# include # include # include # include # include # include using namespace std; int main ( ); void area_set ( int node_num, double node_xy[], int nnodes, int element_num, int element_node[], double element_area[] ); void assemble ( int node_num, double node_xy[], int nnodes, int element_num, int element_node[], int nq, double wq[], double xq[], double yq[], double element_area[], int indx[], int ib, int nunk, double a[], double f[] ); int bandwidth ( int nnodes, int element_num, int element_node[], int node_num, int indx[] ); void boundary ( int nx, int ny, int node_num, double node_xy[], int indx[], int ib, int nunk, double a[], double f[] ); void compare ( int node_num, double node_xy[], int indx[], int nunk, double f[] ); int dgb_fa ( int n, int ml, int mu, double a[], int pivot[] ); void dgb_print_some ( int m, int n, int ml, int mu, double a[], int ilo, int jlo, int ihi, int jhi, string title ); double *dgb_sl ( int n, int ml, int mu, double a[], int pivot[], double b[], int job ); void element_write ( int nnodes, int element_num, int element_node[], string triangulation_txt_file_name ); void errors ( double element_area[], int element_node[], int indx[], double node_xy[], double f[], int element_num, int nnodes, int nunk, int node_num, double *el2, double *eh1 ); void exact ( double x, double y, double *u, double *dudx, double *dudy ); void grid_t6 ( int nx, int ny, int nnodes, int element_num, int element_node[] ); int i4_max ( int i1, int i2 ); int i4_min ( int i1, int i2 ); void i4vec_print_some ( int n, int a[], int max_print, string title ); void indx_set ( int nx, int ny, int node_num, int indx[], int *nunk ); void nodes_plot ( string file_name, int node_num, double node_xy[], bool node_label ); void nodes_write ( int node_num, double node_xy[], string output_filename ); void qbf ( double x, double y, int element, int inode, double node_xy[], int element_node[], int element_num, int nnodes, int node_num, double *bb, double *bx, double *by ); void quad_a ( double node_xy[], int element_node[], int element_num, int node_num, int nnodes, double wq[], double xq[], double yq[] ); void quad_e ( double node_xy[], int element_node[], int element, int element_num, int nnodes, int node_num, int nqe, double wqe[], double xqe[], double yqe[] ); double r8_huge ( void ); double r8_max ( double x, double y ); double r8_min ( double x, double y ); int r8_nint ( double x ); void r8vec_print_some ( int n, double a[], int max_print, string title ); double rhs ( double x, double y ); void solution_write ( double f[], int indx[], int node_num, int nunk, string output_filename, double node_xy[] ); void timestamp ( ); void triangulation_order6_plot ( string file_name, int node_num, double node_xy[], int tri_num, int triangle_node[], int node_show, int triangle_show ); void xy_set ( int nx, int ny, int node_num, double xl, double xr, double yb, double yt, double node_xy[] ); //****************************************************************************80 int main ( ) //****************************************************************************80 // // Purpose: // // MAIN is the main program for FEM2D_POISSON_RECTANGLE. // // Discussion: // // FEM2D_POISSON_RECTANGLE solves // // -Laplacian U(X,Y) = F(X,Y) // // in a rectangular region in the plane. Along the boundary, // Dirichlet boundary conditions are imposed. // // U(X,Y) = G(X,Y) // // The code uses continuous piecewise quadratic basis functions on // triangles determined by a uniform grid of NX by NY points. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Local parameters: // // Local, double A[(3*IB+1)*NUNK], the coefficient matrix. // // Local, double ELEMENT_AREA[ELEMENT_NUM], the area of each element. // // Local, double C[NUNK], the finite element coefficients, solution of A * C = F. // // Local, double EH1, the H1 seminorm error. // // Local, double EL2, the L2 error. // // Local, int ELEMENT_NODE[ELEMENT_NUM*NNODES]; ELEMENT_NODE(I,J) is the // global node index of the local node J in element I. // // Local, int ELEMENT_NUM, the number of elements. // // Local, double F[NUNK], the right hand side. // // Local, int IB, the half-bandwidth of the matrix. // // Local, int INDX[NODE_NUM], gives the index of the unknown quantity // associated with the given node. // // Local, int NNODES, the number of nodes used to form one element. // // Local, double NODE_XY[2*NODE_NUM], the X and Y coordinates of nodes. // // Local, int NQ, the number of quadrature points used for assembly. // // Local, int NUNK, the number of unknowns. // // Local, int NX, the number of points in the X direction. // // Local, int NY, the number of points in the Y direction. // // Local, double WQ[NQ], quadrature weights. // // Local, double XL, XR, YB, YT, the X coordinates of // the left and right sides of the rectangle, and the Y coordinates // of the bottom and top of the rectangle. // // Local, double XQ[NQ*ELEMENT_NUM], YQ[NQ*ELEMENT_NUM], the X and Y // coordinates of the quadrature points in each element. // { # define NNODES 6 # define NQ 3 # define NX 7 # define NY 7 # define ELEMENT_NUM ( NX - 1 ) * ( NY - 1 ) * 2 # define NODE_NUM ( 2 * NX - 1 ) * ( 2 * NY - 1 ) double *a; double *c; double eh1; double el2; double element_area[ELEMENT_NUM]; int element_node[NNODES*ELEMENT_NUM]; double *f; int ib; int ierr; int indx[NODE_NUM]; int job; string node_eps_file_name = "fem2d_poisson_rectangle_nodes.eps"; string node_txt_file_name = "fem2d_poisson_rectangle_nodes.txt"; bool node_label; int node_show; double node_xy[2*NODE_NUM]; int nunk; int *pivot; string solution_txt_file_name = "fem2d_poisson_rectangle_solution.txt"; int triangle_show; string triangulation_eps_file_name = "fem2d_poisson_rectangle_elements.eps"; string triangulation_txt_file_name = "fem2d_poisson_rectangle_elements.txt"; double wq[NQ]; double xl = 0.0E+00; double xq[NQ*ELEMENT_NUM]; double xr = 1.0E+00; double yb = 0.0E+00; double yq[NQ*ELEMENT_NUM]; double yt = 1.0E+00; timestamp ( ); cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " C++ version\n"; cout << "\n"; cout << " Compiled on " << __DATE__ << " at " << __TIME__ << ".\n"; cout << "\n"; cout << " Solution of the Poisson equation on a unit box\n"; cout << " in 2 dimensions.\n"; cout << "\n"; cout << " - Uxx - Uyy = F(x,y) in the box\n"; cout << " U(x,y) = G(x,y) on the boundary.\n"; cout << "\n"; cout << " The finite element method is used, with piecewise\n"; cout << " quadratic basis functions on 6 node triangular\n"; cout << " elements.\n"; cout << "\n"; cout << " The corner nodes of the triangles are generated by an\n"; cout << " underlying grid whose dimensions are\n"; cout << "\n"; cout << " NX = " << NX << "\n"; cout << " NY = " << NY << "\n"; cout << "\n"; cout << " Number of nodes = " << NODE_NUM << "\n"; cout << " Number of elements = " << ELEMENT_NUM << "\n"; // // Set the coordinates of the nodes. // xy_set ( NX, NY, NODE_NUM, xl, xr, yb, yt, node_xy ); // // Organize the nodes into a grid of 6-node triangles. // grid_t6 ( NX, NY, NNODES, ELEMENT_NUM, element_node ); // // Set the quadrature rule for assembly. // quad_a ( node_xy, element_node, ELEMENT_NUM, NODE_NUM, NNODES, wq, xq, yq ); // // Determine the areas of the elements. // area_set ( NODE_NUM, node_xy, NNODES, ELEMENT_NUM, element_node, element_area ); // // Determine which nodes are boundary nodes and which have a // finite element unknown. Then set the boundary values. // indx_set ( NX, NY, NODE_NUM, indx, &nunk ); cout << " Number of unknowns = " << nunk << "\n"; // // Determine the bandwidth of the coefficient matrix. // ib = bandwidth ( NNODES, ELEMENT_NUM, element_node, NODE_NUM, indx ); cout << "\n"; cout << " Total bandwidth is " << 3 * ib + 1 << "\n"; // // Make an EPS picture of the nodes. // if ( NX <= 10 && NY <= 10 ) { node_label = true; nodes_plot ( node_eps_file_name, NODE_NUM, node_xy, node_label ); cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " Wrote an EPS file\n"; cout << " \"" << node_eps_file_name << "\".\n"; cout << " containing a picture of the nodes.\n"; } // // Write the nodes to an ASCII file that can be read into MATLAB. // nodes_write ( NODE_NUM, node_xy, node_txt_file_name ); cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " Wrote an ASCII node file\n"; cout << " " << node_txt_file_name << "\n"; cout << " of the form\n"; cout << " X(I), Y(I)\n"; cout << " which can be used for plotting.\n"; // // Make a picture of the elements. // if ( NX <= 10 && NY <= 10 ) { node_show = 1; triangle_show = 2; triangulation_order6_plot ( triangulation_eps_file_name, NODE_NUM, node_xy, ELEMENT_NUM, element_node, node_show, triangle_show ); cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " Wrote an EPS file\n"; cout << " \"" << triangulation_eps_file_name << "\".\n"; cout << " containing a picture of the elements.\n"; } // // Write the elements to a file that can be read into MATLAB. // element_write ( NNODES, ELEMENT_NUM, element_node, triangulation_txt_file_name ); cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " Wrote an ASCII element file\n"; cout << " \"" << triangulation_txt_file_name << "\".\n"; cout << " of the form\n"; cout << " Node(1) Node(2) Node(3) Node(4) Node(5) Node(6)\n"; cout << " which can be used for plotting.\n"; // // Allocate space for the coefficient matrix A and right hand side F. // a = new double[(3*ib+1)*nunk]; f = new double[nunk]; pivot = new int[nunk]; // // Assemble the coefficient matrix A and the right-hand side F of the // finite element equations. // assemble ( NODE_NUM, node_xy, NNODES, ELEMENT_NUM, element_node, NQ, wq, xq, yq, element_area, indx, ib, nunk, a, f ); // // Print a tiny portion of the matrix. // dgb_print_some ( nunk, nunk, ib, ib, a, 1, 1, 5, 5, " Initial 5 x 5 block of coefficient matrix A:" ); r8vec_print_some ( nunk, f, 10, " Part of the right hand side F:" ); // // Modify the coefficient matrix and right hand side to account for // boundary conditions. // boundary ( NX, NY, NODE_NUM, node_xy, indx, ib, nunk, a, f ); // // Print a tiny portion of the matrix. // dgb_print_some ( nunk, nunk, ib, ib, a, 1, 1, 5, 5, " A after boundary adjustment:" ); r8vec_print_some ( nunk, f, 10, " F after boundary adjustment:" ); // // Solve the linear system using a banded solver. // ierr = dgb_fa ( nunk, ib, ib, a, pivot ); if ( ierr != 0 ) { cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE - Error!\n"; cout << " DGB_FA returned an error condition.\n"; cout << "\n"; cout << " The linear system was not factored, and the\n"; cout << " algorithm cannot proceed.\n"; exit ( 1 ); } job = 0; c = dgb_sl ( nunk, ib, ib, a, pivot, f, job ); r8vec_print_some ( nunk, c, 10, " Part of the solution vector:" ); // // Calculate error using 13 point quadrature rule. // errors ( element_area, element_node, indx, node_xy, c, ELEMENT_NUM, NNODES, nunk, NODE_NUM, &el2, &eh1 ); // // Compare the exact and computed solutions just at the nodes. // compare ( NODE_NUM, node_xy, indx, nunk, c ); // // Write an ASCII file that can be read into MATLAB. // solution_write ( c, indx, NODE_NUM, nunk, solution_txt_file_name, node_xy ); cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " Wrote an ASCII solution file\n"; cout << " " << solution_txt_file_name << "\n"; cout << " of the form\n"; cout << " U( X(I), Y(I) )\n"; cout << " which can be used for plotting.\n"; // // Deallocate memory. // delete [] a; delete [] c; delete [] f; delete [] pivot; // // Terminate. // cout << "\n"; cout << "FEM2D_POISSON_RECTANGLE:\n"; cout << " Normal end of execution.\n"; cout << "\n"; timestamp ( ); return 0; # undef NNODES # undef NQ # undef NX # undef NY # undef ELEMENT_NUM # undef NODE_NUM } //****************************************************************************80 void area_set ( int node_num, double node_xy[], int nnodes, int element_num, int element_node[], double element_area[] ) //****************************************************************************80 // // Purpose: // // AREA_SET sets the area of each element. // // Discussion: // // The areas of the elements are needed in order to adjust // the integral estimates produced by the quadrature formulas. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NODE_NUM, the number of nodes. // // Input, double NODE_XY[2*NODE_NUM], the // coordinates of the nodes. // // Input, int NNODES, the number of local nodes per element. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; // ELEMENT_NODE(I,J) is the global index of local node I in element J. // // Output, double ELEMENT_AREA[ELEMENT_NUM], the area of elements. // { int element; int i1; int i2; int i3; double x1; double x2; double x3; double y1; double y2; double y3; for ( element = 0; element < element_num; element++ ) { i1 = element_node[0+element*nnodes]; x1 = node_xy[0+(i1-1)*2]; y1 = node_xy[1+(i1-1)*2]; i2 = element_node[1+element*nnodes]; x2 = node_xy[0+(i2-1)*2]; y2 = node_xy[1+(i2-1)*2]; i3 = element_node[2+element*nnodes]; x3 = node_xy[0+(i3-1)*2]; y3 = node_xy[1+(i3-1)*2]; element_area[element] = 0.5E+00 * fabs ( y1 * ( x2 - x3 ) + y2 * ( x3 - x1 ) + y3 * ( x1 - x2 ) ); } return; } //****************************************************************************80 void assemble ( int node_num, double node_xy[], int nnodes, int element_num, int element_node[], int nq, double wq[], double xq[], double yq[], double element_area[], int indx[], int ib, int nunk, double a[], double f[] ) //****************************************************************************80 // // Purpose: // // ASSEMBLE assembles the matrix and right-hand side using piecewise quadratics. // // Discussion: // // The matrix is known to be banded. A special matrix storage format // is used to reduce the space required. Details of this format are // discussed in the routine DGB_FA. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Output, double A[(3*IB+1)*NUNK], the NUNK by NUNK coefficient matrix, // stored in a compressed format. // // Output, double F[NUNK], the right hand side. // // Input, int IB, the half-bandwidth of the matrix. // // Input, double NODE_XY[2*NODE_NUM], the X and Y coordinates of nodes. // // Input, double XQ[NQ*ELEMENT_NUM], YQ[NQ*ELEMENT_NUM], the X and Y // coordinates of the quadrature points in each element. // // Input, double WQ[NQ], quadrature weights. // // Input, double ELEMENT_AREA[ELEMENT_NUM], the area of each element. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; ELEMENT_NODE(I,J) is the global // index of local node I in element J. // // Input, int INDX[NODE_NUM], gives the index of the unknown quantity // associated with the given node. // // Input, int NNODES, the number of nodes used to form one element. // // Input, int NUNK, the number of unknowns. // // Input, int NQ, the number of quadrature points used in assembly. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int NODE_NUM, the number of nodes. // // Local parameters: // // Local, double BB, BX, BY, the value of some basis function // and its first derivatives at a quadrature point. // // Local, double BJ, DBJDX, DBJDY, the value of another basis // function and its first derivatives at a quadrature point. // // Local, int NODE_NUM, the number of global nodes. // { double aij; int basis; double bi; double bj; double dbidx; double dbidy; double dbjdx; double dbjdy; int element; int i; int ip; int ipp; int j; int quad; int test; double w; double x; double y; // // Initialize the arrays to zero. // for ( i = 1; i <= nunk; i++ ) { f[i-1] = 0.0E+00; } for ( j = 1; j <= nunk; j++ ) { for ( i = 1; i <= 3*ib + 1; i++ ) { a[i-1+(j-1)*(3*ib+1)] = 0.0E+00; } } // // The actual values of A and F are determined by summing up // contributions from all the elements. // for ( element = 1; element <= element_num; element++ ) { for ( quad = 1; quad <= nq; quad++ ) { x = xq[quad-1+(element-1)*nq]; y = yq[quad-1+(element-1)*nq]; w = element_area[element-1] * wq[quad-1]; for ( test = 1; test <= nnodes; test++ ) { ip = element_node[test-1+(element-1)*nnodes]; i = indx[ip-1]; qbf ( x, y, element, test, node_xy, element_node, element_num, nnodes, node_num, &bi, &dbidx, &dbidy ); f[i-1] = f[i-1] + w * rhs ( x, y ) * bi; // // We are about to compute a contribution associated with the // I-th test function and the J-th basis function, and add this // to the entry A(I,J). // // Because of the compressed storage of the matrix, the element // will actually be stored in A(I-J+2*IB+1,J). // // Two extra complications: we are storing the array as a vector, // and C uses 0-based indices rather than 1-based indices. // // Therefore, we ACTUALLY store the entry in A[I-J+2*IB+1-1 + (J-1) * (3*IB+1)]; // for ( basis = 1; basis <= nnodes; basis++ ) { ipp = element_node[basis-1+(element-1)*nnodes]; j = indx[ipp-1]; qbf ( x, y, element, basis, node_xy, element_node, element_num, nnodes, node_num, &bj, &dbjdx, &dbjdy ); aij = dbidx * dbjdx + dbidy * dbjdy; a[i-j+2*ib+(j-1)*(3*ib+1)] = a[i-j+2*ib+(j-1)*(3*ib+1)] + w * aij; } } } } return; } //****************************************************************************80 int bandwidth ( int nnodes, int element_num, int element_node[], int node_num, int indx[] ) //****************************************************************************80 // // Purpose: // // BANDWIDTH determines the bandwidth of the coefficient matrix. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NNODES, the number of local nodes per element. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; ELEMENT_NODE(I,J) is the global // index of local node I in element J. // // Input, int NODE_NUM, the number of nodes. // // Input, int INDX[NODE_NUM], indicates how the value associated with the // node is to be determined. If INDX(I) is positive, then this is the // index of the unknown in the finite element linear system. The value // at the node will be determined by solving the finite element system. // If INDX(I) is negative, then the node is associated with a boundary // condition; the value of the boundary condition is stored in the array // UB, in location -INDX(I). // // Output, int BANDWIDTH, the half bandwidth of the matrix. // { int element; int i; int iln; int in; int j; int jln; int jn; int nhba; nhba = 0; for ( element = 1; element <= element_num; element++ ) { for ( iln = 1; iln <= nnodes; iln++ ) { in = element_node[iln-1+(element-1)*nnodes]; i = indx[in-1]; if ( 0 < i ) { for ( jln = 1; jln <= nnodes; jln++ ) { jn = element_node[jln-1+(element-1)*nnodes]; j = indx[jn-1]; nhba = i4_max ( nhba, j - i ); } } } } return nhba; } //****************************************************************************80 void boundary ( int nx, int ny, int node_num, double node_xy[], int indx[], int ib, int nunk, double a[], double f[] ) //****************************************************************************80 // // Purpose: // // BOUNDARY modifies the linear system for boundary conditions. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NX, NY, controls the number of elements along the // X and Y directions. The number of elements will be // 2 * ( NX - 1 ) * ( NY - 1 ). // // Input, int NODE_NUM, the number of nodes. // // Input, double NODE_XY[2*NODE_NUM], the coordinates of nodes. // // Input, int INDX[NODE_NUM], gives the index of the unknown quantity // associated with the given node. // // Input, int IB, the half-bandwidth of the matrix. // // Input, int NUNK, the number of unknowns. // // Input/output, double A[(3*IB+1)*NUNK], the NUNK by NUNK // coefficient matrix, stored in a compressed format. // On output, A has been adjusted for boundary conditions. // // Input/output, double F[NUNK], the right hand side. // On output, F has been adjusted for boundary conditions. // { int col; double dudx; double dudy; int i; int j; int jhi; int jlo; int node; int row; double u; double x; double y; // // Consider each node. // node = 0; for ( row = 1; row <= 2 * ny - 1; row++ ) { for ( col = 1; col <= 2 * nx - 1; col++ ) { node = node + 1; if ( row == 1 || row == 2 * ny - 1 || col == 1 || col == 2 * nx - 1 ) { i = indx[node-1]; x = node_xy[0+(node-1)*2]; y = node_xy[1+(node-1)*2]; exact ( x, y, &u, &dudx, &dudy ); jlo = i4_max ( i - ib, 1 ); jhi = i4_min ( i + ib, nunk ); for ( j = jlo; j <= jhi; j++ ) { a[i-j+2*ib+(j-1)*(3*ib+1)] = 0.0; } a[i-i+2*ib+(i-1)*(3*ib+1)] = 1.0; f[i-1] = u; } } } return; } //****************************************************************************80 void compare ( int node_num, double node_xy[], int indx[], int nunk, double f[] ) //****************************************************************************80 // // Purpose: // // COMPARE compares the exact and computed solution at the nodes. // // Discussion: // // This is a rough comparison, done only at the nodes. Such a pointwise // comparison is easy, because the value of the finite element // solution is exactly the value of the finite element coefficient // associated with that node. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NODE_NUM, the number of nodes. // // Input, double NODE_XY[2*NODE_NUM], the nodes. // // Input, int INDX[NODE_NUM], the index of the unknown in the finite // element linear system. // // Input, int NUNK, the number of unknowns in the finite element system. // // Input, double F[NUNK], the solution vector of the finite // element system. // { double dudx; double dudy; int i; int node; double u; double uh; double x; double y; cout << "\n"; cout << "COMPARE:\n"; cout << " Compare computed and exact solutions at the nodes.\n"; cout << "\n"; cout << " X Y U U\n"; cout << " computed exact\n"; cout << "\n"; for ( node = 0; node < node_num; node++ ) { x = node_xy[0+node*2]; y = node_xy[1+node*2]; exact ( x, y, &u, &dudx, &dudy ); i = indx[node]; uh = f[i-1]; cout << setw(12) << x << " " << setw(12) << y << " " << setw(12) << uh << " " << setw(12) << u << "\n"; } return; } //****************************************************************************80 int dgb_fa ( int n, int ml, int mu, double a[], int pivot[] ) //****************************************************************************80 // // Purpose: // // DGB_FA performs a LINPACK-style PLU factorization of an DGB matrix. // // Discussion: // // The DGB storage format is used for an M by N banded matrix, with lower bandwidth ML // and upper bandwidth MU. Storage includes room for ML extra superdiagonals, // which may be required to store nonzero entries generated during Gaussian // elimination. // // The original M by N matrix is "collapsed" downward, so that diagonals // become rows of the storage array, while columns are preserved. The // collapsed array is logically 2*ML+MU+1 by N. // // The two dimensional array can be further reduced to a one dimensional // array, stored by columns. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Reference: // // Jack Dongarra, Jim Bunch, Cleve Moler, Pete Stewart, // LINPACK User's Guide, // SIAM, 1979 // // Parameters: // // Input, int N, the order of the matrix. // N must be positive. // // Input, int ML, MU, the lower and upper bandwidths. // ML and MU must be nonnegative, and no greater than N-1. // // Input/output, double A[(2*ML+MU+1)*N], the matrix in band storage. // On output, A has been overwritten by the LU factors. // // Output, int PIVOT[N], the pivot vector. // // Output, int SGB_FA, singularity flag. // 0, no singularity detected. // nonzero, the factorization failed on the INFO-th step. // { int col = 2 * ml + mu + 1; int i; int i0; int j; int j0; int j1; int ju; int jz; int k; int l; int lm; int m; int mm; double t; m = ml + mu + 1; // // Zero out the initial fill-in columns. // j0 = mu + 2; j1 = i4_min ( n, m ) - 1; for ( jz = j0; jz <= j1; jz++ ) { i0 = m + 1 - jz; for ( i = i0; i <= ml; i++ ) { a[i-1+(jz-1)*col] = 0.0E+00; } } jz = j1; ju = 0; for ( k = 1; k <= n-1; k++ ) { // // Zero out the next fill-in column. // jz = jz + 1; if ( jz <= n ) { for ( i = 1; i <= ml; i++ ) { a[i-1+(jz-1)*col] = 0.0E+00; } } // // Find L = pivot index. // lm = i4_min ( ml, n-k ); l = m; for ( j = m+1; j <= m + lm; j++ ) { if ( fabs ( a[l-1+(k-1)*col] ) < fabs ( a[j-1+(k-1)*col] ) ) { l = j; } } pivot[k-1] = l + k - m; // // Zero pivot implies this column already triangularized. // if ( a[l-1+(k-1)*col] == 0.0E+00 ) { cout << "\n"; cout << "DGB_FA - Fatal error!\n"; cout << " Zero pivot on step " << k << "\n"; return k; } // // Interchange if necessary. // t = a[l-1+(k-1)*col]; a[l-1+(k-1)*col] = a[m-1+(k-1)*col]; a[m-1+(k-1)*col] = t; // // Compute multipliers. // for ( i = m+1; i <= m+lm; i++ ) { a[i-1+(k-1)*col] = - a[i-1+(k-1)*col] / a[m-1+(k-1)*col]; } // // Row elimination with column indexing. // ju = i4_max ( ju, mu + pivot[k-1] ); ju = i4_min ( ju, n ); mm = m; for ( j = k+1; j <= ju; j++ ) { l = l - 1; mm = mm - 1; if ( l != mm ) { t = a[l-1+(j-1)*col]; a[l-1+(j-1)*col] = a[mm-1+(j-1)*col]; a[mm-1+(j-1)*col] = t; } for ( i = 1; i <= lm; i++ ) { a[mm+i-1+(j-1)*col] = a[mm+i-1+(j-1)*col] + a[mm-1+(j-1)*col] * a[m+i-1+(k-1)*col]; } } } pivot[n-1] = n; if ( a[m-1+(n-1)*col] == 0.0E+00 ) { cout << "\n"; cout << "DGB_FA - Fatal error!\n"; cout << " Zero pivot on step " << n << "\n"; return n; } return 0; } //****************************************************************************80 void dgb_print_some ( int m, int n, int ml, int mu, double a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // DGB_PRINT_SOME prints some of a DGB matrix. // // Discussion: // // The DGB storage format is used for an M by N banded matrix, with lower bandwidth ML // and upper bandwidth MU. Storage includes room for ML extra superdiagonals, // which may be required to store nonzero entries generated during Gaussian // elimination. // // The original M by N matrix is "collapsed" downward, so that diagonals // become rows of the storage array, while columns are preserved. The // collapsed array is logically 2*ML+MU+1 by N. // // The two dimensional array can be further reduced to a one dimensional // array, stored by columns. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows of the matrix. // M must be positive. // // Input, int N, the number of columns of the matrix. // N must be positive. // // Input, int ML, MU, the lower and upper bandwidths. // ML and MU must be nonnegative, and no greater than min(M,N)-1.. // // Input, double A[(2*ML+MU+1)*N], the SGB matrix. // // Input, int ILO, JLO, IHI, JHI, designate the first row and // column, and the last row and column to be printed. // // Input, string TITLE, a title. { # define INCX 5 int col = 2 * ml + mu + 1; int i; int i2hi; int i2lo; int j; int j2hi; int j2lo; cout << "\n"; cout << title << "\n"; // // Print the columns of the matrix, in strips of 5. // for ( j2lo = jlo; j2lo <= jhi; j2lo = j2lo + INCX ) { j2hi = j2lo + INCX - 1; j2hi = i4_min ( j2hi, n ); j2hi = i4_min ( j2hi, jhi ); cout << "\n"; cout << " Col: "; for ( j = j2lo; j <= j2hi; j++ ) { cout << setw(7) << j << " "; } cout << "\n"; cout << " Row\n"; cout << " ---\n"; // // Determine the range of the rows in this strip. // i2lo = i4_max ( ilo, 1 ); i2lo = i4_max ( i2lo, j2lo - mu ); i2hi = i4_min ( ihi, m ); i2hi = i4_min ( i2hi, j2hi + ml ); for ( i = i2lo; i <= i2hi; i++ ) { // // Print out (up to) 5 entries in row I, that lie in the current strip. // cout << setw(6) << i << " "; for ( j = j2lo; j <= j2hi; j++ ) { if ( ml < i-j || mu < j-i ) { cout << " "; } else { cout << setw(10) << a[i-j+ml+mu+(j-1)*col] << " "; } } cout << "\n"; } } return; # undef INCX } //****************************************************************************80 double *dgb_sl ( int n, int ml, int mu, double a[], int pivot[], double b[], int job ) //****************************************************************************80 // // Purpose: // // DGB_SL solves a system factored by DGB_FA. // // Discussion: // // The DGB storage format is used for an M by N banded matrix, with lower bandwidth ML // and upper bandwidth MU. Storage includes room for ML extra superdiagonals, // which may be required to store nonzero entries generated during Gaussian // elimination. // // The original M by N matrix is "collapsed" downward, so that diagonals // become rows of the storage array, while columns are preserved. The // collapsed array is logically 2*ML+MU+1 by N. // // The two dimensional array can be further reduced to a one dimensional // array, stored by columns. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Reference: // // Jack Dongarra, Jim Bunch, Cleve Moler, Pete Stewart, // LINPACK User's Guide, // SIAM, 1979 // // Parameters: // // Input, int N, the order of the matrix. // N must be positive. // // Input, int ML, MU, the lower and upper bandwidths. // ML and MU must be nonnegative, and no greater than N-1. // // Input, double A[(2*ML+MU+1)*N], the LU factors from DGB_FA. // // Input, int PIVOT[N], the pivot vector from DGB_FA. // // Input, double B[N], the right hand side vector. // // Input, int JOB. // 0, solve A * x = b. // nonzero, solve A' * x = b. // // Output, double DGB_SL[N], the solution. // { int col = 2 * ml + mu + 1; int i; int k; int l; int la; int lb; int lm; int m; double t; double *x; x = new double[n]; for ( i = 0; i < n; i++ ) { x[i] = b[i]; } // m = mu + ml + 1; // // Solve A * x = b. // if ( job == 0 ) { // // Solve L * Y = B. // if ( 1 <= ml ) { for ( k = 1; k <= n-1; k++ ) { lm = i4_min ( ml, n-k ); l = pivot[k-1]; if ( l != k ) { t = x[l-1]; x[l-1] = x[k-1]; x[k-1] = t; } for ( i = 1; i <= lm; i++ ) { x[k+i-1] = x[k+i-1] + x[k-1] * a[m+i-1+(k-1)*col]; } } } // // Solve U * X = Y. // for ( k = n; 1 <= k; k-- ) { x[k-1] = x[k-1] / a[m-1+(k-1)*col]; lm = i4_min ( k, m ) - 1; la = m - lm; lb = k - lm; for ( i = 0; i <= lm-1; i++ ) { x[lb+i-1] = x[lb+i-1] - x[k-1] * a[la+i-1+(k-1)*col]; } } } // // Solve A' * X = B. // else { // // Solve U' * Y = B. // for ( k = 1; k <= n; k++ ) { lm = i4_min ( k, m ) - 1; la = m - lm; lb = k - lm; for ( i = 0; i <= lm-1; i++ ) { x[k-1] = x[k-1] - x[lb+i-1] * a[la+i-1+(k-1)*col]; } x[k-1] = x[k-1] / a[m-1+(k-1)*col]; } // // Solve L' * X = Y. // if ( 1 <= ml ) { for ( k = n-1; 1 <= k; k-- ) { lm = i4_min ( ml, n-k ); for ( i = 1; i <= lm; i++ ) { x[k-1] = x[k-1] + x[k+i-1] * a[m+i-1+(k-1)*col]; } l = pivot[k-1]; if ( l != k ) { t = x[l-1]; x[l-1] = x[k-1]; x[k-1] = t; } } } } return x; } //****************************************************************************80 void element_write ( int nnodes, int element_num, int element_node[], string output_filename ) //****************************************************************************80 // // Purpose: // // ELEMENT_WRITE writes the elements to a file. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NNODES, the number of nodes used to form one element. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; ELEMENT_NODE(I,J) is the global // index of local node I in element J. // // Input, string OUTPUT_FILENAME, the name of the file // in which the data should be stored. // { int element; int i; ofstream output; output.open ( output_filename.c_str ( ) ); if ( !output ) { cout << "\n"; cout << "ELEMENT_WRITE - Warning!\n"; cout << " Could not write the node file.\n"; return; } for ( element = 0; element < element_num; element++ ) { for ( i = 0; i < nnodes; i++ ) { output << setw(8) << element_node[i+element*nnodes] << " "; } output << "\n"; } output.close ( ); return; } //****************************************************************************80 void errors ( double element_area[], int element_node[], int indx[], double node_xy[], double f[], int element_num, int nnodes, int nunk, int node_num, double *el2, double *eh1 ) //****************************************************************************80 // // Purpose: // // ERRORS calculates the error in the L2 and H1-seminorm. // // Discussion: // // This routine uses a 13 point quadrature rule in each element, // in order to estimate the values of // // EL2 = Sqrt ( Integral ( U(x,y) - Uh(x,y) )**2 dx dy ) // // EH1 = Sqrt ( Integral ( Ux(x,y) - Uhx(x,y) )**2 + // ( Uy(x,y) - Uhy(x,y) )**2 dx dy ) // // Here U is the exact solution, and Ux and Uy its spatial derivatives, // as evaluated by a user-supplied routine. // // Uh, Uhx and Uhy are the computed solution and its spatial derivatives, // as specified by the computed finite element solution. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double ELEMENT_AREA[ELEMENT_NUM], the area of each element. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; ELEMENT_NODE(I,J) is the global // index of local node I in element J. // // Input, int INDX[NODE_NUM], gives the index of the unknown quantity // associated with the given node. // // Input, double NODE_XY[2*NODE_NUM], the X and Y coordinates of nodes. // // Input, double F[NUNK], the coefficients of the solution. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int NNODES, the number of nodes used to form one element. // // Input, int NUNK, the number of unknowns. // // Input, int NODE_NUM, the number of nodes. // // Output, double precision *EL2, the L2 error. // // Output, double precision *EH1, the H1 seminorm error. // // Local Parameters: // // Local, double AR, the weight for a given quadrature point // in a given element. // // Local, double BI, DBIDX, DBIDY, a basis function and its first // derivatives evaluated at a particular quadrature point. // // Local, double EH1, the H1 seminorm error. // // Local, double EL2, the L2 error. // // Local, int NQE, the number of points in the quadrature rule. // This is actually fixed at 13. // // Local, double UEX, UEXX, UEXY, the exact solution and its first // derivatives evaluated at a particular quadrature point. // // Local, double UH, UHX, UHY, the computed solution and its first // derivatives evaluated at a particular quadrature point. // // Local, double WQE(NQE), stores the quadrature weights. // // Local, double X, Y, the coordinates of a particular // quadrature point. // // Local, double XQE(NQE), YQE(NQE), stores the location // of quadrature points in a given element. // { # define NQE 13 double ar; double bi; double dbidx; double dbidy; double dudx; double dudxh; double dudy; double dudyh; int element; int i; int in1; int ip; int quad; double u; double uh; double wqe[NQE]; double x; double xqe[NQE]; double y; double yqe[NQE]; *el2 = 0.0E+00; *eh1 = 0.0E+00; // // For each element, retrieve the nodes, area, quadrature weights, // and quadrature points. // for ( element = 1; element <= element_num; element++ ) { quad_e ( node_xy, element_node, element, element_num, nnodes, node_num, NQE, wqe, xqe, yqe ); // // For each quadrature point, evaluate the computed solution and its X and // Y derivatives. // for ( quad = 1; quad <= NQE; quad++ ) { ar = element_area[element-1] * wqe[quad-1]; x = xqe[quad-1]; y = yqe[quad-1]; uh = 0.0E+00; dudxh = 0.0E+00; dudyh = 0.0E+00; for ( in1 = 1; in1 <= nnodes; in1++ ) { ip = element_node[in1-1+(element-1)*nnodes]; qbf (x, y, element, in1, node_xy, element_node, element_num, nnodes, node_num, &bi, &dbidx, &dbidy ); i = indx[ip-1]; uh = uh + bi * f[i-1]; dudxh = dudxh + dbidx * f[i-1]; dudyh = dudyh + dbidy * f[i-1]; } // // Evaluate the exact solution and its X and Y derivatives. // exact ( x, y, &u, &dudx, &dudy ); // // Add the weighted value at this quadrature point to the quadrature sum. // *el2 = *el2 + ar * pow ( ( uh - u ), 2 ); *eh1 = *eh1 + ar * ( pow ( ( dudxh - dudx ), 2 ) + pow ( ( dudyh - dudy ), 2 ) ); } } *el2 = sqrt ( *el2 ); *eh1 = sqrt ( *eh1 ); cout << "\n"; cout << "*********************************************\n"; cout << "* *\n"; cout << "* ERRORS: *\n"; cout << "* L2 error = " << setw(14) << *el2 << " *\n"; cout << "* H1-seminorm error = " << setw(14) << *eh1 << " *\n"; cout << "* *\n"; cout << "*********************************************\n"; return; # undef NQE } //****************************************************************************80 void exact ( double x, double y, double *u, double *dudx, double *dudy ) //****************************************************************************80 // // Purpose: // // EXACT calculates the exact solution and its first derivatives. // // Discussion: // // The function specified here depends on the problem being // solved. This is one of the routines that a user will // normally want to change. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the coordinates of a point // in the region, at which the right hand side of the // differential equation is to be evaluated. // // Output, double *U, *DUDX, *DUDY, the value of // the exact solution U and its derivatives dUdX // and dUdY at the point (X,Y). // { # define PI 3.14159265358979323846264338327950288419716939937510 *u = sin ( PI * x ) * sin ( PI * y ) + x; *dudx = PI * cos ( PI * x ) * sin ( PI * y ) + 1.0E+00; *dudy = PI * sin ( PI * x ) * cos ( PI * y ); return; # undef PI } //****************************************************************************80 void grid_t6 ( int nx, int ny, int nnodes, int element_num, int element_node[] ) //****************************************************************************80 // // Purpose: // // GRID_T6 produces a grid of pairs of 6 node triangles. // // Example: // // Input: // // NX = 4, NY = 3 // // Output: // // ELEMENT_NODE = // 1, 3, 15, 2, 9, 8; // 17, 15, 3, 16, 9, 10; // 3, 5, 17, 4, 11, 10; // 19, 17, 5, 18, 11, 12; // 5, 7, 19, 6, 13, 12; // 21, 19, 7, 20, 13, 14; // 15, 17, 29, 16, 23, 22; // 31, 29, 17, 30, 23, 24; // 17, 19, 31, 18, 25, 24; // 33, 31, 19, 32, 25, 26; // 19, 21, 33, 20, 27, 26; // 35, 33, 21, 34, 27, 28. // // Diagram: // // 29-30-31-32-33-34-35 // |\ 8 |\10 |\12 | // | \ | \ | \ | // 22 23 24 25 26 27 28 // | \ | \ | \ | // | 7 \| 9 \| 11 \| // 15-16-17-18-19-20-21 // |\ 2 |\ 4 |\ 6 | // | \ | \ | \ | // 8 9 10 11 12 13 14 // | \ | \ | \ | // | 1 \| 3 \| 5 \| // 1--2--3--4--5--6--7 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NX, NY, controls the number of elements along the // X and Y directions. The number of elements will be // 2 * ( NX - 1 ) * ( NY - 1 ). // // Input, int NNODES, the number of local nodes per element. // // Input, int ELEMENT_NUM, the number of elements. // // Output, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; // ELEMENT_NODE(I,J) is the index of the I-th node of the J-th element. // { int c; int e; int element; int i; int j; int n; int ne; int nw; int s; int se; int sw; int w; element = 0; for ( j = 1; j <= ny - 1; j++ ) { for ( i = 1; i <= nx - 1; i++ ) { sw = ( j - 1 ) * 2 * ( 2 * nx - 1 ) + 2 * i - 1; w = sw + 1; nw = sw + 2; s = sw + 2 * nx - 1; c = s + 1; n = s + 2; se = s + 2 * nx - 1; e = se + 1; ne = se + 2; element = element + 1; element_node[0+(element-1)*nnodes] = sw; element_node[1+(element-1)*nnodes] = se; element_node[2+(element-1)*nnodes] = nw; element_node[3+(element-1)*nnodes] = s; element_node[4+(element-1)*nnodes] = c; element_node[5+(element-1)*nnodes] = w; element = element + 1; element_node[0+(element-1)*nnodes] = ne; element_node[1+(element-1)*nnodes] = nw; element_node[2+(element-1)*nnodes] = se; element_node[3+(element-1)*nnodes] = n; element_node[4+(element-1)*nnodes] = c; element_node[5+(element-1)*nnodes] = e; } } return; } //****************************************************************************80 int i4_max ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the maximum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, are two ints to be compared. // // Output, int I4_MAX, the larger of I1 and I2. // // { if ( i2 < i1 ) { return i1; } else { return i2; } } //****************************************************************************80 int i4_min ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MIN returns the smaller of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two ints to be compared. // // Output, int I4_MIN, the smaller of I1 and I2. // // { if ( i1 < i2 ) { return i1; } else { return i2; } } //****************************************************************************80 void i4vec_print_some ( int n, int a[], int max_print, string title ) //****************************************************************************80 // // Purpose: // // I4VEC_PRINT_SOME prints "some" of an I4VEC. // // Discussion: // // The user specifies MAX_PRINT, the maximum number of lines to print. // // If N, the size of the vector, is no more than MAX_PRINT, then // the entire vector is printed, one entry per line. // // Otherwise, if possible, the first MAX_PRINT-2 entries are printed, // followed by a line of periods suggesting an omission, // and the last entry. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of the vector. // // Input, int A[N], the vector to be printed. // // Input, int MAX_PRINT, the maximum number of lines to print. // // Input, string TITLE, an optional title. // { int i; if ( max_print <= 0 ) { return; } if ( n <= 0 ) { return; } cout << "\n"; cout << title << "\n"; cout << "\n"; if ( n <= max_print ) { for ( i = 0; i < n; i++ ) { cout << setw(6) << i + 1 << " " << setw(10) << a[i] << "\n"; } } else if ( 3 <= max_print ) { for ( i = 0; i < max_print-2; i++ ) { cout << setw(6) << i + 1 << " " << setw(10) << a[i] << "\n"; } cout << "...... ..............\n"; i = n - 1; cout << setw(6) << i + 1 << " " << setw(10) << a[i] << "\n"; } else { for ( i = 0; i < max_print-1; i++ ) { cout << setw(6) << i + 1 << " " << setw(10) << a[i] << "\n"; } i = max_print - 1; cout << setw(6) << i + 1 << " " << setw(10) << a[i] << "...more entries...\n"; } return; } //****************************************************************************80 void indx_set ( int nx, int ny, int node_num, int indx[], int *nunk ) //****************************************************************************80 // // Purpose: // // INDX_SET assigns a boundary value index or unknown value index at each node. // // Discussion: // // Every finite element node will is assigned an index which // indicates the finite element basis function and its coefficient // which are associated with that node. // // Example: // // On a simple 5 by 5 grid, where the nodes are numbered starting // at the lower left, and increasing in X first, we would have the // following values of INDX: // // 21 22 23 24 25 // 16 17 18 19 20 // 11 12 13 14 15 // 6 7 8 9 10 // 1 2 3 4 5 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NX, NY, the number of elements in the X and Y directions. // // Input, int NODE_NUM, the number of nodes. // // Output, int INDX[NODE_NUM], the index of the unknown in the finite // element linear system. // // Output, int *NUNK, the number of unknowns. // { int i; int in; int j; *nunk = 0; in = 0; for ( j = 1; j <= 2 * ny - 1; j++ ) { for ( i = 1; i <= 2 * nx - 1; i++ ) { in = in + 1; *nunk = *nunk + 1; indx[in-1] = *nunk; } } return; } //****************************************************************************80 void nodes_plot ( string file_name, int node_num, double node_xy[], bool node_label ) //****************************************************************************80 // // Purpose: // // NODES_PLOT plots a pointset. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, string FILE_NAME, the name of the file to create. // // Input, int NODE_NUM, the number of nodes. // // Input, double NODE_XY[2*NODE_NUM], the nodes. // // Input, bool NODE_LABEL, is TRUE if the nodes are to be labeled. // { int circle_size; int delta; ofstream file_unit; int node; double x_max; double x_min; int x_ps; int x_ps_max = 576; int x_ps_max_clip = 594; int x_ps_min = 36; int x_ps_min_clip = 18; double x_scale; double y_max; double y_min; int y_ps; int y_ps_max = 666; int y_ps_max_clip = 684; int y_ps_min = 126; int y_ps_min_clip = 108; double y_scale; // // We need to do some figuring here, so that we can determine // the range of the data, and hence the height and width // of the piece of paper. // x_max = -r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( x_max < node_xy[0+node*2] ) { x_max = node_xy[0+node*2]; } } x_min = r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( node_xy[0+node*2] < x_min ) { x_min = node_xy[0+node*2]; } } x_scale = x_max - x_min; x_max = x_max + 0.05 * x_scale; x_min = x_min - 0.05 * x_scale; x_scale = x_max - x_min; y_max = -r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( y_max < node_xy[1+node*2] ) { y_max = node_xy[1+node*2]; } } y_min = r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( node_xy[1+node*2] < y_min ) { y_min = node_xy[1+node*2]; } } y_scale = y_max - y_min; y_max = y_max + 0.05 * y_scale; y_min = y_min - 0.05 * y_scale; y_scale = y_max - y_min; if ( x_scale < y_scale ) { delta = r8_nint ( ( double ) ( x_ps_max - x_ps_min ) * ( y_scale - x_scale ) / ( 2.0 * y_scale ) ); x_ps_max = x_ps_max - delta; x_ps_min = x_ps_min + delta; x_ps_max_clip = x_ps_max_clip - delta; x_ps_min_clip = x_ps_min_clip + delta; x_scale = y_scale; } else if ( y_scale < x_scale ) { delta = r8_nint ( ( double ) ( y_ps_max - y_ps_min ) * ( x_scale - y_scale ) / ( 2.0 * x_scale ) ); y_ps_max = y_ps_max - delta; y_ps_min = y_ps_min + delta; y_ps_max_clip = y_ps_max_clip - delta; y_ps_min_clip = y_ps_min_clip + delta; y_scale = x_scale; } file_unit.open ( file_name.c_str ( ) ); if ( !file_unit ) { cout << "\n"; cout << "POINTS_PLOT - Fatal error!\n"; cout << " Could not open the output EPS file.\n"; exit ( 1 ); } file_unit << "%!PS-Adobe-3.0 EPSF-3.0\n"; file_unit << "%%Creator: nodes_plot.C\n"; file_unit << "%%Title: " << file_name << "\n"; file_unit << "%%Pages: 1\n"; file_unit << "%%BoundingBox: " << x_ps_min << " " << y_ps_min << " " << x_ps_max << " " << y_ps_max << "\n"; file_unit << "%%Document-Fonts: Times-Roman\n"; file_unit << "%%LanguageLevel: 1\n"; file_unit << "%%EndComments\n"; file_unit << "%%BeginProlog\n"; file_unit << "/inch {72 mul} def\n"; file_unit << "%%EndProlog\n"; file_unit << "%%Page: 1 1\n"; file_unit << "save\n"; file_unit << "%\n"; file_unit << "% Set the RGB line color to very light gray.\n"; file_unit << "%\n"; file_unit << " 0.9000 0.9000 0.9000 setrgbcolor\n"; file_unit << "%\n"; file_unit << "% Draw a gray border around the page.\n"; file_unit << "%\n"; file_unit << "newpath\n"; file_unit << x_ps_min << " " << y_ps_min << " moveto\n"; file_unit << x_ps_max << " " << y_ps_min << " lineto\n"; file_unit << x_ps_max << " " << y_ps_max << " lineto\n"; file_unit << x_ps_min << " " << y_ps_max << " lineto\n"; file_unit << x_ps_min << " " << y_ps_min << " lineto\n"; file_unit << "stroke\n"; file_unit << "%\n"; file_unit << "% Set RGB line color to black.\n"; file_unit << "%\n"; file_unit << " 0.0000 0.0000 0.0000 setrgbcolor\n"; file_unit << "%\n"; file_unit << "% Set the font and its size:\n"; file_unit << "%\n"; file_unit << "/Times-Roman findfont\n"; file_unit << "0.50 inch scalefont\n"; file_unit << "setfont\n"; file_unit << "%\n"; file_unit << "% Print a title:\n"; file_unit << "%\n"; file_unit << "% 210 702 moveto\n"; file_unit << "%(Pointset) show\n"; file_unit << "%\n"; file_unit << "% Define a clipping polygon\n"; file_unit << "%\n"; file_unit << "newpath\n"; file_unit << x_ps_min_clip << " " << y_ps_min_clip << " moveto\n"; file_unit << x_ps_max_clip << " " << y_ps_min_clip << " lineto\n"; file_unit << x_ps_max_clip << " " << y_ps_max_clip << " lineto\n"; file_unit << x_ps_min_clip << " " << y_ps_max_clip << " lineto\n"; file_unit << x_ps_min_clip << " " << y_ps_min_clip << " lineto\n"; file_unit << "clip newpath\n"; // // Draw the nodes. // if ( node_num <= 200 ) { circle_size = 5; } else if ( node_num <= 500 ) { circle_size = 4; } else if ( node_num <= 1000 ) { circle_size = 3; } else if ( node_num <= 5000 ) { circle_size = 2; } else { circle_size = 1; } file_unit << "%\n"; file_unit << "% Draw filled dots at each node:\n"; file_unit << "%\n"; file_unit << "% Set the color to blue:\n"; file_unit << "%\n"; file_unit << "0.000 0.150 0.750 setrgbcolor\n"; file_unit << "%\n"; for ( node = 0; node < node_num; node++ ) { x_ps = ( int ) ( ( ( x_max - node_xy[0+node*2] ) * ( double ) ( x_ps_min ) + ( + node_xy[0+node*2] - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - node_xy[1+node*2] ) * ( double ) ( y_ps_min ) + ( node_xy[1+node*2] - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << "newpath " << x_ps << " " << y_ps << " " << circle_size << " 0 360 arc closepath fill\n"; } // // Label the nodes. // file_unit << "%\n"; file_unit << "% Label the nodes:\n"; file_unit << "%\n"; file_unit << "% Set the color to darker blue:\n"; file_unit << "%\n"; file_unit << "0.000 0.250 0.850 setrgbcolor\n"; file_unit << "/Times-Roman findfont\n"; file_unit << "0.20 inch scalefont\n"; file_unit << "setfont\n"; file_unit << "%\n"; for ( node = 0; node < node_num; node++ ) { x_ps = ( int ) ( ( ( x_max - node_xy[0+node*2] ) * ( double ) ( x_ps_min ) + ( + node_xy[0+node*2] - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - node_xy[1+node*2] ) * ( double ) ( y_ps_min ) + ( node_xy[1+node*2] - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << "newpath " << x_ps << " " << y_ps + 5 << " moveto (" << node+1 << ") show\n"; } file_unit << "%\n"; file_unit << "restore showpage\n"; file_unit << "%\n"; file_unit << "% End of page\n"; file_unit << "%\n"; file_unit << "%%Trailer\n"; file_unit << "%%EOF\n"; file_unit.close ( ); return; } //****************************************************************************80 void nodes_write ( int node_num, double node_xy[], string output_filename ) //****************************************************************************80 // // Purpose: // // NODES_WRITE writes the nodes to a file. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int NODE_NUM, the number of nodes. // // Input, double NODE_XY[2*NODE_NUM], the X and Y coordinates of nodes. // // Input, string OUTPUT_FILENAME, the name of the file // in which the data should be stored. // { int node; ofstream output; double x; double y; output.open ( output_filename.c_str ( ) ); if ( !output ) { cout << "\n"; cout << "NODES_WRITE - Warning!\n"; cout << " Could not write the node file.\n"; return; } for ( node = 0; node < node_num; node++ ) { x = node_xy[0+node*2]; y = node_xy[1+node*2]; output << setw(8) << x << " " << setw(8) << y << "\n"; } output.close ( ); return; } //****************************************************************************80 void qbf ( double x, double y, int element, int inode, double node_xy[], int element_node[], int element_num, int nnodes, int node_num, double *b, double *dbdx, double *dbdy ) //****************************************************************************80 // // Purpose: // // QBF evaluates the quadratic basis functions. // // Discussion: // // This routine assumes that the "midpoint" nodes are, in fact, // exactly the average of the two extreme nodes. This is NOT true // for a general quadratic triangular element. // // Assuming this property of the midpoint nodes makes it easy to // determine the values of (R,S) in the reference element that // correspond to (X,Y) in the physical element. // // Once we know the (R,S) coordinates, it's easy to evaluate the // basis functions and derivatives. // // The physical element T6: // // In this picture, we don't mean to suggest that the bottom of // the physical triangle is horizontal. However, we do assume that // each of the sides is a straight line, and that the intermediate // points are exactly halfway on each side. // // | // | // | 3 // | . . // | . . // Y 6 5 // | . . // | . . // | 1-----4-----2 // | // +--------X--------> // // Reference element T6: // // In this picture of the reference element, we really do assume // that one side is vertical, one horizontal, of length 1. // // | // | // 1 3 // | .. // | . . // S 6 5 // | . . // | . . // 0 1--4--2 // | // +--0--R--1--------> // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the (global) coordinates of the point // at which the basis function is to be evaluated. // // Input, int ELEMENT, the index of the element which contains the point. // // Input, int INODE, the local index (between 1 and 6) that // specifies which basis function is to be evaluated. // // Input, double NODE_XY[2*NODE_NUM], the nodes. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; // ELEMENT_NODE(I,J) is the global index of local node I in element J. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int NNODES, the number of nodes used to form one element. // // Input, int NODE_NUM, the number of nodes. // // Output, double *B, *DBDX, *DBDY, the value of the basis function // and its X and Y derivatives at (X,Y). // { double dbdr; double dbds; double det; double drdx; double drdy; double dsdx; double dsdy; int i; double r; double s; double xn[6]; double yn[6]; for ( i = 0; i < 6; i++ ) { xn[i] = node_xy[0+(element_node[i+(element-1)*nnodes]-1)*2]; yn[i] = node_xy[1+(element_node[i+(element-1)*nnodes]-1)*2]; } // // Determine the (R,S) coordinates corresponding to (X,Y). // // What is happening here is that we are solving the linear system: // // ( X2-X1 X3-X1 ) * ( R ) = ( X - X1 ) // ( Y2-Y1 Y3-Y1 ) ( S ) ( Y - Y1 ) // // by computing the inverse of the coefficient matrix and multiplying // it by the right hand side to get R and S. // // The values of dRdX, dRdY, dSdX and dSdY are easily from the formulas // for R and S. // det = ( xn[1] - xn[0] ) * ( yn[2] - yn[0] ) - ( xn[2] - xn[0] ) * ( yn[1] - yn[0] ); r = ( ( yn[2] - yn[0] ) * ( x - xn[0] ) + ( xn[0] - xn[2] ) * ( y - yn[0] ) ) / det; drdx = ( yn[2] - yn[0] ) / det; drdy = ( xn[0] - xn[2] ) / det; s = ( ( yn[0] - yn[1] ) * ( x - xn[0] ) + ( xn[1] - xn[0] ) * ( y - yn[0] ) ) / det; dsdx = ( yn[0] - yn[1] ) / det; dsdy = ( xn[1] - xn[0] ) / det; // // The basis functions can now be evaluated in terms of the // reference coordinates R and S. It's also easy to determine // the values of the derivatives with respect to R and S. // if ( inode == 1 ) { *b = 2.0E+00 * ( 1.0E+00 - r - s ) * ( 0.5E+00 - r - s ); dbdr = - 3.0E+00 + 4.0E+00 * r + 4.0E+00 * s; dbds = - 3.0E+00 + 4.0E+00 * r + 4.0E+00 * s; } else if ( inode == 2 ) { *b = 2.0E+00 * r * ( r - 0.5E+00 ); dbdr = - 1.0E+00 + 4.0E+00 * r; dbds = 0.0E+00; } else if ( inode == 3 ) { *b = 2.0E+00 * s * ( s - 0.5E+00 ); dbdr = 0.0E+00; dbds = - 1.0E+00 + 4.0E+00 * s; } else if ( inode == 4 ) { *b = 4.0E+00 * r * ( 1.0E+00 - r - s ); dbdr = 4.0E+00 - 8.0E+00 * r - 4.0E+00 * s; dbds = - 4.0E+00 * r; } else if ( inode == 5 ) { *b = 4.0E+00 * r * s; dbdr = 4.0E+00 * s; dbds = 4.0E+00 * r; } else if ( inode == 6 ) { *b = 4.0E+00 * s * ( 1.0E+00 - r - s ); dbdr = - 4.0E+00 * s; dbds = 4.0E+00 - 4.0E+00 * r - 8.0E+00 * s; } else { cout << "\n"; cout << "QBF - Fatal error!\n"; cout << " Request for local basis function INODE = " << inode << "\n"; exit ( 1 ); } // // We need to convert the derivative information from (R(X,Y),S(X,Y)) // to (X,Y) using the chain rule. // *dbdx = dbdr * drdx + dbds * dsdx; *dbdy = dbdr * drdy + dbds * dsdy; return; } //****************************************************************************80 void quad_a ( double node_xy[], int element_node[], int element_num, int node_num, int nnodes, double wq[], double xq[], double yq[] ) //****************************************************************************80 // // Purpose: // // QUAD_A sets the quadrature rule for assembly. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double NODE_XY[2*NODE_NUM], the nodes. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; // ELEMENT_NODE(I,J) is the global index of local node I in element J. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int NODE_NUM, the number of nodes. // // Input, int NNODES, the number of nodes used to form one element. // // Output, double WQ[3], quadrature weights. // // Output, double XQ[3*ELEMENT_NUM], YQ[3*ELEMENT_NUM], the // coordinates of the quadrature points in each element. // { int element; int ip1; int ip2; int ip3; double x1; double x2; double x3; double y1; double y2; double y3; wq[0] = 1.0E+00 / 3.0E+00; wq[1] = wq[0]; wq[2] = wq[0]; for ( element = 1; element <= element_num; element++ ) { ip1 = element_node[0+(element-1)*nnodes]; ip2 = element_node[1+(element-1)*nnodes]; ip3 = element_node[2+(element-1)*nnodes]; x1 = node_xy[0+(ip1-1)*2]; x2 = node_xy[0+(ip2-1)*2]; x3 = node_xy[0+(ip3-1)*2]; y1 = node_xy[1+(ip1-1)*2]; y2 = node_xy[1+(ip2-1)*2]; y3 = node_xy[1+(ip3-1)*2]; xq[0+(element-1)*3] = 0.5E+00 * ( x1 + x2 ); xq[1+(element-1)*3] = 0.5E+00 * ( x2 + x3 ); xq[2+(element-1)*3] = 0.5E+00 * ( x1 + x3 ); yq[0+(element-1)*3] = 0.5E+00 * ( y1 + y2 ); yq[1+(element-1)*3] = 0.5E+00 * ( y2 + y3 ); yq[2+(element-1)*3] = 0.5E+00 * ( y1 + y3 ); } return; } //****************************************************************************80 void quad_e ( double node_xy[], int element_node[], int element, int element_num, int nnodes, int node_num, int nqe, double wqe[], double xqe[], double yqe[] ) //****************************************************************************80 // // Purpose: // // QUAD_E sets a quadrature rule for the error calculation. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double NODE_XY[2*NODE_NUM], the X and Y coordinates of nodes. // // Input, int ELEMENT_NODE[NNODES*ELEMENT_NUM]; ELEMENT_NODE(I,J) is the global // index of local node I in element J. // // Input, int ELEMENT, the index of the element for which the quadrature // points are to be computed. // // Input, int ELEMENT_NUM, the number of elements. // // Input, int NNODES, the number of nodes used to form one element. // // Input, int NODE_NUM, the number of nodes. // // Input, int NQE, the number of points in the quadrature rule. // This is actually fixed at 13. // // Output, double WQE[NQE], the quadrature weights. // // Output, double XQE[NQE], YQE[NQE], the X and Y coordinates // of the quadrature points. // { int i; int ii; int iii; int ip1; int ip2; int ip3; double x1; double x2; double x3; double y1; double y2; double y3; double z1; double z2; double z3; double z4; double z5; double z6; double z7; for ( i = 1; i <= 3; i++ ) { wqe[i-1] = 0.175615257433204E+00; ii = i + 3; wqe[ii-1] = 0.053347235608839E+00; ii = i + 6; iii = ii + 3; wqe[ii-1] = 0.077113760890257E+00; wqe[iii-1] = wqe[ii-1]; } wqe[13-1] = -0.14957004446767E+00; z1 = 0.479308067841923E+00; z2 = 0.260345966079038E+00; z3 = 0.869739794195568E+00; z4 = 0.065130102902216E+00; z5 = 0.638444188569809E+00; z6 = 0.312865496004875E+00; z7 = 0.048690315425316E+00; ip1 = element_node[0+(element-1)*nnodes]; ip2 = element_node[1+(element-1)*nnodes]; ip3 = element_node[2+(element-1)*nnodes]; x1 = node_xy[0+(ip1-1)*2]; x2 = node_xy[0+(ip2-1)*2]; x3 = node_xy[0+(ip3-1)*2]; y1 = node_xy[1+(ip1-1)*2]; y2 = node_xy[1+(ip2-1)*2]; y3 = node_xy[1+(ip3-1)*2]; xqe[ 1-1] = z1 * x1 + z2 * x2 + z2 * x3; yqe[ 1-1] = z1 * y1 + z2 * y2 + z2 * y3; xqe[ 2-1] = z2 * x1 + z1 * x2 + z2 * x3; yqe[ 2-1] = z2 * y1 + z1 * y2 + z2 * y3; xqe[ 3-1] = z2 * x1 + z2 * x2 + z1 * x3; yqe[ 3-1] = z2 * y1 + z2 * y2 + z1 * y3; xqe[ 4-1] = z3 * x1 + z4 * x2 + z4 * x3; yqe[ 4-1] = z3 * y1 + z4 * y2 + z4 * y3; xqe[ 5-1] = z4 * x1 + z3 * x2 + z4 * x3; yqe[ 5-1] = z4 * y1 + z3 * y2 + z4 * y3; xqe[ 6-1] = z4 * x1 + z4 * x2 + z3 * x3; yqe[ 6-1] = z4 * y1 + z4 * y2 + z3 * y3; xqe[ 7-1] = z5 * x1 + z6 * x2 + z7 * x3; yqe[ 7-1] = z5 * y1 + z6 * y2 + z7 * y3; xqe[ 8-1] = z5 * x1 + z7 * x2 + z6 * x3; yqe[ 8-1] = z5 * y1 + z7 * y2 + z6 * y3; xqe[ 9-1] = z6 * x1 + z5 * x2 + z7 * x3; yqe[ 9-1] = z6 * y1 + z5 * y2 + z7 * y3; xqe[10-1] = z6 * x1 + z7 * x2 + z5 * x3; yqe[10-1] = z6 * y1 + z7 * y2 + z5 * y3; xqe[11-1] = z7 * x1 + z5 * x2 + z6 * x3; yqe[11-1] = z7 * y1 + z5 * y2 + z6 * y3; xqe[12-1] = z7 * x1 + z6 * x2 + z5 * x3; yqe[12-1] = z7 * y1 + z6 * y2 + z5 * y3; xqe[13-1] = ( x1 + x2 + x3 ) / 3.0; yqe[13-1] = ( y1 + y2 + y3 ) / 3.0; return; } //****************************************************************************80 double r8_huge ( void ) //****************************************************************************80 // // Purpose: // // R8_HUGE returns a "huge" R8. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Output, double R8_HUGE, a "huge" R8. // { return ( double ) HUGE_VAL; } //****************************************************************************80 double r8_max ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MAX returns the maximum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the quantities to compare. // // Output, double R8_MAX, the maximum of X and Y. // { if ( y < x ) { return x; } else { return y; } } //****************************************************************************80 double r8_min ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MIN returns the minimum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input double X, Y, the quantities to compare. // // Output, double R8_MIN, the minimum of X and Y. // { if ( y < x ) { return y; } else { return x; } } //****************************************************************************80 int r8_nint ( double x ) //****************************************************************************80 // // Purpose: // // R8_NINT returns the nearest integer to an R8. // // Examples: // // X R8_NINT // // 1.3 1 // 1.4 1 // 1.5 1 or 2 // 1.6 2 // 0.0 0 // -0.7 -1 // -1.1 -1 // -1.6 -2 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double X, the value. // // Output, int R8_NINT, the nearest integer to X. // { int s; if ( x < 0.0 ) { s = -1; } else { s = 1; } return ( s * ( int ) ( fabs ( x ) + 0.5 ) ); } //****************************************************************************80 void r8vec_print_some ( int n, double a[], int max_print, string title ) //****************************************************************************80 // // Purpose: // // R8VEC_PRINT_SOME prints "some" of an R8VEC. // // Discussion: // // The user specifies MAX_PRINT, the maximum number of lines to print. // // If N, the size of the vector, is no more than MAX_PRINT, then // the entire vector is printed, one entry per line. // // Otherwise, if possible, the first MAX_PRINT-2 entries are printed, // followed by a line of periods suggesting an omission, // and the last entry. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of the vector. // // Input, double A[N], the vector to be printed. // // Input, int MAX_PRINT, the maximum number of lines to print. // // Input, string TITLE, an optional title. // { int i; if ( max_print <= 0 ) { return; } if ( n <= 0 ) { return; } cout << "\n"; cout << title << "\n"; cout << "\n"; if ( n <= max_print ) { for ( i = 0; i < n; i++ ) { cout << setw(6) << i + 1 << " " << setw(14) << a[i] << "\n"; } } else if ( 3 <= max_print ) { for ( i = 0; i < max_print-2; i++ ) { cout << setw(6) << i + 1 << " " << setw(14) << a[i] << "\n"; } cout << "...... ..............\n"; i = n - 1; cout << setw(6) << i + 1 << " " << setw(14) << a[i] << "\n"; } else { for ( i = 0; i < max_print-1; i++ ) { cout << setw(6) << i + 1 << " " << setw(14) << a[i] << "\n"; } i = max_print - 1; cout << setw(6) << i + 1 << " " << setw(14) << a[i] << "...more entries...\n"; } return; } //****************************************************************************80 double rhs ( double x, double y ) //****************************************************************************80 // // Purpose: // // RHS gives the right-hand side of the differential equation. // // Discussion: // // The function specified here depends on the problem being // solved. This is one of the routines that a user will // normally want to change. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the coordinates of a point // in the region, at which the right hand side of the // differential equation is to be evaluated. // // Output, double RHS, the value of the right // hand side of the differential equation at (X,Y). // { # define PI 3.14159265358979323846264338327950288419716939937510 double value; value = 2.0E+00 * PI * PI * sin ( PI * x ) * sin ( PI * y ); return value; # undef PI } //****************************************************************************80 void solution_write ( double f[], int indx[], int node_num, int nunk, string output_filename, double node_xy[] ) //****************************************************************************80 // // Purpose: // // SOLUTION_WRITE writes the solution to a file. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, double F[NUNK], the coefficients of the solution. // // Input, int INDX[NODE_NUM], gives the index of the unknown quantity // associated with the given node. // // Input, int NODE_NUM, the number of nodes. // // Input, int NUNK, the number of unknowns. // // Input, string OUTPUT_FILENAME, the name of the file // in which the data should be stored. // // Input, double NODE_XY[2*NODE_NUM], the X and Y coordinates of nodes. // { double dudx; double dudy; int node; ofstream output; double u; double x; double y; output.open ( output_filename.c_str ( ) ); if ( !output ) { cout << "\n"; cout << "SOLUTION_WRITE - Warning!\n"; cout << " Could not write the solution file.\n"; return; } for ( node = 0; node < node_num; node++ ) { x = node_xy[0+node*2]; y = node_xy[1+node*2]; if ( 0 < indx[node] ) { u = f[indx[node]-1]; } else { exact ( x, y, &u, &dudx, &dudy ); } output << setw(14) << u << "\n"; } output.close ( ); return; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // May 31 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct tm *tm; time_t now; now = time ( NULL ); tm = localtime ( &now ); strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm ); cout << time_buffer << "\n"; return; # undef TIME_SIZE } //****************************************************************************80 void triangulation_order6_plot ( string file_name, int node_num, double node_xy[], int tri_num, int triangle_node[], int node_show, int triangle_show ) //****************************************************************************80 // // Purpose: // // TRIANGULATION_ORDER6_PLOT plots a 6-node triangulation of a pointset. // // Discussion: // // The triangulation is most usually a Delaunay triangulation, // but this is not necessary. // // This routine has been specialized to deal correctly ONLY with // a mesh of 6 node elements, with the property that starting // from local node 1 and traversing the edges of the element will // result in encountering local nodes 1, 4, 2, 5, 3, 6 in that order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 September 2008 // // Author: // // John Burkardt // // Parameters: // // Input, string FILE_NAME, the name of the file to create. // // Input, int NODE_NUM, the number of nodes. // // Input, double precision NODE_XY[2*NODE_NUM], the nodes. // // Input, int TRI_NUM, the number of triangles. // // Input, int TRIANGLE_NODE[6*TRI_NUM], lists, for each triangle, // the indices of the points that form the vertices and midsides // of the triangle. // // Input, int NODE_SHOW: // 0, do not show nodes; // 1, show nodes; // 2, show nodes and label them. // // Input, int TRIANGLE_SHOW: // 0, do not show triangles; // 1, show triangles; // 2, show triangles and label them. // { double ave_x; double ave_y; int circle_size; int delta; ofstream file_unit; int i; int ip1; int node; int order[6] = { 1, 4, 2, 5, 3, 6 }; int triangle; double x_max; double x_min; int x_ps; int x_ps_max = 576; int x_ps_max_clip = 594; int x_ps_min = 36; int x_ps_min_clip = 18; double x_scale; double y_max; double y_min; int y_ps; int y_ps_max = 666; int y_ps_max_clip = 684; int y_ps_min = 126; int y_ps_min_clip = 108; double y_scale; // // We need to do some figuring here, so that we can determine // the range of the data, and hence the height and width // of the piece of paper. // x_max = -r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( x_max < node_xy[0+node*2] ) { x_max = node_xy[0+node*2]; } } x_min = r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( node_xy[0+node*2] < x_min ) { x_min = node_xy[0+node*2]; } } x_scale = x_max - x_min; x_max = x_max + 0.05 * x_scale; x_min = x_min - 0.05 * x_scale; x_scale = x_max - x_min; y_max = -r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( y_max < node_xy[1+node*2] ) { y_max = node_xy[1+node*2]; } } y_min = r8_huge ( ); for ( node = 0; node < node_num; node++ ) { if ( node_xy[1+node*2] < y_min ) { y_min = node_xy[1+node*2]; } } y_scale = y_max - y_min; y_max = y_max + 0.05 * y_scale; y_min = y_min - 0.05 * y_scale; y_scale = y_max - y_min; if ( x_scale < y_scale ) { delta = r8_nint ( ( double ) ( x_ps_max - x_ps_min ) * ( y_scale - x_scale ) / ( 2.0 * y_scale ) ); x_ps_max = x_ps_max - delta; x_ps_min = x_ps_min + delta; x_ps_max_clip = x_ps_max_clip - delta; x_ps_min_clip = x_ps_min_clip + delta; x_scale = y_scale; } else if ( y_scale < x_scale ) { delta = r8_nint ( ( double ) ( y_ps_max - y_ps_min ) * ( x_scale - y_scale ) / ( 2.0 * x_scale ) ); y_ps_max = y_ps_max - delta; y_ps_min = y_ps_min + delta; y_ps_max_clip = y_ps_max_clip - delta; y_ps_min_clip = y_ps_min_clip + delta; y_scale = x_scale; } file_unit.open ( file_name.c_str ( ) ); if ( !file_unit ) { cout << "\n"; cout << "TRIANGULATION_ORDER6_PLOT - Fatal error!\n"; cout << " Could not open the output EPS file.\n"; exit ( 1 ); } file_unit << "%!PS-Adobe-3.0 EPSF-3.0\n"; file_unit << "%%Creator: triangulation_order6_plot.C\n"; file_unit << "%%Title: " << file_name << "\n"; file_unit << "%%Pages: 1\n"; file_unit << "%%BoundingBox: " << x_ps_min << " " << y_ps_min << " " << x_ps_max << " " << y_ps_max << "\n"; file_unit << "%%Document-Fonts: Times-Roman\n"; file_unit << "%%LanguageLevel: 1\n"; file_unit << "%%EndComments\n"; file_unit << "%%BeginProlog\n"; file_unit << "/inch {72 mul} def\n"; file_unit << "%%EndProlog\n"; file_unit << "%%Page: 1 1\n"; file_unit << "save\n"; file_unit << "%\n"; file_unit << "% Set the RGB line color to very light gray.\n"; file_unit << "%\n"; file_unit << " 0.9000 0.9000 0.9000 setrgbcolor\n"; file_unit << "%\n"; file_unit << "% Draw a gray border around the page.\n"; file_unit << "%\n"; file_unit << "newpath\n"; file_unit << x_ps_min << " " << y_ps_min << " moveto\n"; file_unit << x_ps_max << " " << y_ps_min << " lineto\n"; file_unit << x_ps_max << " " << y_ps_max << " lineto\n"; file_unit << x_ps_min << " " << y_ps_max << " lineto\n"; file_unit << x_ps_min << " " << y_ps_min << " lineto\n"; file_unit << "stroke\n"; file_unit << "%\n"; file_unit << "% Set RGB line color to black.\n"; file_unit << "%\n"; file_unit << " 0.0000 0.0000 0.0000 setrgbcolor\n"; file_unit << "%\n"; file_unit << "% Set the font and its size:\n"; file_unit << "%\n"; file_unit << "/Times-Roman findfont\n"; file_unit << "0.50 inch scalefont\n"; file_unit << "setfont\n"; file_unit << "%\n"; file_unit << "% Print a title:\n"; file_unit << "%\n"; file_unit << "% 210 702 moveto\n"; file_unit << "%(Pointset) show\n"; file_unit << "%\n"; file_unit << "% Define a clipping polygon\n"; file_unit << "%\n"; file_unit << "newpath\n"; file_unit << x_ps_min_clip << " " << y_ps_min_clip << " moveto\n"; file_unit << x_ps_max_clip << " " << y_ps_min_clip << " lineto\n"; file_unit << x_ps_max_clip << " " << y_ps_max_clip << " lineto\n"; file_unit << x_ps_min_clip << " " << y_ps_max_clip << " lineto\n"; file_unit << x_ps_min_clip << " " << y_ps_min_clip << " lineto\n"; file_unit << "clip newpath\n"; // // Draw the nodes. // if ( node_num <= 200 ) { circle_size = 5; } else if ( node_num <= 500 ) { circle_size = 4; } else if ( node_num <= 1000 ) { circle_size = 3; } else if ( node_num <= 5000 ) { circle_size = 2; } else { circle_size = 1; } if ( 1 <= node_show ) { file_unit << "%\n"; file_unit << "% Draw filled dots at each node:\n"; file_unit << "%\n"; file_unit << "% Set the color to blue:\n"; file_unit << "%\n"; file_unit << "0.000 0.150 0.750 setrgbcolor\n"; file_unit << "%\n"; for ( node = 0; node < node_num; node++ ) { x_ps = ( int ) ( ( ( x_max - node_xy[0+node*2] ) * ( double ) ( x_ps_min ) + ( + node_xy[0+node*2] - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - node_xy[1+node*2] ) * ( double ) ( y_ps_min ) + ( node_xy[1+node*2] - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << "newpath " << x_ps << " " << y_ps << " " << circle_size << " 0 360 arc closepath fill\n"; } } // // Label the nodes. // if ( 2 <= node_show ) { file_unit << "%\n"; file_unit << "% Label the nodes:\n"; file_unit << "%\n"; file_unit << "% Set the color to darker blue:\n"; file_unit << "%\n"; file_unit << "0.000 0.250 0.850 setrgbcolor\n"; file_unit << "/Times-Roman findfont\n"; file_unit << "0.20 inch scalefont\n"; file_unit << "setfont\n"; file_unit << "%\n"; for ( node = 0; node < node_num; node++ ) { x_ps = ( int ) ( ( ( x_max - node_xy[0+node*2] ) * ( double ) ( x_ps_min ) + ( + node_xy[0+node*2] - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - node_xy[1+node*2] ) * ( double ) ( y_ps_min ) + ( node_xy[1+node*2] - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << "newpath " << x_ps << " " << y_ps + 5 << " moveto (" << node+1 << ") show\n"; } } // // Draw the triangles. // if ( 1 <= triangle_show ) { file_unit << "%\n"; file_unit << "% Set the RGB color to red.\n"; file_unit << "%\n"; file_unit << "0.900 0.200 0.100 setrgbcolor\n"; file_unit << "%\n"; file_unit << "% Draw the triangles.\n"; file_unit << "%\n"; for ( triangle = 0; triangle < tri_num; triangle++ ) { node = triangle_node[order[0]-1+triangle*6] - 1; x_ps = ( int ) ( ( ( x_max - node_xy[0+node*2] ) * ( double ) ( x_ps_min ) + ( + node_xy[0+node*2] - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - node_xy[1+node*2] ) * ( double ) ( y_ps_min ) + ( node_xy[1+node*2] - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << "newpath " << x_ps << " " << y_ps << " moveto\n"; for ( i = 1; i <= 6; i++ ) { ip1 = ( i % 6 ) + 1; node = triangle_node[order[ip1-1]-1+triangle*6] - 1; x_ps = ( int ) ( ( ( x_max - node_xy[0+node*2] ) * ( double ) ( x_ps_min ) + ( + node_xy[0+node*2] - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - node_xy[1+node*2] ) * ( double ) ( y_ps_min ) + ( node_xy[1+node*2] - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << x_ps << " " << y_ps << " lineto\n"; } file_unit << "stroke\n"; } } // // Label the triangles. // if ( 2 <= triangle_show ) { file_unit << "%\n"; file_unit << "% Label the triangles.\n"; file_unit << "%\n"; file_unit << "% Set the RGB color to darker red.\n"; file_unit << "%\n"; file_unit << "0.950 0.250 0.150 setrgbcolor\n"; file_unit << "/Times-Roman findfont\n"; file_unit << "0.20 inch scalefont\n"; file_unit << "setfont\n"; file_unit << "%\n"; for ( triangle = 0; triangle < tri_num; triangle++ ) { ave_x = 0.0; ave_y = 0.0; for ( i = 0; i < 6; i++ ) { node = triangle_node[i+triangle*6] - 1; ave_x = ave_x + node_xy[0+node*2]; ave_y = ave_y + node_xy[1+node*2]; } ave_x = ave_x / 6.0; ave_y = ave_y / 6.0; x_ps = ( int ) ( ( ( x_max - ave_x ) * ( double ) ( x_ps_min ) + ( + ave_x - x_min ) * ( double ) ( x_ps_max ) ) / ( x_max - x_min ) ); y_ps = ( int ) ( ( ( y_max - ave_y ) * ( double ) ( y_ps_min ) + ( ave_y - y_min ) * ( double ) ( y_ps_max ) ) / ( y_max - y_min ) ); file_unit << setw(4) << x_ps << " " << setw(4) << y_ps << " " << "moveto (" << triangle+1 << ") show\n"; } } file_unit << "%\n"; file_unit << "restore showpage\n"; file_unit << "%\n"; file_unit << "% End of page\n"; file_unit << "%\n"; file_unit << "%%Trailer\n"; file_unit << "%%EOF\n"; file_unit.close ( ); return; } //****************************************************************************80 void xy_set ( int nx, int ny, int node_num, double xl, double xr, double yb, double yt, double node_xy[] ) //****************************************************************************80 // // Purpose: // // XY_SET sets the XY coordinates of the nodes. // // Discussion: // // The nodes are laid out in an evenly spaced grid, in the unit square. // // The first node is at the origin. More nodes are created to the // right until the value of X = 1 is reached, at which point // the next layer is generated starting back at X = 0, and an // increased value of Y. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int NX, NY, the number of elements in the X and // Y direction. // // Input, int NODE_NUM, the number of nodes. // // Input, double XL, XR, YB, YT, the X coordinates of // the left and right sides of the rectangle, and the Y coordinates // of the bottom and top of the rectangle. // // Output, double NODE_XY[2*NODE_NUM], the nodes. // { int i; int j; for ( j = 1; j <= 2*ny-1; j++ ) { for ( i = 1; i <= 2*nx - 1; i++ ) { node_xy[0+(i-1+(j-1)*(2*nx-1))*2] = ( ( double ) ( 2 * nx - i - 1 ) * xl + ( double ) ( i - 1 ) * xr ) / ( double ) ( 2 * nx - 2 ); node_xy[1+(i-1+(j-1)*(2*nx-1))*2] = ( ( double ) ( 2 * ny - j - 1 ) * yb + ( double ) ( j - 1 ) * yt ) / ( double ) ( 2 * ny - 2 ); } } return; }