# include # include # include # include # include # include using namespace std; # include "polygon_properties.hpp" //****************************************************************************80 double *angle_half ( double p1[2], double p2[2], double p3[2] ) //****************************************************************************80 // // Purpose: // // ANGLE_HALF finds half an angle. // // Discussion: // // The original angle is defined by the sequence of points P1, P2 and P3. // // The point P4 is calculated so that: // // (P1,P2,P4) = (P1,P2,P3) / 2 // // P1 // / // / P4 // / . // / . // P2--------->P3 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 22 May 2005 // // Author: // // John Burkardt // // Parameters: // // Input, double P1[2], P2[2], P3[2], points defining the angle. // // Input, double ANGLE_HALF[2], a point P4 defining the half angle. // The vector P4 - P2 will have unit norm. // { int i; double norm; double *p4; p4 = new double[2]; norm = sqrt ( ( p1[0] - p2[0] ) * ( p1[0] - p2[0] ) + ( p1[1] - p2[1] ) * ( p1[1] - p2[1] ) ); for ( i = 0; i < 2; i++ ) { p4[i] = ( p1[i] - p2[i] ) / norm; } norm = sqrt ( ( p3[0] - p2[0] ) * ( p3[0] - p2[0] ) + ( p3[1] - p2[1] ) * ( p3[1] - p2[1] ) ); for ( i = 0; i < 2; i++ ) { p4[i] = p4[i] + ( p3[i] - p2[i] ) / norm; } for ( i = 0; i < 2; i++ ) { p4[i] = 0.5 * p4[i]; } norm = r8vec_norm ( 2, p4 ); for ( i = 0; i < 2; i++ ) { p4[i] = p2[i] + p4[i] / norm; } return p4; } //****************************************************************************80 double angle_rad ( double p1[2], double p2[2], double p3[2] ) //****************************************************************************80 // // Purpose: // // ANGLE_RAD returns the angle in radians swept out between two rays. // // Discussion: // // ANGLE_RAD ( P1, P2, P3 ) + ANGLE_RAD ( P3, P2, P1 ) = 2 * PI // // P1 // / // / // / // / // P2--------->P3 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 June 2005 // // Author: // // John Burkardt // // Parameters: // // Input, double P1[2], P2[2], P3[2], define the rays // P1 - P2 and P3 - P2 which define the angle. // // Output, double ANGLE_RAD, the angle between the two rays, // in radians. This value will always be between 0 and 2*PI. If either // ray has zero length, then the angle is returned as zero. // { double p[2]; const double r8_pi = 3.141592653589793; double value; p[0] = ( p3[0] - p2[0] ) * ( p1[0] - p2[0] ) + ( p3[1] - p2[1] ) * ( p1[1] - p2[1] ); p[1] = ( p3[0] - p2[0] ) * ( p1[1] - p2[1] ) - ( p3[1] - p2[1] ) * ( p1[0] - p2[0] ); if ( p[0] == 0.0 && p[1] == 0.0 ) { value = 0.0; return value; } value = atan2 ( p[1], p[0] ); if ( value < 0.0 ) { value = value + 2.0 * r8_pi; } return value; } //****************************************************************************80 bool between ( double xa, double ya, double xb, double yb, double xc, double yc ) //****************************************************************************80 // // Purpose: // // BETWEEN is TRUE if vertex C is between vertices A and B. // // Discussion: // // The points must be (numerically) collinear. // // Given that condition, we take the greater of XA - XB and YA - YB // as a "scale" and check where C's value lies. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // This C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, double XA, YA, XB, YB, XC, YC, the coordinates of // the vertices. // // Output, bool BETWEEN, is TRUE if C is between A and B. // { bool value; double xmax; double xmin; double ymax; double ymin; if ( ! collinear ( xa, ya, xb, yb, xc, yc ) ) { value = false; } else if ( fabs ( ya - yb ) < fabs ( xa - xb ) ) { xmax = r8_max ( xa, xb ); xmin = r8_min ( xa, xb ); value = ( xmin <= xc && xc <= xmax ); } else { ymax = r8_max ( ya, yb ); ymin = r8_min ( ya, yb ); value = ( ymin <= yc && yc <= ymax ); } return value; } //****************************************************************************80 bool collinear ( double xa, double ya, double xb, double yb, double xc, double yc ) //****************************************************************************80 // // Purpose: // // COLLINEAR returns a measure of collinearity for three points. // // Discussion: // // In order to deal with collinear points whose coordinates are not // numerically exact, we compare the area of the largest square // that can be created by the line segment between two of the points // to (twice) the area of the triangle formed by the points. // // If the points are collinear, their triangle has zero area. // If the points are close to collinear, then the area of this triangle // will be small relative to the square of the longest segment. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, double XA, YA, XB, YB, XC, YC, the coordinates of // the vertices. // // Output, bool COLLINEAR, is TRUE if the points are judged // to be collinear. // { double area; const double r8_eps = 2.220446049250313E-016; double side_ab_sq; double side_bc_sq; double side_ca_sq; double side_max_sq; bool value; area = 0.5 * ( ( xb - xa ) * ( yc - ya ) - ( xc - xa ) * ( yb - ya ) ); side_ab_sq = pow ( xa - xb, 2 ) + pow ( ya - yb, 2 ); side_bc_sq = pow ( xb - xc, 2 ) + pow ( yb - yc, 2 ); side_ca_sq = pow ( xc - xa, 2 ) + pow ( yc - ya, 2 ); side_max_sq = r8_max ( side_ab_sq, r8_max ( side_bc_sq, side_ca_sq ) ); if ( side_max_sq <= r8_eps ) { value = true; } else if ( 2.0 * fabs ( area ) <= r8_eps * side_max_sq ) { value = true; } else { value = false; } return value; } //****************************************************************************80 bool diagonal ( int im1, int ip1, int n, int prev[], int next[], double x[], double y[] ) //****************************************************************************80 // // Purpose: // // DIAGONAL: VERTEX(IM1) to VERTEX(IP1) is a proper internal diagonal. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, int IM1, IP1, the indices of two vertices. // // Input, int N, the number of vertices. // // Input, int PREV[N], the previous neighbor of each vertex. // // Input, int NEXT[N], the next neighbor of each vertex. // // Input, double X[N], Y[N], the coordinates of each vertex. // // Output, bool DIAGONAL, the value of the test. // { bool value; bool value1; bool value2; bool value3; value1 = in_cone ( im1, ip1, n, prev, next, x, y ); value2 = in_cone ( ip1, im1, n, prev, next, x, y ); value3 = diagonalie ( im1, ip1, n, next, x, y ); value = ( value1 && value2 && value3 ); return value; } //****************************************************************************80 bool diagonalie ( int im1, int ip1, int n, int next[], double x[], double y[] ) //****************************************************************************80 // // Purpose: // // DIAGONALIE is true if VERTEX(IM1):VERTEX(IP1) is a proper diagonal. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // This C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, int IM1, IP1, the indices of two vertices. // // Input, int N, the number of vertices. // // Input, int NEXT[N], the next neighbor of each vertex. // // Input, double X[N], Y[N], the coordinates of each vertex. // // Output, bool DIAGONALIE, the value of the test. // { int first; int j; int jp1; bool value; bool value2; first = im1; j = first; jp1 = next[first]; value = true; // // For each edge VERTEX(J):VERTEX(JP1) of the polygon: // while ( 1 ) { // // Skip any edge that includes vertex IM1 or IP1. // if ( j == im1 || j == ip1 || jp1 == im1 || jp1 == ip1 ) { } else { value2 = intersect ( x[im1], y[im1], x[ip1], y[ip1], x[j], y[j], x[jp1], y[jp1] ); if ( value2 ) { value = false; break; } } j = jp1; jp1 = next[j]; if ( j == first ) { break; } } return value; } //****************************************************************************80 int i4_ceiling ( double x ) //****************************************************************************80 // // Purpose: // // I4_CEILING rounds an R8 up to the next I4. // // Example: // // X I4_CEILING(X) // // -1.1 -1 // -1.0 -1 // -0.9 0 // -0.1 0 // 0.0 0 // 0.1 1 // 0.9 1 // 1.0 1 // 1.1 2 // 2.9 3 // 3.0 3 // 3.14159 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 November 2011 // // Author: // // John Burkardt // // Parameters: // // Input, double X, the number whose ceiling is desired. // // Output, int I4_CEILING, the ceiling of X. // { int value; value = ( int ) x; if ( value < x ) { value = value + 1; } return value; } //****************************************************************************80 int i4_modp ( int i, int j ) //****************************************************************************80 // // Purpose: // // I4_MODP returns the nonnegative remainder of I4 division. // // Discussion: // // If // NREM = I4_MODP ( I, J ) // NMULT = ( I - NREM ) / J // then // I = J * NMULT + NREM // where NREM is always nonnegative. // // The MOD function computes a result with the same sign as the // quantity being divided. Thus, suppose you had an angle A, // and you wanted to ensure that it was between 0 and 360. // Then mod(A,360) would do, if A was positive, but if A // was negative, your result would be between -360 and 0. // // On the other hand, I4_MODP(A,360) is between 0 and 360, always. // // I J MOD I4_MODP I4_MODP Factorization // // 107 50 7 7 107 = 2 * 50 + 7 // 107 -50 7 7 107 = -2 * -50 + 7 // -107 50 -7 43 -107 = -3 * 50 + 43 // -107 -50 -7 43 -107 = 3 * -50 + 43 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 May 1999 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the number to be divided. // // Input, int J, the number that divides I. // // Output, int I4_MODP, the nonnegative remainder when I is // divided by J. // { int value; if ( j == 0 ) { cerr << "\n"; cerr << "I4_MODP - Fatal error!\n"; cerr << " I4_MODP ( I, J ) called with J = " << j << "\n"; exit ( 1 ); } value = i % j; if ( value < 0 ) { value = value + abs ( j ); } return value; } //****************************************************************************80 int i4_wrap ( int ival, int ilo, int ihi ) //****************************************************************************80 // // Purpose: // // I4_WRAP forces an I4 to lie between given limits by wrapping. // // Example: // // ILO = 4, IHI = 8 // // I Value // // -2 8 // -1 4 // 0 5 // 1 6 // 2 7 // 3 8 // 4 4 // 5 5 // 6 6 // 7 7 // 8 8 // 9 4 // 10 5 // 11 6 // 12 7 // 13 8 // 14 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 December 2012 // // Author: // // John Burkardt // // Parameters: // // Input, int IVAL, an integer value. // // Input, int ILO, IHI, the desired bounds for the integer value. // // Output, int I4_WRAP, a "wrapped" version of IVAL. // { int jhi; int jlo; int value; int wide; if ( ilo <= ihi ) { jlo = ilo; jhi = ihi; } else { jlo = ihi; jhi = ilo; } wide = jhi + 1 - jlo; if ( wide == 1 ) { value = jlo; } else { value = jlo + i4_modp ( ival - jlo, wide ); } return value; } //****************************************************************************80 bool in_cone ( int im1, int ip1, int n, int prev[], int next[], double x[], double y[] ) //****************************************************************************80 // // Purpose: // // IN_CONE is TRUE if the diagonal VERTEX(IM1):VERTEX(IP1) is strictly internal. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, int IM1, IP1, the indices of two vertices. // // Input, int N, the number of vertices. // // Input, int PREV[N], the previous neighbor of each vertex. // // Input, int NEXT[N], the next neighbor of each vertex. // // Input, double X[N], Y[N], the coordinates of each vertex. // // Output, bool IN_CONE, the value of the test. // { int i; int im2; double t1; double t2; double t3; double t4; double t5; bool value; im2 = prev[im1]; i = next[im1]; t1 = triangle_area ( x[im1], y[im1], x[i], y[i], x[im2], y[im2] ); if ( 0.0 <= t1 ) { t2 = triangle_area ( x[im1], y[im1], x[ip1], y[ip1], x[im2], y[im2] ); t3 = triangle_area ( x[ip1], y[ip1], x[im1], y[im1], x[i], y[i] ); value = ( ( 0.0 < t2 ) && ( 0.0 < t3 ) ); } else { t4 = triangle_area ( x[im1], y[im1], x[ip1], y[ip1], x[i], y[i] ); t5 = triangle_area ( x[ip1], y[ip1], x[im1], y[im1], x[im2], y[im2] ); value = ! ( ( 0.0 <= t4 ) && ( 0.0 <= t5 ) ); } return value; } //****************************************************************************80 bool intersect ( double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd ) //****************************************************************************80 // // Purpose: // // INTERSECT is true if lines VA:VB and VC:VD intersect. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, double XA, YA, XB, YB, XC, YC, XD, YD, the X and Y // coordinates of the four vertices. // // Output, bool INTERSECT, the value of the test. // { bool value; if ( intersect_prop ( xa, ya, xb, yb, xc, yc, xc, yd ) ) { value = true; } else if ( between ( xa, ya, xb, yb, xc, yc ) ) { value = true; } else if ( between ( xa, ya, xb, yb, xd, yd ) ) { value = true; } else if ( between ( xc, yc, xd, yd, xa, ya ) ) { value = true; } else if ( between ( xc, yc, xd, yd, xb, yb ) ) { value = true; } else { value = false; } return value; } //****************************************************************************80 bool intersect_prop ( double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd ) //****************************************************************************80 // // Purpose: // // INTERSECT_PROP is TRUE if lines VA:VB and VC:VD have a proper intersection. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 May 2014 // // Author: // // Original C version by Joseph ORourke. // This C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, double XA, YA, XB, YB, XC, YC, XD, YD, the X and Y // coordinates of the four vertices. // // Output, bool INTERSECT_PROP, the result of the test. // { double t1; double t2; double t3; double t4; bool value; bool value1; bool value2; bool value3; bool value4; if ( collinear ( xa, ya, xb, yb, xc, yc ) ) { value = false; } else if ( collinear ( xa, ya, xb, yb, xd, yd ) ) { value = false; } else if ( collinear ( xc, yc, xd, yd, xa, ya ) ) { value = false; } else if ( collinear ( xc, yc, xd, yd, xb, yb ) ) { value = false; } else { t1 = triangle_area ( xa, ya, xb, yb, xc, yc ); t2 = triangle_area ( xa, ya, xb, yb, xd, yd ); t3 = triangle_area ( xc, yc, xd, yd, xa, ya ); t4 = triangle_area ( xc, yc, xd, yd, xb, yb ); value1 = ( 0.0 < t1 ); value2 = ( 0.0 < t2 ); value3 = ( 0.0 < t3 ); value4 = ( 0.0 < t4 ); value = ( l4_xor ( value1, value2 ) ) && ( l4_xor ( value3, value4 ) ); } return value; } //****************************************************************************80 bool l4_xor ( bool l1, bool l2 ) //****************************************************************************80 // // Purpose: // // L4_XOR returns the exclusive OR of two L4's. // // Discussion: // // An L4 is a logical value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 May 2014 // // Author: // // John Burkardt // // Parameters: // // Input, bool L1, L2, two values whose exclusive OR is needed. // // Output, bool L4_XOR, the exclusive OR of L1 and L2. // { bool value; bool value1; bool value2; value1 = ( l1 && ( ! l2 ) ); value2 = ( ( ! l1 ) && l2 ); value = ( value1 || value2 ); return value; } //****************************************************************************80 double *polygon_angles ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_ANGLES computes the interior angles of a polygon. // // Discussion: // // The vertices should be listed in counter clockwise order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 14 March 2006 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V[2*N], the vertices. // // Output, double POLYGON_ANGLES[N], the angles of the polygon, // in radians. // { double *angle; int i; int im1; int ip1; if ( n < 1 ) { return NULL; } angle = new double[n]; if ( n <= 2 ) { for ( i = 0; i < n; i++ ) { angle[i] = 0.0; } return angle; } for ( i = 0; i < n; i++ ) { im1 = i4_wrap ( i - 1, 0, n-1 ); ip1 = i4_wrap ( i + 1, 0, n-1 ); angle[i] = angle_rad ( v+im1*2, v+i*2, v+ip1*2 ); } return angle; } //****************************************************************************80 double polygon_area ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_AREA computes the area of a polygon. // // Discussion: // // AREA = ABS ( 0.5 * SUM ( 1 <= I <= N ) X(I) * ( Y(I+1)-Y(I-1) ) ) // where Y[N] should be replaced by Y[0], and Y[N+1] by Y[1]. // // If the vertices are given in counter clockwise order, the area // will be positive. If the vertices are given in clockwise order, // the area will be negative. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 July 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_AREA, the area of the polygon. // { double area; int i; int im1; int ip1; area = 0.0; for ( i = 0; i < n; i++ ) { im1 = i - 1; ip1 = i + 1; if ( im1 < 0 ) { im1 = n - 1; } if ( n <= ip1 ) { ip1 = 0; } area = area + v[0+i*2] * ( v[1+ip1*2] - v[1+im1*2] ); } area = 0.5 * area; return area; } //****************************************************************************80 double polygon_area_2 ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_AREA_2 computes the area of a polygon. // // Discussion: // // The area is the sum of the areas of the triangles formed by // node N with consecutive pairs of nodes. // // If the vertices are given in counter clockwise order, the area // will be positive. If the vertices are given in clockwise order, // the area will be negative. // // Thanks to Martin Pineault for noticing that an earlier version // of this routine would not correctly compute the area of a nonconvex // polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 17 October 2005 // // Author: // // John Burkardt // // Reference: // // Adrian Bowyer, John Woodwark, // A Programmer's Geometry, // Butterworths, 1983. // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_AREA_2, the area of the polygon. // { double area; double area_triangle; int i; area = 0.0; for ( i = 0; i < n - 2; i++ ) { area_triangle = triangle_area ( v[0+i*2], v[1+i*2], v[0+(i+1)*2], v[1+(i+1)*2], v[0+(n-1)*2], v[1+(n-1)*2] ); area = area + area_triangle; } return area; } //****************************************************************************80 double *polygon_centroid ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_CENTROID computes the centroid of a polygon. // // Discussion: // // Denoting the centroid coordinates by (CX,CY), then // // CX = Integral ( Polygon interior ) x dx dy / Area ( Polygon ) // CY = Integral ( Polygon interior ) y dx dy / Area ( Polygon ). // // Green's theorem states that // // Integral ( Polygon boundary ) ( M dx + N dy ) = // Integral ( Polygon interior ) ( dN/dx - dM/dy ) dx dy. // // Using M = 0 and N = x^2/2, we get: // // CX = 0.5 * Integral ( Polygon boundary ) x^2 dy, // // which becomes // // CX = 1/6 SUM ( 1 <= I <= N ) // ( X[I+1] + X[I] ) * ( X[I] * Y[I+1] - X[I+1] * Y[I] ) // // where, when I = N, the index "I+1" is replaced by 1. // // A similar calculation gives us a formula for CY. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // Gerard Bashein, Paul Detmer, // Centroid of a Polygon, // Graphics Gems IV, edited by Paul Heckbert, // AP Professional, 1994, T385.G6974. // // Parameters: // // Input, int N, the number of sides of the polygon. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double *POLYGON_CENTROID[2], the coordinates of the centroid. // { double area; double *centroid; int i; int ip1; int j; double temp; area = 0.0; centroid = new double[2]; for ( j = 0; j < 2; j++ ) { centroid[j] = 0.0; } for ( i = 0; i < n; i++ ) { if ( i < n - 1 ) { ip1 = i + 1; } else { ip1 = 0; } temp = ( v[0+i*2] * v[1+ip1*2] - v[0+ip1*2] * v[1+i*2] ); area = area + temp; centroid[0] = centroid[0] + ( v[0+ip1*2] + v[0+i*2] ) * temp; centroid[1] = centroid[1] + ( v[1+ip1*2] + v[1+i*2] ) * temp; } area = area / 2.0; for ( j = 0; j < 2; j++ ) { centroid[j] = centroid[j] / ( 6.0 * area ); } return centroid; } //****************************************************************************80 double *polygon_centroid_2 ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_CENTROID_2 computes the centroid of a polygon. // // Method: // // The centroid is the area-weighted sum of the centroids of // disjoint triangles that make up the polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // Adrian Bowyer, John Woodwark, // A Programmer's Geometry, // Butterworths, 1983. // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_CENTROID_2[2], the coordinates of the centroid. // { double area; double area_triangle; double *centroid; int i; int j; area = 0.0; centroid = new double[2]; for ( j = 0; j < 2; j++ ) { centroid[j] = 0.0; } for ( i = 0; i < n-2; i ++ ) { area_triangle = triangle_area ( v[0+i*2], v[1+i*2], v[0+(i+1)*2], v[1+(i+1)*2], v[0+(n-1)*2], v[1+(n-1)*2] ); area = area + area_triangle; centroid[0] = centroid[0] + area_triangle * ( v[0+i*2] + v[0+(i+1)*2] + v[0+(n-1)*2] ) / 3.0; centroid[1] = centroid[1] + area_triangle * ( v[1+i*2] + v[1+(i+1)*2] + v[1+(n-1)*2] ) / 3.0; } for ( j = 0; j < 2; j++ ) { centroid[j] = centroid[j] / area; } return centroid; } //****************************************************************************80 bool polygon_contains_point ( int n, double v[], double p[2] ) //****************************************************************************80 // // Purpose: // // POLYGON_CONTAINS_POINT finds if a point is inside a simple polygon . // // Discussion: // // A simple polygon is one whose boundary never crosses itself. // The polygon does not need to be convex. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // M Shimrat, // Position of Point Relative to Polygon, // ACM Algorithm 112, // Communications of the ACM, // Volume 5, Number 8, page 434, August 1962. // // Parameters: // // Input, int N, the number of nodes or vertices in the polygon. // N must be at least 3. // // Input, double V[2*N], the coordinates of the vertices. // // Input, double P[2], the coordinates of the point to be tested. // // Output, bool POLYGON_CONTAINS_POINT, is TRUE if the point // is inside the polygon or on its boundary, and FALSE otherwise. // { int i; bool value; double x1; double x2; double y1; double y2; value = false; for ( i = 0; i < n; i++ ) { x1 = v[0+i*2]; y1 = v[1+i*2]; if ( i < n - 1 ) { x2 = v[0+(i+1)*2]; y2 = v[1+(i+1)*2]; } else { x2 = v[0+0*2]; y2 = v[1+0*2]; } if ( ( y1 < p[1] && p[1] <= y2 ) || ( p[1] <= y1 && y2 < p[1] ) ) { if ( ( p[0] - x1 ) - ( p[1] - y1 ) * ( x2 - x1 ) / ( y2 - y1 ) < 0 ) { value = !value; } } } return value; } //****************************************************************************80 bool polygon_contains_point_2 ( int n, double v[], double p[2] ) //****************************************************************************80 // // Purpose: // // POLYGON_CONTAINS_POINT_2 finds if a point is inside a convex polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of nodes or vertices in the polygon. // N must be at least 3. // // Input, double V[2*N], the coordinates of the vertices. // // Input, double P[2], the coordinates of the point to be tested. // // Output, bool POLYGON_CONTAINS_POINT_2, is TRUE if the point // is inside the polygon or on its boundary, and FALSE otherwise. // { int i; double t[2*3]; // // A point is inside a convex polygon if and only if it is inside // one of the triangles formed by the first vertex and any two consecutive // vertices. // t[0+0*2] = v[0+0*2]; t[1+0*2] = v[1+0*2]; for ( i = 1; i < n - 1; i++ ) { t[0+1*2] = v[0+i*2]; t[1+1*2] = v[1+i*2]; t[0+2*2] = v[0+(i+1)*2]; t[1+2*2] = v[1+(i+1)*2]; if ( triangle_contains_point_1 ( t, p ) ) { return true; } } return false; } //****************************************************************************80 double polygon_diameter ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_DIAMETER computes the diameter of a polygon. // // Discussion: // // The diameter of a polygon is the maximum distance between any // two points on the polygon. It is guaranteed that this maximum // distance occurs between two vertices of the polygon. It is // sufficient to check the distance between all pairs of vertices. // This is an N^2 algorithm. There is an algorithm by Shamos which // can compute this quantity in order N time instead. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_DIAMETER, the diameter of the polygon. // { double diameter; int i; int j; double t; diameter = 0.0; for ( i = 0; i < n; i++ ) { for ( j = i+1; j < n; j++ ) { t = sqrt ( ( v[0+i*2] - v[0+j*2] ) * ( v[0+i*2] - v[0+j*2] ) + ( v[1+i*2] - v[1+j*2] ) * ( v[1+i*2] - v[1+j*2] ) ); if ( diameter < t ) { diameter = t; } } } return diameter; } //****************************************************************************80 double *polygon_expand ( int n, double v[], double h ) //****************************************************************************80 // // Purpose: // // POLYGON_EXPAND expands a polygon. // // Discussion: // // This routine simple moves each vertex of the polygon outwards // in such a way that the sides of the polygon advance by H. // // This approach should always work if the polygon is convex, or // star-shaped. But for general polygons, it is possible // that this procedure, for large enough H, will create a polygon // whose sides intersect. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of sides of the polygon. // // Input, double V[2*N], the coordinates of the vertices. // // Input, double H, the expansion amount. // // Output, double POLYGON_EXPAND[2*N], the "expanded" coordinates. // { double angle; double h2; int i; int j; int jm1; int jp1; double *p4; double *w; w = new double[2*n]; // // Consider each angle, formed by the nodes P(I-1), P(I), P(I+1). // for ( j = 0; j < n; j++ ) { jm1 = i4_wrap ( j-1, 0, n-1 ); jp1 = i4_wrap ( j+1, 0, n-1 ); // // P1 // / // / P4 // / . // / . // P2--------->P3 // p4 = angle_half ( v+jm1*2, v+j*2, v+jp1*2 ); // // Compute the value of the half angle. // angle = angle_rad ( v+jm1*2, v+j*2, p4 ); // // The stepsize along the ray must be adjusted so that the sides // move out by H. // h2 = h / sin ( angle ); for ( i = 0; i < 2; i++ ) { w[i+j*2] = v[i+j*2] - h2 * ( p4[i] - v[i+j*2] ); } delete [] p4; } return w; } //****************************************************************************80 void polygon_inrad_data ( int n, double radin, double &area, double &radout, double &side ) //****************************************************************************80 // // Purpose: // // POLYGON_INRAD_DATA determines polygonal data from its inner radius. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of sides of the polygon. // N must be at least 3. // // Input, double RADIN, the inner radius of the polygon, that is, // the radius of the largest circle that can be inscribed within // the polygon. // // Output, double &AREA, the area of the regular polygon. // // Output, double &RADOUT, the outer radius of the polygon, that is, // the radius of the smallest circle that can be described about // the polygon. // // Output, double &SIDE, the length of one side of the polygon. // { double angle; const double r8_pi = 3.141592653589793; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INRAD_DATA - Fatal error!\n"; cerr << " Input value of N must be at least 3,\n"; cerr << " but your input value was N = " << n << "\n"; exit ( 1 ); } angle = r8_pi / ( ( double ) n ); area = ( ( double ) n ) * radin * radin * tan ( angle ); side = 2.0 * radin * tan ( angle ); radout = 0.5 * ( side ) / sin ( angle ); return; } //****************************************************************************80 double polygon_integral_1 ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_INTEGRAL_1 integrates the function 1 over a polygon. // // Discussion: // // INTEGRAL = 0.5 * SUM ( 1 <= I <= N ) (X(I)+X(I-1)) * (Y(I)-Y(I-1)) // // where X[N] and Y[N] should be replaced by X[0] and Y[0]. // // The integral of 1 over a polygon is the area of the polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 August 2005 // // Author: // // John Burkardt // // Reference: // // SF Bockman, // Generalizing the Formula for Areas of Polygons to Moments, // American Mathematical Society Monthly, // 1989, pages 131-132. // // Parameters: // // Input, int N, the number of vertices of the polygon. // N should be at least 3 for a nonzero result. // // Input, double V[2*N], the coordinates of the vertices // of the polygon. These vertices should be given in // counter clockwise order. // // Output, double POLYGON_INTEGRAL_1, the value of the integral. // { int i; int im1; double result; result = 0.0; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INTEGRAL_1 - Fatal error!\n"; cerr << " The number of vertices must be at least 3.\n"; cerr << " The input value of N = " << n << "\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { if ( i == 0 ) { im1 = n - 1; } else { im1 = i - 1; } result = result + 0.5 * ( v[0+i*2] + v[0+im1*2] ) * ( v[1+i*2] - v[1+im1*2] ); } return result; } //****************************************************************************80 double polygon_integral_x ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_INTEGRAL_X integrates the function X over a polygon. // // Discussion: // // INTEGRAL = (1/6) * SUM ( I = 1 to N ) // ( X[I]^2 + X[I] * X[I-1] + X[I-1]^2 ) * ( Y[I] - Y[I-1] ) // // where X[N] and Y[N] should be replaced by X[0] and Y[0]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // SF Bockman, // Generalizing the Formula for Areas of Polygons to Moments, // American Mathematical Society Monthly, // 1989, pages 131-132. // // Parameters: // // Input, int N, the number of vertices of the polygon. // N should be at least 3 for a nonzero result. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_INTEGRAL_X, the value of the integral. // { int i; int im1; double result; result = 0.0; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INTEGRAL_X - Fatal error!\n"; cerr << " The number of vertices must be at least 3.\n"; cerr << " The input value of N = " << n << "\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { if ( i == 0 ) { im1 = n - 1; } else { im1 = i - 1; } result = result + ( v[0+i*2] * v[0+i*2] + v[0+i*2] * v[0+im1*2] + v[0+im1*2] * v[0+im1*2] ) * ( v[1+i*2] - v[1+im1*2] ); } result = result / 6.0; return result; } //****************************************************************************80 double polygon_integral_xx ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_INTEGRAL_XX integrates the function X*X over a polygon. // // Discussion: // // INTEGRAL = (1/12) * SUM ( I = 1 to N ) // ( X[I]^3 + X[I]^2 * X[I-1] + X[I] * X[I-1]^2 + X[I-1]^3 ) // * ( Y[I] - Y[I-1] ) // // where X[N] and Y[N] should be replaced by X[0] and Y[0]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // SF Bockman, // Generalizing the Formula for Areas of Polygons to Moments, // American Mathematical Society Monthly, // 1989, pages 131-132. // // Parameters: // // Input, int N, the number of vertices of the polygon. // N should be at least 3 for a nonzero result. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_INTEGRAL_XX, the value of the integral. // { int i; int im1; double result; result = 0.0; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INTEGRAL_XX - Fatal error!\n"; cerr << " The number of vertices must be at least 3.\n"; cerr << " The input value of N = " << n << "\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { if ( i == 0 ) { im1 = n - 1; } else { im1 = i - 1; } result = result + ( v[0+i*2] * v[0+i*2] * v[0+i*2] + v[0+i*2] * v[0+i*2] * v[0+im1*2] + v[0+i*2] * v[0+im1*2] * v[0+im1*2] + v[0+im1*2] * v[0+im1*2] * v[0+im1*2] ) * ( v[1+i*2] - v[1+im1*2] ); } result = result / 12.0; return result; } //****************************************************************************80 double polygon_integral_xy ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_INTEGRAL_XY integrates the function X*Y over a polygon. // // Discussion: // // INTEGRAL = (1/24) * SUM (I=1 to N) // ( Y[I] * // ( 3 * X[I]^2 + 2 * X[I] * X[I-1] + X[I-1]^2 ) // + Y[I-1] * // ( X[I]^2 + 2 * X[I] * X[I-1] + 3 * X[I-1]^2 ) // ) * ( Y[I] - Y[I-1] ) // // where X[N] and Y[N] should be replaced by X[0] and Y[0]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // SF Bockman, // Generalizing the Formula for Areas of Polygons to Moments, // American Mathematical Society Monthly, // 1989, pages 131-132. // // Parameters: // // Input, int N, the number of vertices of the polygon. // N should be at least 3 for a nonzero result. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_INTEGRAL_XY, the value of the integral. // { int i; int im1; double result; result = 0.0; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INTEGRAL_XY - Fatal error!\n"; cerr << " The number of vertices must be at least 3.\n"; cerr << " The input value of N = " << n << "\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { if ( i == 0 ) { im1 = n - 1; } else { im1 = i - 1; } result = result + ( v[1+i*2] * ( 3.0 * v[0+i*2] * v[0+i*2] + 2.0 * v[0+i*2] * v[0+im1*2] + v[0+im1*2] * v[0+im1*2] ) + v[1+im1*2] * ( v[0+i*2] * v[0+i*2] + 2.0 * v[0+i*2] * v[0+im1*2] + 3.0 * v[0+im1*2] * v[0+im1*2] ) ) * ( v[1+i*2] - v[1+im1*2] ); } result = result / 24.0; return result; } //****************************************************************************80 double polygon_integral_y ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_Y integrates the function Y over a polygon. // // Discussion: // // INTEGRAL = (1/6) * SUM ( I = 1 to N ) // - ( Y[I]^2 + Y[I] * Y[I-1] + Y[I-1]^2 ) * ( X[I] - X[I-1] ) // // where X[N] and Y[N] should be replaced by X[0] and Y[0]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // SF Bockman, // Generalizing the Formula for Areas of Polygons to Moments, // American Mathematical Society Monthly, // 1989, pages 131-132. // // Parameters: // // Input, int N, the number of vertices of the polygon. // N should be at least 3 for a nonzero result. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_INTEGRAL_Y, the value of the integral. // { int i; int im1; double result; result = 0.0; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INTEGRAL_Y - Fatal error!\n"; cerr << " The number of vertices must be at least 3.\n"; cerr << " The input value of N = " << n << "\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { if ( i == 0 ) { im1 = n - 1; } else { im1 = i - 1; } result = result - ( v[1+i*2] * v[1+i*2] + v[1+i*2] * v[1+im1*2] + v[1+im1*2] * v[1+im1*2] ) * ( v[0+i*2] - v[0+im1*2] ); } result = result / 6.0; return result; } //****************************************************************************80 double polygon_integral_yy ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_INTEGRAL_YY integrates the function Y*Y over a polygon. // // Discussion: // // INTEGRAL = (1/12) * SUM ( I = 1 to N ) // - ( Y[I]^3 + Y[I]^2 * Y[I-1] + Y[I] * Y[I-1]^2 + Y[I-1]^3 ) // * ( X[I] - X[I-1] ) // // where X[N] and Y[N] should be replaced by X[0] and Y[0]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // SF Bockman, // Generalizing the Formula for Areas of Polygons to Moments, // American Mathematical Society Monthly, // 1989, pages 131-132. // // Parameters: // // Input, int N, the number of vertices of the polygon. // N should be at least 3 for a nonzero result. // // Input, double V[2*N], the coordinates of the vertices. // // Output, double POLYGON_INTEGRAL_YY, the value of the integral. // // { int i; int im1; double result; result = 0.0; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_INTEGRAL_YY - Fatal error!\n"; cerr << " The number of vertices must be at least 3.\n"; cerr << " The input value of N = " << n << "\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { if ( i == 0 ) { im1 = n - 1; } else { im1 = i - 1; } result = result - ( v[1+i*2] * v[1+i*2] * v[1+i*2] + v[1+i*2] * v[1+i*2] * v[1+im1*2] + v[1+i*2] * v[1+im1*2] * v[1+im1*2] + v[1+im1*2] * v[1+im1*2] * v[1+im1*2] ) * ( v[0+i*2] - v[0+im1*2] ); } result = result / 12.0; return result; } //****************************************************************************80 int polygon_is_convex ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_IS_CONVEX determines whether a polygon is convex in 2D. // // Discussion: // // If the polygon has less than 3 distinct vertices, it is // classified as convex degenerate. // // If the polygon "goes around" more than once, it is classified // as NOT convex. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 July 2005 // // Author: // // John Burkardt // // Reference: // // Peter Schorn, Frederick Fisher, // Testing the Convexity of a Polygon, // Graphics Gems IV, // edited by Paul Heckbert, // AP Professsional, 1994, T385.G6974. // // Parameters // // Input, int N, the number of vertices. // // Input/output, double V[2*N], the coordinates of the vertices of the // polygon. On output, duplicate consecutive points have been deleted, // and the vertices have been reordered so that the lexicographically // least point comes first. // // Output, int POLYGON_IS_CONVEX: // -1, the polygon is not convex; // 0, the polygon has less than 3 vertices; it is "degenerately" convex; // 1, the polygon is convex and counter clockwise; // 2, the polygon is convex and clockwise. // { # define NOT_CONVEX -1 # define DEGENERATE_CONVEX 0 # define CONVEX_CCW 1 # define CONVEX_CW 2 double angle; double cross; double dot; double exterior_total; int i; int ip1; int ip2; double sense; double TOL = 1.0; int value = 0; exterior_total = 0.0; // // If there are not at least 3 distinct vertices, we are done. // if ( n < 3 ) { return DEGENERATE_CONVEX; } sense = 0.0; // // Consider each polygonal vertex I. // for ( i = 0; i < n; i++ ) { ip1 = i4_wrap ( i + 1, 0, n-1 ); ip2 = i4_wrap ( i + 2, 0, n-1 ); dot = ( v[0+ip2*2] - v[0+ip1*2] ) * ( v[0+i*2] - v[0+ip1*2] ) + ( v[1+ip2*2] - v[1+ip1*2] ) * ( v[1+i*2] - v[1+ip1*2] ); cross = ( v[0+ip2*2] - v[0+ip1*2] ) * ( v[1+i*2] - v[1+ip1*2] ) - ( v[0+i*2] - v[0+ip1*2] ) * ( v[1+ip2*2] - v[1+ip1*2] ); angle = atan2 ( cross, dot ); // // See if the turn defined by this vertex is our first indication of // the "sense" of the polygon, or if it disagrees with the previously // defined sense. // if ( sense == 0.0 ) { if ( angle < 0.0 ) { sense = -1.0; } else if ( 0.0 < angle ) { sense = +1.0; } } else if ( sense == 1.0 ) { if ( angle < 0.0 ) { return NOT_CONVEX; } } else if ( sense == -1.0 ) { if ( 0.0 < angle ) { return NOT_CONVEX; } } // // If the exterior total is greater than 360, then the polygon is // going around again. // angle = atan2 ( -cross, -dot ); exterior_total = exterior_total + angle; if ( 360.0 + TOL < r8_degrees ( fabs ( exterior_total ) ) ) { return NOT_CONVEX; } } if ( sense == +1.0 ) { value = CONVEX_CCW; } else if ( sense == -1.0 ) { value = CONVEX_CW; } return value; # undef NOT_CONVEX # undef DEGENERATE_CONVEX # undef CONVEX_CCW # undef CONVEX_CW } //****************************************************************************80 double polygon_lattice_area ( int i, int b ) //****************************************************************************80 // // Purpose: // // POLYGON_LATTICE_AREA computes the area of a lattice polygon. // // Discussion: // // We define a lattice to be the plane, in which the points // whose coordinates are both integers are given a special // status as "lattice points". // // A lattice polygon is a polygon whose vertices are lattice points. // // The area of a lattice polygon can be computed by Pick's Theorem: // // Area = I + B / 2 - 1 // // where // // I = the number of lattice points contained strictly inside the polygon; // // B = the number of lattice points that lie exactly on the boundary. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Reference: // // Branko Gruenbaum, G C Shephard, // Pick's Theorem, // The American Mathematical Monthly, // Volume 100, 1993, pages 150-161. // // Parameters: // // Input, int I, the number of interior lattice points. // // Input, int B, the number of boundary lattice points. // // Output, double POLYGON_LATTICE_AREA, the area of the lattice polygon. // { double value; value = ( double ) i + ( ( double ) b ) / 2.0 - 1.0; return value; } //****************************************************************************80 void polygon_outrad_data ( int n, double radout, double &area, double &radin, double &side ) //****************************************************************************80 // // Purpose: // // POLYGON_OUTRAD_DATA determines polygonal data from its outer radius. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of sides of the polygon. // N must be at least 3. // // Input, double RADOUT, the outer radius of the polygon, that is, // the radius of the smallest circle that can be described // around the polygon. // // Output, double &AREA, the area of the regular polygon. // // Output, double &RADIN, the inner radius of the polygon, that is, // the radius of the largest circle that can be inscribed // within the polygon. // // Output, double &SIDE, the length of one side of the polygon. // { double angle; const double r8_pi = 3.141592653589793; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_OUTRAD_DATA - Fatal error!\n"; cerr << " Input value of N must be at least 3,\n"; cerr << " but your input value was N = " << n << "\n"; exit ( 1 ); } angle = r8_pi / ( ( double ) n ); area = 0.5 * ( ( double ) n ) * radout * radout * sin ( 2.0 * angle ); side = 2.0 * radout * sin ( angle ); radin = 0.5 * side / tan ( angle ); return; } //****************************************************************************80 double polygon_perimeter ( int n, double v[] ) //****************************************************************************80 // // Purpose: // // POLYGON_PERIMETER computes the perimeter of a polygon. // // Discussion: // // The perimeter is simply the sum of the side lengths. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 16 October 2015 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V(2,N), the vertices. // // Output, double POLYGON_PERIMETER, the perimeter. // { int i; int im1; double l; double value; value = 0.0; im1 = n - 1; for ( i = 0; i < n; i++ ) { l = sqrt ( pow ( v[0+im1*2] - v[0+i*2], 2 ) + pow ( v[1+im1*2] - v[1+i*2], 2 ) ); value = value + l; im1 = i; } return value; } //****************************************************************************80 double polygon_perimeter_quad ( int n, double v[], double hmax, double f ( double x, double y ) ) //****************************************************************************80 // // Purpose: // // POLYGON_PERIMETER_QUAD estimates an integral over the perimeter of a polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 20 October 2015 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices of the polygon. // // Input, double V(2,N), the vertices. // // Input, double HMAX, the maximum length of a quadrature interval. // // Input, double F ( double X, double Y ), a function whose integral // over the perimeter is desired. // // Output, double POLYGON_PERIMETER_QUAD, the estimated integral. // { double dxy; double fxy; int i; int ip1; int j; double l; int m; double value; double x; double y; value = 0.0; for ( i = 0; i < n; i++ ) { ip1 = i4_wrap ( i + 1, 0, n - 1 ); l = sqrt ( pow ( v[0+ip1*2] - v[0+i*2], 2 ) + pow ( v[1+ip1*2] - v[1+i*2], 2 ) ); m = i4_ceiling ( l / hmax ); dxy = l / ( double ) ( m ); for ( j = 1; j <= 2 * m - 1; j = j + 2 ) { x = ( ( double ) ( 2 * m - j ) * v[0+i*2] + ( double ) ( j ) * v[0+ip1*2] ) / ( double ) ( 2 * m ); y = ( ( double ) ( 2 * m - j ) * v[1+i*2] + ( double ) ( j ) * v[1+ip1*2] ) / ( double ) ( 2 * m ); fxy = f ( x, y ); value = value + fxy * dxy; } } return value; } //****************************************************************************80 double polygon_point_dist ( int n, double v[], double p[] ) //****************************************************************************80 // // Purpose: // // POLYGON_POINT_DIST: distance ( polygon, point ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 May 2014 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices. // // Input, double V[2*N], the triangle vertices. // // Input, double P[2], the point to be checked. // // Output, double POLYGON_POINT_DIST, the distance from the point to the // polygon. // { double dist; double dist2; int j; int jp1; // // Find the distance to each of the line segments. // dist = r8_huge ( ); for ( j = 0; j < n; j++ ) { jp1 = i4_wrap ( j+1, 0, n - 1 ); dist2 = segment_point_dist ( v+j*2, v+jp1*2, p ); if ( dist2 < dist ) { dist = dist2; } } return dist; } //****************************************************************************80 double *polygon_point_near ( int n, double v[], double p[] ) //****************************************************************************80 // // Purpose: // // POLYGON_POINT_NEAR computes the nearest point on a polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 February 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of vertices. // // Input, double V[2*N], the polygon vertices. // // Input, double P[2], the point whose nearest polygon point // is to be determined. // // Output, double POLYGON_POINT_NEAR[2], the nearest point to P. // { double dist; double dist2; int j; int jp1; double *pn; double *pn2; // // Find the distance to each of the line segments that make up the edges // of the polygon. // dist = r8_huge ( ); pn = new double[2]; pn[0] = 0.0; pn[1] = 0.0; for ( j = 0; j < n; j++ ) { jp1 = i4_wrap ( j+1, 0, n - 1 ); pn2 = segment_point_near ( v+j*2, v+jp1*2, p ); dist2 = sqrt ( pow ( pn2[0] - p[0], 2 ) + pow ( pn2[1] - p[1], 2 ) ); if ( dist2 < dist ) { dist = dist2; pn[0] = pn2[0]; pn[1] = pn2[1]; } delete [] pn2; } return pn; } //****************************************************************************80 double *polygon_sample ( int nv, double v[], int n, int &seed ) //****************************************************************************80 // // Purpose: // // POLYGON_SAMPLE uniformly samples a polygon. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 May 2014 // // Author: // // John Burkardt // // Parameters: // // Input, int NV, the number of vertices. // // Input, double V[2*NV], the vertices of the polygon, listed in // counterclockwise order. // // Input, int N, the number of points to create. // // Input/output, int *SEED, a seed for the random // number generator. // // Output, double POLYGON_SAMPLE[2*N], the points. // { double *area_cumulative; double area_polygon; double *area_relative; double *area_triangle; double area_percent; int i; int j; int k; double *r; double *s; int *triangles; double *x; double *y; // // Triangulate the polygon. // x = new double[nv]; y = new double[nv]; for ( i = 0; i < nv; i++ ) { x[i] = v[0+i*2]; y[i] = v[1+i*2]; } triangles = polygon_triangulate ( nv, x, y ); // // Determine the areas of each triangle. // area_triangle = new double[nv-2]; for ( i = 0; i < nv - 2; i++ ) { area_triangle[i] = triangle_area ( v[0+triangles[0+i*3]*2], v[1+triangles[0+i*3]*2], v[0+triangles[1+i*3]*2], v[1+triangles[1+i*3]*2], v[0+triangles[2+i*3]*2], v[1+triangles[2+i*3]*2] ); } // // Normalize the areas. // area_polygon = r8vec_sum ( nv - 2, area_triangle ); area_relative = new double[nv-2]; for ( i = 0; i < nv - 2; i++ ) { area_relative[i] = area_triangle[i] / area_polygon; } // // Replace each area by the sum of itself and all previous ones. // area_cumulative = new double[nv-2]; area_cumulative[0] = area_relative[0]; for ( i = 1; i < nv - 2; i++ ) { area_cumulative[i] = area_relative[i] + area_cumulative[i-1]; } s = new double[2*n]; for ( j = 0; j < n; j++ ) { // // Choose triangle I at random, based on areas. // area_percent = r8_uniform_01 ( seed ); for ( k = 0; k < nv - 2; k++ ) { i = k; if ( area_percent <= area_cumulative[k] ) { break; } } // // Now choose a point at random in triangle I. // r = r8vec_uniform_01_new ( 2, seed ); if ( 1.0 < r[0] + r[1] ) { r[0] = 1.0 - r[0]; r[1] = 1.0 - r[1]; } s[0+j*2] = ( 1.0 - r[0] - r[1] ) * v[0+triangles[0+i*3]*2] + r[0] * v[0+triangles[1+i*3]*2] + r[1] * v[0+triangles[2+i*3]*2]; s[1+j*2] = ( 1.0 - r[0] - r[1] ) * v[1+triangles[0+i*3]*2] + r[0] * v[1+triangles[1+i*3]*2] + r[1] * v[1+triangles[2+i*3]*2]; delete [] r; } delete [] area_cumulative; delete [] area_relative; delete [] area_triangle; delete [] triangles; delete [] x; delete [] y; return s; } //****************************************************************************80 void polygon_side_data ( int n, double side, double &area, double &radin, double &radout ) //****************************************************************************80 // // Purpose: // // POLYGON_SIDE_DATA determines polygonal data from its side length. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of sides of the polygon. // N must be at least 3. // // Input, double SIDE, the length of one side of the polygon. // // Output, double *AREA, the area of the regular polygon. // // Output, double *RADIN, the inner radius of the polygon, that is, // the radius of the largest circle that can be inscribed within // the polygon. // // Output, double *RADOUT, the outer radius of the polygon, that is, // the radius of the smallest circle that can be described about // the polygon. // { double angle; const double r8_pi = 3.141592653589793; if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_SIDE_DATA - Fatal error!\n"; cerr << " Input value of N must be at least 3,\n"; cerr << " but your input value was N = " << n << "\n"; exit ( 1 ); } angle = r8_pi / ( ( double ) n ); area = 0.25 * n * side * side / tan ( angle ); radin = 0.5 * side / tan ( angle ); radout = 0.5 * side / sin ( angle ); return; } //****************************************************************************80 int *polygon_triangulate ( int n, double x[], double y[] ) //****************************************************************************80 // // Purpose: // // POLYGON_TRIANGULATE determines a triangulation of a polygon. // // Discussion: // // There are N-3 triangles in the triangulation. // // For the first N-2 triangles, the first edge listed is always an // internal diagonal. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // Original C version by Joseph ORourke. // This C++ version by John Burkardt. // // Reference: // // Joseph ORourke, // Computational Geometry in C, // Cambridge, 1998, // ISBN: 0521649765, // LC: QA448.D38. // // Parameters: // // Input, int N, the number of vertices. // // Input, double X[N], Y[N], the coordinates of each vertex. // // Output, int TRIANGLES[3*(N-2)], the triangles of the // triangulation. // { double area; bool *ear; int i; int i0; int i1; int i2; int i3; int i4; int *next; int node; int node_m1; int *prev; int triangle_num; int *triangles; // // We must have at least 3 vertices. // if ( n < 3 ) { cerr << "\n"; cerr << "POLYGON_TRIANGULATE - Fatal error!\n"; cerr << " N < 3.\n"; exit ( 1 ); } // // Consecutive vertices cannot be equal. // node_m1 = n - 1; for ( node = 0; node < n; node++ ) { if ( x[node_m1] == x[node] && y[node_m1] == y[node] ) { cerr << "\n"; cerr << "POLYGON_TRIANGULATE - Fatal error!\n"; cerr << " Two consecutive nodes are identical.\n"; exit ( 1 ); } node_m1 = node; } // // Area must be positive. // area = 0.0; for ( node = 0; node < n - 2; node++ ) { area = area + 0.5 * ( ( x[node+1] - x[node] ) * ( y[node+2] - y[node] ) - ( x[node+2] - x[node] ) * ( y[node+1] - y[node] ) ); } if ( area <= 0.0 ) { cerr << "\n"; cerr << "POLYGON_TRIANGULATE - Fatal error!\n"; cerr << " Polygon has zero or negative area.\n"; exit ( 1 ); } triangles = new int[3*(n-2)]; // // PREV and NEXT point to the previous and next nodes. // prev = new int[n]; next = new int[n]; i = 0; prev[i] = n - 1; next[i] = i + 1; for ( i = 1; i < n - 1; i++ ) { prev[i] = i - 1; next[i] = i + 1; } i = n - 1; prev[i] = i - 1; next[i] = 0; // // EAR indicates whether the node and its immediate neighbors form an ear // that can be sliced off immediately. // ear = new bool[n]; for ( i = 0; i < n; i++ ) { ear[i] = diagonal ( prev[i], next[i], n, prev, next, x, y ); } triangle_num = 0; i2 = 0; while ( triangle_num < n - 3 ) { // // If I2 is an ear, gather information necessary to carry out // the slicing operation and subsequent "healing". // if ( ear[i2] ) { i3 = next[i2]; i4 = next[i3]; i1 = prev[i2]; i0 = prev[i1]; // // Make vertex I2 disappear. // next[i1] = i3; prev[i3] = i1; // // Update the earity of I1 and I3, because I2 disappeared. // ear[i1] = diagonal ( i0, i3, n, prev, next, x, y ); ear[i3] = diagonal ( i1, i4, n, prev, next, x, y ); // // Add the diagonal [I3, I1, I2] to the list. // triangles[0+triangle_num*3] = i3; triangles[1+triangle_num*3] = i1; triangles[2+triangle_num*3] = i2; triangle_num = triangle_num + 1; } // // Try the next vertex. // i2 = next[i2]; } // // The last triangle is formed from the three remaining vertices. // i3 = next[i2]; i1 = prev[i2]; triangles[0+triangle_num*3] = i3; triangles[1+triangle_num*3] = i1; triangles[2+triangle_num*3] = i2; triangle_num = triangle_num + 1; delete [] ear; delete [] next; delete [] prev; return triangles; } //****************************************************************************80 double r8_degrees ( double radians ) //****************************************************************************80 // // Purpose: // // R8_DEGREES converts an angle from radian to degree measure. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 15 May 2013 // // Author: // // John Burkardt // // Parameters: // // Input, double RADIANS, the angle measurement in radians. // // Output, double R8_DEGREES, the angle measurement in degrees. // { const double r8_pi = 3.1415926535897932384626434; double value; value = radians * 180.0 / r8_pi; return value; } //****************************************************************************80 double r8_huge ( ) //****************************************************************************80 // // Purpose: // // R8_HUGE returns a "huge" R8. // // Discussion: // // The value returned by this function is NOT required to be the // maximum representable R8. This value varies from machine to machine, // from compiler to compiler, and may cause problems when being printed. // We simply want a "very large" but non-infinite number. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 October 2007 // // Author: // // John Burkardt // // Parameters: // // Output, double R8_HUGE, a "huge" R8 value. // { double value; value = 1.0E+30; return value; } //****************************************************************************80 double r8_max ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MAX returns the maximum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 18 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the quantities to compare. // // Output, double R8_MAX, the maximum of X and Y. // { double value; if ( y < x ) { value = x; } else { value = y; } return value; } //****************************************************************************80 double r8_min ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MIN returns the minimum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 31 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the quantities to compare. // // Output, double R8_MIN, the minimum of X and Y. // { double value; if ( y < x ) { value = y; } else { value = x; } return value; } //****************************************************************************80 double r8_uniform_01 ( int &seed ) //****************************************************************************80 // // Purpose: // // R8_UNIFORM_01 returns a unit pseudorandom R8. // // Discussion: // // This routine implements the recursion // // seed = ( 16807 * seed ) mod ( 2^31 - 1 ) // u = seed / ( 2^31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // If the initial seed is 12345, then the first three computations are // // Input Output R8_UNIFORM_01 // SEED SEED // // 12345 207482415 0.096616 // 207482415 1790989824 0.833995 // 1790989824 2035175616 0.947702 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 April 2012 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input/output, int &SEED, the "seed" value. Normally, this // value should not be 0. On output, SEED has been updated. // // Output, double R8_UNIFORM_01, a new pseudorandom variate, // strictly between 0 and 1. // { const int i4_huge = 2147483647; int k; double r; if ( seed == 0 ) { cerr << "\n"; cerr << "R8_UNIFORM_01 - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = ( double ) ( seed ) * 4.656612875E-10; return r; } //****************************************************************************80 int r8mat_solve ( int n, int rhs_num, double a[] ) //****************************************************************************80 // // Purpose: // // R8MAT_SOLVE uses Gauss-Jordan elimination to solve an N by N linear system. // // Discussion: // // An R8MAT is a doubly dimensioned array of R8 values, stored as a vector // in column-major order. // // Entry A(I,J) is stored as A[I+J*N] // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // // Input, int RHS_NUM, the number of right hand sides. RHS_NUM // must be at least 0. // // Input/output, double A[N*(N+RHS_NUM)], contains in rows and columns 1 // to N the coefficient matrix, and in columns N+1 through // N+RHS_NUM, the right hand sides. On output, the coefficient matrix // area has been destroyed, while the right hand sides have // been overwritten with the corresponding solutions. // // Output, int R8MAT_SOLVE, singularity flag. // 0, the matrix was not singular, the solutions were computed; // J, factorization failed on step J, and the solutions could not // be computed. // { double apivot; double factor; int i; int ipivot; int j; int k; double temp; for ( j = 0; j < n; j++ ) { // // Choose a pivot row. // ipivot = j; apivot = a[j+j*n]; for ( i = j; i < n; i++ ) { if ( fabs ( apivot ) < fabs ( a[i+j*n] ) ) { apivot = a[i+j*n]; ipivot = i; } } if ( apivot == 0.0 ) { return j; } // // Interchange. // for ( i = 0; i < n + rhs_num; i++ ) { temp = a[ipivot+i*n]; a[ipivot+i*n] = a[j+i*n]; a[j+i*n] = temp; } // // A(J,J) becomes 1. // a[j+j*n] = 1.0; for ( k = j; k < n + rhs_num; k++ ) { a[j+k*n] = a[j+k*n] / apivot; } // // A(I,J) becomes 0. // for ( i = 0; i < n; i++ ) { if ( i != j ) { factor = a[i+j*n]; a[i+j*n] = 0.0; for ( k = j; k < n + rhs_num; k++ ) { a[i+k*n] = a[i+k*n] - factor * a[j+k*n]; } } } } return 0; } //****************************************************************************80 void r8mat_transpose_print ( int m, int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R8MAT_TRANSPOSE_PRINT prints an R8MAT, transposed. // // Discussion: // // An R8MAT is a doubly dimensioned array of R8 values, stored as a vector // in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 September 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, double A[M*N], an M by N matrix to be printed. // // Input, string TITLE, a title. // { r8mat_transpose_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void r8mat_transpose_print_some ( int m, int n, double a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // R8MAT_TRANSPOSE_PRINT_SOME prints some of an R8MAT, transposed. // // Discussion: // // An R8MAT is a doubly dimensioned array of R8 values, stored as a vector // in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 April 2014 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, double A[M*N], an M by N matrix to be printed. // // Input, int ILO, JLO, the first row and column to print. // // Input, int IHI, JHI, the last row and column to print. // // Input, string TITLE, a title. // { # define INCX 5 int i; int i2; int i2hi; int i2lo; int i2lo_hi; int i2lo_lo; int inc; int j; int j2hi; int j2lo; cout << "\n"; cout << title << "\n"; if ( m <= 0 || n <= 0 ) { cout << "\n"; cout << " (None)\n"; return; } if ( ilo < 1 ) { i2lo_lo = 1; } else { i2lo_lo = ilo; } if ( ihi < m ) { i2lo_hi = m; } else { i2lo_hi = ihi; } for ( i2lo = i2lo_lo; i2lo <= i2lo_hi; i2lo = i2lo + INCX ) { i2hi = i2lo + INCX - 1; if ( m < i2hi ) { i2hi = m; } if ( ihi < i2hi ) { i2hi = ihi; } inc = i2hi + 1 - i2lo; cout << "\n"; cout << " Row: "; for ( i = i2lo; i <= i2hi; i++ ) { cout << setw(7) << i - 1 << " "; } cout << "\n"; cout << " Col\n"; cout << "\n"; if ( jlo < 1 ) { j2lo = 1; } else { j2lo = jlo; } if ( n < jhi ) { j2hi = n; } else { j2hi = jhi; } for ( j = j2lo; j <= j2hi; j++ ) { cout << setw(5) << j - 1 << ":"; for ( i2 = 1; i2 <= inc; i2++ ) { i = i2lo - 1 + i2; cout << setw(14) << a[(i-1)+(j-1)*m]; } cout << "\n"; } } return; # undef INCX } //****************************************************************************80 double r8vec_norm ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R8VEC_NORM returns the L2 norm of an R8VEC. // // Discussion: // // An R8VEC is a vector of R8's. // // The vector L2 norm is defined as: // // R8VEC_NORM = sqrt ( sum ( 1 <= I <= N ) A(I)^2 ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 March 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in A. // // Input, double A[N], the vector whose L2 norm is desired. // // Output, double R8VEC_NORM, the L2 norm of A. // { int i; double v; v = 0.0; for ( i = 0; i < n; i++ ) { v = v + a[i] * a[i]; } v = sqrt ( v ); return v; } //****************************************************************************80 void r8vec_print ( int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R8VEC_PRINT prints an R8VEC. // // Discussion: // // An R8VEC is a vector of R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 16 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, double A[N], the vector to be printed. // // Input, string TITLE, a title. // { int i; cout << "\n"; cout << title << "\n"; cout << "\n"; for ( i = 0; i < n; i++ ) { cout << " " << setw(8) << i << ": " << setw(14) << a[i] << "\n"; } return; } //****************************************************************************80 double r8vec_sum ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R8VEC_SUM returns the sum of an R8VEC. // // Discussion: // // An R8VEC is a vector of R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 15 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vector. // // Input, double A[N], the vector. // // Output, double R8VEC_SUM, the sum of the vector. // { int i; double value; value = 0.0; for ( i = 0; i < n; i++ ) { value = value + a[i]; } return value; } //****************************************************************************80 double *r8vec_uniform_01_new ( int n, int &seed ) //****************************************************************************80 // // Purpose: // // R8VEC_UNIFORM_01_NEW returns a new unit pseudorandom R8VEC. // // Discussion: // // This routine implements the recursion // // seed = ( 16807 * seed ) mod ( 2^31 - 1 ) // u = seed / ( 2^31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 August 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input, int N, the number of entries in the vector. // // Input/output, int &SEED, a seed for the random number generator. // // Output, double R8VEC_UNIFORM_01_NEW[N], the vector of pseudorandom values. // { int i; const int i4_huge = 2147483647; int k; double *r; if ( seed == 0 ) { cerr << "\n"; cerr << "R8VEC_UNIFORM_01_NEW - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } r = new double[n]; for ( i = 0; i < n; i++ ) { k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r[i] = ( double ) ( seed ) * 4.656612875E-10; } return r; } //****************************************************************************80 double segment_point_dist ( double p1[2], double p2[2], double p[2] ) //****************************************************************************80 // // Purpose: // // SEGMENT_POINT_DIST: distance ( line segment, point ). // // Discussion: // // A line segment is the finite portion of a line that lies between // two points. // // The nearest point will satisfy the condition // // PN = (1-T) * P1 + T * P2. // // T will always be between 0 and 1. // // Thanks to Kirill Speransky for pointing out that a previous version // of this routine was incorrect, 02 May 2006. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, double P1[2], P2[2], the endpoints of the line segment. // // Input, double P[2], the point whose nearest neighbor on the line // segment is to be determined. // // Output, double SEGMENT_POINT_DIST, the distance from the point // to the line segment. // { double bot; double dist; int i; double t; double pn[2]; // // If the line segment is actually a point, then the answer is easy. // if ( p1[0] == p2[0] && p1[1] == p2[1] ) { t = 0.0; } else { bot = 0.0; for ( i = 0; i < 2; i++ ) { bot = bot + pow ( p2[i] - p1[i], 2 ); } t = 0.0; for ( i = 0; i < 2; i++ ) { t = t + ( p[i] - p1[i] ) * ( p2[i] - p1[i] ); } t = t / bot; if ( t < 0.0 ) { t = 0.0; } if ( 1.0 < t ) { t = 1.0; } } for ( i = 0; i < 2; i++ ) { pn[i] = p1[i] + t * ( p2[i] - p1[i] ); } dist = 0.0; for ( i = 0; i < 2; i++ ) { dist = dist + pow ( p[i] - pn[i], 2 ); } dist = sqrt ( dist ); return dist; } //****************************************************************************80 double *segment_point_near ( double p1[2], double p2[2], double p[2] ) //****************************************************************************80 // // Purpose: // // SEGMENT_POINT_NEAR finds the point on a line segment nearest a point. // // Discussion: // // A line segment is the finite portion of a line that lies between // two points. // // The nearest point will satisfy the condition: // // PN = (1-T) * P1 + T * P2. // // and T will always be between 0 and 1. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 May 2010 // // Author: // // John Burkardt // // Parameters: // // Input, double P1[2], P2[2], the two endpoints of the line segment. // // Input, double P[2], the point whose nearest neighbor // on the line segment is to be determined. // // Output, double SEGMENT_POINT_NEAR[2], the point on the line segment // which is nearest P. // { double bot; int i; double *pn; double t; // // If the line segment is actually a point, then the answer is easy. // if ( p1[0] == p2[0] && p1[1] == p2[1] ) { t = 0.0; } else { bot = 0.0; for ( i = 0; i < 2; i++ ) { bot = bot + pow ( p2[i] - p1[i], 2 ); } t = 0.0; for ( i = 0; i < 2; i++ ) { t = t + ( p[i] - p1[i] ) * ( p2[i] - p1[i] ); } t = t / bot; if ( t < 0.0 ) { t = 0.0; } if ( 1.0 < t ) { t = 1.0; } } pn = new double[2]; for ( i = 0; i < 2; i++ ) { pn[i] = p1[i] + t * ( p2[i] - p1[i] ); } return pn; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // 31 May 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 08 July 2009 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct std::tm *tm_ptr; std::time_t now; now = std::time ( NULL ); tm_ptr = std::localtime ( &now ); std::strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm_ptr ); std::cout << time_buffer << "\n"; return; # undef TIME_SIZE } //****************************************************************************80 double triangle_area ( double xa, double ya, double xb, double yb, double xc, double yc ) //****************************************************************************80 // // Purpose: // // TRIANGLE_AREA computes the signed area of a triangle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 May 2014 // // Author: // // John Burkardt // // Parameters: // // Input, double XA, YA, XB, YB, XC, YC, the coordinates of // the vertices of the triangle, given in counterclockwise order. // // Output, double TRIANGLE_AREA, the signed area of the triangle. // { double value; value = 0.5 * ( ( xb - xa ) * ( yc - ya ) - ( xc - xa ) * ( yb - ya ) ); return value; } //****************************************************************************80 double *triangle_barycentric ( double t[2*3], double p[2] ) //****************************************************************************80 // // Purpose: // // TRIANGLE_BARYCENTRIC finds the barycentric coordinates of a point. // // Discussion: // // The barycentric coordinate of point X related to vertex A can be // interpreted as the ratio of the area of the triangle with // vertex A replaced by vertex X to the area of the original // triangle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 July 2005 // // Author: // // John Burkardt // // Parameters: // // Input, double T[2*3], the vertices of the triangle. // // Input, double P[2], the point to be checked. // // Output, double C[3], the barycentric coordinates of the point with respect // to the triangle. // { # define N 2 # define RHS_NUM 1 double a[N*(N+RHS_NUM)]; double *c; int info; // // Set up the linear system // // ( X2-X1 X3-X1 ) C1 = X-X1 // ( Y2-Y1 Y3-Y1 ) C2 Y-Y1 // // which is satisfied by the barycentric coordinates. // a[0+0*N] = t[0+1*2] - t[0+0*2]; a[1+0*N] = t[1+1*2] - t[1+0*2]; a[0+1*N] = t[0+2*2] - t[0+0*2]; a[1+1*N] = t[1+2*2] - t[1+0*2]; a[0+2*N] = p[0] - t[0+0*2]; a[1+2*N] = p[1] - t[1+0*2]; // // Solve the linear system. // info = r8mat_solve ( N, RHS_NUM, a ); if ( info != 0 ) { cerr << "\n"; cerr << "TRIANGLE_BARYCENTRIC - Fatal error!\n"; cerr << " The linear system is singular.\n"; cerr << " The input data does not form a proper triangle.\n"; exit ( 1 ); } c = new double[3]; c[0] = a[0+2*N]; c[1] = a[1+2*N]; c[2] = 1.0 - c[0] - c[1]; return c; # undef N # undef RHS_NUM } //****************************************************************************80 bool triangle_contains_point_1 ( double t[2*3], double p[2] ) //****************************************************************************80 // // Purpose: // // TRIANGLE_CONTAINS_POINT_1 finds if a point is inside a triangle. // // Discussion: // // It is conventional to list the triangle vertices in counter clockwise // order. However, this routine does not require a particular order // for the vertices. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 August 2005 // // Author: // // John Burkardt // // Parameters: // // Input, double T[2*3], the triangle vertices. // // Input, double P[2], the point to be checked. // // Output, bool TRIANGLE_CONTAINS_POINT_1, is TRUE if the points // is inside the triangle or on its boundary, and FALSE otherwise. // { double *c; int i; int value; c = triangle_barycentric ( t, p ); value = true; for ( i = 0; i < 3; i++ ) { if ( c[i] < 0.0 ) { value = false; } } delete [] c; return value; }