]; y1 = z[1+(triangle_node[0+triangle*3]-1)*2]; x2 = z[0+(triangle_node[1+triangle*3]-1)*2]; y2 = z[1+(triangle_node[1+triangle*3]-1)*2]; x3 = z[0+(triangle_node[2+triangle*3]-1)*2]; y3 = z[1+(triangle_node[2+triangle*3]-1)*2]; area = 0.5 * fabs ( x1 * ( y2 - y3 ) + x2 * ( y3 - y1 ) + x3 * ( y1 - y2 ) ); area_min = r8_min ( area_min, area ); area_max = r8_max ( area_max, area ); } if ( 0.0 < area_max ) { value = area_min / area_max; } else { value = 0.0; } return value; } //****************************************************************************80 void bandwidth_mesh ( int element_order, int element_num, int element_node[], int *ml, int *mu, int *m ) //****************************************************************************80 // // Purpose: // // BANDWIDTH_MESH determines the bandwidth of the coefficient matrix. // // Discussion: // // The quantity computed here is the "geometric" bandwidth determined // by the finite element mesh alone. // // If a single finite element variable is associated with each node // of the mesh, and if the nodes and variables are numbered in the // same way, then the geometric bandwidth is the same as the bandwidth // of a typical finite element matrix. // // The bandwidth M is defined in terms of the lower and upper bandwidths: // // M = ML + 1 + MU // // where // // ML = maximum distance from any diagonal entry to a nonzero // entry in the same row, but earlier column, // // MU = maximum distance from any diagonal entry to a nonzero // entry in the same row, but later column. // // Because the finite element node adjacency relationship is symmetric, // we are guaranteed that ML = MU. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 January 2006 // // Author: // // John Burkardt // // Parameters: // // Input, int ELEMENT_ORDER, the order of the elements. // // Input, int ELEMENT_NUM, the number of elements. // // Input, ELEMENT_NODE[ELEMENT_ORDER*ELEMENT_NUM]; // ELEMENT_NODE(I,J) is the global index of local node I in element J. // // Output, int *ML, *MU, the lower and upper bandwidths of the matrix. // // Output, int *M, the bandwidth of the matrix. // { int element; int global_i; int global_j; int local_i; int local_j; *ml = 0; *mu = 0; for ( element = 0; element < element_num; element++ ) { for ( local_i = 0; local_i < element_order; local_i++ ) { global_i = element_node[local_i+element*element_order]; for ( local_j = 0; local_j < element_order; local_j++ ) { global_j = element_node[local_j+element*element_order]; *mu = i4_max ( *mu, global_j - global_i ); *ml = i4_max ( *ml, global_i - global_j ); } } } *m = *ml + 1 + *mu; return; } //****************************************************************************80 double beta_measure ( int dim_num, int n, double z[] ) //****************************************************************************80 // // Purpose: // // BETA_MEASURE determines the pointset quality measure BETA. // // Discussion: // // The BETA measure of point distribution quality for a set Z of // N points in an DIM_NUM dimensional region is defined as follows: // // For each point Z(I), determine the nearest distinct element of // the pointset by // // GAMMA(I) = minimum ( 1 <= J <= N, I /= J ) distance ( Z(I), Z(J) ) // // Let GAMMA_AVE be the average of GAMMA(1:N). // // Let GAMMA_STD be the standard deviation of the GAMMA's: // // GAMMA_STD = sqrt ( 1 / ( N - 1 ) // * sum ( 1 <= I <= N ) ( GAMMA(I) - GAMMA_AVE )**2 ) ) // // Then BETA is the standard deviation normalized by the average: // // BETA = GAMMA_STD / GAMMA_AVE. // // For an ideally regular mesh, the GAMMA(I)'s will be equal and // BETA will be zero. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 July 2005 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Output, double BETA_MEASURE, the BETA quality measure. // { double *gamma; double gamma_ave; double gamma_std; int i; double value; gamma = pointset_spacing ( dim_num, n, z ); gamma_ave = 0.0; for ( i = 0; i < n; i++ ) { gamma_ave = gamma_ave + gamma[i]; } gamma_ave = gamma_ave / ( double ) ( n ); if ( 1 < n ) { gamma_std = 0.0; for ( i = 0; i < n; i++ ) { gamma_std = gamma_std + pow ( gamma[i] - gamma_ave, 2 ); } gamma_std = sqrt ( gamma_std / ( double ) ( n - 1 ) ); } else { gamma_std = 0.0; } if ( 0.0 < gamma_ave ) { value = gamma_std / gamma_ave; } else { value = 0.0; } delete [] gamma; return value; } //****************************************************************************80 char ch_cap ( char c ) //****************************************************************************80 // // Purpose: // // CH_CAP capitalizes a single character. // // Discussion: // // This routine should be equivalent to the library "toupper" function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 July 1998 // // Author: // // John Burkardt // // Parameters: // // Input, char C, the character to capitalize. // // Output, char CH_CAP, the capitalized character. // { if ( 97 <= c && c <= 122 ) { c = c - 32; } return c; } //****************************************************************************80 bool ch_eqi ( char c1, char c2 ) //****************************************************************************80 // // Purpose: // // CH_EQI is true if two characters are equal, disregarding case. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char C1, C2, the characters to compare. // // Output, bool CH_EQI, is true if the two characters are equal, // disregarding case. // { if ( 97 <= c1 && c1 <= 122 ) { c1 = c1 - 32; } if ( 97 <= c2 && c2 <= 122 ) { c2 = c2 - 32; } return ( c1 == c2 ); } //****************************************************************************80 int ch_to_digit ( char c ) //****************************************************************************80 // // Purpose: // // CH_TO_DIGIT returns the integer value of a base 10 digit. // // Example: // // C DIGIT // --- ----- // '0' 0 // '1' 1 // ... ... // '9' 9 // ' ' 0 // 'X' -1 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char C, the decimal digit, '0' through '9' or blank are legal. // // Output, int CH_TO_DIGIT, the corresponding integer value. If C was // 'illegal', then DIGIT is -1. // { int digit; if ( '0' <= c && c <= '9' ) { digit = c - '0'; } else if ( c == ' ' ) { digit = 0; } else { digit = -1; } return digit; } //****************************************************************************80 double chi_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // CHI_MEASURE determines the pointset quality measure CHI. // // Discussion: // // The CHI measure of point distribution quality for a set Z of // N points in an DIM_NUM-dimensional region is defined as follows: // // Assign every point X in the region to the nearest element // Z(I) of the point set. For each Z(I), let H(I) be the maximum // distance between Z(I) and any point assigned to it by this process. // // For each point Z(I), we determine the nearest distinct element of // the pointset by // // GAMMA(I) = minimum ( 1 <= J <= N, I /= J ) distance ( Z(I), Z(J) ) // // Then // // CHI(I) = 2 * H(I) / GAMMA(I) // // and // // CHI = maximum ( 1 <= I <= N ) CHI(I) // // This quantity can be estimated by using sampling to pick a large // number of points in the region, rather than all of them. // // For an ideally regular mesh, all the CHI(I)'s will be equal. // Any deviation from regularity increases the value of some entries // of CHI; thus, given two meshes, the one with a lower value of // CHI is to be recommended. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double CHI_MEASURE, the CHI quality measure. // { double chi; double *chi_vec; int closest[1]; double dist; double *gamma; double *h; int i; int j; int k; int seed; double *x; seed = seed_init; chi_vec = new double[n]; h = new double[n]; for ( j = 0; j < n; j++ ) { h[j] = 0.0; } for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); dist = 0.0; for ( i = 0; i < dim_num; i++ ) { dist = dist + pow ( x[i] - z[i+closest[0]*(dim_num)], 2 ); } h[closest[0]] = r8_max ( h[closest[0]], dist ); delete [] x; } gamma = pointset_spacing ( dim_num, n, z ); chi = 0.0; for ( j = 0; j < n; j++ ) { chi_vec[j] = 2.0 * sqrt ( h[j] ) / gamma[j]; chi = r8_max ( chi, chi_vec[j] ); } delete [] chi_vec; delete [] gamma; delete [] h; return chi; } //****************************************************************************80 double d_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // D_MEASURE determines the pointset quality measure D. // // Discussion: // // The D measure of point distribution quality for a set Z of // N points in an DIM_NUM-dimensional region is defined as follows: // // For each point Z(I) in the pointset, let V(I) be the subregion // defined by the intersection of the region with the Voronoi // region associated with Z(I). // // Let D(I) be the determinant of the deviatoric tensor associated with // the region V(I). // // Then D = maximum ( 1 <= I <= N ) D(I). // // This quantity can be estimated using sampling. A given number of // sample points are generated in the region, assigned to the nearest // element of the pointset, and used to approximate the Voronoi regions // and the deviatoric tensors. // // In an ideally regular mesh, each deviatoric tensor would have a // zero determinant, and hence D would be zero. In general, the smaller // D, the better. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double D_MEASURE, the D quality measure. // { double *a; double *centroid; int closest[1]; double d; double di; int *hit; int i; int i1; int i2; int j; int k; double *moment; int seed; double *tri; double *x; a = new double[dim_num*dim_num]; centroid = new double[dim_num*n]; hit = new int[n]; moment = new double[dim_num*dim_num*n]; tri = new double[n]; seed = seed_init; for ( j = 0; j < n; j++ ) { for ( i = 0; i < dim_num; i++ ) { centroid[i+j*dim_num] = 0.0; } } for ( j = 0; j < n; j++ ) { hit[j] = 0; } for ( j = 0; j < n; j++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { for ( i1 = 0; i1 < dim_num; i1++ ) { moment[i1+i2*dim_num+j*dim_num*dim_num] = 0.0; } } } for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); hit[closest[0]] = hit[closest[0]] + 1; for ( i = 0; i < dim_num; i++ ) { centroid[i+closest[0]*dim_num] = centroid[i+closest[0]*dim_num] + x[i]; } for ( i1 = 0; i1 < dim_num; i1++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { moment[i1+i2*dim_num+closest[0]*dim_num*dim_num] = moment[i1+i2*dim_num+closest[0]*dim_num*dim_num] + x[i1] * x[i2]; } } delete [] x; } for ( j = 0; j < n; j++ ) { if ( 0 < hit[j] ) { for ( i = 0; i < dim_num; i++ ) { centroid[i+j*dim_num] = centroid[i+j*dim_num] / ( double ) ( hit[j] ); } for ( i1 = 0; i1 < dim_num; i1++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { moment[i1+i2*dim_num+j*dim_num*dim_num] = moment[i1+i2*dim_num+j*dim_num*dim_num] / ( double ) ( hit[j] ); } } for ( i1 = 0; i1 < dim_num; i1++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { moment[i1+i2*dim_num+j*dim_num*dim_num] = moment[i1+i2*dim_num+j*dim_num*dim_num] - centroid[i1+j*dim_num] * centroid[i2+j*dim_num]; } } } } for ( j = 0; j < n; j++ ) { tri[j] = 0.0; } for ( j = 0; j < n; j++ ) { for ( i = 0; i < dim_num; i++ ) { tri[j] = tri[j] + moment[i+i*dim_num+j*dim_num*dim_num]; } } for ( j = 0; j < n; j++ ) { for ( i = 0; i < dim_num; i++ ) { moment[i+i*dim_num+j*dim_num*dim_num] = moment[i+i*dim_num+j*dim_num*dim_num] - tri[j] / ( double ) ( dim_num ); } } d = 0.0; for ( j = 0; j < n; j++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { for ( i1 = 0; i1 < dim_num; i1++ ) { a[i1+i2*dim_num] = moment[i1+i2*dim_num+j*dim_num*dim_num]; } } di = dge_det ( dim_num, a ); d = r8_max ( d, di ); } delete [] a; delete [] centroid; delete [] hit; delete [] moment; delete [] tri; return d; } //****************************************************************************80 double dge_det ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // DGE_DET computes the determinant of a square matrix in DGE storage. // // Discussion: // // The DGE storage format is used for a general M by N matrix. A storage // space is made for each logical entry. The two dimensional logical // array is mapped to a vector, in which storage is by columns. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 October 2004 // // Author: // // John Burkardt // // Reference: // // Dongarra, Bunch, Moler, Stewart, // LINPACK User's Guide, // SIAM, 1979 // // Parameters: // // Input, int N, the order of the matrix. // N must be positive. // // Input/output, double A[N*N], the matrix to be analyzed. // On output, the matrix has been overwritten by factorization information. // // Output, double DGE_DET, the determinant of the matrix. // { double det; int i; int j; int k; int l; double t; det = 1.0; for ( k = 1; k <= n-1; k++ ) { // // Find L, the index of the pivot row. // l = k; for ( i = k+1; i <= n; i++ ) { if ( fabs ( a[(l-1)+(k-1)*n] ) < fabs ( a[(i-1)+(k-1)*n] ) ) { l = i; } } det = det * a[(l-1)+(k-1)*n]; if ( a[(l-1)+(k-1)*n] == 0.0 ) { return det; } // // Interchange rows L and K if necessary. // if ( l != k ) { t = a[(l-1)+(k-1)*n]; a[(l-1)+(k-1)*n] = a[(k-1)+(k-1)*n]; a[(k-1)+(k-1)*n] = t; } // // Normalize the values that lie below the pivot entry A(K,K). // for ( i = k+1; i <= n; i++ ) { a[(i-1)+(k-1)*n] = -a[(i-1)+(k-1)*n] / a[(k-1)+(k-1)*n]; } // // Row elimination with column indexing. // for ( j = k+1; j <= n; j++ ) { if ( l != k ) { t = a[(l-1)+(j-1)*n]; a[(l-1)+(j-1)*n] = a[(k-1)+(j-1)*n]; a[(k-1)+(j-1)*n] = t; } for ( i = k+1; i <= n; i++ ) { a[(i-1)+(j-1)*n] = a[(i-1)+(j-1)*n] + a[(i-1)+(k-1)*n] * a[(k-1)+(j-1)*n]; } } } det = det * a[(n-1)+(n-1)*n]; return det; } //****************************************************************************80 int diaedg ( double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3 ) //****************************************************************************80 // // Purpose: // // DIAEDG chooses a diagonal edge. // // Discussion: // // The routine determines whether 0--2 or 1--3 is the diagonal edge // that should be chosen, based on the circumcircle criterion, where // (X0,Y0), (X1,Y1), (X2,Y2), (X3,Y3) are the vertices of a simple // quadrilateral in counterclockwise order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 August 2003 // // Author: // // Original FORTRAN77 version by Barry Joe, // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, double X0, Y0, X1, Y1, X2, Y2, X3, Y3, the coordinates of the // vertices of a quadrilateral, given in counter clockwise order. // // Output, int DIAEDG, chooses a diagonal: // +1, if diagonal edge 02 is chosen; // -1, if diagonal edge 13 is chosen; // 0, if the four vertices are cocircular. // { double ca; double cb; double dx10; double dx12; double dx30; double dx32; double dy10; double dy12; double dy30; double dy32; double s; double tol; double tola; double tolb; int value; tol = 100.0 * r8_epsilon ( ); dx10 = x1 - x0; dy10 = y1 - y0; dx12 = x1 - x2; dy12 = y1 - y2; dx30 = x3 - x0; dy30 = y3 - y0; dx32 = x3 - x2; dy32 = y3 - y2; tola = tol * r8_max ( fabs ( dx10 ), r8_max ( fabs ( dy10 ), r8_max ( fabs ( dx30 ), fabs ( dy30 ) ) ) ); tolb = tol * r8_max ( fabs ( dx12 ), r8_max ( fabs ( dy12 ), r8_max ( fabs ( dx32 ), fabs ( dy32 ) ) ) ); ca = dx10 * dx30 + dy10 * dy30; cb = dx12 * dx32 + dy12 * dy32; if ( tola < ca && tolb < cb ) { value = -1; } else if ( ca < -tola && cb < -tolb ) { value = 1; } else { tola = r8_max ( tola, tolb ); s = ( dx10 * dy30 - dx30 * dy10 ) * cb + ( dx32 * dy12 - dx12 * dy32 ) * ca; if ( tola < s ) { value = -1; } else if ( s < -tola ) { value = 1; } else { value = 0; } } return value; } //****************************************************************************80 double *dtable_data_read ( char *input_filename, int m, int n ) //****************************************************************************80 // // Purpose: // // DTABLE_DATA_READ reads the data from a real TABLE file. // // Discussion: // // The file is assumed to contain one record per line. // // Records beginning with the '#' character are comments, and are ignored. // Blank lines are also ignored. // // Each line that is not ignored is assumed to contain exactly (or at least) // M real numbers, representing the coordinates of a point. // // There are assumed to be exactly (or at least) N such records. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 October 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char *INPUT_FILENAME, the name of the input file. // // Input, int M, the number of spatial dimensions. // // Input, int N, the number of points. The program // will stop reading data once N values have been read. // // Output, double DTABLE_DATA_READ[M*N], the table data. // { bool error; ifstream input; int i; int j; char line[255]; double *table; double *x; input.open ( input_filename ); if ( !input ) { cout << "\n"; cout << "DTABLE_DATA_READ - Fatal error!\n"; cout << " Could not open the input file: \"" << input_filename << "\"\n"; exit ( 1 ); } table = new double[m*n]; x = new double[m]; j = 0; while ( j < n ) { input.getline ( line, sizeof ( line ) ); if ( input.eof ( ) ) { break; } if ( line[0] == '#' || s_len_trim ( line ) == 0 ) { continue; } error = s_to_r8vec ( line, m, x ); if ( error ) { continue; } for ( i = 0; i < m; i++ ) { table[i+j*m] = x[i]; } j = j + 1; } input.close ( ); delete [] x; return table; } //****************************************************************************80 void dtable_header_read ( char *input_filename, int *m, int *n ) //****************************************************************************80 // // Purpose: // // DTABLE_HEADER_READ reads the header from a real TABLE file. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 June 2004 // // Author: // // John Burkardt // // Parameters: // // Input, char *INPUT_FILENAME, the name of the input file. // // Output, int *M, the number of spatial dimensions. // // Output, int *N, the number of points // { *m = file_column_count ( input_filename ); if ( *m <= 0 ) { cout << "\n"; cout << "DTABLE_HEADER_READ - Fatal error!\n"; cout << " FILE_COLUMN_COUNT failed.\n"; *n = -1; return; } *n = file_row_count ( input_filename ); if ( *n <= 0 ) { cout << "\n"; cout << "DTABLE_HEADER_READ - Fatal error!\n"; cout << " FILE_ROW_COUNT failed.\n"; return; } return; } //****************************************************************************80 int dtris2 ( int point_num, double point_xy[], int *tri_num, int tri_vert[], int tri_nabe[] ) //****************************************************************************80 // // Purpose: // // DTRIS2 constructs a Delaunay triangulation of 2D vertices. // // Discussion: // // The routine constructs the Delaunay triangulation of a set of 2D vertices // using an incremental approach and diagonal edge swaps. Vertices are // first sorted in lexicographically increasing (X,Y) order, and // then are inserted one at a time from outside the convex hull. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 15 January 2004 // // Author: // // Original FORTRAN77 version by Barry Joe, // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, int POINT_NUM, the number of vertices. // // Input/output, double POINT_XY[POINT_NUM*2], the coordinates of the vertices. // On output, the vertices have been sorted into dictionary order. // // Output, int *TRI_NUM, the number of triangles in the triangulation; // TRI_NUM is equal to 2*POINT_NUM - NB - 2, where NB is the number // of boundary vertices. // // Output, int TRI_VERT[TRI_NUM*3], the nodes that make up each triangle. // The elements are indices of POINT_XY. The vertices of the triangles are // in counter clockwise order. // // Output, int TRI_NABE[TRI_NUM*3], the triangle neighbor list. // Positive elements are indices of TIL; negative elements are used for links // of a counter clockwise linked list of boundary edges; LINK = -(3*I + J-1) // where I, J = triangle, edge index; TRI_NABE[I,J] refers to // the neighbor along edge from vertex J to J+1 (mod 3). // // Output, int RTRIS, is 0 for no error. { double cmax; int e; int error; int i; int *indx; int j; int k; int l; int ledg; int lr; int ltri; int m; int m1; int m2; int n; int redg; int rtri; int *stack; int t; double tol; int top; // stack = new int[point_num]; tol = 100.0 * r8_epsilon ( ); // // Sort the vertices by increasing (x,y). // indx = r82vec_sort_heap_index_a ( point_num, point_xy ); r82vec_permute ( point_num, point_xy, indx ); // // Make sure that the data points are "reasonably" distinct. // m1 = 1; for ( i = 2; i <= point_num; i++ ) { m = m1; m1 = i; k = -1; for ( j = 0; j <= 1; j++ ) { cmax = r8_max ( fabs ( point_xy[2*(m-1)+j] ), fabs ( point_xy[2*(m1-1)+j] ) ); if ( tol * ( cmax + 1.0 ) < fabs ( point_xy[2*(m-1)+j] - point_xy[2*(m1-1)+j] ) ) { k = j; break; } } if ( k == -1 ) { cout << "\n"; cout << "DTRIS2 - Fatal error!\n"; cout << " Fails for point number I = " << i << "\n"; cout << " M = " << m << "\n"; cout << " M1 = " << m1 << "\n"; cout << " X,Y(M) = " << point_xy[2*(m-1)+0] << " " << point_xy[2*(m-1)+1] << "\n"; cout << " X,Y(M1) = " << point_xy[2*(m1-1)+0] << " " << point_xy[2*(m1-1)+1] << "\n"; delete [] stack; return 224; } } // // Starting from points M1 and M2, search for a third point M that // makes a "healthy" triangle (M1,M2,M) // m1 = 1; m2 = 2; j = 3; for ( ; ; ) { if ( point_num < j ) { cout << "\n"; cout << "DTRIS2 - Fatal error!\n"; delete [] stack; return 225; } m = j; lr = lrline ( point_xy[2*(m-1)+0], point_xy[2*(m-1)+1], point_xy[2*(m1-1)+0], point_xy[2*(m1-1)+1], point_xy[2*(m2-1)+0], point_xy[2*(m2-1)+1], 0.0 ); if ( lr != 0 ) { break; } j = j + 1; } // // Set up the triangle information for (M1,M2,M), and for any other // triangles you created because points were collinear with M1, M2. // *tri_num = j - 2; if ( lr == -1 ) { tri_vert[3*0+0] = m1; tri_vert[3*0+1] = m2; tri_vert[3*0+2] = m; tri_nabe[3*0+2] = -3; for ( i = 2; i <= *tri_num; i++ ) { m1 = m2; m2 = i+1; tri_vert[3*(i-1)+0] = m1; tri_vert[3*(i-1)+1] = m2; tri_vert[3*(i-1)+2] = m; tri_nabe[3*(i-1)+0] = -3 * i; tri_nabe[3*(i-1)+1] = i; tri_nabe[3*(i-1)+2] = i - 1; } tri_nabe[3*(*tri_num-1)+0] = -3 * (*tri_num) - 1; tri_nabe[3*(*tri_num-1)+1] = -5; ledg = 2; ltri = *tri_num; } else { tri_vert[3*0+0] = m2; tri_vert[3*0+1] = m1; tri_vert[3*0+2] = m; tri_nabe[3*0+0] = -4; for ( i = 2; i <= *tri_num; i++ ) { m1 = m2; m2 = i+1; tri_vert[3*(i-1)+0] = m2; tri_vert[3*(i-1)+1] = m1; tri_vert[3*(i-1)+2] = m; tri_nabe[3*(i-2)+2] = i; tri_nabe[3*(i-1)+0] = -3 * i - 3; tri_nabe[3*(i-1)+1] = i - 1; } tri_nabe[3*(*tri_num-1)+2] = -3 * (*tri_num); tri_nabe[3*0+1] = -3 * (*tri_num) - 2; ledg = 2; ltri = 1; } // // Insert the vertices one at a time from outside the convex hull, // determine visible boundary edges, and apply diagonal edge swaps until // Delaunay triangulation of vertices (so far) is obtained. // top = 0; for ( i = j+1; i <= point_num; i++ ) { m = i; m1 = tri_vert[3*(ltri-1)+ledg-1]; if ( ledg <= 2 ) { m2 = tri_vert[3*(ltri-1)+ledg]; } else { m2 = tri_vert[3*(ltri-1)+0]; } lr = lrline ( point_xy[2*(m-1)+0], point_xy[2*(m-1)+1], point_xy[2*(m1-1)+0], point_xy[2*(m1-1)+1], point_xy[2*(m2-1)+0], point_xy[2*(m2-1)+1], 0.0 ); if ( 0 < lr ) { rtri = ltri; redg = ledg; ltri = 0; } else { l = -tri_nabe[3*(ltri-1)+ledg-1]; rtri = l / 3; redg = (l % 3) + 1; } vbedg ( point_xy[2*(m-1)+0], point_xy[2*(m-1)+1], point_num, point_xy, *tri_num, tri_vert, tri_nabe, <ri, &ledg, &rtri, &redg ); n = *tri_num + 1; l = -tri_nabe[3*(ltri-1)+ledg-1]; for ( ; ; ) { t = l / 3; e = ( l % 3 ) + 1; l = -tri_nabe[3*(t-1)+e-1]; m2 = tri_vert[3*(t-1)+e-1]; if ( e <= 2 ) { m1 = tri_vert[3*(t-1)+e]; } else { m1 = tri_vert[3*(t-1)+0]; } *tri_num = *tri_num + 1; tri_nabe[3*(t-1)+e-1] = *tri_num; tri_vert[3*(*tri_num-1)+0] = m1; tri_vert[3*(*tri_num-1)+1] = m2; tri_vert[3*(*tri_num-1)+2] = m; tri_nabe[3*(*tri_num-1)+0] = t; tri_nabe[3*(*tri_num-1)+1] = *tri_num - 1; tri_nabe[3*(*tri_num-1)+2] = *tri_num + 1; top = top + 1; if ( point_num < top ) { cout << "\n"; cout << "DTRIS2 - Fatal error!\n"; cout << " Stack overflow.\n"; delete [] stack; return 8; } stack[top-1] = *tri_num; if ( t == rtri && e == redg ) { break; } } tri_nabe[3*(ltri-1)+ledg-1] = -3 * n - 1; tri_nabe[3*(n-1)+1] = -3 * (*tri_num) - 2; tri_nabe[3*(*tri_num-1)+2] = -l; ltri = n; ledg = 2; error = swapec ( m, &top, <ri, &ledg, point_num, point_xy, *tri_num, tri_vert, tri_nabe, stack ); if ( error != 0 ) { cout << "\n"; cout << "DTRIS2 - Fatal error!\n"; cout << " Error return from SWAPEC.\n"; delete [] stack; return error; } } // // Now account for the sorting that we did. // for ( i = 0; i < 3; i++ ) { for ( j = 0; j < *tri_num; j++ ) { tri_vert[i+j*3] = indx [ tri_vert[i+j*3] - 1 ]; } } perm_inv ( point_num, indx ); r82vec_permute ( point_num, point_xy, indx ); delete [] indx; delete [] stack; return 0; } //****************************************************************************80 double e_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // E_MEASURE determines the pointset quality measure E. // // Discussion: // // The E measure of point distribution quality for a set Z of // N points in an DIM_NUM dimensional region is defined as follows: // // Assign every point X in the region to the nearest element // Z(I) of the point set. For each point Z(I), let E_VEC(I) be the // integral of the distance between Z(I) and all the points assigned to // it: // // E_VEC(I) = Integral ( all X nearest to Z(I) ) distance ( X, Z(I) ) // // If we let VOLUME be the volume of the region, then we define E by: // // E = sum ( 1 <= I <= N ) E_VEC(I) / VOLUME // // This quantity can be estimated by using sampling to pick a large // number of points in the region, rather than all of them. // // The E measure is minimized by a centroidal Voronoi tessellation. // // Given two meshes, the one with a lower value of E is to be recommended. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double E_MEASURE, the E quality measure. // { int closest[1]; double dist; double e; double *e_vec; int i; int j; int k; int seed; double *x; seed = seed_init; e_vec = new double[n]; for ( j = 0; j < n; j++ ) { e_vec[j] = 0.0; } for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); dist = 0.0; for ( i = 0; i < dim_num; i++ ) { dist = dist + pow ( x[i] - z[i+closest[0]*(dim_num)], 2 ); } e_vec[closest[0]] = e_vec[closest[0]] + dist; delete [] x; } e = 0.0; for ( j = 0; j < n; j++ ) { e = e + e_vec[j]; } e = e / double ( ns ); delete [] e_vec; return e; } //****************************************************************************80 int file_column_count ( char *input_filename ) //****************************************************************************80 // // Purpose: // // FILE_COLUMN_COUNT counts the number of columns in the first line of a file. // // Discussion: // // The file is assumed to be a simple text file. // // Most lines of the file is presumed to consist of COLUMN_NUM words, separated // by spaces. There may also be some blank lines, and some comment lines, // which have a "#" in column 1. // // The routine tries to find the first non-comment non-blank line and // counts the number of words in that line. // // If all lines are blanks or comments, it goes back and tries to analyze // a comment line. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char *INPUT_FILENAME, the name of the file. // // Output, int FILE_COLUMN_COUNT, the number of columns assumed // to be in the file. // { int column_num; ifstream input; bool got_one; char line[256]; // // Open the file. // input.open ( input_filename ); if ( !input ) { column_num = -1; cout << "\n"; cout << "FILE_COLUMN_COUNT - Fatal error!\n"; cout << " Could not open the file:\n"; cout << " \"" << input_filename << "\"\n"; return column_num; } // // Read one line, but skip blank lines and comment lines. // got_one = false; for ( ; ; ) { input.getline ( line, sizeof ( line ) ); if ( input.eof ( ) ) { break; } if ( s_len_trim ( line ) == 0 ) { continue; } if ( line[0] == '#' ) { continue; } got_one = true; break; } if ( !got_one ) { input.close ( ); input.open ( input_filename ); for ( ; ; ) { input.getline ( line, sizeof ( line ) ); if ( input.eof ( ) ) { break; } if ( s_len_trim ( line ) == 0 ) { continue; } got_one = true; break; } } input.close ( ); if ( !got_one ) { cout << "\n"; cout << "FILE_COLUMN_COUNT - Warning!\n"; cout << " The file does not seem to contain any data.\n"; return -1; } column_num = s_word_count ( line ); return column_num; } //****************************************************************************80 int file_row_count ( char *input_filename ) //****************************************************************************80 // // Purpose: // // FILE_ROW_COUNT counts the number of row records in a file. // // Discussion: // // It does not count lines that are blank, or that begin with a // comment symbol '#'. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char *INPUT_FILENAME, the name of the input file. // // Output, int FILE_ROW_COUNT, the number of rows found. // { int comment_num; ifstream input; char line[255]; int record_num; int row_num; row_num = 0; comment_num = 0; record_num = 0; input.open ( input_filename ); if ( !input ) { cout << "\n"; cout << "FILE_ROW_COUNT - Fatal error!\n"; cout << " Could not open the input file: \"" << input_filename << "\"\n"; exit ( 1 ); } for ( ; ; ) { input.getline ( line, sizeof ( line ) ); if ( input.eof ( ) ) { break; } record_num = record_num + 1; if ( line[0] == '#' ) { comment_num = comment_num + 1; continue; } if ( s_len_trim ( line ) == 0 ) { comment_num = comment_num + 1; continue; } row_num = row_num + 1; } input.close ( ); return row_num; } //****************************************************************************80 void find_closest ( int dim_num, int n, int sample_num, double s[], double r[], int nearest[] ) //****************************************************************************80 // // Purpose: // // FIND_CLOSEST finds the nearest R point to each S point. // // Discussion: // // This routine finds the closest Voronoi cell generator by checking every // one. For problems with many cells, this process can take the bulk // of the CPU time. Other approaches, which group the cell generators into // bins, can run faster by a large factor. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of cell generators. // // Input, int SAMPLE_NUM, the number of sample points. // // Input, double S[DIM_NUM*SAMPLE_NUM], the points to be checked. // // Input, double R[DIM_NUM*N], the cell generators. // // Output, int NEAREST[SAMPLE_NUM], the (0-based) index of the nearest // cell generator. // { double dist_sq_min; double dist_sq; int i; int jr; int js; for ( js = 0; js < sample_num; js++ ) { dist_sq_min = r8_huge ( ); nearest[js] = -1; for ( jr = 0; jr < n; jr++ ) { dist_sq = 0.0; for ( i = 0; i < dim_num; i++ ) { dist_sq = dist_sq + ( s[i+js*dim_num] - r[i+jr*dim_num] ) * ( s[i+js*dim_num] - r[i+jr*dim_num] ); } if ( jr == 0 || dist_sq < dist_sq_min ) { dist_sq_min = dist_sq; nearest[js] = jr; } } } return; } //****************************************************************************80 double gamma_measure ( int dim_num, int n, double z[] ) //****************************************************************************80 // // Purpose: // // GAMMA_MEASURE determines the pointset quality measure GAMMA. // // Discussion: // // The GAMMA measure of point distribution quality for a set Z of // N points in an DIM_NUM-dimensional region is defined as follows: // // GAMMA = ( GAMMA_MAX / GAMMA_MIN ), // // where // // GAMMA_MAX = maximum ( 1 <= I <= N ) DIST_MIN(I) // GAMMA_MIN = minimum ( 1 <= I <= N ) DIST_MIN(I) // // and // // DIST_MIN(I) = minimum ( 1 <= J <= N, I /= J ) distance ( Z(I), Z(J) ) // // // Note that, in this code, the variable DIST_SQ_MIN is actually the square // of the minimum point distance, and so when we compute GAMMA, we must // take the square root of the given ratio. // // GAMMA must be at least 1. For an ideally regular mesh, GAMMA would // be equal to one. Given two meshes, this measure recommends the one // with the smaller value of GAMMA. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 October 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Output, double GAMMA_MEASURE, the GAMMA quality measure. // // Local parameters: // // Local, double GAMMA_SQ_MAX, the maximum, over all points, // of the minimum squared distance to a distinct point. // // Local, double GAMMA_SQ_MIN, the minimum, over all points, // of the minimum squared distance to a distinct point. // { int i; int j1; int j2; double dist_sq; double dist_sq_min; double gamma; double gamma_sq_max; double gamma_sq_min; // // Take care of ridiculous cases. // if ( n <= 1 ) { gamma = 0.0; return gamma; } gamma_sq_max = 0.0; gamma_sq_min = r8_huge ( ); for ( j1 = 0; j1 < n; j1++ ) { dist_sq_min = r8_huge ( ); for ( j2 = 0; j2 < n; j2++ ) { if ( j2 != j1 ) { dist_sq = 0.0; for ( i = 0; i < dim_num; i++ ) { dist_sq = dist_sq + pow ( z[i+j1*dim_num] - z[i+j2*dim_num], 2 ); } if ( dist_sq < dist_sq_min ) { dist_sq_min = dist_sq; } } } gamma_sq_max = r8_max ( gamma_sq_max, dist_sq_min ); gamma_sq_min = r8_min ( gamma_sq_min, dist_sq_min ); } if ( gamma_sq_min <= 0.0 ) { gamma = r8_huge ( ); } else { gamma = sqrt ( gamma_sq_max / gamma_sq_min ); } return gamma; } //****************************************************************************80 double h_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // H_MEASURE determines the pointset quality measure H. // // Discussion: // // The H measure of dispersion for a set of N points in an DIM_NUM-dimensional // region is the maximum distance between a point in the region and some // point in the set. // // To compute this quantity exactly, for every point X in the region, // find the nearest element Z of the point set and compute the distance. // H is then the maximum of all these distances. // // To ESTIMATE this quantity, carry out the same process, but only for // NS sample points in the region. // // Under this measure, a mesh with a smaller value of H is preferable. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double H_MEASURE, the H quality measure. // { int closest[1]; double dist; double h; int i; int k; int seed; double *x; seed = seed_init; h = 0.0; for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); dist = 0.0; for ( i = 0; i < dim_num; i++ ) { dist = dist + pow ( x[i] - z[i+closest[0]*(dim_num)], 2 ); } h = r8_max ( h, dist ); delete [] x; } h = sqrt ( h ); return h; } //****************************************************************************80 int i4_max ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the maximum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, are two integers to be compared. // // Output, int I4_MAX, the larger of I1 and I2. // // { if ( i2 < i1 ) { return i1; } else { return i2; } } //****************************************************************************80 int i4_min ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MIN returns the smaller of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two integers to be compared. // // Output, int I4_MIN, the smaller of I1 and I2. // // { if ( i1 < i2 ) { return i1; } else { return i2; } } //****************************************************************************80 int i4_modp ( int i, int j ) //****************************************************************************80 // // Purpose: // // I4_MODP returns the nonnegative remainder of I4 division. // // Discussion: // // If // NREM = I4_MODP ( I, J ) // NMULT = ( I - NREM ) / J // then // I = J * NMULT + NREM // where NREM is always nonnegative. // // The MOD function computes a result with the same sign as the // quantity being divided. Thus, suppose you had an angle A, // and you wanted to ensure that it was between 0 and 360. // Then mod(A,360) would do, if A was positive, but if A // was negative, your result would be between -360 and 0. // // On the other hand, I4_MODP(A,360) is between 0 and 360, always. // // Example: // // I J MOD I4_MODP I4_MODP Factorization // // 107 50 7 7 107 = 2 * 50 + 7 // 107 -50 7 7 107 = -2 * -50 + 7 // -107 50 -7 43 -107 = -3 * 50 + 43 // -107 -50 -7 43 -107 = 3 * -50 + 43 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 May 1999 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the number to be divided. // // Input, int J, the number that divides I. // // Output, int I4_MODP, the nonnegative remainder when I is // divided by J. // { int value; if ( j == 0 ) { cout << "\n"; cout << "I4_MODP - Fatal error!\n"; cout << " I4_MODP ( I, J ) called with J = " << j << "\n"; exit ( 1 ); } value = i % j; if ( value < 0 ) { value = value + abs ( j ); } return value; } //****************************************************************************80 int i4_sign ( int i ) //****************************************************************************80 // // Purpose: // // I4_SIGN returns the sign of an I4. // // Discussion: // // The sign of 0 and all positive integers is taken to be +1. // The sign of all negative integers is -1. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 May 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the integer whose sign is desired. // // Output, int I4_SIGN, the sign of I. { if ( i < 0 ) { return (-1); } else { return 1; } } //****************************************************************************80 int i4_wrap ( int ival, int ilo, int ihi ) //****************************************************************************80 // // Purpose: // // I4_WRAP forces an I4 to lie between given limits by wrapping. // // Example: // // ILO = 4, IHI = 8 // // I I4_WRAP // // -2 8 // -1 4 // 0 5 // 1 6 // 2 7 // 3 8 // 4 4 // 5 5 // 6 6 // 7 7 // 8 8 // 9 4 // 10 5 // 11 6 // 12 7 // 13 8 // 14 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int IVAL, an integer value. // // Input, int ILO, IHI, the desired bounds for the integer value. // // Output, int I4_WRAP, a "wrapped" version of IVAL. // { int jhi; int jlo; int value; int wide; jlo = i4_min ( ilo, ihi ); jhi = i4_max ( ilo, ihi ); wide = jhi + 1 - jlo; if ( wide == 1 ) { value = jlo; } else { value = jlo + i4_modp ( ival - jlo, wide ); } return value; } //****************************************************************************80 int *i4vec_indicator ( int n ) //****************************************************************************80 // // Purpose: // // I4VEC_INDICATOR sets an I4VEC to the indicator vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 January 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of elements of A. // // Output, int I4VEC_INDICATOR(N), the initialized array. // { int *a; int i; a = new int[n]; for ( i = 0; i < n; i++ ) { a[i] = i + 1; } return a; } //****************************************************************************80 void i4vec_print ( int n, int a[], char *title ) //****************************************************************************80 // // Purpose: // // I4VEC_PRINT prints an I4VEC. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 14 November 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, int A[N], the vector to be printed. // // Input, char *TITLE, a title to be printed first. // TITLE may be blank. // { int i; if ( 0 < s_len_trim ( title ) ) { cout << "\n"; cout << title << "\n"; } cout << "\n"; for ( i = 0; i <= n-1; i++ ) { cout << setw(6) << i + 1 << " " << setw(8) << a[i] << "\n"; } return; } //****************************************************************************80 double lambda_measure ( int dim_num, int n, double z[] ) //****************************************************************************80 // // Purpose: // // LAMBDA_MEASURE determines the pointset quality measure LAMBDA. // // Discussion: // // The LAMBDA measure of point distribution quality for a set Z of // N points in an DIM_NUM-dimensional region is defined as follows: // // Let // // GAMMA(I) = minimum ( 1 <= J <= N, I /= J ) distance ( Z(I), Z(J) ) // // and let // // GAMMA_AVE = sum ( 1 <= I <= N ) GAMMA(I) / N // // then // // LAMBDA = sqrt ( sum ( 1 <= I <= N ) ( GAMMA(I) - GAMMA_AVE )**2 / N ) // / GAMMA_AVE // // An ideally regular mesh would have GAMMA(I) = GAMMA_AVE for all I, // so that LAMBDA would be 0. Under this measure, the mesh with the // smaller value of LAMBDA is to be preferred. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 October 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Output, double LAMBDA_MEASURE, the LAMBDA quality measure. // // Local parameters: // // Local, double GAMMA_MAX, the maximum, over all points, // of the minimum distance to a distinct point. // // Local, double GAMMA_MIN, the minimum, over all points, // of the minimum distance to a distinct point. // { int j; double *gamma; double gamma_ave; double lambda; // // Take care of ridiculous cases. // if ( n <= 1 ) { lambda = 0.0; return lambda; } // // Compute the minimum spacing between distinct points of the set. // gamma = pointset_spacing ( dim_num, n, z ); // // Average the minimum spacing. // gamma_ave = 0.0; for ( j = 0; j < n; j++ ) { gamma_ave = gamma_ave + gamma[j]; } gamma_ave = gamma_ave / ( double ) ( n ); // // Compute a weighted variance. // if ( gamma_ave <= 0.0 ) { lambda = r8_huge ( ); } else { lambda = 0.0; for ( j = 0; j < n; j++ ) { lambda = lambda + pow ( gamma[j] - gamma_ave, 2 ); } lambda = sqrt ( lambda / ( double ) n ); lambda = lambda / gamma_ave; } delete [] gamma; return lambda; } //****************************************************************************80 int lrline ( double xu, double yu, double xv1, double yv1, double xv2, double yv2, double dv ) //****************************************************************************80 // // Purpose: // // LRLINE determines where a point lies in relation to a directed line. // // Discussion: // // LRLINE determines whether a point is to the left of, right of, // or on a directed line parallel to a line through given points. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 August 2003 // // Author: // // Original FORTRAN77 version by Barry Joe, // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, double XU, YU, XV1, YV1, XV2, YV2, are vertex coordinates; the // directed line is parallel to and at signed distance DV to the left of // the directed line from (XV1,YV1) to (XV2,YV2); (XU,YU) is the vertex for // which the position relative to the directed line is to be determined. // // Input, double DV, the signed distance, positive for left. // // Output, int LRLINE, is +1, 0, or -1 depending on whether (XU,YU) is // to the right of, on, or left of the directed line. LRLINE is 0 if // the line degenerates to a point. // { double dx; double dxu; double dy; double dyu; double t; double tol = 0.0000001; double tolabs; int value; // dx = xv2 - xv1; dy = yv2 - yv1; dxu = xu - xv1; dyu = yu - yv1; tolabs = tol * r8_max ( fabs ( dx ), r8_max ( fabs ( dy ), r8_max ( fabs ( dxu ), r8_max ( fabs ( dyu ), fabs ( dv ) ) ) ) ); t = dy * dxu - dx * dyu + dv * sqrt ( dx * dx + dy * dy ); if ( tolabs < t ) { value = 1; } else if ( -tolabs <= t ) { value = 0; } else if ( t < -tolabs ) { value = -1; } return value; } //****************************************************************************80 double mu_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // MU_MEASURE determines the pointset quality measure MU. // // Discussion: // // The MU measure of dispersion for a set of N points in an DIM_NUM-dimensional // region takes the ratio of the largest and smallest half-diameters // of the Voronoi cells defined by a pointset. // // To compute this quantity exactly, for every point X in the region, // find the nearest element Z of the point set and compute the distance. // // Then, for each element Z(I) of the point set, define H(I) to be the // maximum of these distances. // // MU is then the ratio of the maximum and minimum values of H. // // To ESTIMATE this quantity, carry out the same process, but only for // NS sample points in the region. // // In an ideally regular mesh, MU would be 1. MU must be at least 1. // Under this measure, the mesh with the smaller value of MU is to be // preferred. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double MU_MEASURE, the MU quality measure. // { int k; int closest[1]; double dist; double *h; double h_max; double h_min; int i; int j; double mu; int seed; double *x; h = new double[n]; seed = seed_init; for ( j = 0; j < n; j++ ) { h[j] = 0.0; } for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); dist = 0.0; for ( i = 0; i < dim_num; i++ ) { dist = dist + pow ( x[i] - z[i+closest[0]*dim_num], 2 ); } h[closest[0]] = r8_max ( h[closest[0]], dist ); delete [] x; } h_max = h[0]; for ( j = 1; j < n; j++ ) { h_max = r8_max ( h_max, h[j] ); } h_max = sqrt ( h_max ); h_min = h[0]; for ( j = 1; j < n; j++ ) { h_min = r8_min ( h_min, h[j] ); } h_min = sqrt ( h_min ); if ( h_min == 0.0 ) { mu = r8_huge ( ); } else { mu = h_max / h_min; } delete [] h; return mu; } //****************************************************************************80 double nu_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // NU_MEASURE determines the pointset quality measure NU. // // Discussion: // // The NU measure of dispersion for a set of N points in an DIM_NUM-dimensional // region is defined as follows: // // For each element Z(I) of the pointset, let VOLUME(I) be the volume // of the corresponding Voronoi subregion, restricted to the region. // // Then // // NU = max ( 1 <= I <= N ) VOLUME(I) / min ( 1 <= I <= N ) VOLUME(I) // // This quantity can be estimated by using a large number of sampling // points to estimate the Voronoi volumes. // // For an ideally uniform pointset, the Voronoi volumes would be equal, // so that NU would be 1. In any case, NU must be 1 or greater. In // comparing two meshes, the one with the lower value of NU would be // preferred. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double NU_MEASURE, the NU quality measure. // { int closest[1]; int *hit; int j; int k; double nu; int seed; double *volume; double volume_max; double volume_min; double *x; hit = new int[n]; volume = new double[n]; seed = seed_init; for ( j = 0; j < n; j++ ) { hit[j] = 0; } for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); hit[closest[0]] = hit[closest[0]] + 1; delete [] x; } for ( j = 0; j < n; j++ ) { volume[j] = ( double ) ( hit[j] ) / ( double ) ( ns ); } volume_max = 0.0; for ( j = 0; j < n; j++ ) { volume_max = r8_max ( volume_max, volume[j] ); } volume_min = r8_huge ( ); for ( j = 0; j < n; j++ ) { volume_min = r8_min ( volume_min, volume[j] ); } if ( volume_min == 0.0 ) { nu = r8_huge ( ); } else { nu = volume_max / volume_min; } delete [] hit; delete [] volume; return nu; } //****************************************************************************80 void perm_inv ( int n, int p[] ) //****************************************************************************80 // // Purpose: // // PERM_INV inverts a permutation "in place". // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 January 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of objects being permuted. // // Input/output, int P[N], the permutation, in standard index form. // On output, P describes the inverse permutation // { int i; int i0; int i1; int i2; int is; if ( n <= 0 ) { cout << "\n"; cout << "PERM_INV - Fatal error!\n"; cout << " Input value of N = " << n << "\n"; exit ( 1 ); } is = 1; for ( i = 1; i <= n; i++ ) { i1 = p[i-1]; while ( i < i1 ) { i2 = p[i1-1]; p[i1-1] = -i2; i1 = i2; } is = - i4_sign ( p[i-1] ); p[i-1] = i4_sign ( is ) * abs ( p[i-1] ); } for ( i = 1; i <= n; i++ ) { i1 = -p[i-1]; if ( 0 <= i1 ) { i0 = i; for ( ; ; ) { i2 = p[i1-1]; p[i1-1] = i0; if ( i2 < 0 ) { break; } i0 = i1; i1 = i2; } } } return; } //****************************************************************************80 double *pointset_spacing ( int dim_num, int n, double z[] ) //****************************************************************************80 // // Purpose: // // POINTSET_SPACING determines the minimum spacing between points in the set. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 October 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the point distribution. // // Output, double POINTSET_SPACING(N), the minimum distance between each // point and a distinct point in the set. // { double dist; int i; int j1; int j2; double *gamma; gamma = new double[n]; for ( j1 = 0; j1 < n; j1++ ) { gamma[j1] = r8_huge ( ); for ( j2 = 0; j2 < n; j2++ ) { if ( j2 != j1 ) { dist = 0.0; for ( i = 0; i < dim_num; i++ ) { dist = dist + pow ( z[i+j1*dim_num] - z[i+j2*dim_num], 2 ); } gamma[j1] = r8_min ( gamma[j1], dist ); } } } for ( j1 = 0; j1 < n; j1++ ) { gamma[j1] = sqrt ( gamma[j1] ); } return gamma; } //****************************************************************************80 double q_measure ( int n, double z[], int triangle_order, int triangle_num, int triangle_node[] ) //****************************************************************************80 // // Purpose: // // Q_MEASURE determines the triangulated pointset quality measure Q. // // Discussion: // // The Q measure evaluates the uniformity of the shapes of the triangles // defined by a triangulated pointset. // // For a single triangle T, the value of Q(T) is defined as follows: // // TAU_IN = radius of the inscribed circle, // TAU_OUT = radius of the circumscribed circle, // // Q(T) = 2 * TAU_IN / TAU_OUT // = ( B + C - A ) * ( C + A - B ) * ( A + B - C ) / ( A * B * C ) // // where A, B and C are the lengths of the sides of the triangle T. // // The Q measure computes the value of Q(T) for every triangle T in the // triangulation, and then computes the minimum of this // set of values: // // Q_MEASURE = min ( all T in triangulation ) Q(T) // // In an ideally regular mesh, all triangles would have the same // equilateral shape, for which Q = 1. A good mesh would have // 0.5 < Q. // // Given the 2D coordinates of a set of N nodes, stored as Z(1:2,1:N), // a triangulation is a list of TRIANGLE_NUM triples of node indices that form // triangles. Generally, a maximal triangulation is expected, namely, // a triangulation whose image is a planar graph, but for which the // addition of any new triangle would mean the graph was no longer planar. // A Delaunay triangulation is a maximal triangulation which maximizes // the minimum angle that occurs in any triangle. // // The code has been modified to 'allow' 6-node triangulations. // However, no effort is made to actually process the midside nodes. // Only information from the vertices is used. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 December 2006 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Per-Olof Persson and Gilbert Strang, // A Simple Mesh Generator in MATLAB, // SIAM Review, // Volume 46, Number 2, pages 329-345, June 2004. // // Parameters: // // Input, int N, the number of points. // // Input, double Z[2*N], the points. // // Input, int TRIANGLE_ORDER, the order of the triangles. // // Input, int TRIANGLE_NUM, the number of triangles. // // Input, int TRIANGLE_NODE[TRIANGLE_ORDER*TRIANGLE_NUM], // the triangulation. // // Output, double Q_MEASURE, the Q quality measure. // { int a_index; double ab_length; int b_index; double bc_length; int c_index; double ca_length; double q; double q_min; int triangle; double value; if ( triangle_num < 1 ) { value = -1.0; return value; } q_min = r8_huge ( ); for ( triangle = 0; triangle < triangle_num; triangle++ ) { a_index = triangle_node[0+triangle*3]; b_index = triangle_node[1+triangle*3]; c_index = triangle_node[2+triangle*3]; ab_length = sqrt ( pow ( z[0+(a_index-1)*2] - z[0+(b_index-1)*2], 2 ) + pow ( z[1+(a_index-1)*2] - z[1+(b_index-1)*2], 2 ) ); bc_length = sqrt ( pow ( z[0+(b_index-1)*2] - z[0+(c_index-1)*2], 2 ) + pow ( z[1+(b_index-1)*2] - z[1+(c_index-1)*2], 2 ) ); ca_length = sqrt ( pow ( z[0+(c_index-1)*2] - z[0+(a_index-1)*2], 2 ) + pow ( z[1+(c_index-1)*2] - z[1+(a_index-1)*2], 2 ) ); q = ( bc_length + ca_length - ab_length ) * ( ca_length + ab_length - bc_length ) * ( ab_length + bc_length - ca_length ) / ( ab_length * bc_length * ca_length ); q_min = r8_min ( q_min, q ); } value = q_min; return value; } //****************************************************************************80 double r0_measure ( int dim_num, int n, double z[] ) //****************************************************************************80 // // Purpose: // // R0_MEASURE determines the pointset quality measure R0. // // Discussion: // // The R0 measure of point distribution quality for a set Z of // N points in an DIM_NUM-dimensional region is defined as follows: // // R0 = sum ( 1 <= I /= J <= N ) log ( 1 / distance ( Z(I), Z(J) ) ) // / ( N * ( N - 1 ) ) // // The divisor of ( N * ( N - 1 ) ) means that R0 is essentially an // // R0 is undefined if N < 2 or if any two points are equal. // // R0 is known as the Riesz S-energy for S = 0. // // Given two meshes, this measure recommends the one with the smaller // value of R0. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 October 2004 // // Author: // // John Burkardt // // Reference: // // D P Hardin and E B Saff, // Discretizing Manifolds via Minimum Energy Points, // Notices of the AMS, // Volume 51, Number 10, November 2004, pages 1186-1194. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the points. // // Output, double R0_MEASURE, the R0 quality measure. // { double dist; int i; int j1; int j2; double value; // // Take care of ridiculous cases. // if ( n <= 1 ) { value = r8_huge ( ); return value; } value = 0.0; for ( j1 = 0; j1 < n; j1++ ) { for ( j2 = 0; j2 < n; j2++ ) { if ( j2 != j1 ) { dist = 0.0; for ( i = 0; i < dim_num; i++ ) { dist = dist + pow ( z[i+j1*dim_num] - z[i+j2*dim_num], 2 ); } dist = sqrt ( dist ); if ( dist == 0.0 ) { value = r8_huge ( ); return value; } value = value + log ( 1.0 / dist ); } } } value = value / ( double ) ( n * ( n - 1 ) ); return value; } //****************************************************************************80 double r8_epsilon ( ) //****************************************************************************80 // // Purpose: // // R8_EPSILON returns the R8 roundoff unit. // // Discussion: // // The roundoff unit is a number R which is a power of 2 with the // property that, to the precision of the computer's arithmetic, // 1 < 1 + R // but // 1 = ( 1 + R / 2 ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 September 2012 // // Author: // // John Burkardt // // Parameters: // // Output, double R8_EPSILON, the R8 round-off unit. // { const double value = 2.220446049250313E-016; return value; } //****************************************************************************80 double r8_huge ( ) //****************************************************************************80 // // Purpose: // // R8_HUGE returns a "huge" R8. // // Discussion: // // The value returned by this function is NOT required to be the // maximum representable R8. This value varies from machine to machine, // from compiler to compiler, and may cause problems when being printed. // We simply want a "very large" but non-infinite number. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 October 2007 // // Author: // // John Burkardt // // Parameters: // // Output, double R8_HUGE, a "huge" R8 value. // { double value; value = 1.0E+30; return value; } //****************************************************************************80 double r8_max ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MAX returns the maximum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 18 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the quantities to compare. // // Output, double R8_MAX, the maximum of X and Y. // { if ( y < x ) { return x; } else { return y; } } //****************************************************************************80 double r8_min ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MIN returns the minimum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 31 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the quantities to compare. // // Output, double R8_MIN, the minimum of X and Y. // { if ( y < x ) { return y; } else { return x; } } //****************************************************************************80 double r8_uniform_01 ( int *seed ) //****************************************************************************80 // // Purpose: // // R8_UNIFORM_01 is a portable pseudorandom number generator. // // Discussion: // // This routine implements the recursion // // seed = 16807 * seed mod ( 2**31 - 1 ) // unif = seed / ( 2**31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, L E Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // Parameters: // // Input/output, int *SEED, a seed for the random number generator. // // Output, double R8_UNIFORM_01, a new pseudorandom variate, strictly between // 0 and 1. // { int k; double r; k = *seed / 127773; *seed = 16807 * ( *seed - k * 127773 ) - k * 2836; if ( *seed < 0 ) { *seed = *seed + 2147483647; } r = ( double ) ( *seed ) * 4.656612875E-10; return r; } //****************************************************************************80 void r82vec_permute ( int n, double a[], int p[] ) //****************************************************************************80 // // Purpose: // // R82VEC_PERMUTE permutes an R82VEC in place. // // Discussion: // // This routine permutes an array of real "objects", but the same // logic can be used to permute an array of objects of any arithmetic // type, or an array of objects of any complexity. The only temporary // storage required is enough to store a single object. The number // of data movements made is N + the number of cycles of order 2 or more, // which is never more than N + N/2. // // Example: // // Input: // // N = 5 // P = ( 2, 4, 5, 1, 3 ) // A = ( 1.0, 2.0, 3.0, 4.0, 5.0 ) // (11.0, 22.0, 33.0, 44.0, 55.0 ) // // Output: // // A = ( 2.0, 4.0, 5.0, 1.0, 3.0 ) // ( 22.0, 44.0, 55.0, 11.0, 33.0 ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 February 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of objects. // // Input/output, double A[2*N], the array to be permuted. // // Input, int P[N], the permutation. P(I) = J means // that the I-th element of the output array should be the J-th // element of the input array. P must be a legal permutation // of the integers from 1 to N, otherwise the algorithm will // fail catastrophically. // { double a_temp[2]; int i; int iget; int iput; int istart; // // Search for the next element of the permutation that has not been used. // for ( istart = 1; istart <= n; istart++ ) { if ( p[istart-1] < 0 ) { continue; } else if ( p[istart-1] == istart ) { p[istart-1] = -p[istart-1]; continue; } else { a_temp[0] = a[0+(istart-1)*2]; a_temp[1] = a[1+(istart-1)*2]; iget = istart; // // Copy the new value into the vacated entry. // for ( ; ; ) { iput = iget; iget = p[iget-1]; p[iput-1] = -p[iput-1]; if ( iget < 1 || n < iget ) { cout << "\n"; cout << "R82VEC_PERMUTE - Fatal error!\n"; cout << " IGET = " << iget << "\n"; cout << " N = " << n << "\n"; exit ( 1 ); } if ( iget == istart ) { a[0+(iput-1)*2] = a_temp[0]; a[1+(iput-1)*2] = a_temp[1]; break; } a[0+(iput-1)*2] = a[0+(iget-1)*2]; a[1+(iput-1)*2] = a[1+(iget-1)*2]; } } } // // Restore the signs of the entries. // for ( i = 0; i < n; i++ ) { p[i] = -p[i]; } return; } //****************************************************************************80 int *r82vec_sort_heap_index_a ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R82VEC_SORT_HEAP_INDEX_A does an indexed heap ascending sort of an R28VEC. // // Discussion: // // The sorting is not actually carried out. Rather an index array is // created which defines the sorting. This array may be used to sort // or index the array, or to sort or index related arrays keyed on the // original array. // // Once the index array is computed, the sorting can be carried out // "implicitly: // // A(1:2,INDX(I)), I = 1 to N is sorted, // // or explicitly, by the call // // call R82VEC_PERMUTE ( N, A, INDX ) // // after which A(1:2,I), I = 1 to N is sorted. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 January 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the array. // // Input, double A[2*N], an array to be index-sorted. // // Output, int R82VEC_SORT_HEAP_INDEX_A[N], the sort index. The // I-th element of the sorted array is A(0:1,R82VEC_SORT_HEAP_INDEX_A(I-1)). // { double aval[2]; int i; int *indx; int indxt; int ir; int j; int l; if ( n < 1 ) { return NULL; } if ( n == 1 ) { indx = new int[1]; indx[0] = 1; return indx; } indx = i4vec_indicator ( n ); l = n / 2 + 1; ir = n; for ( ; ; ) { if ( 1 < l ) { l = l - 1; indxt = indx[l-1]; aval[0] = a[0+(indxt-1)*2]; aval[1] = a[1+(indxt-1)*2]; } else { indxt = indx[ir-1]; aval[0] = a[0+(indxt-1)*2]; aval[1] = a[1+(indxt-1)*2]; indx[ir-1] = indx[0]; ir = ir - 1; if ( ir == 1 ) { indx[0] = indxt; break; } } i = l; j = l + l; while ( j <= ir ) { if ( j < ir ) { if ( a[0+(indx[j-1]-1)*2] < a[0+(indx[j]-1)*2] || ( a[0+(indx[j-1]-1)*2] == a[0+(indx[j]-1)*2] && a[1+(indx[j-1]-1)*2] < a[1+(indx[j]-1)*2] ) ) { j = j + 1; } } if ( aval[0] < a[0+(indx[j-1]-1)*2] || ( aval[0] == a[0+(indx[j-1]-1)*2] && aval[1] < a[1+(indx[j-1]-1)*2] ) ) { indx[i-1] = indx[j-1]; i = j; j = j + j; } else { j = ir + 1; } } indx[i-1] = indxt; } return indx; } //****************************************************************************80 bool r8mat_in_01 ( int m, int n, double a[] ) //****************************************************************************80 // // Purpose: // // R8MAT_IN_01 is TRUE if the entries of an R8MAT are in the range [0,1]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows in A. // // Input, int N, the number of columns in A. // // Input, double A[M*N], the matrix. // // Output, bool R8MAT_IN_01, is TRUE if every entry of A is // between 0 and 1. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { if ( a[i+j*m] < 0.0 || 1.0 < a[i+j*m] ) { return false; } } } return true; } //****************************************************************************80 void r8mat_transpose_print ( int m, int n, double a[], char *title ) //****************************************************************************80 // // Purpose: // // R8MAT_TRANSPOSE_PRINT prints an R8MAT, transposed. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, double A[M*N], an M by N matrix to be printed. // // Input, char *TITLE, an optional title. // { r8mat_transpose_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void r8mat_transpose_print_some ( int m, int n, double a[], int ilo, int jlo, int ihi, int jhi, char *title ) //****************************************************************************80 // // Purpose: // // R8MAT_TRANSPOSE_PRINT_SOME prints some of an R8MAT, transposed. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, double A[M*N], an M by N matrix to be printed. // // Input, int ILO, JLO, the first row and column to print. // // Input, int IHI, JHI, the last row and column to print. // // Input, char *TITLE, an optional title. // { # define INCX 5 int i; int i2; int i2hi; int i2lo; int inc; int j; int j2hi; int j2lo; if ( 0 < s_len_trim ( title ) ) { cout << "\n"; cout << title << "\n"; } for ( i2lo = i4_max ( ilo, 1 ); i2lo <= i4_min ( ihi, m ); i2lo = i2lo + INCX ) { i2hi = i2lo + INCX - 1; i2hi = i4_min ( i2hi, m ); i2hi = i4_min ( i2hi, ihi ); inc = i2hi + 1 - i2lo; cout << "\n"; cout << " Row: "; for ( i = i2lo; i <= i2hi; i++ ) { cout << setw(7) << i << " "; } cout << "\n"; cout << " Col\n"; j2lo = i4_max ( jlo, 1 ); j2hi = i4_min ( jhi, n ); for ( j = j2lo; j <= j2hi; j++ ) { cout << setw(5) << j << " "; for ( i2 = 1; i2 <= inc; i2++ ) { i = i2lo - 1 + i2; cout << setw(14) << a[(i-1)+(j-1)*m]; } cout << "\n"; } } return; # undef INCX } //****************************************************************************80 double *r8mat_uniform_01 ( int m, int n, int *seed ) //****************************************************************************80 // // Purpose: // // R8MAT_UNIFORM_01 fills an R8MAT with pseudorandom values. // // Discussion: // // This routine implements the recursion // // seed = 16807 * seed mod ( 2**31 - 1 ) // unif = seed / ( 2**31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, L E Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double R8MAT_UNIFORM_01[M*N], a matrix of pseudorandom values. // { int i; int j; int k; double *r; r = new double[m*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { k = *seed / 127773; *seed = 16807 * ( *seed - k * 127773 ) - k * 2836; if ( *seed < 0 ) { *seed = *seed + 2147483647; } r[i+j*m] = ( double ) ( *seed ) * 4.656612875E-10; } } return r; } //****************************************************************************80 double r8vec_max ( int n, double r8vec[] ) //****************************************************************************80 // // Purpose: // // R8VEC_MAX returns the value of the maximum element in an R8VEC. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 July 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the array. // // Input, double R8VEC[N], a pointer to the first entry of the array. // // Output, double R8VEC_MAX, the value of the maximum element. // { int i; double value; value = - r8_huge ( ); if ( n <= 0 ) { return value; } for ( i = 0; i < n; i++ ) { if ( value < r8vec[i] ) { value = r8vec[i]; } } return value; } //****************************************************************************80 double r8vec_min ( int n, double r8vec[] ) //****************************************************************************80 // // Purpose: // // R8VEC_MIN returns the value of the minimum element in an R8VEC. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 July 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the array. // // Input, double R8VEC[N], the array to be checked. // // Output, double R8VEC_MIN, the value of the minimum element. // { int i; double value; value = r8_huge ( ); if ( n <= 0 ) { return value; } for ( i = 0; i < n; i++ ) { if ( r8vec[i] < value ) { value = r8vec[i]; } } return value; } //****************************************************************************80 double *r8vec_normal_01 ( int n, int *seed ) //****************************************************************************80 // // Purpose: // // R8VEC_NORMAL_01 samples the standard normal probability distribution. // // Discussion: // // The standard normal probability distribution function (PDF) has // mean 0 and standard deviation 1. // // This routine can generate a vector of values on one call. It // has the feature that it should provide the same results // in the same order no matter how we break up the task. // // Before calling this routine, the user may call RANDOM_SEED // in order to set the seed of the random number generator. // // The Box-Muller method is used, which is efficient, but // generates an even number of values each time. On any call // to this routine, an even number of new values are generated. // Depending on the situation, one value may be left over. // In that case, it is saved for the next call. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 18 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of values desired. If N is negative, // then the code will flush its internal memory; in particular, // if there is a saved value to be used on the next call, it is // instead discarded. This is useful if the user has reset the // random number seed, for instance. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double X(N), a sample of the standard normal PDF. // // Local parameters: // // Local, int MADE, records the number of values that have // been computed. On input with negative N, this value overwrites // the return value of N, so the user can get an accounting of // how much work has been done. // // Local, real R(N+1), is used to store some uniform random values. // Its dimension is N+1, but really it is only needed to be the // smallest even number greater than or equal to N. // // Local, int SAVED, is 0 or 1 depending on whether there is a // single saved value left over from the previous call. // // Local, int X_LO, X_HI, records the range of entries of // X that we need to compute. This starts off as 1:N, but is adjusted // if we have a saved value that can be immediately stored in X(1), // and so on. // // Local, real Y, the value saved from the previous call, if // SAVED is 1. // { # define PI 3.141592653589793 int i; int m; static int made = 0; double *r; static int saved = 0; double *x; int x_hi; int x_lo; static double y = 0.0; x = new double[n]; // // I'd like to allow the user to reset the internal data. // But this won't work properly if we have a saved value Y. // I'm making a crock option that allows the user to signal // explicitly that any internal memory should be flushed, // by passing in a negative value for N. // if ( n < 0 ) { made = 0; saved = 0; y = 0.0; return NULL; } else if ( n == 0 ) { return NULL; } // // Record the range of X we need to fill in. // x_lo = 1; x_hi = n; // // Use up the old value, if we have it. // if ( saved == 1 ) { x[0] = y; saved = 0; x_lo = 2; } // // Maybe we don't need any more values. // if ( x_hi - x_lo + 1 == 0 ) { } // // If we need just one new value, do that here to avoid null arrays. // else if ( x_hi - x_lo + 1 == 1 ) { r = r8vec_uniform_01 ( 2, seed ); x[x_hi-1] = sqrt ( -2.0 * log ( r[0] ) ) * cos ( 2.0 * PI * r[1] ); y = sqrt ( -2.0 * log ( r[0] ) ) * sin ( 2.0 * PI * r[1] ); saved = 1; made = made + 2; delete [] r; } // // If we require an even number of values, that's easy. // else if ( ( x_hi - x_lo + 1 ) % 2 == 0 ) { m = ( x_hi - x_lo + 1 ) / 2; r = r8vec_uniform_01 ( 2*m, seed ); for ( i = 0; i <= 2*m-2; i = i + 2 ) { x[x_lo+i-1] = sqrt ( -2.0 * log ( r[i] ) ) * cos ( 2.0 * PI * r[i+1] ); x[x_lo+i ] = sqrt ( -2.0 * log ( r[i] ) ) * sin ( 2.0 * PI * r[i+1] ); } made = made + x_hi - x_lo + 1; delete [] r; } // // If we require an odd number of values, we generate an even number, // and handle the last pair specially, storing one in X(N), and // saving the other for later. // else { x_hi = x_hi - 1; m = ( x_hi - x_lo + 1 ) / 2 + 1; r = r8vec_uniform_01 ( 2*m, seed ); for ( i = 0; i <= 2*m-4; i = i + 2 ) { x[x_lo+i-1] = sqrt ( -2.0 * log ( r[i] ) ) * cos ( 2.0 * PI * r[i+1] ); x[x_lo+i ] = sqrt ( -2.0 * log ( r[i] ) ) * sin ( 2.0 * PI * r[i+1] ); } i = 2*m - 2; x[x_lo+i-1] = sqrt ( -2.0 * log ( r[i] ) ) * cos ( 2.0 * PI * r[i+1] ); y = sqrt ( -2.0 * log ( r[i] ) ) * sin ( 2.0 * PI * r[i+1] ); saved = 1; made = made + x_hi - x_lo + 2; delete [] r; } return x; # undef PI } //****************************************************************************80 double *r8vec_uniform_01 ( int n, int *seed ) //****************************************************************************80 // // Purpose: // // R8VEC_UNIFORM_01 returns a unit pseudorandom R8VEC. // // Discussion: // // This routine implements the recursion // // seed = 16807 * seed mod ( 2**31 - 1 ) // unif = seed / ( 2**31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 August 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, L E Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // Parameters: // // Input, int N, the number of entries in the vector. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double R8VEC_UNIFORM_01[N], the vector of pseudorandom values. // { int i; int k; double *r; r = new double[n]; for ( i = 0; i < n; i++ ) { k = *seed / 127773; *seed = 16807 * ( *seed - k * 127773 ) - k * 2836; if ( *seed < 0 ) { *seed = *seed + 2147483647; } r[i] = ( double ) ( *seed ) * 4.656612875E-10; } return r; } //****************************************************************************80 double *radius_maximus ( int dim_num, int n, double z[], bool walls ) //****************************************************************************80 // // Purpose: // // RADIUS_MAXIMUS finds the biggest possible nonintersecting sphere. // // Discussion: // // We are given a set of N points in DIM_NUM space. We imagine that // at each point simultaneously, a sphere begins to expand. // Each sphere stops expanding as soon as it touches another sphere. // The radius of these spheres is to be computed. // // If WALLS is true, then the spheres must not extend outside the // "walls" of the unit hypersquare. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the number of spatial dimensions. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the point coordinates. // If WALLS is TRUE, these values must be between 0 and 1. // // Input, logical WALLS, is TRUE if the spheres must not extend // outside the unit hypercube. If WALLS is FALSE, then this // restriction is not imposed. // // Output, double RADIUS(N), the radius of the // maximal nonintersecting sphere around each point. // { double distance_j; bool done; int FIXED = 0; int FREE = 1; int i; int j; int j1; int j2; int next; double *radius; double radius_i; double radius_min; int *status; radius = new double[n]; status = new int[n]; if ( walls ) { for ( j = 0; j < n; j++ ) { for ( i = 0; i < dim_num; i++ ) { if ( z[i+j*dim_num] < 0.0 ) { cout << "\n"; cout << "RADIUS_MAXIMUS - Fatal error!\n"; cout << " Some coordinate is less than 0.\n"; exit ( 1 ); } else if ( 1.0 < z[i+j*dim_num] ) { cout << "\n"; cout << "RADIUS_MAXIMUS - Fatal error!\n"; cout << " Some coordinate is greater than 1.\n"; exit ( 1 ); } } } } // // Initially, all points are "free". // for ( j = 0; j < n; j++ ) { radius[j] = 0.0; } for ( j = 0; j < n; j++ ) { status[j] = FREE; } for ( ; ; ) { // // If all points are fixed, we're done. // done = true; for ( j = 0; j < n; j++ ) { if ( status[j] != FIXED ) { done = false; break; } } if ( done ) { break; } // // Look at all the free points. // Imagine an expanding sphere at each free point, and determine // which such sphere will first have to stop expanding. // next = -1; radius_min = r8_huge ( ); for ( j1 = 0; j1 < n; j1++ ) { if ( status[j1] == FREE ) { if ( walls ) { radius_i = r8_huge ( ); for ( i = 0; i < dim_num; i++ ) { radius_i = r8_min ( radius_i, z[i+j1*dim_num] ); } for ( i = 0; i < dim_num; i++ ) { radius_i = r8_min ( radius_i, 1.0 - z[i+j1*dim_num] ); } } else { radius_i = r8_huge ( ); } for ( j2 = 0; j2 < n; j2++ ) { if ( j2 != j1 ) { distance_j = 0.0; for ( i = 0; i < dim_num; i++ ) { distance_j = distance_j + pow ( z[i+j1*dim_num] - z[i+j2*dim_num], 2 ); } distance_j = sqrt ( distance_j ); if ( status[j2] == FREE ) { radius_i = r8_min ( radius_i, distance_j / 2.0 ); } else { radius_i = r8_min ( radius_i, distance_j - radius[j2] ); } } } if ( radius_i < radius_min ) { next = j1; radius_min = radius_i; } } } if ( next == -1 ) { cout << "\n"; cout << "RADIUS_MAXIMUS - Fatal error!\n"; cout << " There were points left to handle, but could\n"; cout << " not choose the next one to work on.\n"; exit ( 1 ); } radius[next] = radius_min; status[next] = FIXED; } return radius; } //****************************************************************************80 int s_len_trim ( char *s ) //****************************************************************************80 // // Purpose: // // S_LEN_TRIM returns the length of a string to the last nonblank. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 April 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char *S, a pointer to a string. // // Output, int S_LEN_TRIM, the length of the string to the last nonblank. // If S_LEN_TRIM is 0, then the string is entirely blank. // { int n; char *t; n = strlen ( s ); t = s + strlen ( s ) - 1; while ( 0 < n ) { if ( *t != ' ' ) { return n; } t--; n--; } return n; } //****************************************************************************80 double s_to_r8 ( char *s, int *lchar, bool *error ) //****************************************************************************80 // // Purpose: // // S_TO_R8 reads an R8 from a string. // // Discussion: // // This routine will read as many characters as possible until it reaches // the end of the string, or encounters a character which cannot be // part of the real number. // // Legal input is: // // 1 blanks, // 2 '+' or '-' sign, // 2.5 spaces // 3 integer part, // 4 decimal point, // 5 fraction part, // 6 'E' or 'e' or 'D' or 'd', exponent marker, // 7 exponent sign, // 8 exponent integer part, // 9 exponent decimal point, // 10 exponent fraction part, // 11 blanks, // 12 final comma or semicolon. // // with most quantities optional. // // Example: // // S R // // '1' 1.0 // ' 1 ' 1.0 // '1A' 1.0 // '12,34,56' 12.0 // ' 34 7' 34.0 // '-1E2ABCD' -100.0 // '-1X2ABCD' -1.0 // ' 2E-1' 0.2 // '23.45' 23.45 // '-4.2E+2' -420.0 // '17d2' 1700.0 // '-14e-2' -0.14 // 'e2' 100.0 // '-12.73e-9.23' -12.73 * 10.0**(-9.23) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char *S, the string containing the // data to be read. Reading will begin at position 1 and // terminate at the end of the string, or when no more // characters can be read to form a legal real. Blanks, // commas, or other nonnumeric data will, in particular, // cause the conversion to halt. // // Output, int *LCHAR, the number of characters read from // the string to form the number, including any terminating // characters such as a trailing comma or blanks. // // Output, bool *ERROR, is true if an error occurred. // // Output, double S_TO_R8, the real value that was read from the string. // { char c; int ihave; int isgn; int iterm; int jbot; int jsgn; int jtop; int nchar; int ndig; double r; double rbot; double rexp; double rtop; char TAB = 9; nchar = s_len_trim ( s ); *error = false; r = 0.0; *lchar = -1; isgn = 1; rtop = 0.0; rbot = 1.0; jsgn = 1; jtop = 0; jbot = 1; ihave = 1; iterm = 0; for ( ; ; ) { c = s[*lchar+1]; *lchar = *lchar + 1; // // Blank or TAB character. // if ( c == ' ' || c == TAB ) { if ( ihave == 2 ) { } else if ( ihave == 6 || ihave == 7 ) { iterm = 1; } else if ( 1 < ihave ) { ihave = 11; } } // // Comma. // else if ( c == ',' || c == ';' ) { if ( ihave != 1 ) { iterm = 1; ihave = 12; *lchar = *lchar + 1; } } // // Minus sign. // else if ( c == '-' ) { if ( ihave == 1 ) { ihave = 2; isgn = -1; } else if ( ihave == 6 ) { ihave = 7; jsgn = -1; } else { iterm = 1; } } // // Plus sign. // else if ( c == '+' ) { if ( ihave == 1 ) { ihave = 2; } else if ( ihave == 6 ) { ihave = 7; } else { iterm = 1; } } // // Decimal point. // else if ( c == '.' ) { if ( ihave < 4 ) { ihave = 4; } else if ( 6 <= ihave && ihave <= 8 ) { ihave = 9; } else { iterm = 1; } } // // Exponent marker. // else if ( ch_eqi ( c, 'E' ) || ch_eqi ( c, 'D' ) ) { if ( ihave < 6 ) { ihave = 6; } else { iterm = 1; } } // // Digit. // else if ( ihave < 11 && '0' <= c && c <= '9' ) { if ( ihave <= 2 ) { ihave = 3; } else if ( ihave == 4 ) { ihave = 5; } else if ( ihave == 6 || ihave == 7 ) { ihave = 8; } else if ( ihave == 9 ) { ihave = 10; } ndig = ch_to_digit ( c ); if ( ihave == 3 ) { rtop = 10.0 * rtop + ( double ) ndig; } else if ( ihave == 5 ) { rtop = 10.0 * rtop + ( double ) ndig; rbot = 10.0 * rbot; } else if ( ihave == 8 ) { jtop = 10 * jtop + ndig; } else if ( ihave == 10 ) { jtop = 10 * jtop + ndig; jbot = 10 * jbot; } } // // Anything else is regarded as a terminator. // else { iterm = 1; } // // If we haven't seen a terminator, and we haven't examined the // entire string, go get the next character. // if ( iterm == 1 || nchar <= *lchar + 1 ) { break; } } // // If we haven't seen a terminator, and we have examined the // entire string, then we're done, and LCHAR is equal to NCHAR. // if ( iterm != 1 && (*lchar) + 1 == nchar ) { *lchar = nchar; } // // Number seems to have terminated. Have we got a legal number? // Not if we terminated in states 1, 2, 6 or 7! // if ( ihave == 1 || ihave == 2 || ihave == 6 || ihave == 7 ) { *error = true; return r; } // // Number seems OK. Form it. // if ( jtop == 0 ) { rexp = 1.0; } else { if ( jbot == 1 ) { rexp = pow ( 10.0, jsgn * jtop ); } else { rexp = jsgn * jtop; rexp = rexp / jbot; rexp = pow ( 10.0, rexp ); } } r = isgn * rexp * rtop / rbot; return r; } //****************************************************************************80 bool s_to_r8vec ( char *s, int n, double rvec[] ) //****************************************************************************80 // // Purpose: // // S_TO_R8VEC reads an R8VEC from a string. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 February 2001 // // Author: // // John Burkardt // // Parameters: // // Input, char *S, the string to be read. // // Input, int N, the number of values expected. // // Output, double RVEC[N], the values read from the string. // // Output, bool S_TO_R8VEC, is true if an error occurred. // { bool error; int i; int lchar; for ( i = 0; i < n; i++ ) { rvec[i] = s_to_r8 ( s, &lchar, &error ); if ( error ) { return error; } s = s + lchar; } return error; } //****************************************************************************80 int s_word_count ( char *s ) //****************************************************************************80 // // Purpose: // // S_WORD_COUNT counts the number of "words" in a string. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2003 // // Author: // // John Burkardt // // Parameters: // // Input, char *S, the string to be examined. // // Output, int S_WORD_COUNT, the number of "words" in the string. // Words are presumed to be separated by one or more blanks. // { bool blank; int nword; nword = 0; blank = true; while ( *s ) { if ( *s == ' ' ) { blank = true; } else if ( blank ) { nword = nword + 1; blank = false; } (*s)++; } return nword; } //****************************************************************************80 double *sample_hypercube_uniform ( int dim_num, int n, int *seed ) //****************************************************************************80 // // Purpose: // // SAMPLE_HYPERCUBE_UNIFORM returns sample points in the unit hypercube. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 31 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points to compute. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double SAMPLE_HYPERCUBE_UNIFORM[DIM_NUM*N], the sample points. // { double *x; x = r8mat_uniform_01 ( dim_num, n, seed ); return x; } //****************************************************************************80 double *sample_sphere_uniform ( int m, int n, int *seed ) //****************************************************************************80 // // Purpose: // // SAMPLE_SPHERE_UNIFORM samples points inside the unit sphere. // // Discussion: // // The sphere has center 0 and radius 1. // // We first generate a point ON the sphere, and then distribute it // IN the sphere. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 31 October 2004 // // Author: // // John Burkardt // // Reference: // // Russell Cheng, // Random Variate Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, pages 168. // // Reuven Rubinstein, // Monte Carlo Optimization, Simulation, and Sensitivity // of Queueing Networks, // Wiley, 1986, page 232. // // Parameters: // // Input, int M, the dimension of the space. // // Input, int N, the number of points. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double SAMPLE_SPHERE_UNIFORM[M*N], the points. // { double exponent; int i; int j; double norm; double r; double *x; double *y; x = new double[m*n]; y = new double[m]; exponent = 1.0 / ( double ) ( m ); for ( j = 0; j < n; j++ ) { // // Fill a vector with normally distributed values. // y = r8vec_normal_01 ( m, seed ); // // Compute the length of the vector. // norm = 0.0; for ( i = 0; i < m; i++ ) { norm = norm + y[i] * y[i]; } norm = sqrt ( norm ); // // Normalize the vector. // for ( i = 0; i < m; i++ ) { y[i] = y[i] / norm; } // // Now compute a value to map the point ON the sphere INTO the sphere. // r = r8_uniform_01 ( seed ); r = pow ( r, exponent ); for ( i = 0; i < m; i++ ) { x[i+j*m] = r * y[i]; } } return x; } //****************************************************************************80 double sphere_measure ( int dim_num, int n, double z[] ) //****************************************************************************80 // // Purpose: // // SPHERE_MEASURE determines the pointset quality measure S. // // Discussion: // // This routine computes a measure of even spacing for a set of N points // in the DIM_NUM-dimensional unit hypercube. We will discuss the program // as though the space is 2-dimensional and the spheres are circles, but // the program may be used for general DIM_NUM-dimensional data. // // The points are assumed to lie in the unit square. // // The program makes a circle-packing measurement on the points // by assuming that, at each point, a circle is centered; all // the circles start out with zero radius, and then expand // together at the same rate. A circle stops expanding as soon // as it touches any other circle. // // The amount of area covered by the circles is compared to the // area of the unit square. This measurement has a certain amount // of boundary effect: some circles will naturally extend outside // the unit hypercube. If this is a concern, is possible to restrict // the circles to remain inside the unit hypercube. In any case, // this problem generally goes away as the number of points increases. // // Since we are interested in the coverage of the unit hypercube, // it is probably best if the circles are restricted. This way, // computing the area of the circles gives a measure of the even // coverage of the region, relative to the presumably best possible // covering, by the same number of circles, but of equal radius. // // In the limit, the maximum relative packing density of a 2D // region with equal-sized circles is 0.9069. In 3D, a density // of at least 0.74 can be achieved, and it is known that no // greater than 0.7796 is possible. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of points. // // Input, int DIM_NUM, the spatial dimension. // // Input, double Z[DIM_NUM*N], the points. // // Output, double SPHERE_MEASURE, the amount of volume taken up // by the nonintersecting spheres of maximum radius around each // point. Ignoring boundary effects, the "ideal" value would be // 1 (achievable only in 1 dimension), and the maximum value // possible is the sphere packing density in the given spatial // dimension. If boundary effects can be ignored, the value of // SPHERE_VOLUME reports how closely the given set of points // behaves like a set of close-packed spheres. // // Local Parameters: // // Local, logical WALLS, is TRUE if the spheres are restricted // to lie within the unit hypercube. // { int i; int j; double *radius; double radius_ave; double radius_max; double radius_min; double sphere; bool verbose = false; double volume; bool walls = true; if ( !r8mat_in_01 ( dim_num, n, z ) ) { cout << "\n"; cout << "SPHERE_MEASURE - Fatal error!\n"; cout << " Some of the data is not inside the unit hypercube.\n"; return r8_huge ( ); } radius = radius_maximus ( dim_num, n, z, walls ); sphere = 0.0; for ( i = 0; i < n; i++ ) { volume = sphere_volume_nd ( dim_num, radius[i] ); sphere = sphere + volume; } if ( verbose ) { radius_ave = 0.0; radius_min = r8_huge ( ); radius_max = 0.0; for ( j = 0; j < n; j++ ) { radius_ave = radius_ave + radius[j]; radius_min = r8_min ( radius_min, radius[j] ); radius_max = r8_max ( radius_max, radius[j] ); } cout << "\n"; cout << " Number of dimensions is " << dim_num << "\n"; cout << " Number of points is " << n << "\n"; if ( walls ) { cout << " Spheres are required to stay in the unit hypercube.\n"; } else { cout << " Spheres are NOT required to stay in the unit hypercube.\n"; } cout << "\n"; cout << " Average radius = " << radius_ave << "\n"; cout << " Minimum radius = " << radius_min << "\n"; cout << " Maximum radius = " << radius_max << "\n"; cout << " Sphere volume = " << sphere << "\n"; } delete [] radius; return sphere; } //****************************************************************************80 double sphere_volume_nd ( int dim_num, double r ) //****************************************************************************80 // // Purpose: // // SPHERE_VOLUME_ND computes the volume of a sphere in ND. // // Discussion: // // A sphere in ND satisfies the equation: // // sum ( ( X(1:N) - XC(1:N) )**2 ) = R**2 // // where R is the radius and XC is the center. // // N Volume // // 2 PI * R**2 // 3 (4/3) * PI * R**3 // 4 (1/2) * PI**2 * R**4 // 5 (8/15) * PI**2 * R**5 // 6 (1/6) * PI**3 * R**6 // 7 (16/105) * PI**3 * R**7 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the dimension of the space. // // Input, double R, the radius of the sphere. // // Output, double SPHERE_VOLUME, the volume of the sphere. // { # define PI 3.141592653589793 int i; int m; double volume; if ( ( dim_num % 2 ) == 0 ) { m = dim_num / 2; volume = pow ( PI, m ); for ( i = 1; i <= m; i++ ) { volume = volume / ( double ) ( i ); } } else { m = ( dim_num - 1 ) / 2; volume = pow ( PI, m ) * pow ( 2.0, dim_num ); for ( i = m+1; i <= 2*m+1; i++ ) { volume = volume / ( double ) ( i ); } } volume = volume * pow ( r, dim_num ); return volume; # undef PI } //****************************************************************************80 int swapec ( int i, int *top, int *btri, int *bedg, int point_num, double point_xy[], int tri_num, int tri_vert[], int tri_nabe[], int stack[] ) //****************************************************************************80 // // Purpose: // // SWAPEC swaps diagonal edges until all triangles are Delaunay. // // Discussion: // // The routine swaps diagonal edges in a 2D triangulation, based on // the empty circumcircle criterion, until all triangles are Delaunay, // given that I is the index of the new vertex added to the triangulation. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 September 2003 // // Author: // // Original FORTRAN77 version by Barry Joe, // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, int I, the index of the new vertex. // // Input/output, int *TOP, the index of the top of the stack. // On output, TOP is zero. // // Input/output, int *BTRI, *BEDG; on input, if positive, are the // triangle and edge indices of a boundary edge whose updated indices // must be recorded. On output, these may be updated because of swaps. // // Input, int POINT_NUM, the number of points. // // Input, double POINT_XY[POINT_NUM*2], the coordinates of the points. // // Input, int TRI_NUM, the number of triangles. // // Input/output, int TRI_VERT[TRI_NUM*3], the triangle incidence list. // May be updated on output because of swaps. // // Input/output, int TRI_NABE[TRI_NUM*3], the triangle neighbor list; // negative values are used for links of the counter-clockwise linked // list of boundary edges; May be updated on output because of swaps. // // LINK = -(3*I + J-1) where I, J = triangle, edge index. // // Workspace, int STACK[MAXST]; on input, entries 1 through TOP // contain the indices of initial triangles (involving vertex I) // put in stack; the edges opposite I should be in interior; entries // TOP+1 through MAXST are used as a stack. // // Output, int SWAPEC, is set to 8 for abnormal return. // { int a; int b; int c; int e; int ee; int em1; int ep1; int f; int fm1; int fp1; int l; int r; int s; int swap; int t; int tt; int u; double x; double y; // // Determine whether triangles in stack are Delaunay, and swap // diagonal edge of convex quadrilateral if not. // x = point_xy[2*(i-1)+0]; y = point_xy[2*(i-1)+1]; for ( ; ; ) { if ( *top <= 0 ) { break; } t = stack[(*top)-1]; *top = *top - 1; if ( tri_vert[3*(t-1)+0] == i ) { e = 2; b = tri_vert[3*(t-1)+2]; } else if ( tri_vert[3*(t-1)+1] == i ) { e = 3; b = tri_vert[3*(t-1)+0]; } else { e = 1; b = tri_vert[3*(t-1)+1]; } a = tri_vert[3*(t-1)+e-1]; u = tri_nabe[3*(t-1)+e-1]; if ( tri_nabe[3*(u-1)+0] == t ) { f = 1; c = tri_vert[3*(u-1)+2]; } else if ( tri_nabe[3*(u-1)+1] == t ) { f = 2; c = tri_vert[3*(u-1)+0]; } else { f = 3; c = tri_vert[3*(u-1)+1]; } swap = diaedg ( x, y, point_xy[2*(a-1)+0], point_xy[2*(a-1)+1], point_xy[2*(c-1)+0], point_xy[2*(c-1)+1], point_xy[2*(b-1)+0], point_xy[2*(b-1)+1] ); if ( swap == 1 ) { em1 = i4_wrap ( e - 1, 1, 3 ); ep1 = i4_wrap ( e + 1, 1, 3 ); fm1 = i4_wrap ( f - 1, 1, 3 ); fp1 = i4_wrap ( f + 1, 1, 3 ); tri_vert[3*(t-1)+ep1-1] = c; tri_vert[3*(u-1)+fp1-1] = i; r = tri_nabe[3*(t-1)+ep1-1]; s = tri_nabe[3*(u-1)+fp1-1]; tri_nabe[3*(t-1)+ep1-1] = u; tri_nabe[3*(u-1)+fp1-1] = t; tri_nabe[3*(t-1)+e-1] = s; tri_nabe[3*(u-1)+f-1] = r; if ( 0 < tri_nabe[3*(u-1)+fm1-1] ) { *top = *top + 1; stack[(*top)-1] = u; } if ( 0 < s ) { if ( tri_nabe[3*(s-1)+0] == u ) { tri_nabe[3*(s-1)+0] = t; } else if ( tri_nabe[3*(s-1)+1] == u ) { tri_nabe[3*(s-1)+1] = t; } else { tri_nabe[3*(s-1)+2] = t; } *top = *top + 1; if ( point_num < *top ) { return 8; } stack[(*top)-1] = t; } else { if ( u == *btri && fp1 == *bedg ) { *btri = t; *bedg = e; } l = - ( 3 * t + e - 1 ); tt = t; ee = em1; while ( 0 < tri_nabe[3*(tt-1)+ee-1] ) { tt = tri_nabe[3*(tt-1)+ee-1]; if ( tri_vert[3*(tt-1)+0] == a ) { ee = 3; } else if ( tri_vert[3*(tt-1)+1] == a ) { ee = 1; } else { ee = 2; } } tri_nabe[3*(tt-1)+ee-1] = l; } if ( 0 < r ) { if ( tri_nabe[3*(r-1)+0] == t ) { tri_nabe[3*(r-1)+0] = u; } else if ( tri_nabe[3*(r-1)+1] == t ) { tri_nabe[3*(r-1)+1] = u; } else { tri_nabe[3*(r-1)+2] = u; } } else { if ( t == *btri && ep1 == *bedg ) { *btri = u; *bedg = f; } l = - ( 3 * u + f - 1 ); tt = u; ee = fm1; while ( 0 < tri_nabe[3*(tt-1)+ee-1] ) { tt = tri_nabe[3*(tt-1)+ee-1]; if ( tri_vert[3*(tt-1)+0] == b ) { ee = 3; } else if ( tri_vert[3*(tt-1)+1] == b ) { ee = 1; } else { ee = 2; } } tri_nabe[3*(tt-1)+ee-1] = l; } } } return 0; } //****************************************************************************80 double tau_measure ( int dim_num, int n, double z[], int ns, double *sample_routine ( int dim_num, int n, int *seed ), int seed_init ) //****************************************************************************80 // // Purpose: // // TAU_MEASURE determines the pointset quality measure TAU. // // Discussion: // // The TAU measure of point distribution quality for a set Z of // N points in an DIM_NUM-dimensional region is defined as follows: // // For each point Z(I) in the pointset, let V(I) be the subregion // defined by the intersection of the region with the Voronoi // region associated with Z(I). // // Let T(I) be the trace of the second moment tensor about the point // Z(I), associated with the subregion V(I). Let T_BAR be the average // of the values of T(1:N). // // Then TAU = maximum ( 1 <= I <= N ) abs ( T(I) - TBAR ). // // This quantity can be estimated using sampling. A given number of // sample points are generated in the region, assigned to the nearest // element of the pointset, and used to approximate the Voronoi regions // and the second moment tensors. // // In an ideally regular mesh, the values of T would be equal, and so // TAU would be zero. In general, the smaller TAU, the better. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 November 2004 // // Author: // // John Burkardt // // Reference: // // Max Gunzburger and John Burkardt, // Uniformity Measures for Point Samples in Hypercubes. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int N, the number of points. // // Input, double Z[DIM_NUM*N], the point distribution. // // Input, int NS, the number of sample points. // // Input, double *SAMPLE_ROUTINE, the name of a routine which // is used to produce an DIM_NUM by N array of sample points in the region, // of the form: // double *sample_routine ( int dim_num, int n, int *seed ) // // Input, int SEED_INIT, the initial value of the random number seed. // // Output, double TAU_MEASURE, a quality measure. // { double *centroid; int closest[1]; int *hit; int i; int i1; int i2; int j; int k; double *moment; int seed; double *t; double t_bar; double tau; double *x; centroid = new double[dim_num*n]; hit = new int[n]; moment = new double[dim_num*dim_num*n]; t = new double[n]; seed = seed_init; for ( j = 0; j < n; j++ ) { for ( i = 0; i < dim_num; i++ ) { centroid[i+j*dim_num] = 0.0; } } for ( j = 0; j < n; j++ ) { hit[j] = 0; } for ( j = 0; j < n; j++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { for ( i1 = 0; i1 < dim_num; i1++ ) { moment[i1+i2*dim_num+j*dim_num*dim_num] = 0.0; } } } for ( k = 1; k <= ns; k++ ) { x = sample_routine ( dim_num, 1, &seed ); find_closest ( dim_num, n, 1, x, z, closest ); hit[closest[0]] = hit[closest[0]] + 1; for ( i = 0; i < dim_num; i++ ) { centroid[i+closest[0]*dim_num] = centroid[i+closest[0]*dim_num] + x[i]; } for ( i1 = 0; i1 < dim_num; i1++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { moment[i1+i2*dim_num+closest[0]*dim_num*dim_num] = moment[i1+i2*dim_num+closest[0]*dim_num*dim_num] + x[i1] * x[i2]; } } delete [] x; } for ( j = 0; j < n; j++ ) { if ( 0 < hit[j] ) { for ( i = 0; i < dim_num; i++ ) { centroid[i+j*dim_num] = centroid[i+j*dim_num] / ( double ) ( hit[j] ); } for ( i1 = 0; i1 < dim_num; i1++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { moment[i1+i2*dim_num+j*dim_num*dim_num] = moment[i1+i2*dim_num+j*dim_num*dim_num] / ( double ) ( hit[j] ); } } for ( i1 = 0; i1 < dim_num; i1++ ) { for ( i2 = 0; i2 < dim_num; i2++ ) { moment[i1+i2*dim_num+j*dim_num*dim_num] = moment[i1+i2*dim_num+j*dim_num*dim_num] - centroid[i1+j*dim_num] * centroid[i2+j*dim_num]; } } } } for ( j = 0; j < n; j++ ) { t[j] = 0.0; } for ( j = 0; j < n; j++ ) { for ( i = 0; i < dim_num; i++ ) { t[j] = t[j] + moment[i+i*dim_num+j*dim_num*dim_num]; } } t_bar = 0.0; for ( j = 0; j < n; j++ ) { t_bar = t_bar + t[j]; } t_bar = t_bar / ( double ) ( n ); tau = 0.0; for ( j = 0; j < n; j++ ) { tau = r8_max ( tau, fabs ( t[j] - t_bar ) ); } delete [] centroid; delete [] hit; delete [] moment; delete [] t; return tau; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // May 31 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 October 2003 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct tm *tm; time_t now; now = time ( NULL ); tm = localtime ( &now ); strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm ); cout << time_buffer << "\n"; return; # undef TIME_SIZE } //****************************************************************************80 char *timestring ( ) //****************************************************************************80 // // Purpose: // // TIMESTRING returns the current YMDHMS date as a string. // // Example: // // May 31 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 June 2003 // // Author: // // John Burkardt // // Parameters: // // Output, char *TIMESTRING, a string containing the current YMDHMS date. // { # define TIME_SIZE 40 const struct tm *tm; time_t now; char *s; now = time ( NULL ); tm = localtime ( &now ); s = new char[TIME_SIZE]; strftime ( s, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm ); return s; # undef TIME_SIZE } //****************************************************************************80 void vbedg ( double x, double y, int point_num, double point_xy[], int tri_num, int tri_vert[], int tri_nabe[], int *ltri, int *ledg, int *rtri, int *redg ) //****************************************************************************80 // // Purpose: // // VBEDG determines which boundary edges are visible to a point. // // Discussion: // // The point (X,Y) is assumed to be outside the convex hull of the // region covered by the 2D triangulation. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 September 2003 // // Author: // // Original FORTRAN77 version by Barry Joe, // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, double X, Y, the coordinates of a point outside the convex hull // of the current triangulation. // // Input, int POINT_NUM, the number of points. // // Input, double POINT_XY[POINT_NUM*2], the coordinates of the vertices. // // Input, int TRI_NUM, the number of triangles. // // Input, int TRI_VERT[TRI_NUM*3], the triangle incidence list. // // Input, int TRI_NABE[TRI_NUM*3], the triangle neighbor list; negative // values are used for links of a counter clockwise linked list of boundary // edges; // LINK = -(3*I + J-1) where I, J = triangle, edge index. // // Input/output, int *LTRI, *LEDG. If LTRI != 0 then these values are // assumed to be already computed and are not changed, else they are updated. // On output, LTRI is the index of boundary triangle to the left of the // leftmost boundary triangle visible from (X,Y), and LEDG is the boundary // edge of triangle LTRI to the left of the leftmost boundary edge visible // from (X,Y). 1 <= LEDG <= 3. // // Input/output, int *RTRI. On input, the index of the boundary triangle // to begin the search at. On output, the index of the rightmost boundary // triangle visible from (X,Y). // // Input/output, int *REDG, the edge of triangle RTRI that is visible // from (X,Y). 1 <= REDG <= 3. // { int a; double ax; double ay; int b; double bx; double by; bool done; int e; int l; int lr; int t; // // Find the rightmost visible boundary edge using links, then possibly // leftmost visible boundary edge using triangle neighbor information. // if ( *ltri == 0 ) { done = false; *ltri = *rtri; *ledg = *redg; } else { done = true; } for ( ; ; ) { l = -tri_nabe[3*((*rtri)-1)+(*redg)-1]; t = l / 3; e = 1 + l % 3; a = tri_vert[3*(t-1)+e-1]; if ( e <= 2 ) { b = tri_vert[3*(t-1)+e]; } else { b = tri_vert[3*(t-1)+0]; } ax = point_xy[2*(a-1)+0]; ay = point_xy[2*(a-1)+1]; bx = point_xy[2*(b-1)+0]; by = point_xy[2*(b-1)+1]; lr = lrline ( x, y, ax, ay, bx, by, 0.0 ); if ( lr <= 0 ) { break; } *rtri = t; *redg = e; } if ( done ) { return; } t = *ltri; e = *ledg; for ( ; ; ) { b = tri_vert[3*(t-1)+e-1]; e = i4_wrap ( e-1, 1, 3 ); while ( 0 < tri_nabe[3*(t-1)+e-1] ) { t = tri_nabe[3*(t-1)+e-1]; if ( tri_vert[3*(t-1)+0] == b ) { e = 3; } else if ( tri_vert[3*(t-1)+1] == b ) { e = 1; } else { e = 2; } } a = tri_vert[3*(t-1)+e-1]; ax = point_xy[2*(a-1)+0]; ay = point_xy[2*(a-1)+1]; bx = point_xy[2*(b-1)+0]; by = point_xy[2*(b-1)+1]; lr = lrline ( x, y, ax, ay, bx, by, 0.0 ); if ( lr <= 0 ) { break; } } *ltri = t; *ledg = e; return; }