# include # include # include # include # include # include # include using namespace std; # include "bins.hpp" //****************************************************************************80 void bin_search_one_2d ( int bin[2], int nset, double pset[], int nbin[2], int bin_start[], int bin_next[], double ptest[2], bool *found_a_neighbor, int *i_min, double *d_min_sq, int *compares ) //****************************************************************************80 // // Purpose: // // BIN_SEARCH_ONE_2D searches one cell in a 2D array of bins. // // Discussion: // // The bins are presumed to have been set up by successive calls to: // // R82VEC_BIN_EVEN2, // R82VEC_BINNED_REORDER, and // R82VEC_BINNED_SORT_A. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 October 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int BIN[2], the indices of the cell to be examined. // // Input, int NSET, the number of points in the set. // // Input, double PSET[2*NSET], the coordinates of the points in the set. // // Input, int NBIN[2], the number of cells in the horizontal and // vertical directions. // // Input, int BIN_START[NBIN[1]*NBIN[2]], BIN_LAST(NBIN(1),NBIN(2)), // indicates the index of the first and last element in the bin, or -1 // if none. // // Input, int BIN_NEXT[NSET], the index of the next element of the bin // containing this element. // // Input, double PTEST[2], the coordinates of the test point. // // Input/output, bool *FOUND_A_NEIGHBOR, is set to TRUE if at least // one point of PSET is found in the current bin. Otherwise, it retains its // input value. // // Input/output, int *I_MIN, the index of the nearest neighbor in // PSET to PTEST, if at least one neighbor has been found. // // Input/output, double *D_MIN_SQ, the square of the distance from the nearest // neighbor in PSET to PTEST, if at least one neighbor has been found. // // Input/output, int *COMPARES, the number of elements of PSET whose // distance to PTEST has been computed. // { # define NDIM 2 double d_sq; int i; int node; node = bin_start[bin[0]+bin[1]*nbin[0]]; while ( 0 < node ) { *found_a_neighbor = true; d_sq = 0.0; for ( i = 0; i < NDIM; i++ ) { d_sq = d_sq + ( ptest[i] - pset[i+node*NDIM] ) * ( ptest[i] - pset[i+node*NDIM] ); } *compares = *compares + 1; if ( d_sq < *d_min_sq ) { *d_min_sq = d_sq; *i_min = node; } node = bin_next[node]; } return; # undef NDIM } //****************************************************************************80 void bin_to_r8_even ( int nbin, int bin, double a, double b, double *cmin, double *cmax ) //****************************************************************************80 // // Purpose: // // BIN_TO_R8_EVEN returns the limits for a given "bin" in [A,B]. // // Discussion: // // The interval from A to B is divided into NBIN-2 equal subintervals or bins. // An initial bin takes everything less than A, and a final bin takes // everything greater than B. // // Example: // // NBIN = 7, A = 10, B = 20 // // BIN CMIN CMAX // // 1 -HUGE 10 // 2 10 12 // 3 12 14 // 4 14 16 // 5 16 18 // 6 18 20 // 7 20 HUGE // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 17 April 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. NBIN is normally at least 3. // If NBIN is 1 or 2, then everything is assigned to bin 1. // // Input, int BIN, the index of the bin to be considered. // If BIN is less than 1, or greater than NBIN, the user will get what // the user deserves. // // Input, double A, B, the lower and upper limits of the bin interval. // While A is expected to be less than B, the code should return useful // results if A is actually greater than B. // // Output, double *CMIN, *CMAX, the minimum and maximum limits on the bin. // { // // Take care of special cases. // if ( nbin <= 2 ) { *cmin = -r8_huge ( ); *cmax = r8_huge ( ); return; } if ( b == a ) { *cmin = -r8_huge ( ); *cmax = r8_huge ( ); return; } // // Compute the bin limits. // if ( bin == 1 ) { *cmin = -r8_huge ( ); *cmax = a; } else if ( bin < nbin ) { *cmin = ( ( double ) ( nbin - bin ) * a + ( double ) ( bin - 2 ) * b ) / ( double ) ( nbin - 2 ); *cmax = ( ( double ) ( nbin - bin - 1 ) * a + ( double ) ( bin - 1 ) * b ) / ( double ) ( nbin - 2 ); } else if ( bin == nbin ) { *cmin = b; *cmax = r8_huge ( ); } else { *cmin = -r8_huge ( ); *cmax = r8_huge ( ); } return; } //****************************************************************************80 void bin_to_r8_even2 ( int nbin, int bin, double a, double b, double *cmin, double *cmax ) //****************************************************************************80 // // Purpose: // // BIN_TO_R8_EVEN2 returns the limits for a given "bin" in [A,B]. // // Discussion: // // The interval from A to B is divided into NBIN equal subintervals or bins. // // Example: // // NBIN = 5, A = 10, B = 20 // // BIN CMIN CMAX // // 1 10 12 // 2 12 14 // 3 14 16 // 4 16 18 // 5 18 20 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. // // Input, int BIN, the index of the bin to be considered. // If BIN is less than 1, or greater than NBIN, the user will get what // the user deserves. // // Input, double A, B, the lower and upper limits of the bin interval. // While A is expected to be less than B, the code should return useful // results if A is actually greater than B. // // Output, double *CMIN, *CMAX, the minimum and maximum limits on the bin. // { // // Compute the bin limits. // if ( bin < 1 ) { *cmin = - r8_huge ( ); *cmax = a; } else if ( bin <= nbin ) { *cmin = ( ( double ) ( nbin - bin + 1 ) * a + ( double ) ( bin - 1 ) * b ) / ( double ) ( nbin ); *cmax = ( ( double ) ( nbin - bin ) * a + ( double ) ( bin ) * b ) / ( double ) ( nbin ); } else if ( nbin < bin ) { *cmin = b; *cmax = r8_huge ( ); } return; } //****************************************************************************80 void bin_to_r82_even ( int nbin, int bin[2], double a[2], double b[2], double cmin[2], double cmax[2] ) //****************************************************************************80 // // Purpose: // // BIN_TO_R82_EVEN returns the limits for a given R82 "bin" in [A,B]. // // Discussion: // // The interval from A to B is divided into NBIN-2 equal subintervals or bins. // An initial bin takes everything less than A, and a final bin takes // everything greater than B. // // Example: // // NBIN = 7, A(1) = 5, B(1) = 15 // A(2) = 0, B(2) = 20 // // BIN CMIN CMAX // ------ ----------- -------- // 1, 1 -HUGE -HUGE 5 0 // 2, 2 5 0 7 4 // 3, 3 7 4 9 8 // 4, 4 9 8 11 12 // 5, 5 11 12 13 16 // 6, 6 13 16 15 20 // 7, 7 15 20 HUGE HUGE // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 February 2011 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. NBIN is normally // at least 3. If NBIN is 1 or 2, then everything is assigned to bin 1. // // Input, int BIN[2], the index of the bin to be considered. // If BIN(I) is less than 1, or greater than NBIN, the user will get what // the user deserves. // // Input, double A[2], B[2], the lower and upper limits of the // bin interval. While A(I) is expected to be less than B(I), the code // should return useful results if A(I) is actually greater than B(I). // // Output, double CMIN[2], CMAX[2], the minimum and maximum // limits on the bin. // { double cmax_1d; double cmin_1d; int i; for ( i = 0; i < 2; i++ ) { bin_to_r8_even ( nbin, bin[i], a[i], b[i], &cmin_1d, &cmax_1d ); cmin[i] = cmin_1d; cmax[i] = cmax_1d; } return; } //****************************************************************************80 void bin_to_r82_even2 ( int nbin, int bin[2], double a[2], double b[2], double cmin[2], double cmax[2] ) //****************************************************************************80 // // Purpose: // // BIN_TO_R82_EVEN2 returns the limits for a given R82 "bin" in [A,B]. // // // Discussion: // // The interval from A to B is divided into NBIN equal subintervals or bins. // // Example: // // NBIN = 5, A(1) = 5, B(1) = 15 // A[2] = 0, B[2] = 20 // // BIN CMIN CMAX // ------ ----------- -------- // 1, 1 5 0 7 4 // 2, 2 7 4 9 8 // 3, 3 9 8 11 12 // 4, 4 11 12 13 16 // 5, 5 13 16 15 20 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. // // Input, int BIN[2], the index of the bin to be considered. // // Input, double A[2], B[2], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Output, double CMIN[2], CMAX[2], the minimum and maximum limits on the bin. // { int i; static int ndim = 2; for ( i = 0; i < ndim; i++ ) { bin_to_r8_even2 ( nbin, bin[i], a[i], b[i], &cmin[i], &cmax[i] ); } return; } //****************************************************************************80 void bin_to_r82_even3 ( int nbin[2], int bin[2], double a[2], double b[2], double cmin[2], double cmax[2] ) //****************************************************************************80 // // Purpose: // // BIN_TO_R82_EVEN3 returns the limits for a given R82 "bin" in [A,B]. // // Discussion: // // The interval from A(I) to B(I) is divided into NBIN(I) equal // subintervals or bins. // // Example: // // NBIN = (/ 4, 5, /) // // A(1) = 5, B(1) = 15 // A[2] = 0, B[2] = 20 // // BIN CMIN CMAX // ------ ----------- -------- // 1, 1 5 0 7 4 // 2, 2 7 4 9 8 // 3, 3 9 8 11 12 // 4, 4 11 12 13 16 // 5, 5 13 16 15 20 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN[2], the number of bins in each dimension. // // Input, int BIN[2], the index of the bin to be considered. // // Input, double A[2], B[2], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Output, double CMIN[2], CMAX[2], the minimum and maximum limits on the bin. // { # define NDIM 2 int i; for ( i = 0; i < NDIM; i++ ) { bin_to_r8_even2 ( nbin[i], bin[i], a[i], b[i], &cmin[i], &cmax[i] ); } return; # undef NDIM } //****************************************************************************80 void bin_to_r83_even2 ( int nbin, int bin[3], double a[3], double b[3], double cmin[3], double cmax[3] ) //****************************************************************************80 // // Purpose: // // BIN_TO_R83_EVEN2 returns the limits for a given R83 "bin" in [A,B]. // // Discussion: // // The interval from A to B is divided into NBIN equal subintervals or bins. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. // // Input, int BIN[3], the index of the bin to be considered. // // Input, double A[3], B[3], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Output, double CMIN[3], CMAX[3], the minimum and maximum limits on the bin. // { # define NDIM 3 int i; for ( i = 0; i < NDIM; i++ ) { bin_to_r8_even2 ( nbin, bin[i], a[i], b[i], &cmin[i], &cmax[i] ); } return; # undef NDIM } //****************************************************************************80 void bin_to_r83_even3 ( int nbin[3], int bin[3], double a[3], double b[3], double cmin[3], double cmax[3] ) //****************************************************************************80 // // Purpose: // // BIN_TO_R83_EVEN3 returns the limits for a given R83 "bin" in [A,B]. // // Discussion: // // The interval from A(I) to B(I) is divided into NBIN(I) equal // subintervals or bins. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN[3], the number of bins in each dimension. // // Input, int BIN[3], the index of the bin to be considered. // // Input, double A[3], B[3], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Output, double CMIN[3], CMAX[3], the minimum and maximum limits on the bin. // { # define NDIM 3 int i; for ( i = 0; i < NDIM; i++ ) { bin_to_r8_even2 ( nbin[i], bin[i], a[i], b[i], &cmin[i], &cmax[i] ); } return; # undef NDIM } //****************************************************************************80 int diaedg ( double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3 ) //****************************************************************************80 // // Purpose: // // DIAEDG chooses a diagonal edge. // // Discussion: // // The routine determines whether 0--2 or 1--3 is the diagonal edge // that should be chosen, based on the circumcircle criterion, where // (X0,Y0), (X1,Y1), (X2,Y2), (X3,Y3) are the vertices of a simple // quadrilateral in counterclockwise order. // // Modified: // // 28 August 2003 // // Author: // // Original FORTRAN77 version by Barry Joe. // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, double X0, Y0, X1, Y1, X2, Y2, X3, Y3, the coordinates of the // vertices of a quadrilateral, given in counter clockwise order. // // Output, int DIAEDG, chooses a diagonal: // +1, if diagonal edge 02 is chosen; // -1, if diagonal edge 13 is chosen; // 0, if the four vertices are cocircular. // { double ca; double cb; double dx10; double dx12; double dx30; double dx32; double dy10; double dy12; double dy30; double dy32; double s; double tol; double tola; double tolb; int value; tol = 100.0 * r8_epsilon ( ); dx10 = x1 - x0; dy10 = y1 - y0; dx12 = x1 - x2; dy12 = y1 - y2; dx30 = x3 - x0; dy30 = y3 - y0; dx32 = x3 - x2; dy32 = y3 - y2; tola = tol * r8_max ( fabs ( dx10 ), r8_max ( fabs ( dy10 ), r8_max ( fabs ( dx30 ), fabs ( dy30 ) ) ) ); tolb = tol * r8_max ( fabs ( dx12 ), r8_max ( fabs ( dy12 ), r8_max ( fabs ( dx32 ), fabs ( dy32 ) ) ) ); ca = dx10 * dx30 + dy10 * dy30; cb = dx12 * dx32 + dy12 * dy32; if ( tola < ca && tolb < cb ) { value = -1; } else if ( ca < -tola && cb < -tolb ) { value = 1; } else { tola = r8_max ( tola, tolb ); s = ( dx10 * dy30 - dx30 * dy10 ) * cb + ( dx32 * dy12 - dx12 * dy32 ) * ca; if ( tola < s ) { value = -1; } else if ( s < -tola ) { value = 1; } else { value = 0; } } return value; } //****************************************************************************80 int get_seed ( ) //****************************************************************************80 // // Purpose: // // GET_SEED returns a random seed for the random number generator. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 May 1999 // // Author: // // John Burkardt // // Parameters: // // Output, int GET_SEED, a random seed value. // { # define I4_MAX 2147483647 time_t clock; int ihour; int imin; int isec; struct tm *lt; int seed; static int seed_internal = 0; time_t tloc; // // If the internal seed is 0, generate a value based on the time. // if ( seed_internal == 0 ) { clock = time ( &tloc ); lt = localtime ( &clock ); // // Hours is 1, 2, ..., 12. // ihour = lt->tm_hour; if ( 12 < ihour ) { ihour = ihour - 12; } // // Move Hours to 0, 1, ..., 11 // ihour = ihour - 1; imin = lt->tm_min; isec = lt->tm_sec; seed_internal = isec + 60 * ( imin + 60 * ihour ); // // We want values in [1,43200], not [0,43199]. // seed_internal = seed_internal + 1; // // Remap SEED from [1,43200] to [1,I4_MAX]. // seed_internal = ( int ) ( ( double ) seed_internal * ( double ) I4_MAX / ( 60.0 * 60.0 * 12.0 ) ); } // // Never use a seed of 0. // if ( seed_internal == 0 ) { seed_internal = 1; } if ( seed_internal == I4_MAX ) { seed_internal = I4_MAX - 1; } seed = seed_internal; return seed; # undef I4_MAX } //****************************************************************************80 int i4_max ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the maximum of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, are two integers to be compared. // // Output, int I4_MAX, the larger of I1 and I2. // // { if ( i2 < i1 ) { return i1; } else { return i2; } } //****************************************************************************80 int i4_min ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the smaller of two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 October 1998 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two integers to be compared. // // Output, int I4_MIN, the smaller of I1 and I2. // // { if ( i1 < i2 ) { return i1; } else { return i2; } } //****************************************************************************80 int i4_modp ( int i, int j ) //****************************************************************************80 // // Purpose: // // I4_MODP returns the nonnegative remainder of I4 division. // // Discussion: // // If // NREM = I4_MODP ( I, J ) // NMULT = ( I - NREM ) / J // then // I = J * NMULT + NREM // where NREM is always nonnegative. // // The MOD function computes a result with the same sign as the // quantity being divided. Thus, suppose you had an angle A, // and you wanted to ensure that it was between 0 and 360. // Then mod(A,360) would do, if A was positive, but if A // was negative, your result would be between -360 and 0. // // On the other hand, I4_MODP(A,360) is between 0 and 360, always. // // Example: // // I J MOD I4_MODP I4_MODP Factorization // // 107 50 7 7 107 = 2 * 50 + 7 // 107 -50 7 7 107 = -2 * -50 + 7 // -107 50 -7 43 -107 = -3 * 50 + 43 // -107 -50 -7 43 -107 = 3 * -50 + 43 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 May 1999 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the number to be divided. // // Input, int J, the number that divides I. // // Output, int I4_MODP, the nonnegative remainder when I is // divided by J. // { int value; if ( j == 0 ) { cout << "\n"; cout << "I4_MODP - Fatal error!\n"; cout << " I4_MODP ( I, J ) called with J = " << j << "\n"; exit ( 1 ); } value = i % j; if ( value < 0 ) { value = value + abs ( j ); } return value; } //****************************************************************************80 int i4_sign ( int i ) //****************************************************************************80 // // Purpose: // // I4_SIGN returns the sign of an I4. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 27 March 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the integer whose sign is desired. // // Output, int I4_SIGN, the sign of I. { if ( i < 0 ) { return (-1); } else { return 1; } } //****************************************************************************80 void i4_swap ( int *i, int *j ) //****************************************************************************80 // // Purpose: // // I4_SWAP switches two I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 January 2002 // // Author: // // John Burkardt // // Parameters: // // Input/output, int *I, *J. On output, the values of I and // J have been interchanged. // { int k; k = *i; *i = *j; *j = k; return; } //****************************************************************************80 int i4_uniform ( int a, int b, int *seed ) //****************************************************************************80 // // Purpose: // // I4_UNIFORM returns a scaled pseudorandom I4. // // Discussion: // // The pseudorandom number should be uniformly distributed // between A and B. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 November 2006 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, Linus Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation, // edited by Jerry Banks, // Wiley Interscience, page 95, 1998. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // Peter Lewis, Allen Goodman, James Miller // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, pages 136-143, 1969. // // Parameters: // // Input, int A, B, the limits of the interval. // // Input/output, int *SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, int I4_UNIFORM, a number between A and B. // { int k; float r; int value; if ( *seed == 0 ) { cerr << "\n"; cerr << "I4_UNIFORM - Fatal error!\n"; cerr << " Input value of SEED = 0.\n"; exit ( 1 ); } k = *seed / 127773; *seed = 16807 * ( *seed - k * 127773 ) - k * 2836; if ( *seed < 0 ) { *seed = *seed + 2147483647; } r = ( float ) ( *seed ) * 4.656612875E-10; // // Scale R to lie between A-0.5 and B+0.5. // r = ( 1.0 - r ) * ( ( float ) ( i4_min ( a, b ) ) - 0.5 ) + r * ( ( float ) ( i4_max ( a, b ) ) + 0.5 ); // // Use rounding to convert R to an integer between A and B. // value = r4_nint ( r ); value = i4_max ( value, i4_min ( a, b ) ); value = i4_min ( value, i4_max ( a, b ) ); return value; } //****************************************************************************80* int i4_wrap ( int ival, int ilo, int ihi ) //****************************************************************************80* // // Purpose: // // I4_WRAP forces an I4 to lie between given limits by wrapping. // // Example: // // ILO = 4, IHI = 8 // // I I4_WRAP // // -2 8 // -1 4 // 0 5 // 1 6 // 2 7 // 3 8 // 4 4 // 5 5 // 6 6 // 7 7 // 8 8 // 9 4 // 10 5 // 11 6 // 12 7 // 13 8 // 14 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int IVAL, an integer value. // // Input, int ILO, IHI, the desired bounds for the integer value. // // Output, int I4_WRAP, a "wrapped" version of IVAL. // { int jhi; int jlo; int value; int wide; jlo = i4_min ( ilo, ihi ); jhi = i4_max ( ilo, ihi ); wide = jhi + 1 - jlo; if ( wide == 1 ) { value = jlo; } else { value = jlo + i4_modp ( ival - jlo, wide ); } return value; } //****************************************************************************80 void i4mat_print ( int m, int n, int a[], string title ) //****************************************************************************80 // // Purpose: // // I4MAT_PRINT prints an I4MAT. // // Discussion: // // An I4MAT is an MxN array of I4's, stored by (I,J) -> [I+J*M]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 September 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows in A. // // Input, int N, the number of columns in A. // // Input, int A[M*N], the M by N matrix. // // Input, string TITLE, a title. // { i4mat_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void i4mat_print_some ( int m, int n, int a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // I4MAT_PRINT_SOME prints some of an I4MAT. // // Discussion: // // An I4MAT is an MxN array of I4's, stored by (I,J) -> [I+J*M]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 20 August 2010 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows of the matrix. // M must be positive. // // Input, int N, the number of columns of the matrix. // N must be positive. // // Input, int A[M*N], the matrix. // // Input, int ILO, JLO, IHI, JHI, designate the first row and // column, and the last row and column to be printed. // // Input, string TITLE, a title. // { # define INCX 10 int i; int i2hi; int i2lo; int j; int j2hi; int j2lo; cout << "\n"; cout << title << "\n"; if ( m <= 0 || n <= 0 ) { cout << "\n"; cout << " (None)\n"; return; } // // Print the columns of the matrix, in strips of INCX. // for ( j2lo = jlo; j2lo <= jhi; j2lo = j2lo + INCX ) { j2hi = j2lo + INCX - 1; if ( n < j2hi ) { j2hi = n; } if ( jhi < j2hi ) { j2hi = jhi; } cout << "\n"; // // For each column J in the current range... // // Write the header. // cout << " Col:"; for ( j = j2lo; j <= j2hi; j++ ) { cout << " " << setw(6) << j - 1; } cout << "\n"; cout << " Row\n"; cout << "\n"; // // Determine the range of the rows in this strip. // if ( 1 < ilo ) { i2lo = ilo; } else { i2lo = 1; } if ( ihi < m ) { i2hi = ihi; } else { i2hi = m; } for ( i = i2lo; i <= i2hi; i++ ) { // // Print out (up to INCX) entries in row I, that lie in the current strip. // cout << setw(5) << i - 1 << ":"; for ( j = j2lo; j <= j2hi; j++ ) { cout << " " << setw(6) << a[i-1+(j-1)*m]; } cout << "\n"; } } return; # undef INCX } //****************************************************************************80 void i4mat_transpose_print ( int m, int n, int a[], string title ) //****************************************************************************80 // // Purpose: // // I4MAT_TRANSPOSE_PRINT prints an I4MAT, transposed. // // Discussion: // // An I4MAT is an MxN array of I4's, stored by (I,J) -> [I+J*M]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 31 January 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows in A. // // Input, int N, the number of columns in A. // // Input, int A[M*N], the M by N matrix. // // Input, string TITLE, a title. // { i4mat_transpose_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void i4mat_transpose_print_some ( int m, int n, int a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // I4MAT_TRANSPOSE_PRINT_SOME prints some of an I4MAT, transposed. // // Discussion: // // An I4MAT is an MxN array of I4's, stored by (I,J) -> [I+J*M]. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 15 October 2014 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows of the matrix. // M must be positive. // // Input, int N, the number of columns of the matrix. // N must be positive. // // Input, int A[M*N], the matrix. // // Input, int ILO, JLO, IHI, JHI, designate the first row and // column, and the last row and column to be printed. // // Input, string TITLE, a title. // { # define INCX 10 int i; int i2hi; int i2lo; int j; int j2hi; int j2lo; cout << "\n"; cout << title << "\n"; if ( m <= 0 || n <= 0 ) { cout << "\n"; cout << " (None)\n"; return; } // // Print the columns of the matrix, in strips of INCX. // for ( i2lo = ilo; i2lo <= ihi; i2lo = i2lo + INCX ) { i2hi = i2lo + INCX - 1; if ( m < i2hi ) { i2hi = m; } if ( ihi < i2hi ) { i2hi = ihi; } cout << "\n"; // // For each row I in the current range... // // Write the header. // cout << " Row: "; for ( i = i2lo; i <= i2hi; i++ ) { cout << setw(6) << i - 1 << " "; } cout << "\n"; cout << " Col\n"; cout << "\n"; // // Determine the range of the rows in this strip. // j2lo = jlo; if ( j2lo < 1 ) { j2lo = 1; } j2hi = jhi; if ( n < j2hi ) { j2hi = n; } for ( j = j2lo; j <= j2hi; j++ ) { // // Print out (up to INCX) entries in column J, that lie in the current strip. // cout << setw(5) << j - 1 << ":"; for ( i = i2lo; i <= i2hi; i++ ) { cout << setw(6) << a[i-1+(j-1)*m] << " "; } cout << "\n"; } } return; # undef INCX } //****************************************************************************80 void i4vec_heap_d ( int n, int a[] ) //****************************************************************************80 // // Purpose: // // I4VEC_HEAP_D reorders an I4VEC into a descending heap. // // Discussion: // // An I4VEC is a vector of I4's. // // A heap is an array A with the property that, for every index J, // A[J] >= A[2*J+1] and A[J] >= A[2*J+2], (as long as the indices // 2*J+1 and 2*J+2 are legal). // // Diagram: // // A(0) // // A(1) A(2) // // A(3) A(4) A(5) A(6) // // A(7) A(8) A(9) A(10) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 April 1999 // // Author: // // John Burkardt // // Reference: // // Albert Nijenhuis, Herbert Wilf, // Combinatorial Algorithms, // Academic Press, 1978, second edition, // ISBN 0-12-519260-6. // // Parameters: // // Input, int N, the size of the input array. // // Input/output, int A[N]. // On input, an unsorted array. // On output, the array has been reordered into a heap. // { int i; int ifree; int key; int m; // // Only nodes (N/2)-1 down to 0 can be "parent" nodes. // for ( i = ( n / 2 ) - 1; 0 <= i; i-- ) { // // Copy the value out of the parent node. // Position IFREE is now "open". // key = a[i]; ifree = i; for ( ; ; ) { // // Positions 2*IFREE + 1 and 2*IFREE + 2 are the descendants of position // IFREE. (One or both may not exist because they equal or exceed N.) // m = 2 * ifree + 1; // // Does the first position exist? // if ( n <= m ) { break; } else { // // Does the second position exist? // if ( m + 1 < n ) { // // If both positions exist, take the larger of the two values, // and update M if necessary. // if ( a[m] < a[m+1] ) { m = m + 1; } } // // If the large descendant is larger than KEY, move it up, // and update IFREE, the location of the free position, and // consider the descendants of THIS position. // if ( key < a[m] ) { a[ifree] = a[m]; ifree = m; } else { break; } } } // // When you have stopped shifting items up, return the item you // pulled out back to the heap. // a[ifree] = key; } return; } //****************************************************************************80 int *i4vec_indicator ( int n ) //****************************************************************************80 // // Purpose: // // I4VEC_INDICATOR sets an I4VEC to the indicator vector. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 25 February 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of elements of A. // // Output, int I4VEC_INDICATOR(N), the initialized array. // { int *a; int i; a = new int[n]; for ( i = 0; i < n; i++ ) { a[i] = i + 1; } return a; } //****************************************************************************80 void i4vec_print ( int n, int a[], string title ) //****************************************************************************80 // // Purpose: // // I4VEC_PRINT prints an I4VEC. // // Discussion: // // An I4VEC is a vector of I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 14 November 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, int A[N], the vector to be printed. // // Input, string TITLE, a title. // { int i; cout << "\n"; cout << title << "\n"; cout << "\n"; for ( i = 0; i < n; i++ ) { cout << " " << setw(8) << i << ": " << setw(8) << a[i] << "\n"; } return; } //****************************************************************************80 void i4vec_sort_heap_a ( int n, int a[] ) //****************************************************************************80 // // Purpose: // // I4VEC_SORT_HEAP_A ascending sorts an I4VEC using heap sort. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 April 1999 // // Author: // // John Burkardt // // Reference: // // A Nijenhuis and H Wilf, // Combinatorial Algorithms, // Academic Press, 1978, second edition, // ISBN 0-12-519260-6. // // Parameters: // // Input, int N, the number of entries in the array. // // Input/output, int A[N]. // On input, the array to be sorted; // On output, the array has been sorted. // { int n1; int temp; if ( n <= 1 ) { return; } // // 1: Put A into descending heap form. // i4vec_heap_d ( n, a ); // // 2: Sort A. // // The largest object in the heap is in A[0]. // Move it to position A[N-1]. // temp = a[0]; a[0] = a[n-1]; a[n-1] = temp; // // Consider the diminished heap of size N1. // for ( n1 = n-1; 2 <= n1; n1-- ) { // // Restore the heap structure of the initial N1 entries of A. // i4vec_heap_d ( n1, a ); // // Take the largest object from A[0] and move it to A[N1-1]. // temp = a[0]; a[0] = a[n1-1]; a[n1-1] = temp; } return; } //****************************************************************************80 int i4vec_sorted_unique ( int n, int a[] ) //****************************************************************************80 // // Purpose: // // I4VEC_SORTED_UNIQUE finds the unique elements in a sorted I4VEC. // // Discussion: // // An I4VEC is a vector of I4's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 August 2006 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of elements in A. // // Input/output, int A[N]. On input, the sorted // integer array. On output, the unique elements in A. // // Output, int I4VEC_SORTED_UNIQUE, the number of unique elements in A. // { int i; int unique_num; unique_num = 0; if ( n <= 0 ) { return unique_num; } unique_num = 1; for ( i = 1; i < n; i++ ) { if ( a[i] != a[unique_num-1] ) { unique_num = unique_num + 1; a[unique_num-1] = a[i]; } } return unique_num; } //****************************************************************************80 int i4vec2_compare ( int n, int a1[], int a2[], int i, int j ) //****************************************************************************80 // // Purpose: // // I4VEC2_COMPARE compares pairs of integers stored in two I4VECs. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of data items. // // Input, int A1[N], A2[N], contain the two components of each item. // // Input, int I, J, the items to be compared. These values will be // 1-based indices for the arrays A1 and A2. // // Output, int I4VEC2_COMPARE, the results of the comparison: // -1, item I < item J, // 0, item I = item J, // +1, item J < item I. // { int isgn; isgn = 0; if ( a1[i-1] < a1[j-1] ) { isgn = -1; } else if ( a1[i-1] == a1[j-1] ) { if ( a2[i-1] < a2[j-1] ) { isgn = -1; } else if ( a2[i-1] < a2[j-1] ) { isgn = 0; } else if ( a2[j-1] < a2[i-1] ) { isgn = +1; } } else if ( a1[j-1] < a1[i-1] ) { isgn = +1; } return isgn; } //****************************************************************************80 void i4vec2_sort_a ( int n, int a1[], int a2[] ) //****************************************************************************80 // // Purpose: // // I4VEC2_SORT_A ascending sorts a vector of pairs of integers. // // Discussion: // // Each item to be sorted is a pair of integers (I,J), with the I // and J values stored in separate vectors A1 and A2. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of items of data. // // Input/output, int A1[N], A2[N], the data to be sorted.. // { int i; int indx; int isgn; int j; int temp; // // Initialize. // i = 0; indx = 0; isgn = 0; j = 0; // // Call the external heap sorter. // for ( ; ; ) { sort_heap_external ( n, &indx, &i, &j, isgn ); // // Interchange the I and J objects. // if ( 0 < indx ) { temp = a1[i-1]; a1[i-1] = a1[j-1]; a1[j-1] = temp; temp = a2[i-1]; a2[i-1] = a2[j-1]; a2[j-1] = temp; } // // Compare the I and J objects. // else if ( indx < 0 ) { isgn = i4vec2_compare ( n, a1, a2, i, j ); } else if ( indx == 0 ) { break; } } return; } //****************************************************************************80 void i4vec2_sorted_unique ( int n, int a1[], int a2[], int *nuniq ) //****************************************************************************80 // // Purpose: // // I4VEC2_SORTED_UNIQUE finds unique elements in a sorted I4VEC2. // // Discussion: // // Item I is stored as the pair A1(I), A2(I). // // The items must have been sorted, or at least it must be the // case that equal items are stored in adjacent vector locations. // // If the items were not sorted, then this routine will only // replace a string of equal values by a single representative. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 July 2000 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of items. // // Input/output, int A1[N], A2[N]. // On input, the array of N items. // On output, an array of NUNIQ unique items. // // Output, int *NUNIQ, the number of unique items. // { int itest; *nuniq = 0; if ( n <= 0 ) { return; } *nuniq = 1; for ( itest = 1; itest < n; itest++ ) { if ( a1[itest] != a1[*nuniq-1] || a2[itest] != a2[*nuniq-1] ) { a1[*nuniq] = a1[itest]; a2[*nuniq] = a2[itest]; *nuniq = *nuniq + 1; } } return; } //****************************************************************************80 void index_box2_next_2d ( int n1, int n2, int ic, int jc, int *i, int *j, int *more ) //****************************************************************************80 // // Purpose: // // INDEX_BOX2_NEXT_2D produces indices on the surface of a box in 2D. // // Discussion: // // The box has center at (IC,JC), and has half-widths N1 and N2. // The indices are exactly those which are between (IC-N1,JC-N2) and // (IC+N1,JC+N2) with the property that at least one of I and J // is an "extreme" value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 08 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N1, N2, the half-widths of the box, that is, the // maximum distance allowed between (IC,JC) and (I,J). // // Input, int IC, JC, the central cell of the box. // // Input/output, int *I, *J. On input, the previous index set. // On output, the next index set. On the first call, MORE should // be set to FALSE, and the input values of I and J are ignored. // // Input/output, bool *MORE. // On the first call for a given box, the user should set MORE to FALSE. // On return, the routine sets MORE to TRUE. // When there are no more indices, the routine sets MORE to FALSE. // { if ( !(*more) ) { *more = true; *i = ic - n1; *j = jc - n2; return; } if ( *i == ic + n1 && *j == jc + n2 ) { *more = false; return; } // // Increment J. // *j = *j + 1; // // Check J. // if ( jc + n2 < *j ) { *j = jc - n2; *i = *i + 1; } else if ( *j < jc + n2 && ( *i == ic - n1 || *i == ic + n1 ) ) { return; } else { *j = jc + n2; return; } return; } //****************************************************************************80 void index_box2_next_3d ( int n1, int n2, int n3, int ic, int jc, int kc, int *i, int *j, int *k, bool *more ) //****************************************************************************80 // // Purpose: // // INDEX_BOX2_NEXT_3D produces indices on the surface of a box in 3D. // // Discussion: // // The box has a central cell of (IC,JC,KC), with a half widths of // (N1,N2,N3). The indices are exactly those between (IC-N1,JC-N2,KC-N3) and // (IC+N1,JC+N2,KC+N3) with the property that at least one of I, J, and K // is an "extreme" value. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 08 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N1, N2, N3, the "half widths" of the box, that is, the // maximum distances from the central cell allowed for I, J and K. // // Input, int IC, JC, KC, the central cell of the box. // // Input/output, int *I, *J, *K. On input, the previous index set. // On output, the next index set. On the first call, MORE should // be set to FALSE, and the input values of I, J, and K are ignored. // // Input/output, bool *MORE. // On the first call for a given box, the user should set MORE to FALSE. // On return, the routine sets MORE to TRUE. // When there are no more indices, the routine sets MORE to FALSE. // { if ( !(*more) ) { *more = true; *i = ic - n1; *j = jc - n2; *k = kc - n3; return; } if ( *i == ic + n1 && *j == jc + n2 && *k == kc + n3 ) { *more = false; return; } // // Increment K. // *k = *k + 1; // // Check K. // if ( kc + n3 < *k ) { *k = kc - n3; *j = *j + 1; } else if ( *k < kc + n3 && ( *i == ic - n1 || *i == ic + n1 || *j == jc - n2 || *j == jc + n2 ) ) { return; } else { *k = kc + n3; return; } // // Check J. // if ( jc + n2 < *j ) { *j = jc - n2; *i = *i + 1; } else if ( *j < jc + n2 && ( *i == ic - n1 || *i == ic + n1 || *k == kc - n3 || *k == kc + n3 ) ) { return; } else { *j = jc + n2; return; } return; } //****************************************************************************80 int lrline ( double xu, double yu, double xv1, double yv1, double xv2, double yv2, double dv ) //****************************************************************************80 // // Purpose: // // LRLINE determines where a point lies in relation to a directed line. // // Discussion: // // LRLINE determines whether a point is to the left of, right of, // or on a directed line parallel to a line through given points. // // Modified: // // 22 June 2009 // // Author: // // Original FORTRAN77 version by Barry Joe. // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, double XU, YU, XV1, YV1, XV2, YV2, are vertex coordinates; the // directed line is parallel to and at signed distance DV to the left of // the directed line from (XV1,YV1) to (XV2,YV2); (XU,YU) is the vertex for // which the position relative to the directed line is to be determined. // // Input, double DV, the signed distance, positive for left. // // Output, int LRLINE, is +1, 0, or -1 depending on whether (XU,YU) is // to the right of, on, or left of the directed line. LRLINE is 0 if // the line degenerates to a point. // { double dx; double dxu; double dy; double dyu; double t; double tol; double tolabs; int value; tol = 100.0 * r8_epsilon ( ); dx = xv2 - xv1; dy = yv2 - yv1; dxu = xu - xv1; dyu = yu - yv1; tolabs = tol * r8_max ( fabs ( dx ), r8_max ( fabs ( dy ), r8_max ( fabs ( dxu ), r8_max ( fabs ( dyu ), fabs ( dv ) ) ) ) ); t = dy * dxu - dx * dyu + dv * sqrt ( dx * dx + dy * dy ); if ( tolabs < t ) { value = 1; } else if ( -tolabs <= t ) { value = 0; } else if ( t < -tolabs ) { value = -1; } return value; } //****************************************************************************80 bool perm_check ( int n, int p[] ) //****************************************************************************80 // // Purpose: // // PERM_CHECK checks that a vector represents a permutation. // // Discussion: // // The routine verifies that each of the integers from 1 // to N occurs among the N entries of the permutation. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 January 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries. // // Input, int P[N], the array to check. // // Output, bool PERM_CHECK, is TRUE if the permutation is OK. // { bool found; int i; int seek; for ( seek = 1; seek <= n; seek++ ) { found = false; for ( i = 0; i < n; i++ ) { if ( p[i] == seek ) { found = true; break; } } if ( !found ) { return false; } } return true; } //****************************************************************************80 void perm_inv ( int n, int p[] ) //****************************************************************************80 // // Purpose: // // PERM_INV inverts a permutation "in place". // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 January 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of objects being permuted. // // Input/output, int P[N], the permutation, in standard index form. // On output, P describes the inverse permutation // { int i; int i0; int i1; int i2; int is; if ( n <= 0 ) { cout << "\n"; cout << "PERM_INV - Fatal error!\n"; cout << " Input value of N = " << n << "\n"; exit ( 1 ); } if ( !perm_check ( n, p ) ) { cout << "\n"; cout << "PERM_INV - Fatal error!\n"; cout << " The input array does not represent\n"; cout << " a proper permutation.\n"; exit ( 1 ); } is = 1; for ( i = 1; i <= n; i++ ) { i1 = p[i-1]; while ( i < i1 ) { i2 = p[i1-1]; p[i1-1] = -i2; i1 = i2; } is = - i4_sign ( p[i-1] ); p[i-1] = i4_sign ( is ) * abs ( p[i-1] ); } for ( i = 1; i <= n; i++ ) { i1 = -p[i-1]; if ( 0 <= i1 ) { i0 = i; for ( ; ; ) { i2 = p[i1-1]; p[i1-1] = i0; if ( i2 < 0 ) { break; } i0 = i1; i1 = i2; } } } return; } //****************************************************************************80 int points_nearest_point_naive_2d ( int nset, double pset[], double ptest[], double *d_min ) //****************************************************************************80 // // Purpose: // // POINTS_NEAREST_POINT_NAIVE_2D finds the nearest point to a given point in 2D. // // Discussion: // // A naive algorithm is used. The distance to every point is calculated, // in order to determine the smallest. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 October 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NSET, the number of points in the set. // // Input, double PSET[2*NSET], the coordinates of the points in the set. // // Input, double PTEST[2], the point whose nearest neighbor is sought. // // Output, double *D_MIN, the distance between P and PSET(*,I_MIN). // // Output, int POINTS_NEAREST_POINT_NAIVE_2D, the index of the nearest // point in PSET to P. // { # define NDIM 2 double d; int i; int j; int p_min; *d_min = r8_huge ( ); p_min = 0; for ( j = 0; j < nset; j++ ) { d = 0.0; for ( i = 0; i < NDIM; i++ ) { d = d + ( ptest[i] - pset[i+j*NDIM] ) * ( ptest[i] - pset[i+j*NDIM] ); } if ( d < *d_min ) { *d_min = d; p_min = j; } } *d_min = sqrt ( *d_min ); return p_min; # undef NDIM } //****************************************************************************80 int points_nearest_point_naive_3d ( int nset, double pset[], double ptest[], double *d_min ) //****************************************************************************80 // // Purpose: // // POINTS_NEAREST_POINT_NAIVE_3D finds the nearest point to a given point in 3D. // // Discussion: // // A naive algorithm is used. The distance to every point is calculated, // in order to determine the smallest. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 October 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NSET, the number of points in the set. // // Input, double PSET[3*NSET], the coordinates of the points in the set. // // Input, double PTEST[3], the point whose nearest neighbor is sought. // // Output, double *D_MIN, the distance between P and PSET(*,I_MIN). // // Output, int POINTS_NEAREST_POINT_NAIVE_3D, the index of the nearest // point in PSET to P. // { # define NDIM 3 double d; int i; int j; int p_min; *d_min = r8_huge ( ); p_min = 0; for ( j = 0; j < nset; j++ ) { d = 0.0; for ( i = 0; i < NDIM; i++ ) { d = d + ( ptest[i] - pset[i+j*NDIM] ) * ( ptest[i] - pset[i+j*NDIM] ); } if ( d < *d_min ) { *d_min = d; p_min = j; } } *d_min = sqrt ( *d_min ); return p_min; # undef NDIM } //****************************************************************************80 int points_nearest_point_naive_nd ( int ndim, int nset, double pset[], double ptest[], double *d_min ) //****************************************************************************80 // // Purpose: // // POINTS_NEAREST_POINT_NAIVE_ND finds the nearest point to a given point in ND. // // Discussion: // // A naive algorithm is used. The distance to every point is calculated, // in order to determine the smallest. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 October 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NSET, the number of points in the set. // // Input, double PSET[NDIM*NSET], the coordinates of the points in the set. // // Input, double PTEST[NDIM], the point whose nearest neighbor is sought. // // Output, double *D_MIN, the distance between P and PSET(*,I_MIN). // // Output, int POINTS_NEAREST_POINT_NAIVE_ND, the index of the nearest // point in PSET to P. // { double d; int i; int j; int p_min; *d_min = r8_huge ( ); p_min = 0; for ( j = 0; j < nset; j++ ) { d = 0.0; for ( i = 0; i < ndim; i++ ) { d = d + ( ptest[i] - pset[i+j*ndim] ) * ( ptest[i] - pset[i+j*ndim] ); } if ( d < *d_min ) { *d_min = d; p_min = j; } } *d_min = sqrt ( *d_min ); return p_min; } //****************************************************************************80 int *points_nearest_points_naive_2d ( int nset, double pset[], int ntest, double ptest[] ) //****************************************************************************80 // // Purpose: // // POINTS_NEAREST_POINTS_NAIVE_2D finds the nearest point to given points in 2D. // // Discussion: // // A naive algorithm is used. The distance to every point is calculated, // in order to determine the smallest. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 November 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NSET, the number of points in the set. // // Input, double PSET[2*NSET], the coordinates of the points in the set. // // Input, int NTEST, the number of test points. // // Input, double PTEST[2*NTEST], the coordinates of the test points. // // Output, int POINTS_NEAREST_POINTS_NAIVE_2D[NTEST], the index of the // nearest point in PSET to each point in PTEST. // { # define NDIM 2 double d; double d_min; int i; int *nearest; int set; int test; nearest = new int[ntest]; for ( test = 0; test < ntest; test++ ) { d_min = r8_huge ( ); nearest[test] = -1; for ( set = 0; set < nset; set++ ) { d = 0.0; for ( i = 0; i < NDIM; i++ ) { d = d + ( ptest[i+test*NDIM] - pset[i+set*NDIM] ) * ( ptest[i+test*NDIM] - pset[i+set*NDIM] ); } if ( d < d_min ) { d_min = d; nearest[test] = set; } } } return nearest; # undef NDIM } //****************************************************************************80 int *points_nearest_points_naive_3d ( int nset, double pset[], int ntest, double ptest[] ) //****************************************************************************80 // // Purpose: // // POINTS_NEAREST_POINTS_NAIVE_3D finds the nearest point to given points in 3D. // // Discussion: // // A naive algorithm is used. The distance to every point is calculated, // in order to determine the smallest. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 November 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NSET, the number of points in the set. // // Input, double PSET[3*NSET], the coordinates of the points in the set. // // Input, int NTEST, the number of test points. // // Input, double PTEST[3*NTEST], the coordinates of the test points. // // Output, int POINTS_NEAREST_POINTS_NAIVE_3D[NTEST], the index of the // nearest point in PSET to each point in PTEST. // { # define NDIM 3 double d; double d_min; int i; int *nearest; int set; int test; nearest = new int[ntest]; for ( test = 0; test < ntest; test++ ) { d_min = r8_huge ( ); nearest[test] = -1; for ( set = 0; set < nset; set++ ) { d = 0.0; for ( i = 0; i < NDIM; i++ ) { d = d + ( ptest[i+test*NDIM] - pset[i+set*NDIM] ) * ( ptest[i+test*NDIM] - pset[i+set*NDIM] ); } if ( d < d_min ) { d_min = d; nearest[test] = set; } } } return nearest; # undef NDIM } //****************************************************************************80 int r4_nint ( float x ) //****************************************************************************80 // // Purpose: // // R4_NINT returns the nearest integer to an R4. // // Example: // // X R4_NINT // // 1.3 1 // 1.4 1 // 1.5 1 or 2 // 1.6 2 // 0.0 0 // -0.7 -1 // -1.1 -1 // -1.6 -2 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 26 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, float X, the value. // // Output, int R4_NINT, the nearest integer to X. // { int s; if ( x < 0.0 ) { s = -1; } else { s = 1; } return ( s * ( int ) ( fabs ( x ) + 0.5 ) ); } //****************************************************************************80 double r8_add ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_ADD adds two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2010 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the numbers to be added. // // Output, double R8_ADD, the sum of X and Y. // { double value; value = x + y; return value; } //****************************************************************************80 double r8_epsilon ( ) //****************************************************************************80 // // Purpose: // // R8_EPSILON returns the R8 roundoff unit. // // Discussion: // // The roundoff unit is a number R which is a power of 2 with the // property that, to the precision of the computer's arithmetic, // 1 < 1 + R // but // 1 = ( 1 + R / 2 ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2010 // // Author: // // John Burkardt // // Parameters: // // Output, double R8_EPSILON, the R8 round-off unit. // { double one; double temp; double test; double value; one = ( double ) ( 1 ); value = one; temp = value / 2.0; test = r8_add ( one, temp ); while ( one < test ) { value = temp; temp = value / 2.0; test = r8_add ( one, temp ); } return value; } //****************************************************************************80 double r8_huge ( ) //****************************************************************************80 // // Purpose: // // R8_HUGE returns a "huge" R8 value. // // Discussion: // // HUGE_VAL is the largest representable legal double precision number, and is usually // defined in math.h, or sometimes in stdlib.h. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 31 August 2004 // // Author: // // John Burkardt // // Parameters: // // Output, double R8_HUGE, a "huge" double precision value. // { return HUGE_VAL; } //****************************************************************************80 double r8_max ( double x, double y ) //****************************************************************************80 // // Purpose: // // R8_MAX returns the maximum of two R8's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 18 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, double X, Y, the quantities to compare. // // Output, double R8_MAX, the maximum of X and Y. // { double value; if ( y < x ) { value = x; } else { value = y; } return value; } //****************************************************************************80 int r8_to_bin_even ( int nbin, double a, double b, double c ) //****************************************************************************80 // // Purpose: // // R8_TO_BIN_EVEN determines the appropriate "bin" for C in [A,B]. // // Discussion: // // The interval from A to B is divided into NBIN-2 equal subintervals or bins. // An initial bin takes everything less than A, and a final bin takes // everything greater than B. // // Example: // // NBIN = 7, A = 5, B = 15 // // C BIN // // 1 1 // 3 1 // 4.9 1 // 5 2 // 6 2 // 7 3 // 8 3 // 9.5 4 // 13 6 // 14 6 // 15 6 // 15.1 7 // 99 7 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 January 2011 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. NBIN is normally // at least 3. If NBIN is 1 or 2, then everything is assigned to bin 1. // // Input, double A, B, the lower and upper limits of the bin // interval. While A is expected to be less than B, the code should // return useful results if A is actually greater than B. // // Input, double C, a value to be placed in a bin. // // Output, inte R8_TO_BIN_EVEN, the index of the bin to which C is // assigned. // { double a2; double b2; int bin; bool swap; // // Take care of special cases. // if ( nbin < 1 ) { bin = 0; return bin; } else if ( nbin == 1 || nbin == 2 ) { bin = 1; return bin; } if ( b == a ) { bin = 0; return bin; } // // If the limits are descending, then we switch them now, and // unswitch the results at the end. // if ( a < b ) { swap = false; a2 = a; b2 = b; } else { swap = true; a2 = b; b2 = a; } // // Compute the bin. // if ( c < a2 ) { bin = 1; } else if ( c == a2 ) { bin = 2; } else if ( c == b2 ) { bin = nbin - 1; } else if ( b2 < c ) { bin = nbin; } else { bin = 2 + ( int ) ( ( double ) ( nbin - 2 ) * ( c - a2 ) / ( b2 - a2 ) ); bin = i4_max ( bin, 2 ); bin = i4_min ( bin, nbin - 1 ); } // // Reverse the switching. // if ( swap ) { bin = nbin + 1 - bin; } return bin; } //****************************************************************************80 int r8_to_bin_even2 ( int nbin, double a, double b, double c ) //****************************************************************************80 // // Purpose: // // R8_TO_BIN_EVEN2 determines the appropriate "bin" for C in [A,B]. // // Discussion: // // The interval from A to B is divided into NBIN equal subintervals or bins. // // Example: // // NBIN = 5, A = 5, B = 15 // // <-1-+-2-+-3-+-4-+-5-> // 5 7 9 11 13 15 // // C BIN // // 1 1 // 3 1 // 4.9 1 // 5 1 // 6 1 // 7.1 2 // 8 2 // 9.5 3 // 12 4 // 14 5 // 15 5 // 15.1 5 // 99 5 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins. // // Input, double A, B, the lower and upper limits of the bin interval. // While A is expected to be less than B, the code should return useful // results if A is actually greater than B. // // Input, double C, a value to be placed in a bin. // // Output, int R_TO_BIN_EVEN_2, the index of the bin to which C is assigned. // { double a2; double b2; int bin; bool reorder; // // Take care of special cases. // if ( nbin < 1 ) { bin = 0; return bin; } if ( nbin == 1 ) { bin = 1; return bin; } if ( b == a ) { bin = 1; return bin; } // // If the limits are descending, then we switch them now, and // unswitch the results at the end. // if ( a < b ) { reorder = false; a2 = a; b2 = b; } else { reorder = true; a2 = b; b2 = a; } // // Compute the bin. // if ( c <= a2 ) { bin = 1; } else if ( b2 <= c ) { bin = nbin; } else { bin = 1 + ( int ) ( ( ( double ) nbin ) * ( c - a2 ) / ( b2 - a2 ) ); bin = i4_max ( bin, 1 ); bin = i4_min ( bin, nbin ); } // // Reverse the switching. // if ( reorder ) { bin = nbin + 1 - bin; } return bin; } //****************************************************************************80 double r8_uniform ( double a, double b, int *seed ) //****************************************************************************80 // // Purpose: // // R8_UNIFORM returns a scaled pseudorandom R8. // // Discussion: // // The pseudorandom number should be uniformly distributed // between A and B. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 21 November 2004 // // Author: // // John Burkardt // // Parameters: // // Input, double A, B, the limits of the interval. // // Input/output, int *SEED, the "seed" value, which should NOT be 0. // On output, SEED has been updated. // // Output, double R8_UNIFORM, a number strictly between A and B. // { double value; value = a + ( b - a ) * r8_uniform_01 ( seed ); return value; } //****************************************************************************80 double r8_uniform_01 ( int *seed ) //****************************************************************************80 // // Purpose: // // R8_UNIFORM_01 returns a unit pseudorandom R8. // // Discussion: // // This routine implements the recursion // // seed = 16807 * seed mod ( 2**31 - 1 ) // r8_uniform_01 = seed / ( 2**31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // If the initial seed is 12345, then the first three computations are // // Input Output R8_UNIFORM_01 // SEED SEED // // 12345 207482415 0.096616 // 207482415 1790989824 0.833995 // 1790989824 2035175616 0.947702 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, L E Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Pierre L'Ecuyer, // Random Number Generation, // in Handbook of Simulation // edited by Jerry Banks, // Wiley Interscience, page 95, 1998. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // P A Lewis, A S Goodman, J M Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, pages 136-143, 1969. // // Parameters: // // Input/output, int *SEED, the "seed" value. Normally, this // value should not be 0. On output, SEED has been updated. // // Output, double R8_UNIFORM_01, a new pseudorandom variate, strictly between // 0 and 1. // { int k; double r; k = *seed / 127773; *seed = 16807 * ( *seed - k * 127773 ) - k * 2836; if ( *seed < 0 ) { *seed = *seed + 2147483647; } // // Although SEED can be represented exactly as a 32 bit integer, // it generally cannot be represented exactly as a 32 bit real number! // r = ( double ) ( *seed ) * 4.656612875E-10; return r; } //****************************************************************************80 int *r82_to_bin_even2 ( int nbin, double a[], double b[], double c[] ) //****************************************************************************80 // // Purpose: // // R82_TO_BIN_EVEN2 determines the appropriate "bin" for an R82 value. // // Discussion: // // The intervals [A(1),B(1)] and [A(2),B(2)] are each divided into NBIN // equal subintervals or bins. Boundary bins take care of extreme values. // // Example: // // NBIN = 5, A(1) = 5, A(2) = 0, // B(1) = 15, B(2) = 20. // // 20 + + + + + + // 15 | 25 | 35 | 45 | 55 // 16 +----+----+----+----+----+ // 14 | 24 | 34 | 44 | 54 // 12 +----+----+----+----+----+ // 13 | 23 | 33 | 43 | 53 // 8 +----+----+----+----+----+ // 12 | 22 | 32 | 42 | 52 // 4 +----+----+----+----+----+ // 11 | 21 | 31 | 41 | 51 // 0 + + + + + + // 5 7 9 11 13 15 // // C BIN // ------ ------ // 8 -2 2 1 // 0 1 1 1 // 6 9 1 3 // 10 11 3 3 // 14 23 5 5 // 25 13 5 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins in each dimension. // NBIN must be at least 1. // // Input, double A[2], B[2], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Input, double C[2], a value to be placed in a bin. // // Output, int R82_TO_BIN_EVEN2[2], the index of the bin to which C is assigned. // { int *bin; int i; bin = new int[2]; for ( i = 0; i < 2; i++ ) { bin[i] = r8_to_bin_even2 ( nbin, a[i], b[i], c[i] ); } return bin; } //****************************************************************************80 int *r82_to_bin_even3 ( int nbin[], double a[], double b[], double c[] ) //****************************************************************************80 // // Purpose: // // R82_TO_BIN_EVEN3 determines the appropriate "bin" for an R82 value. // // Discussion: // // The interval [A(I),B(I)] is divided into NBIN(I) equal subintervals // or bins. // // Example: // // NBIN = (/ 4, 5 /), // // A(1) = 1, A(2) = 0, // B(1) = 17, B(2) = 20. // // 20 + + + + + // 15 | 25 | 35 | 45 // 16 +----+----+----+----+ // 14 | 24 | 34 | 44 // 12 +----+----+----+----+ // 13 | 23 | 33 | 43 // 8 +----+----+----+----+ // 12 | 22 | 32 | 42 // 4 +----+----+----+----+ // 11 | 21 | 31 | 41 // 0 + + + + + // 1 5 9 13 17 // // C BIN // ------ ------ // 8 -2 2 1 // 0 1 1 1 // 6 9 2 3 // 10 11 3 3 // 14 23 4 5 // 25 13 4 4 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN[2], the number of bins in each dimension. // // Input, double A[2], B[2], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Input, double C[2], a value to be placed in a bin. // // Output, int R82_TO_BIN_EVEN3[2], the bin assignment for the value. // { int *bin; int i; bin = new int[2]; for ( i = 0; i < 2; i++ ) { bin[i] = r8_to_bin_even2 ( nbin[i], a[i], b[i], c[i] ); } return bin; } //****************************************************************************80 void r82_uniform ( double rlo[], double rhi[], int *seed, double r[] ) //****************************************************************************80 // // Purpose: // // R82_UNIFORM returns a random R82 value in a given range. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, double RLO[2], RHI[2], the minimum and maximum values. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double R[2], the randomly chosen value. // { int i; for ( i = 0; i < 2; i++ ) { r[i] = rlo[i] + ( rhi[i] - rlo[i] ) * r8_uniform_01 ( seed ); } return; } //****************************************************************************80 void r82vec_part_quick_a ( int n, double a[], int *l, int *r ) //****************************************************************************80 // // Purpose: // // R82VEC_PART_QUICK_A reorders an R82 vector as part of a quick sort. // // Discussion: // // A is a two dimensional array of order N by 2, stored as a vector // of rows: A(0,0), A(0,1), // A(1,0), A(1,1) // ... // // The routine reorders the entries of A. Using A(1:2,1) as a // key, all entries of A that are less than or equal to the key will // precede the key, which precedes all entries that are greater than the key. // // Example: // // Input: // // N = 8 // // A = ( (2,4), (8,8), (6,2), (0,2), (10,6), (10,0), (0,6), (4,8) ) // // Output: // // L = 2, R = 4 // // A = ( (0,2), (0,6), (2,4), (8,8), (6,2), (10,6), (10,0), (4,8) ) // ----------- ---------------------------------- // LEFT KEY RIGHT // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of A. // // Input/output, double A[N*2]. On input, the array to be checked. // On output, A has been reordered as described above. // // Output, int *L, *R, the indices of A that define the three segments. // Let KEY = the input value of A(1:2,1). Then // I <= L A(1:2,I) < KEY; // L < I < R A(1:2,I) = KEY; // R <= I A(1:2,I) > KEY. // { int i; int j; double key[2]; int ll; int m; int rr; // if ( n < 1 ) { cout << "\n"; cout << "R82VEC_PART_QUICK_A - Fatal error!\n"; cout << " N < 1.\n"; exit ( 1 ); } if ( n == 1 ) { *l = 0; *r = 2; return; } key[0] = a[2*0+0]; key[1] = a[2*0+1]; m = 1; // // The elements of unknown size have indices between L+1 and R-1. // ll = 1; rr = n + 1; for ( i = 2; i <= n; i++ ) { if ( r8vec_gt ( 2, a+2*ll, key ) ) { rr = rr - 1; r8vec_swap ( 2, a+2*(rr-1), a+2*ll ); } else if ( r8vec_eq ( 2, a+2*ll, key ) ) { m = m + 1; r8vec_swap ( 2, a+2*(m-1), a+2*ll ); ll = ll + 1; } else if ( r8vec_lt ( 2, a+2*ll, key ) ) { ll = ll + 1; } } // // Now shift small elements to the left, and KEY elements to center. // for ( i = 0; i < ll - m; i++ ) { for ( j = 0; j < 2; j++ ) { a[2*i+j] = a[2*(i+m)+j]; } } ll = ll - m; for ( i = ll; i < ll+m; i++ ) { for ( j = 0; j < 2; j++ ) { a[2*i+j] = key[j]; } } *l = ll; *r = rr; return; } //****************************************************************************80* void r82vec_permute ( int n, double a[], int p[] ) //****************************************************************************80* // // Purpose: // // R82VEC_PERMUTE permutes an R82VEC in place. // // Discussion: // // This routine permutes an array of real "objects", but the same // logic can be used to permute an array of objects of any arithmetic // type, or an array of objects of any complexity. The only temporary // storage required is enough to store a single object. The number // of data movements made is N + the number of cycles of order 2 or more, // which is never more than N + N/2. // // Example: // // Input: // // N = 5 // P = ( 2, 4, 5, 1, 3 ) // A = ( 1.0, 2.0, 3.0, 4.0, 5.0 ) // (11.0, 22.0, 33.0, 44.0, 55.0 ) // // Output: // // A = ( 2.0, 4.0, 5.0, 1.0, 3.0 ) // ( 22.0, 44.0, 55.0, 11.0, 33.0 ). // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 19 February 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of objects. // // Input/output, double A[2*N], the array to be permuted. // // Input, int P[N], the permutation. P(I) = J means // that the I-th element of the output array should be the J-th // element of the input array. P must be a legal permutation // of the integers from 1 to N, otherwise the algorithm will // fail catastrophically. // { double a_temp[2]; int i; int iget; int iput; int istart; if ( !perm_check ( n, p ) ) { cout << "\n"; cout << "R82VEC_PERMUTE - Fatal error!\n"; cout << " The input array does not represent\n"; cout << " a proper permutation.\n"; i4vec_print ( n, p, " The faulty permutation:" ); exit ( 1 ); } // // Search for the next element of the permutation that has not been used. // for ( istart = 1; istart <= n; istart++ ) { if ( p[istart-1] < 0 ) { continue; } else if ( p[istart-1] == istart ) { p[istart-1] = -p[istart-1]; continue; } else { a_temp[0] = a[0+(istart-1)*2]; a_temp[1] = a[1+(istart-1)*2]; iget = istart; // // Copy the new value into the vacated entry. // for ( ; ; ) { iput = iget; iget = p[iget-1]; p[iput-1] = -p[iput-1]; if ( iget < 1 || n < iget ) { cout << "\n"; cout << "R82VEC_PERMUTE - Fatal error!\n"; cout << " Entry IPUT = " << iput << " of the permutation has\n"; cout << " an illegal value IGET = " << iget << ".\n"; exit ( 1 ); } if ( iget == istart ) { a[0+(iput-1)*2] = a_temp[0]; a[1+(iput-1)*2] = a_temp[1]; break; } a[0+(iput-1)*2] = a[0+(iget-1)*2]; a[1+(iput-1)*2] = a[1+(iget-1)*2]; } } } // // Restore the signs of the entries. // for ( i = 0; i < n; i++ ) { p[i] = -p[i]; } return; } //****************************************************************************80 void r82vec_print ( int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R82VEC_PRINT prints an R82VEC. // // Discussion: // // A is a two dimensional array of order N by 2, stored as a vector // of rows: A(0,0), A(0,1), // A(1,0), A(1,1) // ... // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, double A[N*2], the vector to be printed. // // Input, string TITLE, a title to be printed first. // TITLE may be blank. // { int i; if ( s_len_trim ( title ) != 0 ) { cout << "\n"; cout << title << "\n"; } cout << "\n"; for ( i = 0; i <= n-1; i++ ) { cout << setw(6) << i << " " << setw(14) << a[2*i+0] << " " << setw(14) << a[2*i+1] << "\n"; } return; } //****************************************************************************80 int *r82vec_sort_heap_index_a ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R82VEC_SORT_HEAP_INDEX_A does an indexed heap ascending sort of an R82VEC. // // Discussion: // // The sorting is not actually carried out. Rather an index array is // created which defines the sorting. This array may be used to sort // or index the array, or to sort or index related arrays keyed on the // original array. // // Once the index array is computed, the sorting can be carried out // "implicitly: // // A(1:2,INDX(I)), I = 1 to N is sorted, // // or explicitly, by the call // // call R82VEC_PERMUTE ( N, A, INDX ) // // after which A(1:2,I), I = 1 to N is sorted. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 13 January 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the array. // // Input, double A[2*N], an array to be index-sorted. // // Output, int R82VEC_SORT_HEAP_INDEX_A[N], the sort index. The // I-th element of the sorted array is A(0:1,R82VEC_SORT_HEAP_INDEX_A(I-1)). // { double aval[2]; int i; int *indx; int indxt; int ir; int j; int l; // if ( n < 1 ) { return NULL; } if ( n == 1 ) { indx = new int[1]; indx[0] = 1; return indx; } indx = i4vec_indicator ( n ); l = n / 2 + 1; ir = n; for ( ; ; ) { if ( 1 < l ) { l = l - 1; indxt = indx[l-1]; aval[0] = a[0+(indxt-1)*2]; aval[1] = a[1+(indxt-1)*2]; } else { indxt = indx[ir-1]; aval[0] = a[0+(indxt-1)*2]; aval[1] = a[1+(indxt-1)*2]; indx[ir-1] = indx[0]; ir = ir - 1; if ( ir == 1 ) { indx[0] = indxt; break; } } i = l; j = l + l; while ( j <= ir ) { if ( j < ir ) { if ( a[0+(indx[j-1]-1)*2] < a[0+(indx[j]-1)*2] || ( a[0+(indx[j-1]-1)*2] == a[0+(indx[j]-1)*2] && a[1+(indx[j-1]-1)*2] < a[1+(indx[j]-1)*2] ) ) { j = j + 1; } } if ( aval[0] < a[0+(indx[j-1]-1)*2] || ( aval[0] == a[0+(indx[j-1]-1)*2] && aval[1] < a[1+(indx[j-1]-1)*2] ) ) { indx[i-1] = indx[j-1]; i = j; j = j + j; } else { j = ir + 1; } } indx[i-1] = indxt; } return indx; } //****************************************************************************80 void r82vec_sort_quick_a ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R82VEC_SORT_QUICK_A ascending sorts an R82VEC using quick sort. // // Discussion: // // A is a two dimensional array of order N by 2, stored as a vector // of rows: A(0,0), A(0,1), // A(1,0), A(1,1) // ... // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the array. // // Input/output, double A[N*2]. // On input, the array to be sorted. // On output, the array has been sorted. // { # define LEVEL_MAX 25 int base; int l_segment; int level; int n_segment; int rsave[LEVEL_MAX]; int r_segment; if ( n < 1 ) { cout << "\n"; cout << "R82VEC_SORT_QUICK_A - Fatal error!\n"; cout << " N < 1.\n"; exit ( 1 ); } if ( n == 1 ) { return; } level = 1; rsave[level-1] = n + 1; base = 1; n_segment = n; while ( 0 < n_segment ) { // // Partition the segment. // r82vec_part_quick_a ( n_segment, a+2*(base-1)+0, &l_segment, &r_segment ); // // If the left segment has more than one element, we need to partition it. // if ( 1 < l_segment ) { if ( LEVEL_MAX < level ) { cout << "\n"; cout << "R82VEC_SORT_QUICK_A - Fatal error!\n"; cout << " Exceeding recursion maximum of " << LEVEL_MAX << "\n"; exit ( 1 ); } level = level + 1; n_segment = l_segment; rsave[level-1] = r_segment + base - 1; } // // The left segment and the middle segment are sorted. // Must the right segment be partitioned? // else if ( r_segment < n_segment ) { n_segment = n_segment + 1 - r_segment; base = base + r_segment - 1; } // // Otherwise, we back up a level if there is an earlier one. // else { for ( ; ; ) { if ( level <= 1 ) { n_segment = 0; break; } base = rsave[level-1]; n_segment = rsave[level-2] - rsave[level-1]; level = level - 1; if ( 0 < n_segment ) { break; } } } } return; # undef LEVEL_MAX } //****************************************************************************80 void r82vec_uniform ( int n, double alo[], double ahi[], int *seed, double a[] ) //****************************************************************************80 // // Purpose: // // R82VEC_UNIFORM returns a random R82VEC in a given range. // // Discussion: // // A is a two dimensional array of order N by 2, stored as a vector // of rows: A(0,0), A(0,1), // A(1,0), A(1,1) // ... // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 01 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vector. // // Input, double ALO[2], AHI[2], the range allowed for the entries. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double A[N*2], the vector of randomly chosen integers. // { int i; int j; for ( i = 0; i < n; i++ ) { for ( j = 0; j < 2; j++ ) { a[2*i+j] = r8_uniform ( alo[j], ahi[j], seed ); } } return; } //****************************************************************************80 int *r83_to_bin_even2 ( int nbin, double a[3], double b[3], double c[3] ) //****************************************************************************80 // // Purpose: // // R83_TO_BIN_EVEN2 determines the appropriate "bin" for an R83. // // Discussion: // // The intervals [A(I),B(I)] are each divided into NBIN // equal subintervals or bins. Boundary bins take care of extreme values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN, the number of bins in each dimension. // NBIN must be at least 1. // // Input, double A[3], B[3], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Input, double C[3], a value to be placed in a bin. // // Output, int R83_TO_BIN_EVEN2[3], the index of the bin to which C is assigned. // { int *bin; int i; bin = new int[3]; for ( i = 0; i < 3; i++ ) { bin[i] = r8_to_bin_even2 ( nbin, a[i], b[i], c[i] ); } return bin; } //****************************************************************************80 int *r83_to_bin_even3 ( int nbin[3], double a[3], double b[3], double c[3] ) //****************************************************************************80 // // Purpose: // // R83_TO_BIN_EVEN3 determines the appropriate "bin" for an R83. // // Discussion: // // The interval [A(I),B(I)] is divided into NBIN(I) equal subintervals // or bins. // // Example: // // NBIN = (/ 4, 5, 2 /), // // A(1) = 1, A(2) = 0, A(3) = 8 // B(1) = 17, B(2) = 20, B(3) = 10 // // // 8 < Z < 9 9 < Z < 10 // // 20 + + + + + 20 + + + + + // 151 | 251 | 351 | 451 152 | 252 | 352 | 452 // 16 +-----+-----+-----+-----+ 16 +-----+-----+-----+-----+ // 141 | 241 | 341 | 441 142 | 242 | 342 | 442 // 12 +-----+-----+-----+-----+ 12 +-----+-----+-----+-----+ // 131 | 231 | 331 | 431 132 | 232 | 332 | 432 // 8 +-----+-----+-----+-----+ 8 +-----+-----+-----+-----+ // 121 | 221 | 321 | 421 122 | 222 | 322 | 422 // 4 +-----+-----+-----+-----+ 4 +-----+-----+-----+-----+ // 111 | 211 | 311 | 411 112 | 212 | 312 | 412 // 0 + + + + + 0 + + + + + // 1 5 9 13 17 1 5 9 13 17 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int NBIN[3], the number of bins in each dimension. // // Input, double A[3], B[3], the lower and upper limits of the bin interval. // While A(I) is expected to be less than B(I), the code should return useful // results if A(I) is actually greater than B(I). // // Input, double C[3], a value to be placed in a bin. // // Output, int R83_TO_BIN_EVEN3[3], the index of the bin to which C is assigned. // { int *bin; int i; bin = new int[3]; for ( i = 0; i < 3; i++ ) { bin[i] = r8_to_bin_even2 ( nbin[i], a[i], b[i], c[i] ); } return bin; } //****************************************************************************80 void r83vec_part_quick_a ( int n, double a[], int *l, int *r ) //****************************************************************************80 // // Purpose: // // R83VEC_PART_QUICK_A reorders an R83VEC as part of a quick sort. // // Discussion: // // A is a two dimensional array of order N by 3, stored as a vector // of rows: A(0,0), A(0,1), A(0,2) // A(1,0), A(1,1), A(1,2) // ... // // The routine reorders the entries of A. Using A(1:3,1) as a // key, all entries of A that are less than or equal to the key will // precede the key, which precedes all entries that are greater than the key. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of A. // // Input/output, double A[N*3]. On input, the array to be checked. // On output, A has been reordered as described above. // // Output, int *L, *R, the indices of A that define the three segments. // Let KEY = the input value of A(1:3,1). Then // I <= L A(1:3,I) < KEY; // L < I < R A(1:3,I) = KEY; // R <= I A(1:3,I) > KEY. // { int i; int j; double key[3]; int ll; int m; int rr; if ( n < 1 ) { cout << "\n"; cout << "R83VEC_PART_QUICK_A - Fatal error!\n"; cout << " N < 1.\n"; exit ( 1 ); } if ( n == 1 ) { *l = 0; *r = 2; return; } key[0] = a[3*0+0]; key[1] = a[3*0+1]; key[2] = a[3*0+2]; m = 1; // // The elements of unknown size have indices between L+1 and R-1. // ll = 1; rr = n + 1; for ( i = 2; i <= n; i++ ) { if ( r8vec_gt ( 3, a+3*ll, key ) ) { rr = rr - 1; r8vec_swap ( 3, a+3*(rr-1), a+3*ll ); } else if ( r8vec_eq ( 3, a+3*ll, key ) ) { m = m + 1; r8vec_swap ( 3, a+3*(m-1), a+3*ll ); ll = ll + 1; } else if ( r8vec_lt ( 3, a+3*ll, key ) ) { ll = ll + 1; } } // // Now shift small elements to the left, and KEY elements to center. // for ( i = 0; i < ll - m; i++ ) { for ( j = 0; j < 3; j++ ) { a[3*i+j] = a[3*(i+m)+j]; } } ll = ll - m; for ( i = ll; i < ll+m; i++ ) { for ( j = 0; j < 3; j++ ) { a[3*i+j] = key[j]; } } *l = ll; *r = rr; return; } //****************************************************************************80 void r83vec_sort_quick_a ( int n, double a[] ) //****************************************************************************80* // // Purpose: // // R83VEC_SORT_QUICK_A ascending sorts an R83VEC using quick sort. // // Discussion: // // A is a two dimensional array of order N by 3, stored as a vector // of rows: A(0,0), A(0,1), A(0,2) // A(1,0), A(1,1), A(1,2) // ... // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 12 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the array. // // Input/output, double A[N*3]. // On input, the array to be sorted. // On output, the array has been sorted. // { # define LEVEL_MAX 25 int base; int l_segment; int level; int n_segment; int rsave[LEVEL_MAX]; int r_segment; if ( n < 1 ) { cout << "\n"; cout << "R83VEC_SORT_QUICK_A - Fatal error!\n"; cout << " N < 1.\n"; exit ( 1 ); } if ( n == 1 ) { return; } level = 1; rsave[level-1] = n + 1; base = 1; n_segment = n; while ( 0 < n_segment ) { // // Partition the segment. // r83vec_part_quick_a ( n_segment, a+3*(base-1)+0, &l_segment, &r_segment ); // // If the left segment has more than one element, we need to partition it. // if ( 1 < l_segment ) { if ( LEVEL_MAX < level ) { cout << "\n"; cout << "R83VEC_SORT_QUICK_A - Fatal error!\n"; cout << " Exceeding recursion maximum of " << LEVEL_MAX << "\n"; exit ( 1 ); } level = level + 1; n_segment = l_segment; rsave[level-1] = r_segment + base - 1; } // // The left segment and the middle segment are sorted. // Must the right segment be partitioned? // else if ( r_segment < n_segment ) { n_segment = n_segment + 1 - r_segment; base = base + r_segment - 1; } // // Otherwise, we back up a level if there is an earlier one. // else { for ( ; ; ) { if ( level <= 1 ) { n_segment = 0; break; } base = rsave[level-1]; n_segment = rsave[level-2] - rsave[level-1]; level = level - 1; if ( 0 < n_segment ) { break; } } } } return; # undef LEVEL_MAX } //****************************************************************************80 void r83vec_uniform ( int n, double alo[], double ahi[], int *seed, double a[] ) //****************************************************************************80 // // Purpose: // // R83VEC_UNIFORM returns a random R83VEC in a given range. // // Discussion: // // A is a two dimensional array of order N by 3, stored as a vector // of rows: A(0,0), A(0,1), A(0,2), // A(1,0), A(1,1), A(1,2) // ... // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vector. // // Input, double ALO[3], AHI[3], the minimum and maximum values. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double A[N*3], the vector of randomly chosen values. // { int i; int j; for ( i = 0; i < n; i++ ) { for ( j = 0; j < 3; j++ ) { a[3*i+j] = r8_uniform ( alo[j], ahi[j], seed ); } } return; } //****************************************************************************80 void r8mat_print ( int m, int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R8MAT_PRINT prints an R8MAT, with an optional title. // // Discussion: // // The doubly dimensioned array A is treated as a one dimensional vector, // stored by COLUMNS. Entry A(I,J) is stored as A[I+J*M] // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows in A. // // Input, int N, the number of columns in A. // // Input, double A[M*N], the M by N matrix. // // Input, string TITLE, a title to be printed. // { r8mat_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void r8mat_print_some ( int m, int n, double a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // R8MAT_PRINT_SOME prints some of an R8MAT. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 09 April 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int M, the number of rows of the matrix. // M must be positive. // // Input, int N, the number of columns of the matrix. // N must be positive. // // Input, double A[M*N], the matrix. // // Input, int ILO, JLO, IHI, JHI, designate the first row and // column, and the last row and column to be printed. // // Input, string TITLE, a title for the matrix. { # define INCX 5 int i; int i2hi; int i2lo; int j; int j2hi; int j2lo; if ( 0 < s_len_trim ( title ) ) { cout << "\n"; cout << title << "\n"; } // // Print the columns of the matrix, in strips of 5. // for ( j2lo = jlo; j2lo <= jhi; j2lo = j2lo + INCX ) { j2hi = j2lo + INCX - 1; j2hi = i4_min ( j2hi, n ); j2hi = i4_min ( j2hi, jhi ); cout << "\n"; // // For each column J in the current range... // // Write the header. // cout << " Col: "; for ( j = j2lo; j <= j2hi; j++ ) { cout << setw(7) << j << " "; } cout << "\n"; cout << " Row\n"; cout << "\n"; // // Determine the range of the rows in this strip. // i2lo = i4_max ( ilo, 1 ); i2hi = i4_min ( ihi, m ); for ( i = i2lo; i <= i2hi; i++ ) { // // Print out (up to) 5 entries in row I, that lie in the current strip. // cout << setw(5) << i << " "; for ( j = j2lo; j <= j2hi; j++ ) { cout << setw(12) << a[i-1+(j-1)*m] << " "; } cout << "\n"; } } cout << "\n"; return; # undef INCX } //****************************************************************************80 void r8mat_transpose_print ( int m, int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R8MAT_TRANSPOSE_PRINT prints an R8MAT, transposed. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, double A[M*N], an M by N matrix to be printed. // // Input, string TITLE, an optional title. // { r8mat_transpose_print_some ( m, n, a, 1, 1, m, n, title ); return; } //****************************************************************************80 void r8mat_transpose_print_some ( int m, int n, double a[], int ilo, int jlo, int ihi, int jhi, string title ) //****************************************************************************80 // // Purpose: // // R8MAT_TRANSPOSE_PRINT_SOME prints some of an R8MAT, transposed. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 August 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int M, N, the number of rows and columns. // // Input, double A[M*N], an M by N matrix to be printed. // // Input, int ILO, JLO, the first row and column to print. // // Input, int IHI, JHI, the last row and column to print. // // Input, string TITLE, an optional title. // { # define INCX 5 int i; int i2; int i2hi; int i2lo; int inc; int j; int j2hi; int j2lo; if ( 0 < s_len_trim ( title ) ) { cout << "\n"; cout << title << "\n"; } for ( i2lo = i4_max ( ilo, 1 ); i2lo <= i4_min ( ihi, m ); i2lo = i2lo + INCX ) { i2hi = i2lo + INCX - 1; i2hi = i4_min ( i2hi, m ); i2hi = i4_min ( i2hi, ihi ); inc = i2hi + 1 - i2lo; cout << "\n"; cout << " Row: "; for ( i = i2lo; i <= i2hi; i++ ) { cout << setw(7) << i << " "; } cout << "\n"; cout << " Col\n"; cout << "\n"; j2lo = i4_max ( jlo, 1 ); j2hi = i4_min ( jhi, n ); for ( j = j2lo; j <= j2hi; j++ ) { cout << setw(5) << j << " "; for ( i2 = 1; i2 <= inc; i2++ ) { i = i2lo - 1 + i2; cout << setw(14) << a[(i-1)+(j-1)*m]; } cout << "\n"; } } cout << "\n"; return; # undef INCX } //****************************************************************************80 void r8vec_bracket ( int n, double x[], double xval, int *left, int *right ) //****************************************************************************80 // // Purpose: // // R8VEC_BRACKET searches a sorted array for successive brackets of a value. // // Discussion: // // If the values in the vector are thought of as defining intervals // on the real line, then this routine searches for the interval // nearest to or containing the given value. // // It is always true that RIGHT = LEFT+1. // // If XVAL < X[0], then LEFT = 1, RIGHT = 2, and // XVAL < X[0] < X[1]; // If X(1) <= XVAL < X[N-1], then // X[LEFT-1] <= XVAL < X[RIGHT-1]; // If X[N-1] <= XVAL, then LEFT = N-1, RIGHT = N, and // X[LEFT-1] <= X[RIGHT-1] <= XVAL. // // For consistency, this routine computes indices RIGHT and LEFT // that are 1-based, although it would be more natural in C and // C++ to use 0-based values. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 24 February 2004 // // Author: // // John Burkardt // // Parameters: // // Input, int N, length of input array. // // Input, double X[N], an array that has been sorted into ascending order. // // Input, double XVAL, a value to be bracketed. // // Output, int *LEFT, *RIGHT, the results of the search. // { int i; for ( i = 2; i <= n - 1; i++ ) { if ( xval < x[i-1] ) { *left = i - 1; *right = i; return; } } *left = n - 1; *right = n; return; } //****************************************************************************80 bool r8vec_eq ( int n, double a1[], double a2[] ) //****************************************************************************80 // // Purpose: // // R8VEC_EQ is true if every pair of entries in two vectors is equal. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vectors. // // Input, double A1[N], A2[N], two vectors to compare. // // Output, bool R8VEC_EQ. // R8VEC_EQ is TRUE if every pair of elements A1(I) and A2(I) are equal, // and FALSE otherwise. // { int i; for ( i = 0; i < n; i++ ) { if ( a1[i] != a2[i] ) { return false; } } return true; } //****************************************************************************80 bool r8vec_gt ( int n, double a1[], double a2[] ) //****************************************************************************80 // // Purpose: // // R8VEC_GT == ( A1 > A2 ) for real vectors. // // Discussion: // // The comparison is lexicographic. // // A1 > A2 <=> A1(1) > A2(1) or // ( A1(1) == A2(1) and A1(2) > A2(2) ) or // ... // ( A1(1:N-1) == A2(1:N-1) and A1(N) > A2(N) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vectors. // // Input, double A1[N], A2[N], the vectors to be compared. // // Output, bool R8VEC_GT, is TRUE if and only if A1 > A2. // { int i; for ( i = 0; i < n; i++ ) { if ( a2[i] < a1[i] ) { return true; } else if ( a1[i] < a2[i] ) { return false; } } return false; } //****************************************************************************80 bool r8vec_lt ( int n, double a1[], double a2[] ) //****************************************************************************80 // // Purpose: // // R8VEC_LT == ( A1 < A2 ) for real vectors. // // Discussion: // // The comparison is lexicographic. // // A1 < A2 <=> A1(1) < A2(1) or // ( A1(1) == A2(1) and A1(2) < A2(2) ) or // ... // ( A1(1:N-1) == A2(1:N-1) and A1(N) < A2(N) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the dimension of the vectors. // // Input, double A1[N], A2[N], the vectors to be compared. // // Output, bool R8VEC_LT, is TRUE if and only if A1 < A2. // { int i; for ( i = 0; i < n; i++ ) { if ( a1[i] < a2[i] ) { return true; } else if ( a2[i] < a1[i] ) { return false; } } return false; } //****************************************************************************80 void r8vec_part_quick_a ( int n, double a[], int *l, int *r ) //****************************************************************************80 // // Purpose: // // R8VEC_PART_QUICK_A reorders an R8VEC as part of a quick sort. // // Discussion: // // An R8VEC is a vector of R8's. // // The routine reorders the entries of A. Using A[0] as a // key, all entries of A that are less than or equal to A[0] will // precede A[0] which precedes all entries that are greater than A[0]. // // Example: // // Input: // // N = 8 // // A = ( 6, 7, 3, 1, 6, 8, 2, 9 ) // // Output: // // L = 3, R = 6 // // A = ( 3, 1, 2, 6, 6, 8, 9, 7 ) // ------- ------- // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 April 1999 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of A. // // Input/output, double A[N]. On input, the array to be checked. // On output, A has been reordered as described above. // // Output, int L, R, the indices of A that define the three segments. // Let KEY = the input value of A[0]. Then // I <= L A(I) < KEY; // L < I < R A(I) = KEY; // R <= I A(I) > KEY. // { int i; double key; int m; double temp; if ( n < 1 ) { cerr << "\n"; cerr << "R8VEC_PART_QUICK_A - Fatal error!\n"; cerr << " N < 1.\n"; exit ( 1 ); } else if ( n == 1 ) { *l = 0; *r = 2; return; } key = a[0]; m = 1; // // The elements of unknown size have indices between L+1 and R-1. // *l = 1; *r = n + 1; for ( i = 2; i <= n; i++ ) { if ( key < a[*l] ) { *r = *r - 1; temp = a[*r-1]; a[*r-1] = a[*l]; a[*l] = temp; } else if ( a[*l] == key ) { m = m + 1; temp = a[m-1]; a[m-1] = a[*l]; a[*l] = temp; *l = *l + 1; } else if ( a[*l] < key ) { *l = *l + 1; } } // // Now shift small elements to the left, and KEY elements to center. // for ( i = 1; i <= *l -m; i++ ) { a[i-1] = a[i+m-1]; } *l = *l - m; for ( i = *l+1; i <= *l+m; i++ ) { a[i-1] = key; } return; } //****************************************************************************80 void r8vec_print ( int n, double a[], string title ) //****************************************************************************80 // // Purpose: // // R8VEC_PRINT prints a R8VEC. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 September 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components of the vector. // // Input, int A[N], the vector to be printed. // // Input, string TITLE, a title to be printed first. // TITLE may be blank. // { int i; if ( s_len_trim ( title ) != 0 ) { cout << "\n"; cout << title << "\n"; } cout << "\n"; for ( i = 0; i <= n-1; i++ ) { cout << setw(6) << i << " " << setw(10) << a[i] << "\n"; } return; } //****************************************************************************80 void r8vec_sort_quick_a ( int n, double a[] ) //****************************************************************************80 // // Purpose: // // R8VEC_SORT_QUICK_A ascending sorts an R8VEC using quick sort. // // Discussion: // // An R8VEC is a vector of R8's. // // Example: // // Input: // // N = 7 // // A = ( 6, 7, 3, 2, 9, 1, 8 ) // // Output: // // A = ( 1, 2, 3, 6, 7, 8, 9 ) // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 April 1999 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries of A. // // Input/output, double A[N]. On input, the array to be sorted. // On output, A has been reordered into ascending order. // { # define LEVEL_MAX 30 int base; int l_segment; int level; int n_segment; int rsave[LEVEL_MAX]; int r_segment; if ( n < 1 ) { cerr << "\n"; cerr << "R8VEC_SORT_QUICK_A - Fatal error!\n"; cerr << " N < 1.\n"; exit ( 1 ); } else if ( n == 1 ) { return; } level = 1; rsave[0] = n + 1; base = 1; n_segment = n; while ( 0 < n_segment ) { // // Partition the segment. // r8vec_part_quick_a ( n_segment, a+base-1, &l_segment, &r_segment ); // // If the left segment has more than one element, we need to partition it. // if ( 1 < l_segment ) { if ( LEVEL_MAX < level ) { cerr << "\n"; cerr << "R8VEC_SORT_QUICK_A - Fatal error!\n"; cerr << " Exceeding recursion maximum of " << LEVEL_MAX << "\n"; exit ( 1 ); } level = level + 1; n_segment = l_segment; rsave[level-1] = r_segment + base - 1; } // // The left segment and the middle segment are sorted. // Must the right segment be partitioned? // else if ( r_segment < n_segment ) { n_segment = n_segment + 1 - r_segment; base = base + r_segment - 1; } // // Otherwise, we back up a level if there is an earlier one. // else { for ( ; ; ) { if ( 1 < level ) { base = rsave[level-1]; n_segment = rsave[level-2] - rsave[level-1]; level = level - 1; if ( 0 < n_segment ) { break; } } else { n_segment = 0; break; } } } } return; # undef LEVEL_MAX } //****************************************************************************80 void r8vec_swap ( int n, double a1[], double a2[] ) //****************************************************************************80 // // Purpose: // // R8VEC_SWAP swaps the entries of two R8VEC's. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 28 August 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the arrays. // // Input/output, double A1[N], A2[N], the vectors to swap. // { int i; double temp; for ( i = 0; i < n; i++ ) { temp = a1[i]; a1[i] = a2[i]; a2[i] = temp; } return; } //****************************************************************************80 double *r8vec_uniform ( int n, double a, double b, int *seed ) //****************************************************************************80 // // Purpose: // // R8VEC_UNIFORM fills an R8VEC with scaled pseudorandom values. // // Discussion: // // This routine implements the recursion // // seed = 16807 * seed mod ( 2**31 - 1 ) // unif = seed / ( 2**31 - 1 ) // // The integer arithmetic never requires more than 32 bits, // including a sign bit. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 January 2005 // // Author: // // John Burkardt // // Reference: // // Paul Bratley, Bennett Fox, L E Schrage, // A Guide to Simulation, // Springer Verlag, pages 201-202, 1983. // // Bennett Fox, // Algorithm 647: // Implementation and Relative Efficiency of Quasirandom // Sequence Generators, // ACM Transactions on Mathematical Software, // Volume 12, Number 4, pages 362-376, 1986. // // P A Lewis, A S Goodman, J M Miller, // A Pseudo-Random Number Generator for the System/360, // IBM Systems Journal, // Volume 8, pages 136-143, 1969. // // Parameters: // // Input, int N, the number of entries in the vector. // // Input, double A, B, the lower and upper limits of the pseudorandom values. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double R8VEC_UNIFORM_01[N], the vector of pseudorandom values. // { int i; int k; double *r; r = new double[n]; for ( i = 0; i < n; i++ ) { k = *seed / 127773; *seed = 16807 * ( *seed - k * 127773 ) - k * 2836; if ( *seed < 0 ) { *seed = *seed + 2147483647; } r[i] = a + ( b - a ) * ( double ) ( *seed ) * 4.656612875E-10; } return r; } //****************************************************************************80 int s_len_trim ( string s ) //****************************************************************************80 // // Purpose: // // S_LEN_TRIM returns the length of a string to the last nonblank. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 10 October 2014 // // Author: // // John Burkardt // // Parameters: // // Input, string S, a string. // // Output, int S_LEN_TRIM, the length of the string to the last nonblank. // If S_LEN_TRIM is 0, then the string is entirely blank. // { int n; n = s.length ( ); while ( 0 < n ) { if ( s[n-1] != ' ' && s[n-1] != '\n' ) { return n; } n = n - 1; } return n; } //****************************************************************************80 void sort_heap_external ( int n, int *indx, int *i, int *j, int isgn ) //****************************************************************************80 // // Purpose: // // SORT_HEAP_EXTERNAL externally sorts a list of items into ascending order. // // Discussion: // // The actual list is not passed to the routine. Hence it may // consist of integers, reals, numbers, names, etc. The user, // after each return from the routine, will be asked to compare or // interchange two items. // // The current version of this code mimics the FORTRAN version, // so the values of I and J, in particular, are FORTRAN indices. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 05 February 2004 // // Author: // // Original FORTRAN77 version by Albert Nijenhuis, Herbert Wilf. // C++ version by John Burkardt. // // Parameters: // // Input, int N, the length of the input list. // // Input/output, int *INDX. // The user must set INDX to 0 before the first call. // On return, // if INDX is greater than 0, the user must interchange // items I and J and recall the routine. // If INDX is less than 0, the user is to compare items I // and J and return in ISGN a negative value if I is to // precede J, and a positive value otherwise. // If INDX is 0, the sorting is done. // // Output, int *I, *J. On return with INDX positive, // elements I and J of the user's list should be // interchanged. On return with INDX negative, elements I // and J are to be compared by the user. // // Input, int ISGN. On return with INDX negative, the // user should compare elements I and J of the list. If // item I is to precede item J, set ISGN negative, // otherwise set ISGN positive. // { static int i_save = 0; static int j_save = 0; static int k = 0; static int k1 = 0; static int n1 = 0; // // INDX = 0: This is the first call. // if ( *indx == 0 ) { i_save = 0; j_save = 0; k = n / 2; k1 = k; n1 = n; } // // INDX < 0: The user is returning the results of a comparison. // else if ( *indx < 0 ) { if ( *indx == -2 ) { if ( isgn < 0 ) { i_save = i_save + 1; } j_save = k1; k1 = i_save; *indx = -1; *i = i_save; *j = j_save; return; } if ( 0 < isgn ) { *indx = 2; *i = i_save; *j = j_save; return; } if ( k <= 1 ) { if ( n1 == 1 ) { i_save = 0; j_save = 0; *indx = 0; } else { i_save = n1; j_save = 1; n1 = n1 - 1; *indx = 1; } *i = i_save; *j = j_save; return; } k = k - 1; k1 = k; } // // 0 < INDX: the user was asked to make an interchange. // else if ( *indx == 1 ) { k1 = k; } for ( ;; ) { i_save = 2 * k1; if ( i_save == n1 ) { j_save = k1; k1 = i_save; *indx = -1; *i = i_save; *j = j_save; return; } else if ( i_save <= n1 ) { j_save = i_save + 1; *indx = -2; *i = i_save; *j = j_save; return; } if ( k <= 1 ) { break; } k = k - 1; k1 = k; } if ( n1 == 1 ) { i_save = 0; j_save = 0; *indx = 0; *i = i_save; *j = j_save; } else { i_save = n1; j_save = 1; n1 = n1 - 1; *indx = 1; *i = i_save; *j = j_save; } return; } //****************************************************************************80 int swapec ( int i, int *top, int *btri, int *bedg, int point_num, double point_xy[], int tri_num, int tri_vert[], int tri_nabe[], int stack[] ) //****************************************************************************80 // // Purpose: // // SWAPEC swaps diagonal edges until all triangles are Delaunay. // // Discussion: // // The routine swaps diagonal edges in a 2D triangulation, based on // the empty circumcircle criterion, until all triangles are Delaunay, // given that I is the index of the new vertex added to the triangulation. // // Modified: // // 03 September 2003 // // Author: // // Original FORTRAN77 version by Barry Joe. // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Parameters: // // Input, int I, the index of the new vertex. // // Input/output, int *TOP, the index of the top of the stack. // On output, TOP is zero. // // Input/output, int *BTRI, *BEDG; on input, if positive, are the // triangle and edge indices of a boundary edge whose updated indices // must be recorded. On output, these may be updated because of swaps. // // Input, int POINT_NUM, the number of points. // // Input, double POINT_XY[POINT_NUM*2], the coordinates of the points. // // Input, int TRI_NUM, the number of triangles. // // Input/output, int TRI_VERT[TRI_NUM*3], the triangle incidence list. // May be updated on output because of swaps. // // Input/output, int TRI_NABE[TRI_NUM*3], the triangle neighbor list; // negative values are used for links of the counter-clockwise linked // list of boundary edges; May be updated on output because of swaps. // // LINK = -(3*I + J-1) where I, J = triangle, edge index. // // Workspace, int STACK[MAXST]; on input, entries 1 through TOP // contain the indices of initial triangles (involving vertex I) // put in stack; the edges opposite I should be in interior; entries // TOP+1 through MAXST are used as a stack. // // Output, int SWAPEC, is set to 8 for abnormal return. // { int a; int b; int c; int e; int ee; int em1; int ep1; int f; int fm1; int fp1; int l; int r; int s; int swap; int t; int tt; int u; double x; double y; // // Determine whether triangles in stack are Delaunay, and swap // diagonal edge of convex quadrilateral if not. // x = point_xy[2*(i-1)+0]; y = point_xy[2*(i-1)+1]; for ( ; ; ) { if ( *top <= 0 ) { break; } t = stack[(*top)-1]; *top = *top - 1; if ( tri_vert[3*(t-1)+0] == i ) { e = 2; b = tri_vert[3*(t-1)+2]; } else if ( tri_vert[3*(t-1)+1] == i ) { e = 3; b = tri_vert[3*(t-1)+0]; } else { e = 1; b = tri_vert[3*(t-1)+1]; } a = tri_vert[3*(t-1)+e-1]; u = tri_nabe[3*(t-1)+e-1]; if ( tri_nabe[3*(u-1)+0] == t ) { f = 1; c = tri_vert[3*(u-1)+2]; } else if ( tri_nabe[3*(u-1)+1] == t ) { f = 2; c = tri_vert[3*(u-1)+0]; } else { f = 3; c = tri_vert[3*(u-1)+1]; } swap = diaedg ( x, y, point_xy[2*(a-1)+0], point_xy[2*(a-1)+1], point_xy[2*(c-1)+0], point_xy[2*(c-1)+1], point_xy[2*(b-1)+0], point_xy[2*(b-1)+1] ); if ( swap == 1 ) { em1 = i4_wrap ( e - 1, 1, 3 ); ep1 = i4_wrap ( e + 1, 1, 3 ); fm1 = i4_wrap ( f - 1, 1, 3 ); fp1 = i4_wrap ( f + 1, 1, 3 ); tri_vert[3*(t-1)+ep1-1] = c; tri_vert[3*(u-1)+fp1-1] = i; r = tri_nabe[3*(t-1)+ep1-1]; s = tri_nabe[3*(u-1)+fp1-1]; tri_nabe[3*(t-1)+ep1-1] = u; tri_nabe[3*(u-1)+fp1-1] = t; tri_nabe[3*(t-1)+e-1] = s; tri_nabe[3*(u-1)+f-1] = r; if ( 0 < tri_nabe[3*(u-1)+fm1-1] ) { *top = *top + 1; stack[(*top)-1] = u; } if ( 0 < s ) { if ( tri_nabe[3*(s-1)+0] == u ) { tri_nabe[3*(s-1)+0] = t; } else if ( tri_nabe[3*(s-1)+1] == u ) { tri_nabe[3*(s-1)+1] = t; } else { tri_nabe[3*(s-1)+2] = t; } *top = *top + 1; if ( point_num < *top ) { return 8; } stack[(*top)-1] = t; } else { if ( u == *btri && fp1 == *bedg ) { *btri = t; *bedg = e; } l = - ( 3 * t + e - 1 ); tt = t; ee = em1; while ( 0 < tri_nabe[3*(tt-1)+ee-1] ) { tt = tri_nabe[3*(tt-1)+ee-1]; if ( tri_vert[3*(tt-1)+0] == a ) { ee = 3; } else if ( tri_vert[3*(tt-1)+1] == a ) { ee = 1; } else { ee = 2; } } tri_nabe[3*(tt-1)+ee-1] = l; } if ( 0 < r ) { if ( tri_nabe[3*(r-1)+0] == t ) { tri_nabe[3*(r-1)+0] = u; } else if ( tri_nabe[3*(r-1)+1] == t ) { tri_nabe[3*(r-1)+1] = u; } else { tri_nabe[3*(r-1)+2] = u; } } else { if ( t == *btri && ep1 == *bedg ) { *btri = u; *bedg = f; } l = - ( 3 * u + f - 1 ); tt = u; ee = fm1; while ( 0 < tri_nabe[3*(tt-1)+ee-1] ) { tt = tri_nabe[3*(tt-1)+ee-1]; if ( tri_vert[3*(tt-1)+0] == b ) { ee = 3; } else if ( tri_vert[3*(tt-1)+1] == b ) { ee = 1; } else { ee = 2; } } tri_nabe[3*(tt-1)+ee-1] = l; } } } return 0; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // May 31 2001 09:45:54 AM // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 03 October 2003 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct tm *tm; time_t now; now = time ( NULL ); tm = localtime ( &now ); strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm ); cout << time_buffer << "\n"; return; # undef TIME_SIZE } //****************************************************************************80 double triangle_area_2d ( double t[2*3] ) //****************************************************************************80 // // Purpose: // // TRIANGLE_AREA_2D computes the area of a triangle in 2D. // // Discussion: // // If the triangle's vertices are given in counter clockwise order, // the area will be positive. If the triangle's vertices are given // in clockwise order, the area will be negative! // // An earlier version of this routine always returned the absolute // value of the computed area. I am convinced now that that is // a less useful result! For instance, by returning the signed // area of a triangle, it is possible to easily compute the area // of a nonconvex polygon as the sum of the (possibly negative) // areas of triangles formed by node 1 and successive pairs of vertices. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 17 October 2005 // // Author: // // John Burkardt // // Parameters: // // Input, double T[2*3], the vertices of the triangle. // // Output, double TRIANGLE_AREA_2D, the area of the triangle. // { double area; area = 0.5 * ( t[0+0*2] * ( t[1+1*2] - t[1+2*2] ) + t[0+1*2] * ( t[1+2*2] - t[1+0*2] ) + t[0+2*2] * ( t[1+0*2] - t[1+1*2] ) ); return area; } //****************************************************************************80 void triangle_sample ( double t[2*3], int n, int *seed, double p[] ) //****************************************************************************80 // // Purpose: // // TRIANGLE_SAMPLE returns random points in a triangle. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 December 2006 // // Author: // // John Burkardt // // Parameters: // // Input, double T[2*3], the triangle vertices. // // Input, integer N, the number of points to sample. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double P[2*N], a random point in the triangle. // { # define DIM_NUM 2 double alpha; double beta; int j; double r; double p12[DIM_NUM]; double p13[DIM_NUM]; for ( j = 0; j < n; j++ ) { r = r8_uniform_01 ( seed ); // // Interpret R as a percentage of the triangle's area. // // Imagine a line L, parallel to side 1, so that the area between // vertex 1 and line L is R percent of the full triangle's area. // // The line L will intersect sides 2 and 3 at a fraction // ALPHA = SQRT ( R ) of the distance from vertex 1 to vertices 2 and 3. // alpha = sqrt ( r ); // // Determine the coordinates of the points on sides 2 and 3 intersected // by line L. // p12[0] = ( 1.0 - alpha ) * t[0+0*2] + alpha * t[0+1*2]; p12[1] = ( 1.0 - alpha ) * t[1+0*2] + alpha * t[1+1*2]; p13[0] = ( 1.0 - alpha ) * t[0+0*2] + alpha * t[0+2*2];; p13[1] = ( 1.0 - alpha ) * t[1+0*2] + alpha * t[1+2*2];; // // Now choose, uniformly at random, a point on the line L. // beta = r8_uniform_01 ( seed ); p[0+j*2] = ( 1.0 - beta ) * p12[0] + beta * p13[0]; p[1+j*2] = ( 1.0 - beta ) * p12[1] + beta * p13[1]; } return; # undef DIM_NUM } //****************************************************************************80 void triangulation_print ( int node_num, int triangle_num, double node_xy[], int triangle_node[], int triangle_neighbor[] ) //****************************************************************************80 // // Purpose: // // TRIANGULATION_PRINT prints information defining a triangulation. // // Discussion: // // Triangulations created by R8TRIS2 include extra information encoded // in the negative values of TRIANGLE_NEIGHBOR. // // Because some of the nodes counted in NODE_NUM may not actually be // used in the triangulation, I needed to compute the true number // of vertices. I added this calculation on 13 October 2001. // // Ernest Fasse pointed out an error in the indexing of VERTEX_LIST, // which was corrected on 19 February 2004. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 11 June 2005 // // Author: // // John Burkardt // // Parameters: // // Input, int NODE_NUM, the number of nodes. // // Input, int TRIANGLE_NUM, the number of triangles. // // Input, double NODE_XY[2*NODE_NUM], the coordinates of the nodes. // // Input, int TRIANGLE_NODE[3*TRIANGLE_NUM], the nodes that make up // the triangles. // // Input, int TRIANGLE_NEIGHBOR[3*TRIANGLE_NUM], the triangle neighbors // on each side. If there is no triangle neighbor on a particular side, // the value of TRIANGLE_NEIGHBOR should be negative. If the // triangulation data was created by R8TRIS2, then there is more // information encoded in the negative values. // { # define DIM_NUM 2 int boundary_num; int i; int j; int k; int n1; int n2; int s; int s1; int s2; bool skip; int t; int *vertex_list; int vertex_num; cout << "\n"; cout << "TRIANGULATION_PRINT\n"; cout << " Information defining a triangulation.\n"; cout << "\n"; cout << " The number of nodes is " << node_num << "\n"; r8mat_transpose_print ( DIM_NUM, node_num, node_xy, " Node coordinates" ); cout << "\n"; cout << " The number of triangles is " << triangle_num << "\n"; cout << "\n"; cout << " Sets of three nodes are used as vertices of\n"; cout << " the triangles. For each triangle, the nodes\n"; cout << " are listed in counterclockwise order.\n"; i4mat_transpose_print ( 3, triangle_num, triangle_node, " Triangle nodes" ); cout << "\n"; cout << " On each side of a given triangle, there is either\n"; cout << " another triangle, or a piece of the convex hull.\n"; cout << " For each triangle, we list the indices of the three\n"; cout << " neighbors, or (if negative) the codes of the\n"; cout << " segments of the convex hull.\n"; i4mat_transpose_print ( 3, triangle_num, triangle_neighbor, " Triangle neighbors" ); // // Determine VERTEX_NUM, the number of vertices. // vertex_list = new int[3*triangle_num]; k = 0; for ( t = 0; t < triangle_num; t++ ) { for ( s = 0; s < 3; s++ ) { vertex_list[k] = triangle_node[s+t*3]; k = k + 1; } } i4vec_sort_heap_a ( 3*triangle_num, vertex_list ); vertex_num = i4vec_sorted_unique ( 3*triangle_num, vertex_list ); delete [] vertex_list; // // Determine the number of boundary points. // boundary_num = 2 * vertex_num - triangle_num - 2; cout << "\n"; cout << " The number of boundary points is " << boundary_num << "\n"; cout << "\n"; cout << " The segments that make up the convex hull can be\n"; cout << " determined from the negative entries of the triangle\n"; cout << " neighbor list.\n"; cout << "\n"; cout << " # Tri Side N1 N2\n"; cout << "\n"; skip = false; k = 0; for ( i = 0; i < triangle_num; i++ ) { for ( j = 0; j < 3; j++ ) { if ( triangle_neighbor[j+i*3] < 0 ) { s = -triangle_neighbor[j+i*3]; t = s / 3; if ( t < 1 || triangle_num < t ) { cout << "\n"; cout << " Sorry, this data does not use the R8TRIS2\n"; cout << " convention for convex hull segments.\n"; skip = true; break; } s1 = ( s % 3 ) + 1; s2 = i4_wrap ( s1+1, 1, 3 ); k = k + 1; n1 = triangle_node[s1-1+(t-1)*3]; n2 = triangle_node[s2-1+(t-1)*3]; cout << " " << setw(4) << k << " " << setw(4) << t << " " << setw(4) << s1 << " " << setw(4) << n1 << " " << setw(4) << n2 << "\n"; } } if ( skip ) { break; } } return; # undef DIM_NUM } //****************************************************************************80 void triangulation_sample ( int node_num, double node_xy[], int triangle_num, int triangle_node[], int num_ran, int *seed, double xd[], int td[] ) //****************************************************************************80 // // Purpose: // // TRIANGULATION_SAMPLE returns random points in a triangulation. // // Discussion: // // It is assumed that the triangulation consists of a set of non-overlapping // triangles. // // The point is chosen uniformly in the area covered by the triangulation. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 June 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int NODE_NUM, the number of nodes. // // Input, double NODE_XY[2*NODE_NUM], the coordinates of the nodes. // // Input, int TRIANGLE_NUM, the number of triangles. // // Input, int TRIANGLE_NODE[3*TRIANGLE_NUM], the nodes that make up the // triangles. // // Input, int NUM_RAN, the number of points to sample. // // Input/output, int *SEED, a seed for the random number generator. // // Output, double XD[2*NUM_RAN], the sample points. // // Output, int TD[NUM_RAN], the triangle to which each sample point // belongs. // { double *area_cum; double area_total; int i; int i1; int i2; int i3; int left; double r; int right; double t[2*3]; // // Compute the areas of the triangles. // Build a cumulative area vector. // Convert it to a relative cumulative area vector. // area_cum = new double[triangle_num+1]; area_cum[0] = 0.0; for ( i = 0; i < triangle_num; i++ ) { i1 = triangle_node[0+i*3]; t[0+0*2] = node_xy[0+i1*2]; t[1+0*2] = node_xy[1+i1*2]; i2 = triangle_node[1+i*3]; t[0+1*2] = node_xy[0+i2*2]; t[1+1*2] = node_xy[1+i2*2]; i3 = triangle_node[2+i*3]; t[0+2*2] = node_xy[0+i3*2]; t[1+2*2] = node_xy[1+i3*2]; area_cum[i+1] = area_cum[i] + triangle_area_2d ( t ); } area_total = area_cum[triangle_num]; for ( i = 0; i <= triangle_num; i++ ) { area_cum[i] = area_cum[i] / area_total; } // // Pick random values. A random value R indicates the corresponding triangle // whose cumulative relative area contains R. // // Bracket the random value in the cumulative relative areas, // indicating a triangle. // // Pick a random point in the triangle. // for ( i = 0; i < num_ran; i++ ) { r = r8_uniform_01 ( seed ); r8vec_bracket ( triangle_num+1, area_cum, r, &left, &right ); td[i] = right - 1; i1 = triangle_node[0+(td[i]-1)*3]; t[0+0*2] = node_xy[0+i1*2]; t[1+0*2] = node_xy[1+i1*2]; i2 = triangle_node[1+(td[i]-1)*3]; t[0+1*2] = node_xy[0+i2*2]; t[1+1*2] = node_xy[1+i2*2]; i3 = triangle_node[2+(td[i]-1)*3]; t[0+2*2] = node_xy[0+i3*2]; t[1+2*2] = node_xy[1+i3*2]; triangle_sample ( t, 1, seed, xd+i*2 ); } delete [] area_cum; return; } //****************************************************************************80 void tuple_next2 ( int n, int xmin[], int xmax[], int x[], int *rank ) //****************************************************************************80 // // Purpose: // // TUPLE_NEXT2 computes the next element of an integer tuple space. // // Discussion: // // The elements X are N vectors. // // Each entry X(I) is constrained to lie between XMIN(I) and XMAX(I). // // The elements are produced one at a time. // // The first element is // (XMIN(1), XMIN(2), ..., XMIN(N)), // the second is (probably) // (XMIN(1), XMIN(2), ..., XMIN(N)+1), // and the last element is // (XMAX(1), XMAX(2), ..., XMAX(N)) // // Intermediate elements are produced in a lexicographic order, with // the first index more important than the last, and the ordering of // values at a fixed index implicitly defined by the sign of // XMAX(I) - XMIN(I). // // Example: // // N = 2, // XMIN = (/ 1, 10 /) // XMAX = (/ 3, 8 /) // // RANK X // ---- ----- // 1 1 10 // 2 1 9 // 3 1 8 // 4 2 10 // 5 2 9 // 6 2 8 // 7 3 10 // 8 3 9 // 9 3 8 // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 29 April 2003 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of components. // // Input, int XMIN[N], XMAX[N], the "minimum" and "maximum" entry values. // These values are minimum and maximum only in the sense of the lexicographic // ordering. In fact, XMIN(I) may be less than, equal to, or greater // than XMAX(I). // // Input/output, int X[N], on input the previous tuple. // On output, the next tuple. // // Input/output, int *RANK, the rank of the item. On first call, // set RANK to 0 to start up the sequence. On return, if RANK is zero, // there are no more items in the sequence. // { int i; int test; if ( *rank < 0 ) { cout << "\n"; cout << "TUPLE_NEXT2 - Fatal error!\n"; cout << " Illegal value of RANK = " << *rank << "\n"; exit ( 1 ); } test = 1; for ( i = 0; i < n; i++ ) { test = test * ( 1 + abs ( xmax[i] - xmin[i] ) ); } if ( test < *rank ) { cout << "\n"; cout << "TUPLE_NEXT2 - Fatal error!\n"; cout << " Illegal value of RANK = " << *rank << "\n"; exit ( 1 ); } if ( *rank == 0 ) { for ( i = 0; i < n; i++ ) { x[i] = xmin[i]; } *rank = 1; return; } *rank = *rank + 1; i = n - 1; for ( ; ; ) { if ( x[i] != xmax[i] ) { if ( xmin[i] < xmax[i] ) { x[i] = x[i] + 1; } else { x[i] = x[i] - 1; } break; } x[i] = xmin[i]; if ( i == 0 ) { *rank = 0; break; } i = i - 1; } return; } //****************************************************************************80 void vbedg ( double x, double y, int point_num, double point_xy[], int tri_num, int tri_vert[], int tri_nabe[], int *ltri, int *ledg, int *rtri, int *redg ) //****************************************************************************80 // // Purpose: // // VBEDG determines which boundary edges are visible to a point. // // Discussion: // // The point (X,Y) is assumed to be outside the convex hull of the // region covered by the 2D triangulation. // // Author: // // Original FORTRAN77 version by Barry Joe. // C++ version by John Burkardt. // // Reference: // // Barry Joe, // GEOMPACK - a software package for the generation of meshes // using geometric algorithms, // Advances in Engineering Software, // Volume 13, pages 325-331, 1991. // // Modified: // // 02 September 2003 // // Parameters: // // Input, double X, Y, the coordinates of a point outside the convex hull // of the current triangulation. // // Input, int POINT_NUM, the number of points. // // Input, double POINT_XY[POINT_NUM*2], the coordinates of the vertices. // // Input, int TRI_NUM, the number of triangles. // // Input, int TRI_VERT[TRI_NUM*3], the triangle incidence list. // // Input, int TRI_NABE[TRI_NUM*3], the triangle neighbor list; negative // values are used for links of a counter clockwise linked list of boundary // edges; // LINK = -(3*I + J-1) where I, J = triangle, edge index. // // Input/output, int *LTRI, *LEDG. If LTRI != 0 then these values are // assumed to be already computed and are not changed, else they are updated. // On output, LTRI is the index of boundary triangle to the left of the // leftmost boundary triangle visible from (X,Y), and LEDG is the boundary // edge of triangle LTRI to the left of the leftmost boundary edge visible // from (X,Y). 1 <= LEDG <= 3. // // Input/output, int *RTRI. On input, the index of the boundary triangle // to begin the search at. On output, the index of the rightmost boundary // triangle visible from (X,Y). // // Input/output, int *REDG, the edge of triangle RTRI that is visible // from (X,Y). 1 <= REDG <= 3. // { int a; double ax; double ay; int b; double bx; double by; bool done; int e; int l; int lr; int t; // // Find the rightmost visible boundary edge using links, then possibly // leftmost visible boundary edge using triangle neighbor information. // if ( *ltri == 0 ) { done = false; *ltri = *rtri; *ledg = *redg; } else { done = true; } for ( ; ; ) { l = -tri_nabe[3*((*rtri)-1)+(*redg)-1]; t = l / 3; e = 1 + l % 3; a = tri_vert[3*(t-1)+e-1]; if ( e <= 2 ) { b = tri_vert[3*(t-1)+e]; } else { b = tri_vert[3*(t-1)+0]; } ax = point_xy[2*(a-1)+0]; ay = point_xy[2*(a-1)+1]; bx = point_xy[2*(b-1)+0]; by = point_xy[2*(b-1)+1]; lr = lrline ( x, y, ax, ay, bx, by, 0.0 ); if ( lr <= 0 ) { break; } *rtri = t; *redg = e; } if ( done ) { return; } t = *ltri; e = *ledg; for ( ; ; ) { b = tri_vert[3*(t-1)+e-1]; e = i4_wrap ( e-1, 1, 3 ); while ( 0 < tri_nabe[3*(t-1)+e-1] ) { t = tri_nabe[3*(t-1)+e-1]; if ( tri_vert[3*(t-1)+0] == b ) { e = 3; } else if ( tri_vert[3*(t-1)+1] == b ) { e = 1; } else { e = 2; } } a = tri_vert[3*(t-1)+e-1]; ax = point_xy[2*(a-1)+0]; ay = point_xy[2*(a-1)+1]; bx = point_xy[2*(b-1)+0]; by = point_xy[2*(b-1)+1]; lr = lrline ( x, y, ax, ay, bx, by, 0.0 ); if ( lr <= 0 ) { break; } } *ltri = t; *ledg = e; return; }