Geometry 2D Milestone
Computational geometry becomes much more interesting and practical
when we consider two dimensional objects, including
triangles, quadrilaterals and polygons.
Topics we will need to learn include:
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representing a point, a set of points, a line, or a line segment;
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the distance between two points;
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the distance between a point and a line;
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computing angles;
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when are two lines perpendicular?
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what is the nearest point in this set to that point?
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how a sequence of points, stored as an array, can represent a point,
a line segment, a triangle, a quadrilateral, or a general polygon;
Last revised on 18 October 2016.