# include # include # include # include # include # include # include # include using namespace std; # include "c4lib.hpp" # include "r4lib.hpp" //****************************************************************************80 float c4_abs ( complex x ) //****************************************************************************80 // // Purpose: // // C4_ABS returns the absolute value of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 July 2008 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the value whose norm is desired. // // Output, float C4_ABS, the magnitude of X. // { float value; value = sqrt ( pow ( real ( x ), 2 ) + pow ( imag ( x ), 2 ) ); return value; } //****************************************************************************80 complex c4_acos ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_ACOS evaluates the inverse cosine of a C4. // // Discussion: // // Here we use the relationship: // // C4_ACOS ( Z ) = pi/2 - C4_ASIN ( Z ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 March 2014 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_ACOS, the function value. // { complex c2; float c2_imag; float c2_real; float r4_pi_half = 1.57079632679489661923; c2 = c4_asin ( c1 ); c2_real = r4_pi_half - real ( c2 ); c2_imag = - imag ( c2 ); c2 = complex ( c2_real, c2_imag ); return c2; } //****************************************************************************80 complex c4_acosh ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_ACOSH evaluates the inverse hyperbolic cosine of a C4. // // Discussion: // // Here we use the relationship: // // C4_ACOSH ( Z ) = i * C4_ACOS ( Z ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 March 2014 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_ACOSH, the function value. // { complex c2; c2 = c4_i ( ) * c4_acos ( c1 ); return c2; } //****************************************************************************80 complex c4_add ( complex c1, complex c2 ) //****************************************************************************80 // // Purpose: // // C4_ADD adds two C4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 March 2014 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, C2, the arguments. // // Output, complex C4_ADD, the sum of C1 and C2. // { complex c3; c3 = c1 + c2; return c3; } //****************************************************************************80 float c4_arg ( complex x ) //****************************************************************************80 // // Purpose: // // C4_ARG returns the argument of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 20 April 2008 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the value whose argument is desired. // // Output, float C4_ARG, the argument of X. // { float value; if ( imag ( x ) == 0.0 && real ( x ) == 0.0 ) { value = 0.0; } else { value = atan2 ( imag ( x ), real ( x ) ); } return value; } //****************************************************************************80 complex c4_asin ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_ASIN evaluates the inverse sine of a C4. // // Discussion: // // Here we use the relationship: // // C4_ASIN ( Z ) = - i * log ( i * z + sqrt ( 1 - z * z ) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_ASIN, the function value. // { complex c2; complex c3; complex c4; complex c5; complex ce; c2 = c4_i ( ); c5 = c4_one ( ) - c1 * c1; c3 = c4_sqrt ( c5 ); c4 = c4_log ( c3 + c2 * c1 ); ce = - c2 * c4; return ce; } //****************************************************************************80 complex c4_asinh ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_ASINH evaluates the inverse hyperbolic sine of a C4. // // Discussion: // // Here we use the relationship: // // C4_ASINH ( Z ) = - i * C4_ASIN ( i * Z ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_ASINH, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; c2 = c4_i ( ); c3 = c2 * c1; c4 = c4_asin ( c3 ); c5 = c2 * c4; c6 = - c5; return c6; } //****************************************************************************80 complex c4_atan ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_ATAN evaluates the inverse tangent of a C4. // // Discussion: // // Here we use the relationship: // // C4_ATAN ( Z ) = ( i / 2 ) * log ( ( 1 - i * z ) / ( 1 + i * z ) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_ATAN, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; complex c7; complex c8; complex c9; complex cx; c2 = c4_i ( ); c3 = c4_one ( ); c4 = c4_mul ( c2, c1 ); c5 = c4_sub ( c3, c4 ); c6 = c4_add ( c3, c4 ); c7 = c4_div ( c5, c6 ); c8 = c4_log ( c7 ); c9 = c4_mul ( c2, c8 ); cx = c9 / complex ( 2.0, 0.0 ); return cx; } //****************************************************************************80 complex c4_atanh ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_ATANH evaluates the inverse hyperbolic tangent of a C4. // // Discussion: // // Here we use the relationship: // // C4_ATANH ( Z ) = - i * C4_ATAN ( i * Z ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_ATANH, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; c2 = c4_i ( ); c3 = c4_mul ( c2, c1 ); c4 = c4_atan ( c3 ); c5 = c4_mul ( c2, c4 ); c6 = c4_neg ( c5 ); return c6; } //****************************************************************************80 complex c4_conj ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_CONJ conjugates a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_CONJ, the function value. // { complex c2; c2 = conj ( c1 ); return c2; } //****************************************************************************80 void c4_copy ( complex c1, complex c2 ) //****************************************************************************80 // // Purpose: // // C4_COPY copies a C4. // // Discussion: // // The order of the arguments may seem unnatural, but it is arranged so // that the call // // c4_copy ( c1, c2 ) // // mimics the assignment // // c1 = c2. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Output, complex C1, the copy of C2. // // Input, complex C2, the value to be copied. // { c1 = c2; return; } //****************************************************************************80 complex c4_cos ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_COS evaluates the cosine of a C4. // // Discussion: // // We use the relationship: // // C4_COS ( C ) = ( C4_EXP ( i * C ) + C4_EXP ( - i * C ) ) / 2 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_COS, the function value. // { complex c2; c2 = ( exp ( c1 * c4_i ( ) ) + exp ( - c1 * c4_i ( ) ) ) / complex ( 2.0, 0.0 ); return c2; } //****************************************************************************80 complex c4_cosh ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_COSH evaluates the hyperbolic cosine of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_COSH, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; c2 = c4_exp ( c1 ); c3 = c4_neg ( c1 ); c4 = c4_exp ( c3 ); c5 = c4_add ( c2, c4 ); c6 = c4_div_r4 ( c5, 2.0 ); return c6; } //****************************************************************************80 complex c4_cube_root ( complex x ) //****************************************************************************80 // // Purpose: // // C4_CUBE_ROOT returns the principal cube root of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the number whose cube root is desired. // // Output, complex C4_CUBE_ROOT, the cube root of X. // { float argument; float magnitude; complex value; argument = c4_arg ( x ); magnitude = c4_mag ( x ); if ( magnitude == 0.0 ) { value = complex ( 0.0, 0.0 ); } else { value = pow ( magnitude, ( float ) ( 1.0 / 3.0 ) ) * complex ( cos ( argument / 3.0 ), sin ( argument / 3.0 ) ); } return value; } //****************************************************************************80 complex c4_div ( complex c1, complex c2 ) //****************************************************************************80 // // Purpose: // // C4_DIV divides two C4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, C2, the arguments. // // Output, complex C4_DIV, the function value. // { float c2_norm; complex c3; float c3_imag; float c3_real; c2_norm = c4_abs ( c2 ); c3_real = ( real ( c1 ) * real ( c2 ) + imag ( c1 ) * imag ( c2 ) ) / c2_norm / c2_norm; c3_imag = ( imag ( c1 ) * real ( c2 ) - real ( c1 ) * imag ( c2 ) ) / c2_norm / c2_norm; c3 = complex ( c3_real, c3_imag ); return c3; } //****************************************************************************80 complex c4_div_r4 ( complex c1, float r ) //****************************************************************************80 // // Purpose: // // C4_DIV_R4 divides a C4 by an R4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the value to be divided. // // Input, float R, the divisor. // // Output, complex C4_DIV_R4, the function value. // { complex c2; c2 = c1 / r; return c2; } //****************************************************************************80 complex c4_exp ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_EXP exponentiates a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_EXP, the function value. // { complex c2; c2 = exp ( c1 ); return c2; } //****************************************************************************80 complex c4_i ( ) //****************************************************************************80 // // Purpose: // // C4_I returns the value of the imaginary unit, i as a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Output, complex C4_I, the value of complex i. // { complex value; value = complex ( 0.0, 1.0 ); return value; } //****************************************************************************80 float c4_imag ( complex c ) //****************************************************************************80 // // Purpose: // // C4_IMAG returns the imaginary part of a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C, the argument. // // Output, float C4_IMAG, the function value. // { float value; value = imag ( c ); return value; } //****************************************************************************80 complex c4_inv ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_INV inverts a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_INV, the function value; // { complex c2; c2 = c4_one ( ) / c1; return c2; } //****************************************************************************80 bool c4_le_l1 ( complex x, complex y ) //****************************************************************************80 // // Purpose: // // C4_LE_L1 := X <= Y for C4 values, and the L1 norm. // // Discussion: // // A C4 is a complex value. // // The L1 norm can be defined here as: // // C4_NORM_L1(X) = abs ( real (X) ) + abs ( imag (X) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, Y, the values to be compared. // // Output, bool C4_LE_L1, is TRUE if X <= Y. // { bool value; if ( r4_abs ( real ( x ) ) + r4_abs ( imag ( x ) ) <= r4_abs ( real ( y ) ) + r4_abs ( imag ( y ) ) ) { value = true; } else { value = false; } return value; } //****************************************************************************80 bool c4_le_l2 ( complex x, complex y ) //****************************************************************************80 // // Purpose: // // C4_LE_L2 := X <= Y for C4 values, and the L2 norm. // // Discussion: // // A C4 is a complex value. // // The L2 norm can be defined here as: // // C4_NORM_L2(X) = sqrt ( ( real (X) )^2 + ( imag (X) )^2 ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, Y, the values to be compared. // // Output, bool C4_LE_L2, is TRUE if X <= Y. // { bool value; if ( pow ( real ( x ), 2 ) + pow ( imag ( x ), 2 ) <= pow ( real ( y ), 2 ) + pow ( imag ( y ), 2 ) ) { value = true; } else { value = false; } return value; } //****************************************************************************80 bool c4_le_li ( complex x, complex y ) //****************************************************************************80 // // Purpose: // // C4_LE_LI := X <= Y for C4 values, and the L-oo norm. // // Discussion: // // A C4 is a complex value. // // The L-oo norm can be defined here as: // // C4_NORM_LI(X) = max ( abs ( real (X) ), abs ( imag (X) ) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, Y, the values to be compared. // // Output, bool C4_LE_LI, is TRUE if X <= Y. // { bool value; if ( r4_max ( r4_abs ( real ( x ) ), r4_abs ( imag ( x ) ) ) <= r4_max ( r4_abs ( real ( y ) ), r4_abs ( imag ( y ) ) ) ) { value = true; } else { value = false; } return value; } //****************************************************************************80 complex c4_log ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_LOG evaluates the logarithm of a C4. // // Discussion: // // Here we use the relationship: // // C4_LOG ( Z ) = LOG ( MAG ( Z ) ) + i * ARG ( Z ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_LOG, the function value. // { float arg; complex c2; float mag; arg = c4_arg ( c1 ); mag = c4_mag ( c1 ); c2 = complex ( log ( mag ), arg ); return c2; } //****************************************************************************80 float c4_mag ( complex x ) //****************************************************************************80 // // Purpose: // // C4_MAG returns the magnitude of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 20 April 2008 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the value whose norm is desired. // // Output, float C4_MAG, the magnitude of X. // { float value; value = sqrt ( pow ( real ( x ), 2 ) + pow ( imag ( x ), 2 ) ); return value; } //****************************************************************************80 complex c4_mul ( complex c1, complex c2 ) //****************************************************************************80 // // Purpose: // // C4_MUL multiplies two C4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, C2, the arguments. // // Output, complex C4_MUL, the function value. // { complex c3; c3 = c1 * c2; return c3; } //****************************************************************************80 complex c4_neg ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_NEG negates a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_NEG, the function value. // { complex c2; c2 = - c1; return c2; } //****************************************************************************80 complex c4_nint ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_NINT returns the nearest complex integer of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 May 2014 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the value to be NINT'ed. // // Output, complex C4_NINT, the NINT'ed value. // { float r; float r_min; float x; float x_min; float xc; float y; float y_min; float yc; complex value; xc = real ( c1 ); yc = imag ( c1 ); // // Lower left. // x = r4_floor ( real ( c1 ) ); y = r4_floor ( imag ( c1 ) ); r = pow ( x - xc, 2 ) + pow ( y - yc, 2 ); r_min = r; x_min = x; y_min = y; // // Lower right. // x = r4_floor ( real ( c1 ) ) + 1.0; y = r4_floor ( imag ( c1 ) ); r = pow ( x - xc, 2 ) + pow ( y - yc, 2 ); if ( r < r_min ) { r_min = r; x_min = x; y_min = y; } // // Upper right. // x = r4_floor ( real ( c1 ) ) + 1.0; y = r4_floor ( imag ( c1 ) ) + 1.0; r = pow ( x - xc, 2 ) + pow ( y - yc, 2 ); if ( r < r_min ) { r_min = r; x_min = x; y_min = y; } // // Upper left. // x = r4_floor ( real ( c1 ) ); y = r4_floor ( imag ( c1 ) ) + 1.0; r = pow ( x - xc, 2 ) + pow ( y - yc, 2 ); if ( r < r_min ) { r_min = r; x_min = x; y_min = y; } value = complex ( x_min, y_min ); return value; } //****************************************************************************80 float c4_norm_l1 ( complex x ) //****************************************************************************80 // // Purpose: // // C4_NORM_L1 evaluates the L1 norm of a C4. // // Discussion: // // A C4 is a complex value. // // Numbers of equal norm lie along diamonds centered at (0,0). // // The L1 norm can be defined here as: // // C4_NORM_L1(X) = abs ( real (X) ) + abs ( imag (X) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the value whose norm is desired. // // Output, float C4_NORM_L1, the norm of X. // { float value; value = r4_abs ( real ( x ) ) + r4_abs ( imag ( x ) ); return value; } //****************************************************************************80 float c4_norm_l2 ( complex x ) //****************************************************************************80 // // Purpose: // // C4_NORM_L2 evaluates the L2 norm of a C4. // // Discussion: // // A C4 is a complex value. // // Numbers of equal norm lie on circles centered at (0,0). // // The L2 norm can be defined here as: // // C4_NORM_L2(X) = sqrt ( ( real (X) )^2 + ( imag ( X ) )^2 ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the value whose norm is desired. // // Output, float C4_NORM_L2, the 2-norm of X. // { float value; value = sqrt ( pow ( real ( x ), 2 ) + pow ( imag ( x ), 2 ) ); return value; } //****************************************************************************80 float c4_norm_li ( complex x ) //****************************************************************************80 // // Purpose: // // C4_NORM_LI evaluates the L-oo norm of a C4. // // Discussion: // // A C4 is a complex value. // // Numbers of equal norm lie along squares whose centers are at (0,0). // // The L-oo norm can be defined here as: // // C4_NORM_LI(X) = max ( abs ( real (X) ), abs ( imag (X) ) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the value whose norm is desired. // // Output, float C4_NORM_LI, the L-oo norm of X. // { float value; value = r4_max ( r4_abs ( real ( x ) ), r4_abs ( imag ( x ) ) ); return value; } //****************************************************************************80 complex c4_normal_01 ( int &seed ) //****************************************************************************80 // // Purpose: // // C4_NORMAL_01 returns a unit pseudonormal C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input/output, int &SEED, a seed for the random number generator. // // Output, complex C4_NORMAL_01, a unit pseudonormal value. // { float pi = 3.141592653589793; float v1; float v2; complex value; float x_c; float x_r; v1 = r4_uniform_01 ( seed ); v2 = r4_uniform_01 ( seed ); x_r = sqrt ( - 2.0 * log ( v1 ) ) * cos ( 2.0 * pi * v2 ); x_c = sqrt ( - 2.0 * log ( v1 ) ) * sin ( 2.0 * pi * v2 ); value = complex ( x_r, x_c ); return value; } //****************************************************************************80 complex c4_one ( ) //****************************************************************************80 // // Purpose: // // C4_ONE returns the value of complex 1. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Output, complex C4_ONE, the value of complex 1. // { complex value; value = complex ( 1.0, 0.0); return value; } //****************************************************************************80 void c4_print ( complex a, string title ) //****************************************************************************80 // // Purpose: // // C4_PRINT prints a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex A, the value to be printed. // // Input, string TITLE, a title. // { cout << title << " ( " << setw(14) << real ( a ) << ", " << setw(14) << imag ( a ) << " )\n"; return; } //****************************************************************************80 float c4_real ( complex c ) //****************************************************************************80 // // Purpose: // // C4_REAL returns the real part of a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C, the complex number. // // Output, float C4_REAL, the function value. // { float value; value = real ( c ); return value; } //****************************************************************************80 complex c4_sin ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_SIN evaluates the sine of a C4. // // Discussion: // // We use the relationship: // // C4_SIN ( C ) = - i * ( C4_EXP ( i * C ) - C4_EXP ( - i * C ) ) / 2 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_SIN, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; complex c7; complex c8; complex c9; complex cx; float r; c2 = c4_i ( ); c3 = c4_mul ( c2, c1 ); c4 = c4_exp ( c3 ); c5 = c4_neg ( c3 ); c6 = c4_exp ( c5 ); c7 = c4_sub ( c4, c6 ); r = 2.0; c8 = c4_div_r4 ( c7, r ); c9 = c4_mul ( c8, c2 ); cx = c4_neg ( c9 ); return cx; } //****************************************************************************80 complex c4_sinh ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_SINH evaluates the hyperbolic sine of a C4. // // Discussion: // // We use the relationship: // // C4_SINH ( C ) = ( C4_EXP ( C ) - C4_EXP ( - i * C ) ) / 2 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_SINH, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; float r; c2 = c4_exp ( c1 ); c3 = c4_neg ( c1 ); c4 = c4_exp ( c3 ); c5 = c4_sub ( c2, c4 ); r = 2.0; c6 = c4_div_r4 ( c5, r ); return c6; } //****************************************************************************80 complex c4_sqrt ( complex x ) //****************************************************************************80 // // Purpose: // // C4_SQRT returns the principal square root of a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, complex X, the number whose square root is desired. // // Output, complex C4_SQRT, the square root of X. // { float argument; float magnitude; complex value; argument = c4_arg ( x ); magnitude = c4_mag ( x ); if ( magnitude == 0.0 ) { value = complex ( 0.0, 0.0 ); } else { value = sqrt ( magnitude ) * complex ( cos ( argument / 2.0 ), sin ( argument / 2.0 ) ); } return value; } //****************************************************************************80 complex c4_sub ( complex c1, complex c2 ) //****************************************************************************80 // // Purpose: // // C4_SUB subtracts two C4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, C2, the arguments. // // Output, complex C4_SUB, the function value. // { complex c3; c3 = c1 - c2; return c3; } //****************************************************************************80 void c4_swap ( complex *x, complex *y ) //****************************************************************************80 // // Purpose: // // C4_SWAP swaps two C4's. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input/output, complex *X, *Y. On output, the values of X and // Y have been interchanged. // { complex z; z = *x; *x = *y; *y = z; return; } //****************************************************************************80 complex c4_tan ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_TAN evaluates the tangent of a C4. // // Discussion: // // We use the relationship: // // C4_TAN ( C ) = - i * ( C4_EXP ( i * C ) - C4_EXP ( - i * C ) ) // / ( C4_EXP ( I * C ) + C4_EXP ( - i * C ) ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_TAN, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; complex c7; complex c8; complex c9; complex cx; complex ce; c2 = c4_i ( ); c3 = c4_mul ( c2, c1 ); c4 = c4_neg ( c3 ); c5 = c4_exp ( c3 ); c6 = c4_exp ( c4 ); c7 = c4_sub ( c5, c6 ); c8 = c4_add ( c5, c6 ); c9 = c4_div ( c7, c8 ); cx = c4_mul ( c2, c9 ); ce = c4_neg ( cx ); return ce; } //****************************************************************************80 complex c4_tanh ( complex c1 ) //****************************************************************************80 // // Purpose: // // C4_TANH evaluates the hyperbolic tangent of a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C1, the argument. // // Output, complex C4_TANH, the function value. // { complex c2; complex c3; complex c4; complex c5; complex c6; complex c7; c2 = c4_exp ( c1 ); c3 = c4_neg ( c1 ); c4 = c4_exp ( c3 ); c5 = c4_sub ( c2, c4 ); c6 = c4_add ( c2, c4 ); c7 = c4_div ( c5, c6 ); return c7; } //****************************************************************************80 void c4_to_cartesian ( complex c, float *x, float *y ) //****************************************************************************80 // // Purpose: // // C4_TO_CARTESIAN converts a C4 to Cartesian form. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C, the argument. // // Output, float *X, *Y, the Cartesian form. // { *x = real ( c ); *y = imag ( c ); return; } //****************************************************************************80 void c4_to_polar ( complex c, float *r, float *theta ) //****************************************************************************80 // // Purpose: // // C4_TO_POLAR converts a C4 to polar form. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, complex C, the argument. // // Output, float *R, *THETA, the polar form. // { *r = c4_abs ( c ); *theta = c4_arg ( c ); return; } //****************************************************************************80 complex c4_uniform_01 ( int &seed ) //****************************************************************************80 // // Purpose: // // C4_UNIFORM_01 returns a unit pseudorandom C4. // // Discussion: // // The angle should be uniformly distributed between 0 and 2 * PI, // the square root of the radius uniformly distributed between 0 and 1. // // This results in a uniform distribution of values in the unit circle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input/output, int &SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, complex C4_UNIFORM_01, a pseudorandom complex value. // { int i4_huge = 2147483647; int k; float pi = 3.1415926; float r; float theta; complex value; if ( seed == 0 ) { cerr << "\n"; cerr << "C4_UNIFORM_01 - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = sqrt ( ( float ) ( seed ) * 4.656612875E-10 ); k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } theta = 2.0 * pi * ( ( float ) ( seed ) * 4.656612875E-10 ); value = complex ( r * cos ( theta ), r * sin ( theta ) ); return value; } //****************************************************************************80 complex c4_zero ( ) //****************************************************************************80 // // Purpose: // // C4_ZERO returns the value of 0 as a C4. // // Discussion: // // A C4 is a complex value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Output, complex C4_ZERO, the value of complex 0. // { complex value; value = complex ( 0.0, 0.0 ); return value; } //****************************************************************************80 void c4mat_add ( int m, int n, complex alpha, complex a[], complex beta, complex b[], complex c[] ) //****************************************************************************80 // // Purpose: // // C4MAT_ADD combines two C4MAT's using complex scalar factors. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex single precision values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, complex ALPHA, the first scale factor. // // Input, complex A[M*N], the first matrix. // // Input, complex BETA, the second scale factor. // // Input, complex B[M*N], the second matrix. // // Output, complex C[M*N], the result. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { c[i+j*m] = alpha * a[i+j*m] + beta * b[i+j*m]; } } return; } //****************************************************************************80 void c4mat_add_r4 ( int m, int n, float alpha, complex a[], float beta, complex b[], complex c[] ) //****************************************************************************80 // // Purpose: // // C4MAT_ADD_R4 combines two C4MAT's using real scalar factors. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex float precision values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, float ALPHA, the first scale factor. // // Input, complex A[M*N], the first matrix. // // Input, float BETA, the second scale factor. // // Input, complex B[M*N], the second matrix. // // Output, complex C[M*N], the result. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { c[i+j*m] = alpha * a[i+j*m] + beta * b[i+j*m]; } } return; } //****************************************************************************80 void c4mat_copy ( int m, int n, complex a1[], complex a2[] ) //****************************************************************************80 // // Purpose: // // C4MAT_COPY copies one C4MAT to another. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, complex A1[M*N], the matrix to be copied. // // Output, complex A2[M*N], the copy of A1. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a2[i+j*m] = a1[i+j*m]; } } return; } //****************************************************************************80 complex *c4mat_copy_new ( int m, int n, complex a1[] ) //****************************************************************************80 // // Purpose: // // C4MAT_COPY_NEW copies one C4MAT to a "new" C4MAT. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, complex A1[M*N], the matrix to be copied. // // Output, complex C4MAT_COPY_NEW[M*N], the copy of A1. // { complex *a2; int i; int j; a2 = new complex [m*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a2[i+j*m] = a1[i+j*m]; } } return a2; } //****************************************************************************80 void c4mat_fss ( int n, complex a[], int nb, complex x[] ) //****************************************************************************80 // // Purpose: // // C4MAT_FSS factors and solves a system with multiple right hand sides. // // Discussion: // // This routine uses partial pivoting, but no pivot vector is required. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be positive. // // Input/output, complex A[N*N]. // On input, A is the coefficient matrix of the linear system. // On output, A is in unit upper triangular form, and // represents the U factor of an LU factorization of the // original coefficient matrix. // // Input, int NB, the number of right hand sides. // // Input/output, complex X[N*NB], on input, the right hand sides of the // linear systems. On output, the solutions of the linear systems. // { int i; int ipiv; int j; int jcol; float piv; complex t; for ( jcol = 1; jcol <= n; jcol++ ) { // // Find the maximum element in column I. // piv = c4_abs ( a[jcol-1+(jcol-1)*n] ); ipiv = jcol; for ( i = jcol+1; i <= n; i++ ) { if ( piv < c4_abs ( a[i-1+(jcol-1)*n] ) ) { piv = c4_abs ( a[i-1+(jcol-1)*n] ); ipiv = i; } } if ( piv == 0.0 ) { cout << "\n"; cout << "C4MAT_FSS - Fatal error!\n"; cout << " Zero pivot on step " << jcol << "\n"; exit ( 1 ); } // // Switch rows JCOL and IPIV, and X. // if ( jcol != ipiv ) { for ( j = 1; j <= n; j++ ) { t = a[jcol-1+(j-1)*n]; a[jcol-1+(j-1)*n] = a[ipiv-1+(j-1)*n]; a[ipiv-1+(j-1)*n] = t; } for ( j = 0; j < nb; j++ ) { t = x[jcol-1+j*n]; x[jcol-1+j*n] = x[ipiv-1+j*n]; x[ipiv-1+j*n] = t; } } // // Scale the pivot row. // t = a[jcol-1+(jcol-1)*n]; a[jcol-1+(jcol-1)*n] = 1.0; for ( j = jcol+1; j <= n; j++ ) { a[jcol-1+(j-1)*n] = a[jcol-1+(j-1)*n] / t; } for ( j = 0; j < nb; j++ ) { x[jcol-1+j*n] = x[jcol-1+j*n] / t; } // // Use the pivot row to eliminate lower entries in that column. // for ( i = jcol+1; i <= n; i++ ) { if ( a[i-1+(jcol-1)*n] != c4_zero ( ) ) { t = - a[i-1+(jcol-1)*n]; a[i-1+(jcol-1)*n] = 0.0; for ( j = jcol+1; j <= n; j++ ) { a[i-1+(j-1)*n] = a[i-1+(j-1)*n] + t * a[jcol-1+(j-1)*n]; } for ( j = 0; j < nb; j++ ) { x[i-1+j*n] = x[i-1+j*n] + t * x[jcol-1+j*n]; } } } } // // Back solve. // for ( jcol = n; 2 <= jcol; jcol-- ) { for ( i = 1; i < jcol; i++ ) { for ( j = 0; j < nb; j++ ) { x[i-1+j*n] = x[i-1+j*n] - a[i-1+(jcol-1)*n] * x[jcol-1+j*n]; } } } return; } //****************************************************************************80 complex *c4mat_fss_new ( int n, complex a[], int nb, complex b[] ) //****************************************************************************80 // // Purpose: // // C4MAT_FSS_NEW factors and solves a system with multiple right hand sides. // // Discussion: // // This routine uses partial pivoting, but no pivot vector is required. // // A C4MAT is a doubly dimensioned array of C4 values, stored as a vector // in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // N must be positive. // // Input/output, complex A[N*N]. // On input, A is the coefficient matrix of the linear system. // On output, A is in unit upper triangular form, and // represents the U factor of an LU factorization of the // original coefficient matrix. // // Input, int NB, the number of right hand sides. // // Input, complex B[N*NB], the right hand sides of the linear systems. // // Output, complex C4MAT_FSS_NEW[N*NB], the solutions of the // linear systems. // { int i; int ipiv; int j; int jcol; float piv; complex t; complex *x; x = new complex [n*nb]; for ( j = 0; j < nb; j++ ) { for ( i = 0; i < n; i++ ) { x[i+j*n] = b[i+j*n]; } } for ( jcol = 1; jcol <= n; jcol++ ) { // // Find the maximum element in column I. // piv = c4_abs ( a[jcol-1+(jcol-1)*n] ); ipiv = jcol; for ( i = jcol + 1; i <= n; i++ ) { if ( piv < c4_abs ( a[i-1+(jcol-1)*n] ) ) { piv = c4_abs ( a[i-1+(jcol-1)*n] ); ipiv = i; } } if ( piv == 0.0 ) { cerr << "\n"; cerr << "C4MAT_FSS_NEW - Fatal error!\n"; cerr << " Zero pivot on step " << jcol << "\n"; exit ( 1 ); } // // Switch rows JCOL and IPIV, and X. // if ( jcol != ipiv ) { for ( j = 1; j <= n; j++ ) { t = a[jcol-1+(j-1)*n]; a[jcol-1+(j-1)*n] = a[ipiv-1+(j-1)*n]; a[ipiv-1+(j-1)*n] = t; } for ( j = 0; j < nb; j++ ) { t = x[jcol-1+j*n]; x[jcol-1+j*n] = x[ipiv-1+j*n]; x[ipiv-1+j*n] = t; } } // // Scale the pivot row. // t = a[jcol-1+(jcol-1)*n]; a[jcol-1+(jcol-1)*n] = 1.0; for ( j = jcol + 1; j <= n; j++ ) { a[jcol-1+(j-1)*n] = a[jcol-1+(j-1)*n] / t; } for ( j = 0; j < nb; j++ ) { x[jcol-1+j*n] = x[jcol-1+j*n] / t; } // // Use the pivot row to eliminate lower entries in that column. // for ( i = jcol+1; i <= n; i++ ) { if ( a[i-1+(jcol-1)*n] != c4_zero ( ) ) { t = - a[i-1+(jcol-1)*n]; a[i-1+(jcol-1)*n] = 0.0; for ( j = jcol+1; j <= n; j++ ) { a[i-1+(j-1)*n] = a[i-1+(j-1)*n] + t * a[jcol-1+(j-1)*n]; } for ( j = 0; j < nb; j++ ) { x[i-1+j*n] = x[i-1+j*n] + t * x[jcol-1+j*n]; } } } } // // Back solve. // for ( jcol = n; 2 <= jcol; jcol-- ) { for ( i = 1; i < jcol; i++ ) { for ( j = 0; j < nb; j++ ) { x[i-1+j*n] = x[i-1+j*n] - a[i-1+(jcol-1)*n] * x[jcol-1+j*n]; } } } return x; } //****************************************************************************80 complex *c4mat_identity_new ( int n ) //****************************************************************************80 // // Purpose: // // C4MAT_IDENTITY_NEW sets a C4MAT to the identity. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the order of the matrix. // // Output, complex C4MAT_IDENTITY_NEW[N*N], the matrix. // { complex *a; int i; int j; a = new complex [n*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < n; i++ ) { if ( i == j ) { a[i+j*n] = complex ( 1.0, 0.0 ); } else { a[i+j*n] = complex ( 0.0, 0.0 ); } } } return a; } //****************************************************************************80 complex *c4mat_indicator_new ( int m, int n ) //****************************************************************************80 // // Purpose: // // C4MAT_INDICATOR_NEW returns the C4MAT indicator matrix. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Output, complex C4MAT_INDICATOR_NEW[M*N], the matrix. // { complex *a; int i; int j; a = new complex [m*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a[i+j*m] = complex ( i, j ); } } return a; } //****************************************************************************80 void c4mat_minvm ( int n1, int n2, complex a[], complex b[], complex c[] ) //****************************************************************************80 // // Purpose: // // C4MAT_MINVM returns inverse(A) * B for C4MAT's. // // Discussion: // // A C4MAT is an array of C4 values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N1, N2, the order of the matrices. // // Input, complex A[N1*N1], B[N1*N2], the matrices. // // Output, complex C[N1*N2], the result, // C = inverse(A) * B. // { complex *alu; alu = c4mat_copy_new ( n1, n1, a ); c4mat_copy ( n1, n2, b, c ); c4mat_fss ( n1, alu, n2, c ); delete [] alu; return; } //****************************************************************************80 complex *c4mat_minvm_new ( int n1, int n2, complex a[], complex b[] ) //****************************************************************************80 // // Purpose: // // C4MAT_MINVM_NEW returns inverse(A) * B for C4MAT's. // // Discussion: // // A C4MAT is an array of C4 values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N1, N2, the order of the matrices. // // Input, complex A[N1*N1], B[N1*N2], the matrices. // // Output, complex C4MAT_MINVM_NEW[N1*N2], the result, // C = inverse(A) * B. // { complex *alu; complex *c; alu = c4mat_copy_new ( n1, n1, a ); c = c4mat_fss_new ( n1, alu, n2, b ); delete [] alu; return c; } //****************************************************************************80 void c4mat_mm ( int n1, int n2, int n3, complex a[], complex b[], complex c[] ) //****************************************************************************80 // // Purpose: // // C4MAT_MM multiplies two matrices. // // Discussion: // // A C4MAT is a doubly dimensioned array of C4 values, stored as a vector // in column-major order. // // For this routine, the result is returned as the function value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N1, N2, N3, the order of the matrices. // // Input, complex A[N1*N2], complex B[N2*N3], // the matrices to multiply. // // Output, complex C[N1*N3], the product matrix C = A * B. // { complex *c1; int i; int j; int k; c1 = new complex [n1*n3]; for ( i = 0; i < n1; i ++ ) { for ( j = 0; j < n3; j++ ) { c1[i+j*n1] = 0.0; for ( k = 0; k < n2; k++ ) { c1[i+j*n1] = c1[i+j*n1] + a[i+k*n1] * b[k+j*n2]; } } } c4mat_copy ( n1, n3, c1, c ); delete [] c1; return; } //****************************************************************************80 complex *c4mat_mm_new ( int n1, int n2, int n3, complex a[], complex b[] ) //****************************************************************************80 // // Purpose: // // C4MAT_MM_NEW multiplies two matrices. // // Discussion: // // A C4MAT is a doubly dimensioned array of C4 values, stored as a vector // in column-major order. // // For this routine, the result is returned as the function value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 June 2011 // // Author: // // John Burkardt // // Parameters: // // Input, int N1, N2, N3, the order of the matrices. // // Input, complex A[N1*N2], complex B[N2*N3], // the matrices to multiply. // // Output, complex C4MAT_MM_NEW[N1*N3], the product matrix C = A * B. // { complex *c; int i; int j; int k; c = new complex [n1*n3]; for ( i = 0; i < n1; i ++ ) { for ( j = 0; j < n3; j++ ) { c[i+j*n1] = 0.0; for ( k = 0; k < n2; k++ ) { c[i+j*n1] = c[i+j*n1] + a[i+k*n1] * b[k+j*n2]; } } } return c; } //****************************************************************************80 void c4mat_nint ( int m, int n, complex a[] ) //****************************************************************************80 // // Purpose: // // C4MAT_NINT rounds the entries of a C4MAT. // // Discussion: // // A C4MAT is an array of complex values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns of A. // // Input/output, complex A[M*N], the matrix to be NINT'ed. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a[i+j*m] = complex ( r4_nint ( real ( a[i+j*m] ) ), r4_nint ( imag ( a[i+j*m] ) ) ); } } return; } //****************************************************************************80 float c4mat_norm_fro ( int m, int n, complex a[] ) //****************************************************************************80 // // Purpose: // // C4MAT_NORM_FRO returns the Frobenius norm of a C4MAT. // // Discussion: // // A C4MAT is an array of C4 values. // // The Frobenius norm is defined as // // C4MAT_NORM_FRO = sqrt ( // sum ( 1 <= I <= M ) Sum ( 1 <= J <= N ) |A(I,J)| ) // // The matrix Frobenius-norm is not derived from a vector norm, but // is compatible with the vector L2 norm, so that: // // c4vec_norm_l2 ( A*x ) <= c4mat_norm_fro ( A ) * c4vec_norm_l2 ( x ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the order of the matrix. // // Input, complex A[M*N], the matrix. // // Output, float C4MAT_NORM_FRO, the Frobenius norm of A. // { int i; int j; float value; value = 0.0; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { value = value + pow ( real ( a[i+j*m] ), 2 ) + pow ( imag ( a[i+j*m] ), 2 ); } } value = sqrt ( value ); return value; } //****************************************************************************80 float c4mat_norm_l1 ( int m, int n, complex a[] ) //****************************************************************************80 // // Purpose: // // C4MAT_NORM_L1 returns the matrix L1 norm of a C4MAT. // // Discussion: // // A C4MAT is an MxN array of C4's, stored by (I,J) -> [I+J*M]. // // The matrix L1 norm is defined as: // // C4MAT_NORM_L1 = max ( 1 <= J <= N ) // sum ( 1 <= I <= M ) abs ( A(I,J) ). // // The matrix L1 norm is derived from the vector L1 norm, and // satisifies: // // c4vec_norm_l1 ( A * x ) <= c4mat_norm_l1 ( A ) * c4vec_norm_l1 ( x ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows in A. // // Input, int N, the number of columns in A. // // Input, complex A[M*N], the matrix whose L1 norm is desired. // // Output, float C4MAT_NORM_L1, the L1 norm of A. // { float col_sum; int i; int j; float value; value = 0.0; for ( j = 0; j < n; j++ ) { col_sum = 0.0; for ( i = 0; i < m; i++ ) { col_sum = col_sum + c4_abs ( a[i+j*m] ); } value = r4_max ( value, col_sum ); } return value; } //****************************************************************************80 float c4mat_norm_li ( int m, int n, complex a[] ) //****************************************************************************80 // // Purpose: // // C4MAT_NORM_LI returns the matrix L-oo norm of a C4MAT. // // Discussion: // // A C4MAT is an array of C4 values. // // The matrix L-oo norm is defined as: // // C4MAT_NORM_LI = max ( 1 <= I <= M ) sum ( 1 <= J <= N ) abs ( A(I,J) ). // // The matrix L-oo norm is derived from the vector L-oo norm, // and satisifies: // // c4vec_norm_li ( A * x ) <= c4mat_norm_li ( A ) * c4vec_norm_li ( x ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows in A. // // Input, int N, the number of columns in A. // // Input, complex A[M*N], the matrix whose L-oo // norm is desired. // // Output, float C4MAT_NORM_LI, the L-oo norm of A. // { int i; int j; float row_sum; float value; value = 0.0; for ( i = 0; i < m; i++ ) { row_sum = 0.0; for ( j = 0; j < n; j++ ) { row_sum = row_sum + c4_abs ( a[i+j*m] ); } value = r4_max ( value, row_sum ); } return value; } //****************************************************************************80 void c4mat_print ( int m, int n, complex a[], string title ) //****************************************************************************80 // // Purpose: // // C4MAT_PRINT prints a C4MAT. // // Discussion: // // A C4MAT is an array of complex values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns in the matrix. // // Input, complex A[M*N], the matrix. // // Input, string TITLE, a title. // { c4mat_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void c4mat_print_some ( int m, int n, complex a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // C4MAT_PRINT_SOME prints some of a C4MAT. // // Discussion: // // A C4MAT is an array of complex values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 20 April 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns in the matrix. // // Input, complex A[M*N], the matrix. // // Input, int ILO, JLO, IHI, JHI, the first row and // column, and the last row and column to be printed. // // Input, string TITLE, a title. // { complex c; int i; int i2hi; int i2lo; int inc; int incx = 4; int j; int j2; int j2hi; int j2lo; cout << "\n"; cout << title << "\n"; if ( m <= 0 || n <= 0 ) { cout << "\n"; cout << " (None)\n"; return; } // // Print the columns of the matrix, in strips of INCX. // for ( j2lo = jlo; j2lo <= i4_min ( jhi, n ); j2lo = j2lo + incx ) { j2hi = j2lo + incx - 1; if ( n < j2hi ) { j2hi = n; } if ( jhi < j2hi ) { j2hi = jhi; } inc = j2hi + 1 - j2lo; cout << "\n"; cout << " Col: "; for ( j = j2lo; j <= j2hi; j++ ) { j2 = j + 1 - j2lo; cout << " " << setw(10) << j << " "; } cout << "\n"; cout << " Row\n"; cout << " ---\n"; // // Determine the range of the rows in this strip. // i2lo = ilo; if ( i2lo < 1 ) { i2lo = 1; } i2hi = ihi; if ( m < i2hi ) { i2hi = m; } for ( i = i2lo; i <= i2hi; i++ ) { cout << setw(5) << i << ":"; // // Print out (up to) INCX entries in row I, that lie in the current strip. // for ( j2 = 1; j2 <= inc; j2++ ) { j = j2lo - 1 + j2; c = a[i-1+(j-1)*m]; cout << " " << setw(8) << real ( c ) << " " << setw(8) << imag ( c ); } cout << "\n"; } } return; } //****************************************************************************80 void c4mat_scale ( int m, int n, complex alpha, complex a[] ) //****************************************************************************80 // // Purpose: // // C4MAT_SCALE scales a C4MAT by a complex scalar factor. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex float precision values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, complex ALPHA, the scale factor. // // Input/output, complex A[M*N], the matrix to be scaled. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a[i+j*m] = a[i+j*m] * alpha; } } return; } //****************************************************************************80 void c4mat_scale_r4 ( int m, int n, float alpha, complex a[] ) //****************************************************************************80 // // Purpose: // // C4MAT_SCALE_R4 scales a C4MAT by a real scalar factor. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex float precision values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, float ALPHA, the scale factor. // // Input/output, complex A[M*N], the matrix to be scaled. // { int i; int j; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a[i+j*m] = a[i+j*m] * alpha; } } return; } //****************************************************************************80 void c4mat_uniform_01 ( int m, int n, int &seed, complex c[] ) //****************************************************************************80 // // Purpose: // // C4MAT_UNIFORM_01 returns a unit pseudorandom C4MAT. // // Discussion: // // The angles should be uniformly distributed between 0 and 2 * PI, // the square roots of the radius uniformly distributed between 0 and 1. // // This results in a uniform distribution of values in the unit circle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 August 2009 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input, int M, N, the number of rows and columns in the matrix. // // Input/output, int &SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, complex C[M*N], the pseudorandom complex matrix. // { int i; int i4_huge = 2147483647; int j; float r; int k; float pi = 3.1415926; float theta; if ( seed == 0 ) { cerr << "\n"; cerr << "C4MAT_UNIFORM_01 - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = sqrt ( ( float ) ( seed ) * 4.656612875E-10 ); k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } theta = 2.0 * pi * ( ( float ) ( seed ) * 4.656612875E-10 ); c[i+j*m] = r * complex ( cos ( theta ), sin ( theta ) ); } } return; } //****************************************************************************80 complex *c4mat_uniform_01_new ( int m, int n, int &seed ) //****************************************************************************80 // // Purpose: // // C4MAT_UNIFORM_01_NEW returns a new unit pseudorandom C4MAT. // // Discussion: // // The angles should be uniformly distributed between 0 and 2 * PI, // the square roots of the radius uniformly distributed between 0 and 1. // // This results in a uniform distribution of values in the unit circle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 June 2015 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input, int M, N, the number of rows and columns in the matrix. // // Input/output, int &SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, complex C4MAT_UNIFORM_01[M*N], the pseudorandom complex matrix. // { complex *c; int i; const int i4_huge = 2147483647; int j; float r; int k; const float r4_pi = 3.1415926; float theta; if ( seed == 0 ) { cerr << "\n"; cerr << "C4MAT_UNIFORM_01_NEW - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } c = new complex [m*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = sqrt ( ( float ) ( seed ) * 4.656612875E-10 ); k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } theta = 2.0 * r4_pi * ( ( float ) ( seed ) * 4.656612875E-10 ); c[i+j*m] = r * complex ( cos ( theta ), sin ( theta ) ); } } return c; } //****************************************************************************80 complex *c4mat_zero_new ( int m, int n ) //****************************************************************************80 // // Purpose: // // C4MAT_ZERO_NEW returns a new zeroed C4MAT. // // Discussion: // // An C4MAT is a doubly dimensioned array of complex float precision values, // which may be stored as a vector in column-major order. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Output, complex C4MAT_ZERO_NEW[M*N], the zeroed matrix. // { complex *a; int i; int j; a = new complex [m*n]; for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { a[i+j*m] = 0.0; } } return a; } //****************************************************************************80 void c4vec_copy ( int n, complex a1[], complex a2[] ) //****************************************************************************80 // // Purpose: // // C4VEC_COPY copies a C4VEC. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vectors. // // Input, complex A1[N], the vector to be copied. // // Output, complex A2[N], the copy of A1. // { int i; for ( i = 0; i < n; i++ ) { a2[i] = a1[i]; } return; } //****************************************************************************80 complex *c4vec_copy_new ( int n, complex a1[] ) //****************************************************************************80 // // Purpose: // // C4VEC_COPY_NEW copies a C4VEC to a "new" C4VEC. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vectors. // // Input, complex A1[N], the vector to be copied. // // Output, complex C4VEC_COPY_NEW[N], the copy of A1. // { complex *a2; int i; a2 = new complex [n]; for ( i = 0; i < n; i++ ) { a2[i] = a1[i]; } return a2; } //****************************************************************************80 complex *c4vec_indicator_new ( int n ) //****************************************************************************80 // // Purpose: // // C4VEC_INDICATOR_NEW sets a C4VEC to the indicator vector. // // Discussion: // // A C4VEC is a vector of complex values. // // X(1:N) = ( 1-1i, 2-2i, 3-3i, 4-4i, ... ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of elements of A. // // Output, complex C4VEC_INDICATOR_NEW[N], the array. // { complex *a; int i; a = new complex [n]; for ( i = 0; i < n; i++ ) { a[i] = complex ( i+1, -i-1 ); } return a; } //****************************************************************************80 void c4vec_nint ( int n, complex a[] ) //****************************************************************************80 // // Purpose: // // C4VEC_NINT rounds the entries of a C4VEC. // // Discussion: // // A C4VEC is a vector of complex values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input/output, complex A[N], the vector to be nint'ed. // { int i; for ( i = 0; i < n; i++ ) { a[i] = c4_nint ( a[i] ); } return; } //****************************************************************************80 float c4vec_norm_l2 ( int n, complex a[] ) //****************************************************************************80 // // Purpose: // // C4VEC_NORM_L2 returns the L2 norm of a C4VEC. // // Discussion: // // The vector L2 norm is defined as: // // value = sqrt ( sum ( 1 <= I <= N ) conjg ( A(I) ) * A(I) ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in A. // // Input, complex A[N], the vector whose L2 norm is desired. // // Output, float C4VEC_NORM_L2, the L2 norm of A. // { int i; float value; value = 0.0; for ( i = 0; i < n; i++ ) { value = value + real ( a[i] ) * real ( a[i] ) + imag ( a[i] ) * imag ( a[i] ); } value = sqrt ( value ); return value; } //****************************************************************************80 void c4vec_print ( int n, complex a[], string title ) //****************************************************************************80 // // Purpose: // // C4VEC_PRINT prints a C4VEC. // // Discussion: // // A C4VEC is a vector of complex values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 September 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, complex A[N], the vector to be printed. // // Input, string TITLE, a title. // { int i; cout << "\n"; cout << title << "\n"; cout << "\n"; for ( i = 0; i < n; i++ ) { cout << " " << setw(8) << i << ": " << real ( a[i] ) << " " << imag ( a[i] ) << "\n"; } return; } //****************************************************************************80 void c4vec_print_part ( int n, complex a[], int max_print, string title ) //****************************************************************************80 // // Purpose: // // C4VEC_PRINT_PART prints "part" of a C4VEC. // // Discussion: // // The user specifies MAX_PRINT, the maximum number of lines to print. // // If N, the size of the vector, is no more than MAX_PRINT, then // the entire vector is printed, one entry per line. // // Otherwise, if possible, the first MAX_PRINT-2 entries are printed, // followed by a line of periods suggesting an omission, // and the last entry. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 22 June 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of the vector. // // Input, complex A[N], the vector to be printed. // // Input, int MAX_PRINT, the maximum number of lines // to print. // // Input, string TITLE, a title. // { int i; if ( max_print <= 0 ) { return; } if ( n <= 0 ) { return; } cout << "\n"; cout << title << "\n"; cout << "\n"; if ( n <= max_print ) { for ( i = 0; i < n; i++ ) { cout << " " << setw(8) << i << " " << setw(14) << real ( a[i] ) << " " << setw(14) << imag ( a[i] ) << "\n"; } } else if ( 3 <= max_print ) { for ( i = 0; i < max_print - 2; i++ ) { cout << " " << setw(8) << i << " " << setw(14) << real ( a[i] ) << " " << setw(14) << imag ( a[i] ) << "\n"; } cout << " ........ .............. ..............\n"; i = n - 1; cout << " " << setw(8) << i << " " << setw(14) << real ( a[i] ) << " " << setw(14) << imag ( a[i] ) << "\n"; } else { for ( i= 0; i < max_print - 1; i++ ) { cout << " " << setw(8) << i << " " << setw(14) << real ( a[i] ) << " " << setw(14) << imag ( a[i] ) << "\n"; } i = max_print - 1; cout << " " << setw(8) << i << " " << setw(14) << real ( a[i] ) << " " << setw(14) << imag ( a[i] ) << " " << "...more entries...\n"; } return; } //****************************************************************************80 void c4vec_print_some ( int n, complex a[], int i_lo, int i_hi, string title ) //****************************************************************************80 // // Purpose: // // C4VEC_PRINT_SOME prints some of a C4VEC. // // Discussion: // // A C4VEC is a vector of complex values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 September 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, complex A[N], the vector to be printed. // // Input, int I_LO, I_HI, the first and last entries to print. // // Input, string TITLE, a title. // { int i; cout << "\n"; cout << title << "\n"; cout << "\n"; for ( i = i4_max ( 0, i_lo ); i <= i4_min ( i_hi, n - 1 ); i++ ) { cout << " " << setw(6) << i << ": " << real ( a[i] ) << " " << imag ( a[i] ) << "\n"; } return; } //****************************************************************************80 void c4vec_sort_a_l2 ( int n, complex x[] ) //****************************************************************************80 // // Purpose: // // C4VEC_SORT_A_L2 ascending sorts a C4VEC by L2 norm. // // Discussion: // // The L2 norm of A+Bi is sqrt ( A * A + B * B ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N, length of input array. // // Input/output, complex X[N]. // On input, an unsorted array. // On output, X has been sorted. // { int i; int indx; int isgn; int j; float normsq_i; float normsq_j; complex temp; i = 0; indx = 0; isgn = 0; j = 0; for ( ; ; ) { sort_heap_external ( n, &indx, &i, &j, isgn ); if ( 0 < indx ) { temp = x[i-1]; x[i-1] = x[j-1]; x[j-1] = temp; } else if ( indx < 0 ) { normsq_i = pow ( real ( x[i-1] ), 2 ) + pow ( imag ( x[i-1] ), 2 ); normsq_j = pow ( real ( x[j-1] ), 2 ) + pow ( imag ( x[j-1] ), 2 ); if ( normsq_i < normsq_j ) { isgn = -1; } else { isgn = +1; } } else if ( indx == 0 ) { break; } } return; } //****************************************************************************80 complex *c4vec_spiral ( int n, int m, complex c1, complex c2 ) //****************************************************************************80 // // Purpose: // // C4VEC_SPIRAL returns N points on a spiral between C1 and C2. // // Discussion: // // A C4VEC is a vector of C8's. // // Let the polar form of C1 be ( R1, T1 ) and the polar form of C2 // be ( R2, T2 ) where, if necessary, we increase T2 by 2*PI so that T1 <= T2. // // Then the polar form of the I-th point C(I) is: // // R(I) = ( ( N - I ) * R1 // + ( I - 1 ) * R2 ) // / ( N - 1 ) // // T(I) = ( ( N - I ) * T1 // + ( I - 1 ) * ( T2 + M * 2 * PI ) ) // / ( N - 1 ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of points on the spiral. // // Input, int M, the number of full circuits the // spiral makes. // // Input, complex C1, C2, the first and last points // on the spiral. // // Output, complex C4VEC_SPIRAL_NEW[N], the points. // { complex *c; int i; float r1; float r2; float ri; float r4_pi = 3.141592653589793; float t1; float t2; float ti; c = new complex [n]; r1 = c4_abs ( c1 ); r2 = c4_abs ( c2 ); t1 = c4_arg ( c1 ); t2 = c4_arg ( c2 ); if ( m == 0 ) { if ( t2 < t1 ) { t2 = t2 + 2.0 * r4_pi; } } else if ( 0 < m ) { if ( t2 < t1 ) { t2 = t2 + 2.0 * r4_pi; } t2 = t2 + ( float ) ( m ) * 2.0 * r4_pi; } else if ( m < 0 ) { if ( t1 < t2 ) { t2 = t2 - 2.0 * r4_pi; } t2 = t2 - ( float ) ( m ) * 2.0 * r4_pi; } for ( i = 0; i < n; i++ ) { ri = ( ( float ) ( n - i - 1 ) * r1 + ( float ) ( i ) * r2 ) / ( float ) ( n - 1 ); ti = ( ( float ) ( n - i - 1 ) * t1 + ( float ) ( i ) * t2 ) / ( float ) ( n - 1 ); c[i] = polar_to_c4 ( ri, ti ); } return c; } //****************************************************************************80 void c4vec_uniform_01 ( int n, int &seed, complex c[] ) //****************************************************************************80 // // Purpose: // // C4VEC_UNIFORM_01 returns a unit pseudorandom C4VEC. // // Discussion: // // The angles should be uniformly distributed between 0 and 2 * PI, // the square roots of the radius uniformly distributed between 0 and 1. // // This results in a uniform distribution of values in the unit circle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 08 May 2006 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input, int N, the number of values to compute. // // Input/output, int &SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, complex C[N], the pseudorandom // complex vector. // { int i; int i4_huge = 2147483647; int k; float pi = 3.1415926; float r; float theta; if ( seed == 0 ) { cerr << "\n"; cerr << "C4VEC_UNIFORM_01 - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } for ( i = 0; i < n; i++ ) { k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = sqrt ( ( float ) ( seed ) * 4.656612875E-10 ); k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } theta = 2.0 * pi * ( ( float ) ( seed ) * 4.656612875E-10 ); c[i] = r * complex ( cos ( theta ), sin ( theta ) ); } return; } //****************************************************************************80 complex *c4vec_uniform_01_new ( int n, int &seed ) //****************************************************************************80 // // Purpose: // // C4VEC_UNIFORM_01_NEW returns a unit pseudorandom C4VEC. // // Discussion: // // The angles should be uniformly distributed between 0 and 2 * PI, // the square roots of the radius uniformly distributed between 0 and 1. // // This results in a uniform distribution of values in the unit circle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 June 2015 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Second Edition, // Springer, 1987, // ISBN: 0387964673, // LC: QA76.9.C65.B73. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, December 1986, pages 362-376. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley, 1998, // ISBN: 0471134031, // LC: T57.62.H37. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, Number 2, 1969, pages 136-143. // // Parameters: // // Input, int N, the number of values to compute. // // Input/output, int &SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, complex C4VEC_UNIFORM_01_NEW[N], the pseudorandom // complex vector. // { complex *c; int i; const int i4_huge = 2147483647; int k; const float r4_pi = 3.1415926; float r; float theta; if ( seed == 0 ) { cerr << "\n"; cerr << "C4VEC_UNIFORM_01_NEW - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } c = new complex [n]; for ( i = 0; i < n; i++ ) { k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } r = sqrt ( ( float ) ( seed ) * 4.656612875E-10 ); k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + i4_huge; } theta = 2.0 * r4_pi * ( ( float ) ( seed ) * 4.656612875E-10 ); c[i] = r * complex ( cos ( theta ), sin ( theta ) ); } return c; } //****************************************************************************80 complex *c4vec_unity ( int n ) //****************************************************************************80 // // Purpose: // // C4VEC_UNITY returns the N roots of unity in a C4VEC. // // Discussion: // // A C4VEC is a vector of complex values. // // X(1:N) = exp ( 2 * PI * (0:N-1) / N ) // // X(1:N)^N = ( (1,0), (1,0), ..., (1,0) ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 November 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of elements of A. // // Output, complex C4VEC_UNITY[N], the N roots of unity. // { complex *a; int i; float pi = 3.141592653589793; float theta; a = new complex [n]; for ( i = 0; i < n; i++ ) { theta = pi * ( float ) ( 2 * i ) / ( float ) ( n ); a[i] = complex ( cos ( theta ), sin ( theta ) ); } return a; } //****************************************************************************80 complex cartesian_to_c4 ( float x, float y ) //****************************************************************************80 // // Purpose: // // CARTESIAN_TO_C4 converts a Cartesian form to a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, float X, Y, the Cartesian form. // // Output, complex CARTESIAN_TO_C4, the complex number. // { complex c; c = complex ( x, y ); return c; } //****************************************************************************80 int i4_max ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the maximum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, are two integers to be compared. // // Output, int I4_MAX, the larger of I1 and I2. // { int value; if ( i2 < i1 ) { value = i1; } else { value = i2; } return value; } //****************************************************************************80 int i4_min ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MIN returns the minimum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two integers to be compared. // // Output, int I4_MIN, the smaller of I1 and I2. // { int value; if ( i1 < i2 ) { value = i1; } else { value = i2; } return value; } //****************************************************************************80 complex polar_to_c4 ( float r, float theta ) //****************************************************************************80 // // Purpose: // // POLAR_TO_C4 converts a polar form to a C4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 02 March 2013 // // Author: // // John Burkardt // // Parameters: // // Input, float R, THETA, the polar form. // // Output, complex POLAR_TO_C4, the complex number. // { complex c; c = complex ( r * cos ( theta ), r * sin ( theta ) ); return c; } //****************************************************************************80 float r4_abs ( float x ) //****************************************************************************80 // // Purpose: // // R4_ABS returns the absolute value of an R4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 December 2006 // // Author: // // John Burkardt // // Parameters: // // Input, float X, the quantity whose absolute value is desired. // // Output, float R4_ABS, the absolute value of X. // { float value; if ( 0.0 <= x ) { value = x; } else { value = -x; } return value; } //****************************************************************************80 complex r4_csqrt ( float x ) //****************************************************************************80 // // Purpose: // // R4_CSQRT returns the complex square root of an R4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 October 2005 // // Author: // // John Burkardt // // Parameters: // // Input, float X, the number whose square root is desired. // // Output, complex R4_CSQRT, the square root of X: // { float argument; float magnitude; float pi = 3.141592653589793; complex value; if ( 0.0 < x ) { magnitude = x; argument = 0.0; } else if ( 0.0 == x ) { magnitude = 0.0; argument = 0.0; } else if ( x < 0.0 ) { magnitude = -x; argument = pi; } magnitude = sqrt ( magnitude ); argument = argument / 2.0; value = magnitude * complex ( cos ( argument ), sin ( argument ) ); return value; } //****************************************************************************80 float r4_floor ( float x ) //****************************************************************************80 // // Purpose: // // R4_FLOOR rounds an R4 "down" (towards -oo) to the next integer. // // Example: // // X R4_FLOOR(X) // // -1.1 -2.0 // -1.0 -1.0 // -0.9 -1.0 // -0.1 -1.0 // 0.0 0.0 // 0.1 0.0 // 0.9 0.0 // 1.0 1.0 // 1.1 1.0 // 2.9 2.0 // 3.0 3.0 // 3.14159 3.0 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2010 // // Author: // // John Burkardt // // Parameters: // // Input, float X, the number whose floor is desired. // // Output, float R4_FLOOR, the floor of X. // { float value; value = ( int ) x; if ( x < value ) { value = value - 1.0; } return value; } //****************************************************************************80 float r4_max ( float x, float y ) //****************************************************************************80 // // Purpose: // // R4_MAX returns the maximum of two R4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 14 November 2006 // // Author: // // John Burkardt // // Parameters: // // Input, float X, Y, the quantities to compare. // // Output, float R4_MAX, the maximum of X and Y. // { float value; if ( y < x ) { value = x; } else { value = y; } return value; } //****************************************************************************80 int r4_nint ( float x ) //****************************************************************************80 // // Purpose: // // R4_NINT returns the nearest integer to an R4. // // Example: // // X R4_NINT // // 1.3 1 // 1.4 1 // 1.5 1 or 2 // 1.6 2 // 0.0 0 // -0.7 -1 // -1.1 -1 // -1.6 -2 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 14 November 2006 // // Author: // // John Burkardt // // Parameters: // // Input, float X, the value. // // Output, int R4_NINT, the nearest integer to X. // { int value; if ( x < 0.0 ) { value = - ( int ) ( r4_abs ( x ) + 0.5 ); } else { value = ( int ) ( r4_abs ( x ) + 0.5 ); } return value; } //****************************************************************************80 float r4_sign ( float x ) //****************************************************************************80 // // Purpose: // // R4_SIGN returns the sign of an R4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 18 October 2004 // // Author: // // John Burkardt // // Parameters: // // Input, float X, the number whose sign is desired. // // Output, float R4_SIGN, the sign of X. // { float value; if ( x < 0.0 ) { value = -1.0; } else { value = 1.0; } return value; } //****************************************************************************80 float r4_uniform_01 ( int &seed ) //****************************************************************************80 // // Purpose: // // R4_UNIFORM_01 returns a unit pseudorandom R4. // // Discussion: // // This routine implements the recursion // // seed = 16807 * seed mod ( 2^31 - 1 ) // r4_uniform_01 = seed / ( 2^31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // If the initial seed is 12345, then the first three computations are // // Input Output R4_UNIFORM_01 // SEED SEED // // 12345 207482415 0.096616 // 207482415 1790989824 0.833995 // 1790989824 2035175616 0.947702 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 16 November 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation // edited by Jerry Banks, // Wiley Interscience, page 95, 1998. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // Peter Lewis, Allen Goodman, James Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, pages 136-143, 1969. // // Parameters: // // Input/output, int &SEED, the "seed" value. Normally, this // value should not be 0. On output, SEED has been updated. // // Output, float R4_UNIFORM_01, a new pseudorandom variate, strictly between // 0 and 1. // { int k; float r; k = seed / 127773; seed = 16807 * ( seed - k * 127773 ) - k * 2836; if ( seed < 0 ) { seed = seed + 2147483647; } // // Although SEED can be represented exactly as a 32 bit integer, // it generally cannot be represented exactly as a 32 bit real number! // r = ( float ) ( seed ) * 4.656612875E-10; return r; } //****************************************************************************80 void r4poly2_root ( float a, float b, float c, complex *r1, complex *r2 ) //****************************************************************************80 // // Purpose: // // R4POLY2_ROOT returns the two roots of a quadratic polynomial. // // Discussion: // // The polynomial has the form: // // A * X^2 + B * X + C = 0 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 23 October 2005 // // Parameters: // // Input, float A, B, C, the coefficients of the polynomial. // A must not be zero. // // Output, complex *R1, *R2, the roots of the polynomial, which // might be real and distinct, real and equal, or complex conjugates. // { float disc; complex q; float t; if ( a == 0.0 ) { cerr << "\n"; cerr << "R4POLY2_ROOT - Fatal error!\n"; cerr << " The coefficient A is zero.\n"; exit ( 1 ); } disc = b * b - 4.0 * a * c; t = - 0.5 * ( b + r4_sign ( b ) ); q = complex ( t, 0.0 ) * r4_csqrt ( disc ); *r1 = q / a; *r2 = c / q; return; } //****************************************************************************80 void r4poly3_root ( float a, float b, float c, float d, complex *r1, complex *r2, complex *r3 ) //****************************************************************************80 // // Purpose: // // R4POLY3_ROOT returns the three roots of a cubic polynomial. // // Discussion: // // The polynomial has the form // // A * X^3 + B * X^2 + C * X + D = 0 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 October 2005 // // Parameters: // // Input, float A, B, C, D, the coefficients of the polynomial. // A must not be zero. // // Output, complex *R1, *R2, *R3, the roots of the polynomial, which // will include at least one real root. // { complex i; float pi = 3.141592653589793; float q; float r; float s1; float s2; complex t; float temp; float theta; if ( a == 0.0 ) { cerr << "\n"; cerr << "R4POLY3_ROOT - Fatal error!\n"; cerr << " A must not be zero.\n"; exit ( 1 ); } i = complex ( 0.0, 1.0 ); q = ( pow ( b / a, 2 ) - 3.0 * ( c / a ) ) / 9.0; r = ( 2.0 * pow ( b / a, 3 ) - 9.0 * ( b / a ) * ( c / a ) + 27.0 * ( d / a ) ) / 54.0; if ( r * r < q * q * q ) { theta = acos ( r / sqrt ( pow ( q, 3 ) ) ); *r1 = -2.0 * sqrt ( q ) * cos ( theta / 3.0 ); *r2 = -2.0 * sqrt ( q ) * cos ( ( theta + 2.0 * pi ) / 3.0 ); *r3 = -2.0 * sqrt ( q ) * cos ( ( theta + 4.0 * pi ) / 3.0 ); } else if ( q * q * q <= r * r ) { temp = -r + sqrt ( r * r - q * q * q ); s1 = r4_sign ( temp ) * pow ( r4_abs ( temp ), 1.0 / 3.0 ); temp = -r - sqrt ( r * r - q * q * q ); s2 = r4_sign ( temp ) * pow ( r4_abs ( temp ), 1.0 / 3.0 ); *r1 = s1 + s2; *r2 = complex ( -0.5 * ( s1 + s2 ), 0.5 * sqrt ( 3.0 ) * ( s1 - s2 ) ); *r3 = complex ( -0.5 * ( s1 + s2 ), - 0.5 * sqrt ( 3.0 ) * ( s1 - s2 ) ); } t = complex ( b / ( 3.0 * a ), 0.0 ); *r1 = *r1 - t; *r2 = *r2 - t; *r3 = *r3 - t; return; } //****************************************************************************80 void r4poly4_root ( float a, float b, float c, float d, float e, complex *r1, complex *r2, complex *r3, complex *r4 ) //****************************************************************************80 // // Purpose: // // R4POLY4_ROOT returns the four roots of a quartic polynomial. // // Discussion: // // The polynomial has the form: // // A * X^4 + B * X^3 + C * X^2 + D * X + E = 0 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 27 October 2005 // // Parameters: // // Input, float A, B, C, D, the coefficients of the polynomial. // A must not be zero. // // Output, complex *R1, *R2, *R3, *R4, the roots of the polynomial. // { float a3; float a4; float b3; float b4; float c3; float c4; float d3; float d4; complex p; complex q; complex r; complex t; complex zero; zero = 0.0; if ( a == 0.0 ) { cerr << "\n"; cerr << "R4POLY4_ROOT - Fatal error!\n"; cerr << " A must not be zero.\n"; exit ( 1 ); } a4 = b / a; b4 = c / a; c4 = d / a; d4 = e / a; // // Set the coefficients of the resolvent cubic equation. // a3 = 1.0; b3 = -b4; c3 = a4 * c4 - 4.0 * d4; d3 = -a4 * a4 * d4 + 4.0 * b4 * d4 - c4 * c4; // // Find the roots of the resolvent cubic. // r4poly3_root ( a3, b3, c3, d3, r1, r2, r3 ); // // Choose one root of the cubic, here R1. // // Set R = sqrt ( 0.25 * A4^2 - B4 + R1 ) // t = complex ( 0.25 * a4 * a4 - b4, 0.0 ); r = c4_sqrt ( t + ( *r1 ) ); if ( real ( r ) != 0.0 || imag ( r ) != 0.0 ) { p = c4_sqrt ( - r * r + complex ( 0.75 * a4 * a4 - 2.0 * b4, 0.0 ) + complex ( 0.25 * ( 4.0 * a4 * b4 - 8.0 * c4 - a4 * a4 * a4 ) ) / r ); q = c4_sqrt ( - r * r + complex ( 0.75 * a4 * a4 - 2.0 * b4, 0.0 ) - complex ( 0.25 * ( 4.0 * a4 * b4 - 8.0 * c4 - a4 * a4 * a4 ) ) / r ); } else { p = c4_sqrt ( complex ( 0.75 * a4 * a4 - 2.0 * b4, 0.0 ) + complex ( 2.0, 0.0 ) * c4_sqrt ( (*r1) * (*r1) - complex ( 4.0 * d4, 0.0 ) ) ); q = c4_sqrt ( complex ( 0.75 * a4 * a4 - 2.0 * b4, 0.0 ) - complex ( 2.0, 0.0 ) * c4_sqrt ( (*r1) * (*r1) - complex ( 4.0 * d4, 0.0 ) ) ); } // // Set the roots. // t = complex ( 0.5, 0.0 ); *r1 = complex ( -0.25 * a4, 0.0 ) + t * r + t * p; *r2 = complex ( -0.25 * a4, 0.0 ) + t * r - t * p; *r3 = complex ( -0.25 * a4, 0.0 ) - t * r + t * q; *r4 = complex ( -0.25 * a4, 0.0 ) - t * r - t * q; return; } //****************************************************************************80 void sort_heap_external ( int n, int *indx, int *i, int *j, int isgn ) //****************************************************************************80 // // Purpose: // // SORT_HEAP_EXTERNAL externally sorts a list of items into ascending order. // // Discussion: // // The actual list is not passed to the routine. Hence it may // consist of integers, reals, numbers, names, etc. The user, // after each return from the routine, will be asked to compare or // interchange two items. // // The current version of this code mimics the FORTRAN version, // so the values of I and J, in particular, are FORTRAN indices. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 February 2004 // // Author: // // Original FORTRAN77 version by Albert Nijenhuis, Herbert Wilf. // C++ version by John Burkardt // // Reference: // // Albert Nijenhuis, Herbert Wilf, // Combinatorial Algorithms, // Academic Press, 1978, second edition, // ISBN 0-12-519260-6. // // Parameters: // // Input, int N, the length of the input list. // // Input/output, int *INDX. // The user must set INDX to 0 before the first call. // On return, // if INDX is greater than 0, the user must interchange // items I and J and recall the routine. // If INDX is less than 0, the user is to compare items I // and J and return in ISGN a negative value if I is to // precede J, and a positive value otherwise. // If INDX is 0, the sorting is done. // // Output, int *I, *J. On return with INDX positive, // elements I and J of the user's list should be // interchanged. On return with INDX negative, elements I // and J are to be compared by the user. // // Input, int ISGN. On return with INDX negative, the // user should compare elements I and J of the list. If // item I is to precede item J, set ISGN negative, // otherwise set ISGN positive. // { static int i_save = 0; static int j_save = 0; static int k = 0; static int k1 = 0; static int n1 = 0; // // INDX = 0: This is the first call. // if ( *indx == 0 ) { i_save = 0; j_save = 0; k = n / 2; k1 = k; n1 = n; } // // INDX < 0: The user is returning the results of a comparison. // else if ( *indx < 0 ) { if ( *indx == -2 ) { if ( isgn < 0 ) { i_save = i_save + 1; } j_save = k1; k1 = i_save; *indx = -1; *i = i_save; *j = j_save; return; } if ( 0 < isgn ) { *indx = 2; *i = i_save; *j = j_save; return; } if ( k <= 1 ) { if ( n1 == 1 ) { i_save = 0; j_save = 0; *indx = 0; } else { i_save = n1; j_save = 1; n1 = n1 - 1; *indx = 1; } *i = i_save; *j = j_save; return; } k = k - 1; k1 = k; } // // 0 < INDX: the user was asked to make an interchange. // else if ( *indx == 1 ) { k1 = k; } for ( ; ; ) { i_save = 2 * k1; if ( i_save == n1 ) { j_save = k1; k1 = i_save; *indx = -1; *i = i_save; *j = j_save; return; } else if ( i_save <= n1 ) { j_save = i_save + 1; *indx = -2; *i = i_save; *j = j_save; return; } if ( k <= 1 ) { break; } k = k - 1; k1 = k; } if ( n1 == 1 ) { i_save = 0; j_save = 0; *indx = 0; *i = i_save; *j = j_save; } else { i_save = n1; j_save = 1; n1 = n1 - 1; *indx = 1; *i = i_save; *j = j_save; } return; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // 31 May 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 08 July 2009 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct std::tm *tm_ptr; std::time_t now; now = std::time ( NULL ); tm_ptr = std::localtime ( &now ); std::strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm_ptr ); std::cout << time_buffer << "\n"; return; # undef TIME_SIZE }